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-rw-r--r--src/amd/vulkan/radv_pipeline.c2
-rw-r--r--src/amd/vulkan/radv_shader.c4
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp3
3 files changed, 3 insertions, 6 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 1f01d2ff4d6..1609b800208 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2034,6 +2034,8 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
nir[i] = nir_shader_clone(NULL, nir[i]);
}
+ NIR_PASS_V(nir[i], nir_lower_deref_instrs, ~0);
+
if (first != last) {
nir_variable_mode mask = 0;
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 147092511de..a0069de49d0 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -177,8 +177,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
assert(exec_list_length(&nir->functions) == 1);
struct exec_node *node = exec_list_get_head(&nir->functions);
entry_point = exec_node_data(nir_function, node, node);
-
- NIR_PASS_V(nir, nir_lower_deref_instrs, ~0);
} else {
uint32_t *spirv = (uint32_t *) module->data;
assert(module->size % 4 == 0);
@@ -253,8 +251,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
assert(exec_list_length(&nir->functions) == 1);
entry_point->name = ralloc_strdup(entry_point, "main");
- NIR_PASS_V(nir, nir_lower_deref_instrs, ~0);
-
/* Make sure we lower constant initializers on output variables so that
* nir_remove_dead_variables below sees the corresponding stores
*/
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 57db63defd6..e7ef80cd61b 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -589,8 +589,6 @@ st_nir_get_mesa_program(struct gl_context *ctx,
nir_shader *nir = st_glsl_to_nir(st, prog, shader_program, shader->Stage);
- nir_lower_deref_instrs(nir, (nir_lower_deref_flags)~0);
-
set_st_program(prog, shader_program, nir);
prog->nir = nir;
}
@@ -676,6 +674,7 @@ st_link_nir(struct gl_context *ctx,
mask = (nir_variable_mode)(mask | nir_var_shader_out);
nir_shader *nir = shader->Program->nir;
+ NIR_PASS_V(nir, nir_lower_deref_instrs, (nir_lower_deref_flags)~0);
NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask);
st_nir_opts(nir, is_scalar[i]);
}