diff options
-rw-r--r-- | src/glsl/ir_variable_refcount.cpp | 26 | ||||
-rw-r--r-- | src/glsl/ir_variable_refcount.h | 13 | ||||
-rw-r--r-- | src/glsl/opt_dead_code.cpp | 33 | ||||
-rw-r--r-- | src/glsl/opt_tree_grafting.cpp | 2 |
4 files changed, 57 insertions, 17 deletions
diff --git a/src/glsl/ir_variable_refcount.cpp b/src/glsl/ir_variable_refcount.cpp index e4d825c454b..790627bd1e3 100644 --- a/src/glsl/ir_variable_refcount.cpp +++ b/src/glsl/ir_variable_refcount.cpp @@ -46,6 +46,15 @@ static void free_entry(struct hash_entry *entry) { ir_variable_refcount_entry *ivre = (ir_variable_refcount_entry *) entry->data; + + /* Free assignment list */ + exec_node *n; + while ((n = ivre->assign_list.pop_head()) != NULL) { + struct assignment_entry *assignment_entry = + exec_node_data(struct assignment_entry, n, link); + free(assignment_entry); + } + delete ivre; } @@ -59,7 +68,6 @@ ir_variable_refcount_visitor::~ir_variable_refcount_visitor() ir_variable_refcount_entry::ir_variable_refcount_entry(ir_variable *var) { this->var = var; - assign = NULL; assigned_count = 0; declaration = false; referenced_count = 0; @@ -125,8 +133,20 @@ ir_variable_refcount_visitor::visit_leave(ir_assignment *ir) entry = this->get_variable_entry(ir->lhs->variable_referenced()); if (entry) { entry->assigned_count++; - if (entry->assign == NULL) - entry->assign = ir; + + /* Build a list for dead code optimisation. Don't add assignment if it + * was declared out of scope (outside the instruction stream). Also don't + * bother adding any more to the list if there are more references than + * assignments as this means the variable is used and won't be optimised + * out. + */ + assert(entry->referenced_count >= entry->assigned_count); + if (entry->referenced_count == entry->assigned_count) { + struct assignment_entry *assignment_entry = + (struct assignment_entry *)calloc(1, sizeof(*assignment_entry)); + assignment_entry->assign = ir; + entry->assign_list.push_head(&assignment_entry->link); + } } return visit_continue; diff --git a/src/glsl/ir_variable_refcount.h b/src/glsl/ir_variable_refcount.h index c15e8110d04..5c74c314781 100644 --- a/src/glsl/ir_variable_refcount.h +++ b/src/glsl/ir_variable_refcount.h @@ -33,13 +33,24 @@ #include "ir_visitor.h" #include "glsl_types.h" +struct assignment_entry { + exec_node link; + ir_assignment *assign; +}; + class ir_variable_refcount_entry { public: ir_variable_refcount_entry(ir_variable *var); ir_variable *var; /* The key: the variable's pointer. */ - ir_assignment *assign; /* An assignment to the variable, if any */ + + /** + * List of assignments to the variable, if any. + * This is intended to be used for dead code optimisation and may + * not be a complete list. + */ + exec_list assign_list; /** Number of times the variable is referenced, including assignments. */ unsigned referenced_count; diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp index 071485ad31b..c5be166e75a 100644 --- a/src/glsl/opt_dead_code.cpp +++ b/src/glsl/opt_dead_code.cpp @@ -75,24 +75,35 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned) || !entry->declaration) continue; - if (entry->assign) { - /* Remove a single dead assignment to the variable we found. - * Don't do so if it's a shader or function output or a shader - * storage variable though. + if (!entry->assign_list.is_empty()) { + /* Remove all the dead assignments to the variable we found. + * Don't do so if it's a shader or function output, though. */ if (entry->var->data.mode != ir_var_function_out && entry->var->data.mode != ir_var_function_inout && entry->var->data.mode != ir_var_shader_out && entry->var->data.mode != ir_var_shader_storage) { - entry->assign->remove(); - progress = true; - if (debug) { - printf("Removed assignment to %s@%p\n", - entry->var->name, (void *) entry->var); - } + while (!entry->assign_list.is_empty()) { + struct assignment_entry *assignment_entry = + exec_node_data(struct assignment_entry, + entry->assign_list.head, link); + + assignment_entry->assign->remove(); + + if (debug) { + printf("Removed assignment to %s@%p\n", + entry->var->name, (void *) entry->var); + } + + assignment_entry->link.remove(); + free(assignment_entry); + } + progress = true; } - } else { + } + + if (entry->assign_list.is_empty()) { /* If there are no assignments or references to the variable left, * then we can remove its declaration. */ diff --git a/src/glsl/opt_tree_grafting.cpp b/src/glsl/opt_tree_grafting.cpp index a7a219c55ca..e38a0e93058 100644 --- a/src/glsl/opt_tree_grafting.cpp +++ b/src/glsl/opt_tree_grafting.cpp @@ -373,8 +373,6 @@ tree_grafting_basic_block(ir_instruction *bb_first, entry->referenced_count != 2) continue; - assert(assign == entry->assign); - /* Found a possibly graftable assignment. Now, walk through the * rest of the BB seeing if the deref is here, and if nothing interfered with * pasting its expression's values in between. |