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-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h6
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c18
2 files changed, 2 insertions, 22 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index aa1499a1fe1..01e651b09f0 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1246,12 +1246,6 @@ brw_meta_resolve_color(struct brw_context *brw,
/*======================================================================
* brw_misc_state.c
*/
-void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
- uint32_t depth_level,
- uint32_t depth_layer,
- struct intel_mipmap_tree *stencil_mt,
- uint32_t *out_tile_mask_x,
- uint32_t *out_tile_mask_y);
void brw_workaround_depthstencil_alignment(struct brw_context *brw,
GLbitfield clear_mask);
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index 40a8d07bfb4..616c0dff862 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -165,7 +165,7 @@ brw_depthbuffer_format(struct brw_context *brw)
* packet. If the 3 buffers don't agree on the drawing offset ANDed with this
* mask, then we're in trouble.
*/
-void
+static void
brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
uint32_t depth_level,
uint32_t depth_layer,
@@ -179,21 +179,7 @@ brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
intel_get_tile_masks(depth_mt->tiling, depth_mt->tr_mode,
depth_mt->cpp,
&tile_mask_x, &tile_mask_y);
-
- if (intel_miptree_level_has_hiz(depth_mt, depth_level)) {
- uint32_t hiz_tile_mask_x, hiz_tile_mask_y;
- intel_get_tile_masks(depth_mt->hiz_buf->mt->tiling,
- depth_mt->hiz_buf->mt->tr_mode,
- depth_mt->hiz_buf->mt->cpp,
- &hiz_tile_mask_x,
- &hiz_tile_mask_y);
-
- /* Each HiZ row represents 2 rows of pixels */
- hiz_tile_mask_y = hiz_tile_mask_y << 1 | 1;
-
- tile_mask_x |= hiz_tile_mask_x;
- tile_mask_y |= hiz_tile_mask_y;
- }
+ assert(!intel_miptree_level_has_hiz(depth_mt, depth_level));
}
if (stencil_mt) {