diff options
-rw-r--r-- | src/mapi/glapi/tests/check_table.cpp | 528 |
1 files changed, 264 insertions, 264 deletions
diff --git a/src/mapi/glapi/tests/check_table.cpp b/src/mapi/glapi/tests/check_table.cpp index 807d3c3bb01..dffec83270d 100644 --- a/src/mapi/glapi/tests/check_table.cpp +++ b/src/mapi/glapi/tests/check_table.cpp @@ -523,40 +523,40 @@ const struct name_offset linux_gl_abi[] = { { "glTexImage3D", 371 }, { "glTexSubImage3D", 372 }, { "glCopyTexSubImage3D", 373 }, - { "glActiveTextureARB", 374 }, - { "glClientActiveTextureARB", 375 }, - { "glMultiTexCoord1dARB", 376 }, - { "glMultiTexCoord1dvARB", 377 }, + { "glActiveTexture", 374 }, + { "glClientActiveTexture", 375 }, + { "glMultiTexCoord1d", 376 }, + { "glMultiTexCoord1dv", 377 }, { "glMultiTexCoord1fARB", 378 }, { "glMultiTexCoord1fvARB", 379 }, - { "glMultiTexCoord1iARB", 380 }, - { "glMultiTexCoord1ivARB", 381 }, - { "glMultiTexCoord1sARB", 382 }, - { "glMultiTexCoord1svARB", 383 }, - { "glMultiTexCoord2dARB", 384 }, - { "glMultiTexCoord2dvARB", 385 }, + { "glMultiTexCoord1i", 380 }, + { "glMultiTexCoord1iv", 381 }, + { "glMultiTexCoord1s", 382 }, + { "glMultiTexCoord1sv", 383 }, + { "glMultiTexCoord2d", 384 }, + { "glMultiTexCoord2dv", 385 }, { "glMultiTexCoord2fARB", 386 }, { "glMultiTexCoord2fvARB", 387 }, - { "glMultiTexCoord2iARB", 388 }, - { "glMultiTexCoord2ivARB", 389 }, - { "glMultiTexCoord2sARB", 390 }, - { "glMultiTexCoord2svARB", 391 }, - { "glMultiTexCoord3dARB", 392 }, - { "glMultiTexCoord3dvARB", 393 }, + { "glMultiTexCoord2i", 388 }, + { "glMultiTexCoord2iv", 389 }, + { "glMultiTexCoord2s", 390 }, + { "glMultiTexCoord2sv", 391 }, + { "glMultiTexCoord3d", 392 }, + { "glMultiTexCoord3dv", 393 }, { "glMultiTexCoord3fARB", 394 }, { "glMultiTexCoord3fvARB", 395 }, - { "glMultiTexCoord3iARB", 396 }, - { "glMultiTexCoord3ivARB", 397 }, - { "glMultiTexCoord3sARB", 398 }, - { "glMultiTexCoord3svARB", 399 }, - { "glMultiTexCoord4dARB", 400 }, - { "glMultiTexCoord4dvARB", 401 }, + { "glMultiTexCoord3i", 396 }, + { "glMultiTexCoord3iv", 397 }, + { "glMultiTexCoord3s", 398 }, + { "glMultiTexCoord3sv", 399 }, + { "glMultiTexCoord4d", 400 }, + { "glMultiTexCoord4dv", 401 }, { "glMultiTexCoord4fARB", 402 }, { "glMultiTexCoord4fvARB", 403 }, - { "glMultiTexCoord4iARB", 404 }, - { "glMultiTexCoord4ivARB", 405 }, - { "glMultiTexCoord4sARB", 406 }, - { "glMultiTexCoord4svARB", 407 }, + { "glMultiTexCoord4i", 404 }, + { "glMultiTexCoord4iv", 405 }, + { "glMultiTexCoord4s", 406 }, + { "glMultiTexCoord4sv", 407 }, { NULL, 0 } }; @@ -937,40 +937,40 @@ const struct name_offset known_dispatch[] = { { "glTexImage3D", _O(TexImage3D) }, { "glTexSubImage3D", _O(TexSubImage3D) }, { "glCopyTexSubImage3D", _O(CopyTexSubImage3D) }, - { "glActiveTextureARB", _O(ActiveTextureARB) }, - { "glClientActiveTextureARB", _O(ClientActiveTextureARB) }, - { "glMultiTexCoord1dARB", _O(MultiTexCoord1dARB) }, - { "glMultiTexCoord1dvARB", _O(MultiTexCoord1dvARB) }, + { "glActiveTexture", _O(ActiveTexture) }, + { "glClientActiveTexture", _O(ClientActiveTexture) }, + { "glMultiTexCoord1d", _O(MultiTexCoord1d) }, + { "glMultiTexCoord1dv", _O(MultiTexCoord1dv) }, { "glMultiTexCoord1fARB", _O(MultiTexCoord1fARB) }, { "glMultiTexCoord1fvARB", _O(MultiTexCoord1fvARB) }, - { "glMultiTexCoord1iARB", _O(MultiTexCoord1iARB) }, - { "glMultiTexCoord1ivARB", _O(MultiTexCoord1ivARB) }, - { "glMultiTexCoord1sARB", _O(MultiTexCoord1sARB) }, - { "glMultiTexCoord1svARB", _O(MultiTexCoord1svARB) }, - { "glMultiTexCoord2dARB", _O(MultiTexCoord2dARB) }, - { "glMultiTexCoord2dvARB", _O(MultiTexCoord2dvARB) }, + { "glMultiTexCoord1i", _O(MultiTexCoord1i) }, + { "glMultiTexCoord1iv", _O(MultiTexCoord1iv) }, + { "glMultiTexCoord1s", _O(MultiTexCoord1s) }, + { "glMultiTexCoord1sv", _O(MultiTexCoord1sv) }, + { "glMultiTexCoord2d", _O(MultiTexCoord2d) }, + { "glMultiTexCoord2dv", _O(MultiTexCoord2dv) }, { "glMultiTexCoord2fARB", _O(MultiTexCoord2fARB) }, { "glMultiTexCoord2fvARB", _O(MultiTexCoord2fvARB) }, - { "glMultiTexCoord2iARB", _O(MultiTexCoord2iARB) }, - { "glMultiTexCoord2ivARB", _O(MultiTexCoord2ivARB) }, - { "glMultiTexCoord2sARB", _O(MultiTexCoord2sARB) }, - { "glMultiTexCoord2svARB", _O(MultiTexCoord2svARB) }, - { "glMultiTexCoord3dARB", _O(MultiTexCoord3dARB) }, - { "glMultiTexCoord3dvARB", _O(MultiTexCoord3dvARB) }, + { "glMultiTexCoord2i", _O(MultiTexCoord2i) }, + { "glMultiTexCoord2iv", _O(MultiTexCoord2iv) }, + { "glMultiTexCoord2s", _O(MultiTexCoord2s) }, + { "glMultiTexCoord2sv", _O(MultiTexCoord2sv) }, + { "glMultiTexCoord3d", _O(MultiTexCoord3d) }, + { "glMultiTexCoord3dv", _O(MultiTexCoord3dv) }, { "glMultiTexCoord3fARB", _O(MultiTexCoord3fARB) }, { "glMultiTexCoord3fvARB", _O(MultiTexCoord3fvARB) }, - { "glMultiTexCoord3iARB", _O(MultiTexCoord3iARB) }, - { "glMultiTexCoord3ivARB", _O(MultiTexCoord3ivARB) }, - { "glMultiTexCoord3sARB", _O(MultiTexCoord3sARB) }, - { "glMultiTexCoord3svARB", _O(MultiTexCoord3svARB) }, - { "glMultiTexCoord4dARB", _O(MultiTexCoord4dARB) }, - { "glMultiTexCoord4dvARB", _O(MultiTexCoord4dvARB) }, + { "glMultiTexCoord3i", _O(MultiTexCoord3i) }, + { "glMultiTexCoord3iv", _O(MultiTexCoord3iv) }, + { "glMultiTexCoord3s", _O(MultiTexCoord3s) }, + { "glMultiTexCoord3sv", _O(MultiTexCoord3sv) }, + { "glMultiTexCoord4d", _O(MultiTexCoord4d) }, + { "glMultiTexCoord4dv", _O(MultiTexCoord4dv) }, { "glMultiTexCoord4fARB", _O(MultiTexCoord4fARB) }, { "glMultiTexCoord4fvARB", _O(MultiTexCoord4fvARB) }, - { "glMultiTexCoord4iARB", _O(MultiTexCoord4iARB) }, - { "glMultiTexCoord4ivARB", _O(MultiTexCoord4ivARB) }, - { "glMultiTexCoord4sARB", _O(MultiTexCoord4sARB) }, - { "glMultiTexCoord4svARB", _O(MultiTexCoord4svARB) }, + { "glMultiTexCoord4i", _O(MultiTexCoord4i) }, + { "glMultiTexCoord4iv", _O(MultiTexCoord4iv) }, + { "glMultiTexCoord4s", _O(MultiTexCoord4s) }, + { "glMultiTexCoord4sv", _O(MultiTexCoord4sv) }, { "glAttachShader", _O(AttachShader) }, { "glCreateProgram", _O(CreateProgram) }, { "glCreateShader", _O(CreateShader) }, @@ -1001,29 +1001,29 @@ const struct name_offset known_dispatch[] = { { "glFramebufferTexture", _O(FramebufferTexture) }, { "glGetBufferParameteri64v", _O(GetBufferParameteri64v) }, { "glGetInteger64i_v", _O(GetInteger64i_v) }, - { "glLoadTransposeMatrixdARB", _O(LoadTransposeMatrixdARB) }, - { "glLoadTransposeMatrixfARB", _O(LoadTransposeMatrixfARB) }, - { "glMultTransposeMatrixdARB", _O(MultTransposeMatrixdARB) }, - { "glMultTransposeMatrixfARB", _O(MultTransposeMatrixfARB) }, - { "glSampleCoverageARB", _O(SampleCoverageARB) }, - { "glCompressedTexImage1DARB", _O(CompressedTexImage1DARB) }, - { "glCompressedTexImage2DARB", _O(CompressedTexImage2DARB) }, - { "glCompressedTexImage3DARB", _O(CompressedTexImage3DARB) }, - { "glCompressedTexSubImage1DARB", _O(CompressedTexSubImage1DARB) }, - { "glCompressedTexSubImage2DARB", _O(CompressedTexSubImage2DARB) }, - { "glCompressedTexSubImage3DARB", _O(CompressedTexSubImage3DARB) }, - { "glGetCompressedTexImageARB", _O(GetCompressedTexImageARB) }, - { "glDisableVertexAttribArrayARB", _O(DisableVertexAttribArrayARB) }, - { "glEnableVertexAttribArrayARB", _O(EnableVertexAttribArrayARB) }, + { "glLoadTransposeMatrixd", _O(LoadTransposeMatrixd) }, + { "glLoadTransposeMatrixf", _O(LoadTransposeMatrixf) }, + { "glMultTransposeMatrixd", _O(MultTransposeMatrixd) }, + { "glMultTransposeMatrixf", _O(MultTransposeMatrixf) }, + { "glSampleCoverage", _O(SampleCoverage) }, + { "glCompressedTexImage1D", _O(CompressedTexImage1D) }, + { "glCompressedTexImage2D", _O(CompressedTexImage2D) }, + { "glCompressedTexImage3D", _O(CompressedTexImage3D) }, + { "glCompressedTexSubImage1D", _O(CompressedTexSubImage1D) }, + { "glCompressedTexSubImage2D", _O(CompressedTexSubImage2D) }, + { "glCompressedTexSubImage3D", _O(CompressedTexSubImage3D) }, + { "glGetCompressedTexImage", _O(GetCompressedTexImage) }, + { "glDisableVertexAttribArray", _O(DisableVertexAttribArray) }, + { "glEnableVertexAttribArray", _O(EnableVertexAttribArray) }, { "glGetProgramEnvParameterdvARB", _O(GetProgramEnvParameterdvARB) }, { "glGetProgramEnvParameterfvARB", _O(GetProgramEnvParameterfvARB) }, { "glGetProgramLocalParameterdvARB", _O(GetProgramLocalParameterdvARB) }, { "glGetProgramLocalParameterfvARB", _O(GetProgramLocalParameterfvARB) }, { "glGetProgramStringARB", _O(GetProgramStringARB) }, { "glGetProgramivARB", _O(GetProgramivARB) }, - { "glGetVertexAttribdvARB", _O(GetVertexAttribdvARB) }, - { "glGetVertexAttribfvARB", _O(GetVertexAttribfvARB) }, - { "glGetVertexAttribivARB", _O(GetVertexAttribivARB) }, + { "glGetVertexAttribdv", _O(GetVertexAttribdv) }, + { "glGetVertexAttribfv", _O(GetVertexAttribfv) }, + { "glGetVertexAttribiv", _O(GetVertexAttribiv) }, { "glProgramEnvParameter4dARB", _O(ProgramEnvParameter4dARB) }, { "glProgramEnvParameter4dvARB", _O(ProgramEnvParameter4dvARB) }, { "glProgramEnvParameter4fARB", _O(ProgramEnvParameter4fARB) }, @@ -1033,116 +1033,116 @@ const struct name_offset known_dispatch[] = { { "glProgramLocalParameter4fARB", _O(ProgramLocalParameter4fARB) }, { "glProgramLocalParameter4fvARB", _O(ProgramLocalParameter4fvARB) }, { "glProgramStringARB", _O(ProgramStringARB) }, - { "glVertexAttrib1dARB", _O(VertexAttrib1dARB) }, - { "glVertexAttrib1dvARB", _O(VertexAttrib1dvARB) }, + { "glVertexAttrib1d", _O(VertexAttrib1d) }, + { "glVertexAttrib1dv", _O(VertexAttrib1dv) }, { "glVertexAttrib1fARB", _O(VertexAttrib1fARB) }, { "glVertexAttrib1fvARB", _O(VertexAttrib1fvARB) }, - { "glVertexAttrib1sARB", _O(VertexAttrib1sARB) }, - { "glVertexAttrib1svARB", _O(VertexAttrib1svARB) }, - { "glVertexAttrib2dARB", _O(VertexAttrib2dARB) }, - { "glVertexAttrib2dvARB", _O(VertexAttrib2dvARB) }, + { "glVertexAttrib1s", _O(VertexAttrib1s) }, + { "glVertexAttrib1sv", _O(VertexAttrib1sv) }, + { "glVertexAttrib2d", _O(VertexAttrib2d) }, + { "glVertexAttrib2dv", _O(VertexAttrib2dv) }, { "glVertexAttrib2fARB", _O(VertexAttrib2fARB) }, { "glVertexAttrib2fvARB", _O(VertexAttrib2fvARB) }, - { "glVertexAttrib2sARB", _O(VertexAttrib2sARB) }, - { "glVertexAttrib2svARB", _O(VertexAttrib2svARB) }, - { "glVertexAttrib3dARB", _O(VertexAttrib3dARB) }, - { "glVertexAttrib3dvARB", _O(VertexAttrib3dvARB) }, + { "glVertexAttrib2s", _O(VertexAttrib2s) }, + { "glVertexAttrib2sv", _O(VertexAttrib2sv) }, + { "glVertexAttrib3d", _O(VertexAttrib3d) }, + { "glVertexAttrib3dv", _O(VertexAttrib3dv) }, { "glVertexAttrib3fARB", _O(VertexAttrib3fARB) }, { "glVertexAttrib3fvARB", _O(VertexAttrib3fvARB) }, - { "glVertexAttrib3sARB", _O(VertexAttrib3sARB) }, - { "glVertexAttrib3svARB", _O(VertexAttrib3svARB) }, - { "glVertexAttrib4NbvARB", _O(VertexAttrib4NbvARB) }, - { "glVertexAttrib4NivARB", _O(VertexAttrib4NivARB) }, - { "glVertexAttrib4NsvARB", _O(VertexAttrib4NsvARB) }, - { "glVertexAttrib4NubARB", _O(VertexAttrib4NubARB) }, - { "glVertexAttrib4NubvARB", _O(VertexAttrib4NubvARB) }, - { "glVertexAttrib4NuivARB", _O(VertexAttrib4NuivARB) }, - { "glVertexAttrib4NusvARB", _O(VertexAttrib4NusvARB) }, - { "glVertexAttrib4bvARB", _O(VertexAttrib4bvARB) }, - { "glVertexAttrib4dARB", _O(VertexAttrib4dARB) }, - { "glVertexAttrib4dvARB", _O(VertexAttrib4dvARB) }, + { "glVertexAttrib3s", _O(VertexAttrib3s) }, + { "glVertexAttrib3sv", _O(VertexAttrib3sv) }, + { "glVertexAttrib4Nbv", _O(VertexAttrib4Nbv) }, + { "glVertexAttrib4Niv", _O(VertexAttrib4Niv) }, + { "glVertexAttrib4Nsv", _O(VertexAttrib4Nsv) }, + { "glVertexAttrib4Nub", _O(VertexAttrib4Nub) }, + { "glVertexAttrib4Nubv", _O(VertexAttrib4Nubv) }, + { "glVertexAttrib4Nuiv", _O(VertexAttrib4Nuiv) }, + { "glVertexAttrib4Nusv", _O(VertexAttrib4Nusv) }, + { "glVertexAttrib4bv", _O(VertexAttrib4bv) }, + { "glVertexAttrib4d", _O(VertexAttrib4d) }, + { "glVertexAttrib4dv", _O(VertexAttrib4dv) }, { "glVertexAttrib4fARB", _O(VertexAttrib4fARB) }, { "glVertexAttrib4fvARB", _O(VertexAttrib4fvARB) }, - { "glVertexAttrib4ivARB", _O(VertexAttrib4ivARB) }, - { "glVertexAttrib4sARB", _O(VertexAttrib4sARB) }, - { "glVertexAttrib4svARB", _O(VertexAttrib4svARB) }, - { "glVertexAttrib4ubvARB", _O(VertexAttrib4ubvARB) }, - { "glVertexAttrib4uivARB", _O(VertexAttrib4uivARB) }, - { "glVertexAttrib4usvARB", _O(VertexAttrib4usvARB) }, - { "glVertexAttribPointerARB", _O(VertexAttribPointerARB) }, - { "glBindBufferARB", _O(BindBufferARB) }, - { "glBufferDataARB", _O(BufferDataARB) }, - { "glBufferSubDataARB", _O(BufferSubDataARB) }, - { "glDeleteBuffersARB", _O(DeleteBuffersARB) }, - { "glGenBuffersARB", _O(GenBuffersARB) }, - { "glGetBufferParameterivARB", _O(GetBufferParameterivARB) }, - { "glGetBufferPointervARB", _O(GetBufferPointervARB) }, - { "glGetBufferSubDataARB", _O(GetBufferSubDataARB) }, - { "glIsBufferARB", _O(IsBufferARB) }, - { "glMapBufferARB", _O(MapBufferARB) }, - { "glUnmapBufferARB", _O(UnmapBufferARB) }, - { "glBeginQueryARB", _O(BeginQueryARB) }, - { "glDeleteQueriesARB", _O(DeleteQueriesARB) }, - { "glEndQueryARB", _O(EndQueryARB) }, - { "glGenQueriesARB", _O(GenQueriesARB) }, - { "glGetQueryObjectivARB", _O(GetQueryObjectivARB) }, - { "glGetQueryObjectuivARB", _O(GetQueryObjectuivARB) }, - { "glGetQueryivARB", _O(GetQueryivARB) }, - { "glIsQueryARB", _O(IsQueryARB) }, + { "glVertexAttrib4iv", _O(VertexAttrib4iv) }, + { "glVertexAttrib4s", _O(VertexAttrib4s) }, + { "glVertexAttrib4sv", _O(VertexAttrib4sv) }, + { "glVertexAttrib4ubv", _O(VertexAttrib4ubv) }, + { "glVertexAttrib4uiv", _O(VertexAttrib4uiv) }, + { "glVertexAttrib4usv", _O(VertexAttrib4usv) }, + { "glVertexAttribPointer", _O(VertexAttribPointer) }, + { "glBindBuffer", _O(BindBuffer) }, + { "glBufferData", _O(BufferData) }, + { "glBufferSubData", _O(BufferSubData) }, + { "glDeleteBuffers", _O(DeleteBuffers) }, + { "glGenBuffers", _O(GenBuffers) }, + { "glGetBufferParameteriv", _O(GetBufferParameteriv) }, + { "glGetBufferPointerv", _O(GetBufferPointerv) }, + { "glGetBufferSubData", _O(GetBufferSubData) }, + { "glIsBuffer", _O(IsBuffer) }, + { "glMapBuffer", _O(MapBuffer) }, + { "glUnmapBuffer", _O(UnmapBuffer) }, + { "glBeginQuery", _O(BeginQuery) }, + { "glDeleteQueries", _O(DeleteQueries) }, + { "glEndQuery", _O(EndQuery) }, + { "glGenQueries", _O(GenQueries) }, + { "glGetQueryObjectiv", _O(GetQueryObjectiv) }, + { "glGetQueryObjectuiv", _O(GetQueryObjectuiv) }, + { "glGetQueryiv", _O(GetQueryiv) }, + { "glIsQuery", _O(IsQuery) }, { "glAttachObjectARB", _O(AttachObjectARB) }, - { "glCompileShaderARB", _O(CompileShaderARB) }, + { "glCompileShader", _O(CompileShader) }, { "glCreateProgramObjectARB", _O(CreateProgramObjectARB) }, { "glCreateShaderObjectARB", _O(CreateShaderObjectARB) }, { "glDeleteObjectARB", _O(DeleteObjectARB) }, { "glDetachObjectARB", _O(DetachObjectARB) }, - { "glGetActiveUniformARB", _O(GetActiveUniformARB) }, + { "glGetActiveUniform", _O(GetActiveUniform) }, { "glGetAttachedObjectsARB", _O(GetAttachedObjectsARB) }, { "glGetHandleARB", _O(GetHandleARB) }, { "glGetInfoLogARB", _O(GetInfoLogARB) }, { "glGetObjectParameterfvARB", _O(GetObjectParameterfvARB) }, { "glGetObjectParameterivARB", _O(GetObjectParameterivARB) }, - { "glGetShaderSourceARB", _O(GetShaderSourceARB) }, - { "glGetUniformLocationARB", _O(GetUniformLocationARB) }, - { "glGetUniformfvARB", _O(GetUniformfvARB) }, - { "glGetUniformivARB", _O(GetUniformivARB) }, - { "glLinkProgramARB", _O(LinkProgramARB) }, - { "glShaderSourceARB", _O(ShaderSourceARB) }, - { "glUniform1fARB", _O(Uniform1fARB) }, - { "glUniform1fvARB", _O(Uniform1fvARB) }, - { "glUniform1iARB", _O(Uniform1iARB) }, - { "glUniform1ivARB", _O(Uniform1ivARB) }, - { "glUniform2fARB", _O(Uniform2fARB) }, - { "glUniform2fvARB", _O(Uniform2fvARB) }, - { "glUniform2iARB", _O(Uniform2iARB) }, - { "glUniform2ivARB", _O(Uniform2ivARB) }, - { "glUniform3fARB", _O(Uniform3fARB) }, - { "glUniform3fvARB", _O(Uniform3fvARB) }, - { "glUniform3iARB", _O(Uniform3iARB) }, - { "glUniform3ivARB", _O(Uniform3ivARB) }, - { "glUniform4fARB", _O(Uniform4fARB) }, - { "glUniform4fvARB", _O(Uniform4fvARB) }, - { "glUniform4iARB", _O(Uniform4iARB) }, - { "glUniform4ivARB", _O(Uniform4ivARB) }, - { "glUniformMatrix2fvARB", _O(UniformMatrix2fvARB) }, - { "glUniformMatrix3fvARB", _O(UniformMatrix3fvARB) }, - { "glUniformMatrix4fvARB", _O(UniformMatrix4fvARB) }, - { "glUseProgramObjectARB", _O(UseProgramObjectARB) }, - { "glValidateProgramARB", _O(ValidateProgramARB) }, - { "glBindAttribLocationARB", _O(BindAttribLocationARB) }, - { "glGetActiveAttribARB", _O(GetActiveAttribARB) }, - { "glGetAttribLocationARB", _O(GetAttribLocationARB) }, - { "glDrawBuffersARB", _O(DrawBuffersARB) }, - { "glClampColorARB", _O(ClampColorARB) }, + { "glGetShaderSource", _O(GetShaderSource) }, + { "glGetUniformLocation", _O(GetUniformLocation) }, + { "glGetUniformfv", _O(GetUniformfv) }, + { "glGetUniformiv", _O(GetUniformiv) }, + { "glLinkProgram", _O(LinkProgram) }, + { "glShaderSource", _O(ShaderSource) }, + { "glUniform1f", _O(Uniform1f) }, + { "glUniform1fv", _O(Uniform1fv) }, + { "glUniform1i", _O(Uniform1i) }, + { "glUniform1iv", _O(Uniform1iv) }, + { "glUniform2f", _O(Uniform2f) }, + { "glUniform2fv", _O(Uniform2fv) }, + { "glUniform2i", _O(Uniform2i) }, + { "glUniform2iv", _O(Uniform2iv) }, + { "glUniform3f", _O(Uniform3f) }, + { "glUniform3fv", _O(Uniform3fv) }, + { "glUniform3i", _O(Uniform3i) }, + { "glUniform3iv", _O(Uniform3iv) }, + { "glUniform4f", _O(Uniform4f) }, + { "glUniform4fv", _O(Uniform4fv) }, + { "glUniform4i", _O(Uniform4i) }, + { "glUniform4iv", _O(Uniform4iv) }, + { "glUniformMatrix2fv", _O(UniformMatrix2fv) }, + { "glUniformMatrix3fv", _O(UniformMatrix3fv) }, + { "glUniformMatrix4fv", _O(UniformMatrix4fv) }, + { "glUseProgram", _O(UseProgram) }, + { "glValidateProgram", _O(ValidateProgram) }, + { "glBindAttribLocation", _O(BindAttribLocation) }, + { "glGetActiveAttrib", _O(GetActiveAttrib) }, + { "glGetAttribLocation", _O(GetAttribLocation) }, + { "glDrawBuffers", _O(DrawBuffers) }, + { "glClampColor", _O(ClampColor) }, { "glDrawArraysInstancedARB", _O(DrawArraysInstancedARB) }, { "glDrawElementsInstancedARB", _O(DrawElementsInstancedARB) }, { "glRenderbufferStorageMultisample", _O(RenderbufferStorageMultisample) }, - { "glFramebufferTextureARB", _O(FramebufferTextureARB) }, + { "glFramebufferTexture", _O(FramebufferTexture) }, { "glFramebufferTextureFaceARB", _O(FramebufferTextureFaceARB) }, - { "glProgramParameteriARB", _O(ProgramParameteriARB) }, - { "glVertexAttribDivisorARB", _O(VertexAttribDivisorARB) }, + { "glProgramParameteri", _O(ProgramParameteri) }, + { "glVertexAttribDivisor", _O(VertexAttribDivisor) }, { "glFlushMappedBufferRange", _O(FlushMappedBufferRange) }, { "glMapBufferRange", _O(MapBufferRange) }, - { "glTexBufferARB", _O(TexBufferARB) }, + { "glTexBuffer", _O(TexBuffer) }, { "glBindVertexArray", _O(BindVertexArray) }, { "glGenVertexArrays", _O(GenVertexArrays) }, { "glCopyBufferSubData", _O(CopyBufferSubData) }, @@ -1266,52 +1266,52 @@ const struct name_offset known_dispatch[] = { { "glNormalPointerEXT", _O(NormalPointerEXT) }, { "glTexCoordPointerEXT", _O(TexCoordPointerEXT) }, { "glVertexPointerEXT", _O(VertexPointerEXT) }, - { "glPointParameterfEXT", _O(PointParameterfEXT) }, - { "glPointParameterfvEXT", _O(PointParameterfvEXT) }, + { "glPointParameterf", _O(PointParameterf) }, + { "glPointParameterfv", _O(PointParameterfv) }, { "glLockArraysEXT", _O(LockArraysEXT) }, { "glUnlockArraysEXT", _O(UnlockArraysEXT) }, - { "glSecondaryColor3bEXT", _O(SecondaryColor3bEXT) }, - { "glSecondaryColor3bvEXT", _O(SecondaryColor3bvEXT) }, - { "glSecondaryColor3dEXT", _O(SecondaryColor3dEXT) }, - { "glSecondaryColor3dvEXT", _O(SecondaryColor3dvEXT) }, + { "glSecondaryColor3b", _O(SecondaryColor3b) }, + { "glSecondaryColor3bv", _O(SecondaryColor3bv) }, + { "glSecondaryColor3d", _O(SecondaryColor3d) }, + { "glSecondaryColor3dv", _O(SecondaryColor3dv) }, { "glSecondaryColor3fEXT", _O(SecondaryColor3fEXT) }, { "glSecondaryColor3fvEXT", _O(SecondaryColor3fvEXT) }, - { "glSecondaryColor3iEXT", _O(SecondaryColor3iEXT) }, - { "glSecondaryColor3ivEXT", _O(SecondaryColor3ivEXT) }, - { "glSecondaryColor3sEXT", _O(SecondaryColor3sEXT) }, - { "glSecondaryColor3svEXT", _O(SecondaryColor3svEXT) }, - { "glSecondaryColor3ubEXT", _O(SecondaryColor3ubEXT) }, - { "glSecondaryColor3ubvEXT", _O(SecondaryColor3ubvEXT) }, - { "glSecondaryColor3uiEXT", _O(SecondaryColor3uiEXT) }, - { "glSecondaryColor3uivEXT", _O(SecondaryColor3uivEXT) }, - { "glSecondaryColor3usEXT", _O(SecondaryColor3usEXT) }, - { "glSecondaryColor3usvEXT", _O(SecondaryColor3usvEXT) }, - { "glSecondaryColorPointerEXT", _O(SecondaryColorPointerEXT) }, - { "glMultiDrawArraysEXT", _O(MultiDrawArraysEXT) }, + { "glSecondaryColor3i", _O(SecondaryColor3i) }, + { "glSecondaryColor3iv", _O(SecondaryColor3iv) }, + { "glSecondaryColor3s", _O(SecondaryColor3s) }, + { "glSecondaryColor3sv", _O(SecondaryColor3sv) }, + { "glSecondaryColor3ub", _O(SecondaryColor3ub) }, + { "glSecondaryColor3ubv", _O(SecondaryColor3ubv) }, + { "glSecondaryColor3ui", _O(SecondaryColor3ui) }, + { "glSecondaryColor3uiv", _O(SecondaryColor3uiv) }, + { "glSecondaryColor3us", _O(SecondaryColor3us) }, + { "glSecondaryColor3usv", _O(SecondaryColor3usv) }, + { "glSecondaryColorPointer", _O(SecondaryColorPointer) }, + { "glMultiDrawArrays", _O(MultiDrawArrays) }, { "glMultiDrawElementsEXT", _O(MultiDrawElementsEXT) }, - { "glFogCoordPointerEXT", _O(FogCoordPointerEXT) }, - { "glFogCoorddEXT", _O(FogCoorddEXT) }, - { "glFogCoorddvEXT", _O(FogCoorddvEXT) }, + { "glFogCoordPointer", _O(FogCoordPointer) }, + { "glFogCoordd", _O(FogCoordd) }, + { "glFogCoorddv", _O(FogCoorddv) }, { "glFogCoordfEXT", _O(FogCoordfEXT) }, { "glFogCoordfvEXT", _O(FogCoordfvEXT) }, - { "glBlendFuncSeparateEXT", _O(BlendFuncSeparateEXT) }, + { "glBlendFuncSeparate", _O(BlendFuncSeparate) }, { "glResizeBuffersMESA", _O(ResizeBuffersMESA) }, - { "glWindowPos2dMESA", _O(WindowPos2dMESA) }, - { "glWindowPos2dvMESA", _O(WindowPos2dvMESA) }, - { "glWindowPos2fMESA", _O(WindowPos2fMESA) }, - { "glWindowPos2fvMESA", _O(WindowPos2fvMESA) }, - { "glWindowPos2iMESA", _O(WindowPos2iMESA) }, - { "glWindowPos2ivMESA", _O(WindowPos2ivMESA) }, - { "glWindowPos2sMESA", _O(WindowPos2sMESA) }, - { "glWindowPos2svMESA", _O(WindowPos2svMESA) }, - { "glWindowPos3dMESA", _O(WindowPos3dMESA) }, - { "glWindowPos3dvMESA", _O(WindowPos3dvMESA) }, - { "glWindowPos3fMESA", _O(WindowPos3fMESA) }, - { "glWindowPos3fvMESA", _O(WindowPos3fvMESA) }, - { "glWindowPos3iMESA", _O(WindowPos3iMESA) }, - { "glWindowPos3ivMESA", _O(WindowPos3ivMESA) }, - { "glWindowPos3sMESA", _O(WindowPos3sMESA) }, - { "glWindowPos3svMESA", _O(WindowPos3svMESA) }, + { "glWindowPos2d", _O(WindowPos2d) }, + { "glWindowPos2dv", _O(WindowPos2dv) }, + { "glWindowPos2f", _O(WindowPos2f) }, + { "glWindowPos2fv", _O(WindowPos2fv) }, + { "glWindowPos2i", _O(WindowPos2i) }, + { "glWindowPos2iv", _O(WindowPos2iv) }, + { "glWindowPos2s", _O(WindowPos2s) }, + { "glWindowPos2sv", _O(WindowPos2sv) }, + { "glWindowPos3d", _O(WindowPos3d) }, + { "glWindowPos3dv", _O(WindowPos3dv) }, + { "glWindowPos3f", _O(WindowPos3f) }, + { "glWindowPos3fv", _O(WindowPos3fv) }, + { "glWindowPos3i", _O(WindowPos3i) }, + { "glWindowPos3iv", _O(WindowPos3iv) }, + { "glWindowPos3s", _O(WindowPos3s) }, + { "glWindowPos3sv", _O(WindowPos3sv) }, { "glWindowPos4dMESA", _O(WindowPos4dMESA) }, { "glWindowPos4dvMESA", _O(WindowPos4dvMESA) }, { "glWindowPos4fMESA", _O(WindowPos4fMESA) }, @@ -1323,20 +1323,20 @@ const struct name_offset known_dispatch[] = { { "glMultiModeDrawArraysIBM", _O(MultiModeDrawArraysIBM) }, { "glMultiModeDrawElementsIBM", _O(MultiModeDrawElementsIBM) }, { "glAreProgramsResidentNV", _O(AreProgramsResidentNV) }, - { "glBindProgramNV", _O(BindProgramNV) }, - { "glDeleteProgramsNV", _O(DeleteProgramsNV) }, + { "glBindProgramARB", _O(BindProgramARB) }, + { "glDeleteProgramsARB", _O(DeleteProgramsARB) }, { "glExecuteProgramNV", _O(ExecuteProgramNV) }, - { "glGenProgramsNV", _O(GenProgramsNV) }, + { "glGenProgramsARB", _O(GenProgramsARB) }, { "glGetProgramParameterdvNV", _O(GetProgramParameterdvNV) }, { "glGetProgramParameterfvNV", _O(GetProgramParameterfvNV) }, { "glGetProgramStringNV", _O(GetProgramStringNV) }, { "glGetProgramivNV", _O(GetProgramivNV) }, { "glGetTrackMatrixivNV", _O(GetTrackMatrixivNV) }, - { "glGetVertexAttribPointervNV", _O(GetVertexAttribPointervNV) }, + { "glGetVertexAttribPointerv", _O(GetVertexAttribPointerv) }, { "glGetVertexAttribdvNV", _O(GetVertexAttribdvNV) }, { "glGetVertexAttribfvNV", _O(GetVertexAttribfvNV) }, { "glGetVertexAttribivNV", _O(GetVertexAttribivNV) }, - { "glIsProgramNV", _O(IsProgramNV) }, + { "glIsProgram", _O(IsProgram) }, { "glLoadProgramNV", _O(LoadProgramNV) }, { "glProgramParameters4dvNV", _O(ProgramParameters4dvNV) }, { "glProgramParameters4fvNV", _O(ProgramParameters4fvNV) }, @@ -1400,60 +1400,60 @@ const struct name_offset known_dispatch[] = { { "glPassTexCoordATI", _O(PassTexCoordATI) }, { "glSampleMapATI", _O(SampleMapATI) }, { "glSetFragmentShaderConstantATI", _O(SetFragmentShaderConstantATI) }, - { "glPointParameteriNV", _O(PointParameteriNV) }, - { "glPointParameterivNV", _O(PointParameterivNV) }, + { "glPointParameteri", _O(PointParameteri) }, + { "glPointParameteriv", _O(PointParameteriv) }, { "glActiveStencilFaceEXT", _O(ActiveStencilFaceEXT) }, { "glBindVertexArrayAPPLE", _O(BindVertexArrayAPPLE) }, - { "glDeleteVertexArraysAPPLE", _O(DeleteVertexArraysAPPLE) }, + { "glDeleteVertexArrays", _O(DeleteVertexArrays) }, { "glGenVertexArraysAPPLE", _O(GenVertexArraysAPPLE) }, - { "glIsVertexArrayAPPLE", _O(IsVertexArrayAPPLE) }, + { "glIsVertexArray", _O(IsVertexArray) }, { "glGetProgramNamedParameterdvNV", _O(GetProgramNamedParameterdvNV) }, { "glGetProgramNamedParameterfvNV", _O(GetProgramNamedParameterfvNV) }, { "glProgramNamedParameter4dNV", _O(ProgramNamedParameter4dNV) }, { "glProgramNamedParameter4dvNV", _O(ProgramNamedParameter4dvNV) }, { "glProgramNamedParameter4fNV", _O(ProgramNamedParameter4fNV) }, { "glProgramNamedParameter4fvNV", _O(ProgramNamedParameter4fvNV) }, - { "glPrimitiveRestartIndexNV", _O(PrimitiveRestartIndexNV) }, + { "glPrimitiveRestartIndex", _O(PrimitiveRestartIndex) }, { "glPrimitiveRestartNV", _O(PrimitiveRestartNV) }, { "glDepthBoundsEXT", _O(DepthBoundsEXT) }, - { "glBlendEquationSeparateEXT", _O(BlendEquationSeparateEXT) }, - { "glBindFramebufferEXT", _O(BindFramebufferEXT) }, - { "glBindRenderbufferEXT", _O(BindRenderbufferEXT) }, - { "glCheckFramebufferStatusEXT", _O(CheckFramebufferStatusEXT) }, - { "glDeleteFramebuffersEXT", _O(DeleteFramebuffersEXT) }, - { "glDeleteRenderbuffersEXT", _O(DeleteRenderbuffersEXT) }, - { "glFramebufferRenderbufferEXT", _O(FramebufferRenderbufferEXT) }, - { "glFramebufferTexture1DEXT", _O(FramebufferTexture1DEXT) }, - { "glFramebufferTexture2DEXT", _O(FramebufferTexture2DEXT) }, - { "glFramebufferTexture3DEXT", _O(FramebufferTexture3DEXT) }, - { "glGenFramebuffersEXT", _O(GenFramebuffersEXT) }, - { "glGenRenderbuffersEXT", _O(GenRenderbuffersEXT) }, - { "glGenerateMipmapEXT", _O(GenerateMipmapEXT) }, - { "glGetFramebufferAttachmentParameterivEXT", _O(GetFramebufferAttachmentParameterivEXT) }, - { "glGetRenderbufferParameterivEXT", _O(GetRenderbufferParameterivEXT) }, - { "glIsFramebufferEXT", _O(IsFramebufferEXT) }, - { "glIsRenderbufferEXT", _O(IsRenderbufferEXT) }, - { "glRenderbufferStorageEXT", _O(RenderbufferStorageEXT) }, - { "glBlitFramebufferEXT", _O(BlitFramebufferEXT) }, + { "glBlendEquationSeparate", _O(BlendEquationSeparate) }, + { "glBindFramebuffer", _O(BindFramebuffer) }, + { "glBindRenderbuffer", _O(BindRenderbuffer) }, + { "glCheckFramebufferStatus", _O(CheckFramebufferStatus) }, + { "glDeleteFramebuffers", _O(DeleteFramebuffers) }, + { "glDeleteRenderbuffers", _O(DeleteRenderbuffers) }, + { "glFramebufferRenderbuffer", _O(FramebufferRenderbuffer) }, + { "glFramebufferTexture1D", _O(FramebufferTexture1D) }, + { "glFramebufferTexture2D", _O(FramebufferTexture2D) }, + { "glFramebufferTexture3D", _O(FramebufferTexture3D) }, + { "glGenFramebuffers", _O(GenFramebuffers) }, + { "glGenRenderbuffers", _O(GenRenderbuffers) }, + { "glGenerateMipmap", _O(GenerateMipmap) }, + { "glGetFramebufferAttachmentParameteriv", _O(GetFramebufferAttachmentParameteriv) }, + { "glGetRenderbufferParameteriv", _O(GetRenderbufferParameteriv) }, + { "glIsFramebuffer", _O(IsFramebuffer) }, + { "glIsRenderbuffer", _O(IsRenderbuffer) }, + { "glRenderbufferStorage", _O(RenderbufferStorage) }, + { "glBlitFramebuffer", _O(BlitFramebuffer) }, { "glBufferParameteriAPPLE", _O(BufferParameteriAPPLE) }, { "glFlushMappedBufferRangeAPPLE", _O(FlushMappedBufferRangeAPPLE) }, - { "glBindFragDataLocationEXT", _O(BindFragDataLocationEXT) }, - { "glGetFragDataLocationEXT", _O(GetFragDataLocationEXT) }, - { "glGetUniformuivEXT", _O(GetUniformuivEXT) }, - { "glGetVertexAttribIivEXT", _O(GetVertexAttribIivEXT) }, - { "glGetVertexAttribIuivEXT", _O(GetVertexAttribIuivEXT) }, - { "glUniform1uiEXT", _O(Uniform1uiEXT) }, - { "glUniform1uivEXT", _O(Uniform1uivEXT) }, - { "glUniform2uiEXT", _O(Uniform2uiEXT) }, - { "glUniform2uivEXT", _O(Uniform2uivEXT) }, - { "glUniform3uiEXT", _O(Uniform3uiEXT) }, - { "glUniform3uivEXT", _O(Uniform3uivEXT) }, - { "glUniform4uiEXT", _O(Uniform4uiEXT) }, - { "glUniform4uivEXT", _O(Uniform4uivEXT) }, + { "glBindFragDataLocation", _O(BindFragDataLocation) }, + { "glGetFragDataLocation", _O(GetFragDataLocation) }, + { "glGetUniformuiv", _O(GetUniformuiv) }, + { "glGetVertexAttribIiv", _O(GetVertexAttribIiv) }, + { "glGetVertexAttribIuiv", _O(GetVertexAttribIuiv) }, + { "glUniform1ui", _O(Uniform1ui) }, + { "glUniform1uiv", _O(Uniform1uiv) }, + { "glUniform2ui", _O(Uniform2ui) }, + { "glUniform2uiv", _O(Uniform2uiv) }, + { "glUniform3ui", _O(Uniform3ui) }, + { "glUniform3uiv", _O(Uniform3uiv) }, + { "glUniform4ui", _O(Uniform4ui) }, + { "glUniform4uiv", _O(Uniform4uiv) }, { "glVertexAttribI1iEXT", _O(VertexAttribI1iEXT) }, - { "glVertexAttribI1ivEXT", _O(VertexAttribI1ivEXT) }, + { "glVertexAttribI1iv", _O(VertexAttribI1iv) }, { "glVertexAttribI1uiEXT", _O(VertexAttribI1uiEXT) }, - { "glVertexAttribI1uivEXT", _O(VertexAttribI1uivEXT) }, + { "glVertexAttribI1uiv", _O(VertexAttribI1uiv) }, { "glVertexAttribI2iEXT", _O(VertexAttribI2iEXT) }, { "glVertexAttribI2ivEXT", _O(VertexAttribI2ivEXT) }, { "glVertexAttribI2uiEXT", _O(VertexAttribI2uiEXT) }, @@ -1462,38 +1462,38 @@ const struct name_offset known_dispatch[] = { { "glVertexAttribI3ivEXT", _O(VertexAttribI3ivEXT) }, { "glVertexAttribI3uiEXT", _O(VertexAttribI3uiEXT) }, { "glVertexAttribI3uivEXT", _O(VertexAttribI3uivEXT) }, - { "glVertexAttribI4bvEXT", _O(VertexAttribI4bvEXT) }, + { "glVertexAttribI4bv", _O(VertexAttribI4bv) }, { "glVertexAttribI4iEXT", _O(VertexAttribI4iEXT) }, { "glVertexAttribI4ivEXT", _O(VertexAttribI4ivEXT) }, - { "glVertexAttribI4svEXT", _O(VertexAttribI4svEXT) }, - { "glVertexAttribI4ubvEXT", _O(VertexAttribI4ubvEXT) }, + { "glVertexAttribI4sv", _O(VertexAttribI4sv) }, + { "glVertexAttribI4ubv", _O(VertexAttribI4ubv) }, { "glVertexAttribI4uiEXT", _O(VertexAttribI4uiEXT) }, { "glVertexAttribI4uivEXT", _O(VertexAttribI4uivEXT) }, - { "glVertexAttribI4usvEXT", _O(VertexAttribI4usvEXT) }, - { "glVertexAttribIPointerEXT", _O(VertexAttribIPointerEXT) }, - { "glFramebufferTextureLayerEXT", _O(FramebufferTextureLayerEXT) }, - { "glColorMaskIndexedEXT", _O(ColorMaskIndexedEXT) }, - { "glDisableIndexedEXT", _O(DisableIndexedEXT) }, - { "glEnableIndexedEXT", _O(EnableIndexedEXT) }, - { "glGetBooleanIndexedvEXT", _O(GetBooleanIndexedvEXT) }, - { "glGetIntegerIndexedvEXT", _O(GetIntegerIndexedvEXT) }, - { "glIsEnabledIndexedEXT", _O(IsEnabledIndexedEXT) }, + { "glVertexAttribI4usv", _O(VertexAttribI4usv) }, + { "glVertexAttribIPointer", _O(VertexAttribIPointer) }, + { "glFramebufferTextureLayer", _O(FramebufferTextureLayer) }, + { "glColorMaski", _O(ColorMaski) }, + { "glDisablei", _O(Disablei) }, + { "glEnablei", _O(Enablei) }, + { "glGetBooleani_v", _O(GetBooleani_v) }, + { "glGetIntegeri_v", _O(GetIntegeri_v) }, + { "glIsEnabledi", _O(IsEnabledi) }, { "glClearColorIiEXT", _O(ClearColorIiEXT) }, { "glClearColorIuiEXT", _O(ClearColorIuiEXT) }, - { "glGetTexParameterIivEXT", _O(GetTexParameterIivEXT) }, - { "glGetTexParameterIuivEXT", _O(GetTexParameterIuivEXT) }, - { "glTexParameterIivEXT", _O(TexParameterIivEXT) }, - { "glTexParameterIuivEXT", _O(TexParameterIuivEXT) }, - { "glBeginConditionalRenderNV", _O(BeginConditionalRenderNV) }, - { "glEndConditionalRenderNV", _O(EndConditionalRenderNV) }, - { "glBeginTransformFeedbackEXT", _O(BeginTransformFeedbackEXT) }, - { "glBindBufferBaseEXT", _O(BindBufferBaseEXT) }, + { "glGetTexParameterIiv", _O(GetTexParameterIiv) }, + { "glGetTexParameterIuiv", _O(GetTexParameterIuiv) }, + { "glTexParameterIiv", _O(TexParameterIiv) }, + { "glTexParameterIuiv", _O(TexParameterIuiv) }, + { "glBeginConditionalRender", _O(BeginConditionalRender) }, + { "glEndConditionalRender", _O(EndConditionalRender) }, + { "glBeginTransformFeedback", _O(BeginTransformFeedback) }, + { "glBindBufferBase", _O(BindBufferBase) }, { "glBindBufferOffsetEXT", _O(BindBufferOffsetEXT) }, - { "glBindBufferRangeEXT", _O(BindBufferRangeEXT) }, - { "glEndTransformFeedbackEXT", _O(EndTransformFeedbackEXT) }, - { "glGetTransformFeedbackVaryingEXT", _O(GetTransformFeedbackVaryingEXT) }, - { "glTransformFeedbackVaryingsEXT", _O(TransformFeedbackVaryingsEXT) }, - { "glProvokingVertexEXT", _O(ProvokingVertexEXT) }, + { "glBindBufferRange", _O(BindBufferRange) }, + { "glEndTransformFeedback", _O(EndTransformFeedback) }, + { "glGetTransformFeedbackVarying", _O(GetTransformFeedbackVarying) }, + { "glTransformFeedbackVaryings", _O(TransformFeedbackVaryings) }, + { "glProvokingVertex", _O(ProvokingVertex) }, { "glGetObjectParameterivAPPLE", _O(GetObjectParameterivAPPLE) }, { "glObjectPurgeableAPPLE", _O(ObjectPurgeableAPPLE) }, { "glObjectUnpurgeableAPPLE", _O(ObjectUnpurgeableAPPLE) }, @@ -1504,8 +1504,8 @@ const struct name_offset known_dispatch[] = { { "glStencilFuncSeparateATI", _O(StencilFuncSeparateATI) }, { "glProgramEnvParameters4fvEXT", _O(ProgramEnvParameters4fvEXT) }, { "glProgramLocalParameters4fvEXT", _O(ProgramLocalParameters4fvEXT) }, - { "glGetQueryObjecti64vEXT", _O(GetQueryObjecti64vEXT) }, - { "glGetQueryObjectui64vEXT", _O(GetQueryObjectui64vEXT) }, + { "glGetQueryObjecti64v", _O(GetQueryObjecti64v) }, + { "glGetQueryObjectui64v", _O(GetQueryObjectui64v) }, { "glEGLImageTargetRenderbufferStorageOES", _O(EGLImageTargetRenderbufferStorageOES) }, { "glEGLImageTargetTexture2DOES", _O(EGLImageTargetTexture2DOES) }, { NULL, 0 } |