diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 34 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_tes.c | 33 |
2 files changed, 34 insertions, 33 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 6c4f5f8de5e..821d093d4da 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -1347,6 +1347,40 @@ brw_compile_tes(const struct brw_compiler *compiler, prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64; prog_data->base.urb_read_length = 0; + STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1); + STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL == + TESS_SPACING_FRACTIONAL_ODD - 1); + STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL == + TESS_SPACING_FRACTIONAL_EVEN - 1); + + prog_data->partitioning = + (enum brw_tess_partitioning) (nir->info->tes.spacing - 1); + + switch (nir->info->tes.primitive_mode) { + case GL_QUADS: + prog_data->domain = BRW_TESS_DOMAIN_QUAD; + break; + case GL_TRIANGLES: + prog_data->domain = BRW_TESS_DOMAIN_TRI; + break; + case GL_ISOLINES: + prog_data->domain = BRW_TESS_DOMAIN_ISOLINE; + break; + default: + unreachable("invalid domain shader primitive mode"); + } + + if (nir->info->tes.point_mode) { + prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT; + } else if (nir->info->tes.primitive_mode == GL_ISOLINES) { + prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE; + } else { + /* Hardware winding order is backwards from OpenGL */ + prog_data->output_topology = + nir->info->tes.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW + : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW; + } + if (unlikely(INTEL_DEBUG & DEBUG_TES)) { fprintf(stderr, "TES Input "); brw_print_vue_map(stderr, &input_vue_map); diff --git a/src/mesa/drivers/dri/i965/brw_tes.c b/src/mesa/drivers/dri/i965/brw_tes.c index 2d238f4f33b..e88fba95fd5 100644 --- a/src/mesa/drivers/dri/i965/brw_tes.c +++ b/src/mesa/drivers/dri/i965/brw_tes.c @@ -93,39 +93,6 @@ brw_codegen_tes_prog(struct brw_context *brw, brw_assign_common_binding_table_offsets(devinfo, &tep->program, &prog_data.base.base, 0); - STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1); - STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL == - TESS_SPACING_FRACTIONAL_ODD - 1); - STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL == - TESS_SPACING_FRACTIONAL_EVEN - 1); - - prog_data.partitioning = nir->info->tes.spacing - 1; - - switch (nir->info->tes.primitive_mode) { - case GL_QUADS: - prog_data.domain = BRW_TESS_DOMAIN_QUAD; - break; - case GL_TRIANGLES: - prog_data.domain = BRW_TESS_DOMAIN_TRI; - break; - case GL_ISOLINES: - prog_data.domain = BRW_TESS_DOMAIN_ISOLINE; - break; - default: - unreachable("invalid domain shader primitive mode"); - } - - if (nir->info->tes.point_mode) { - prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT; - } else if (nir->info->tes.primitive_mode == GL_ISOLINES) { - prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE; - } else { - /* Hardware winding order is backwards from OpenGL */ - prog_data.output_topology = - nir->info->tes.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW - : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW; - } - /* Allocate the references to the uniforms that will end up in the * prog_data associated with the compiled program, and which will be freed * by the state cache. |