diff options
-rw-r--r-- | src/mesa/main/bufferobj.c | 47 |
1 files changed, 27 insertions, 20 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 0f93b0fbbe5..4afa2ee6779 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -1591,40 +1591,47 @@ buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj, } } -void GLAPIENTRY -_mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data, - GLbitfield flags) + +static ALWAYS_INLINE void +inlined_buffer_storage(GLenum target, GLuint buffer, GLsizeiptr size, + const GLvoid *data, GLbitfield flags, bool dsa, + const char *func) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; - const char *func = "glBufferStorage"; - bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION); - if (!bufObj) - return; + if (dsa) { + bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func); + if (!bufObj) + return; + } else { + bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION); + if (!bufObj) + return; + } if (validate_buffer_storage(ctx, bufObj, size, flags, func)) buffer_storage(ctx, bufObj, target, size, data, flags, func); } + +void GLAPIENTRY +_mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data, + GLbitfield flags) +{ + inlined_buffer_storage(target, 0, size, data, flags, false, + "glBufferStorage"); +} + void GLAPIENTRY _mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLbitfield flags) { - GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object *bufObj; - const char *func = "glNamedBufferStorage"; - - bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func); - if (!bufObj) - return; - - /* - * In direct state access, buffer objects have an unspecified target since - * they are not required to be bound. + /* In direct state access, buffer objects have an unspecified target + * since they are not required to be bound. */ - if (validate_buffer_storage(ctx, bufObj, size, flags, func)) - buffer_storage(ctx, bufObj, GL_NONE, size, data, flags, func); + inlined_buffer_storage(GL_NONE, buffer, size, data, flags, true, + "glNamedBufferStorage"); } |