diff options
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 29 |
1 files changed, 10 insertions, 19 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 9d341e8cf92..a701753d959 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2141,11 +2141,15 @@ ast_fully_specified_type::glsl_type(const char **name, if (type == NULL) return NULL; + /* The fragment language does not define a default precision value + * for float types, so check that one is defined if the type declaration + * isn't providing one explictly. + */ if (type->base_type == GLSL_TYPE_FLOAT && state->es_shader && state->stage == MESA_SHADER_FRAGMENT && this->qualifier.precision == ast_precision_none - && state->symbols->get_variable("#default precision") == NULL) { + && state->symbols->get_default_precision_qualifier("float") == ast_precision_none) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(&loc, state, "no precision specified this scope for type `%s'", @@ -5714,20 +5718,10 @@ ast_type_specifier::hir(exec_list *instructions, return NULL; } - if (type->base_type == GLSL_TYPE_FLOAT - && state->es_shader - && state->stage == MESA_SHADER_FRAGMENT) { + if (state->es_shader) { /* Section 4.5.3 (Default Precision Qualifiers) of the GLSL ES 1.00 * spec says: * - * "The fragment language has no default precision qualifier for - * floating point types." - * - * As a result, we have to track whether or not default precision has - * been specified for float in GLSL ES fragment shaders. - * - * Earlier in that same section, the spec says: - * * "Non-precision qualified declarations will use the precision * qualifier specified in the most recent precision statement * that is still in scope. The precision statement has the same @@ -5740,16 +5734,13 @@ ast_type_specifier::hir(exec_list *instructions, * overriding earlier statements within that scope." * * Default precision specifications follow the same scope rules as - * variables. So, we can track the state of the default float - * precision in the symbol table, and the rules will just work. This + * variables. So, we can track the state of the default precision + * qualifiers in the symbol table, and the rules will just work. This * is a slight abuse of the symbol table, but it has the semantics * that we want. */ - ir_variable *const junk = - new(state) ir_variable(type, "#default precision", - ir_var_auto); - - state->symbols->add_variable(junk); + state->symbols->add_default_precision_qualifier(this->type_name, + this->default_precision); } /* FINISHME: Translate precision statements into IR. */ |