diff options
-rw-r--r-- | src/mapi/glapi/gen/ARB_shader_storage_buffer_object.xml | 2 | ||||
-rw-r--r-- | src/mesa/main/uniforms.c | 12 | ||||
-rw-r--r-- | src/mesa/main/uniforms.h | 6 |
3 files changed, 19 insertions, 1 deletions
diff --git a/src/mapi/glapi/gen/ARB_shader_storage_buffer_object.xml b/src/mapi/glapi/gen/ARB_shader_storage_buffer_object.xml index 6901bdf6d0e..4d228822793 100644 --- a/src/mapi/glapi/gen/ARB_shader_storage_buffer_object.xml +++ b/src/mapi/glapi/gen/ARB_shader_storage_buffer_object.xml @@ -25,7 +25,7 @@ <!-- Duplicated with GL3x.xml: BindBufferRange, BindBufferBase, GetIntegeri_v --> -<function name="ShaderStorageBlockBinding"> +<function name="ShaderStorageBlockBinding" no_error="true"> <param name="program" type="GLuint" /> <param name="shaderStorageBlockIndex" type="GLuint" /> <param name="shaderStorageBlockBinding" type="GLuint" /> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 28f530c4f68..194f64a3b2c 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -1163,6 +1163,18 @@ shader_storage_block_binding(struct gl_context *ctx, } void GLAPIENTRY +_mesa_ShaderStorageBlockBinding_no_error(GLuint program, + GLuint shaderStorageBlockIndex, + GLuint shaderStorageBlockBinding) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); + shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, + shaderStorageBlockBinding); +} + +void GLAPIENTRY _mesa_ShaderStorageBlockBinding(GLuint program, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h index 098b5d40c0d..1cee90d2a77 100644 --- a/src/mesa/main/uniforms.h +++ b/src/mesa/main/uniforms.h @@ -241,6 +241,12 @@ void GLAPIENTRY _mesa_UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +void GLAPIENTRY +_mesa_ShaderStorageBlockBinding_no_error(GLuint program, + GLuint shaderStorageBlockIndex, + GLuint shaderStorageBlockBinding); + void GLAPIENTRY _mesa_ShaderStorageBlockBinding(GLuint program, GLuint shaderStorageBlockIndex, |