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-rw-r--r--src/mesa/main/ff_fragment_shader.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 1b76f40e9ad..717f39e9d3e 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -396,8 +396,9 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
/* _NEW_TEXTURE_OBJECT */
mask = ctx->Texture._EnabledCoordUnits;
+ int i = -1;
while (mask) {
- const int i = u_bit_scan(&mask);
+ i = u_bit_scan(&mask);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
const struct gl_texture_object *texObj = texUnit->_Current;
const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine;
@@ -411,7 +412,6 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
format = _mesa_texture_base_format(texObj);
key->unit[i].enabled = 1;
- key->nr_enabled_units = i + 1;
inputs_referenced |= VARYING_BIT_TEX(i);
key->unit[i].source_index = _mesa_tex_target_to_index(ctx,
@@ -441,6 +441,8 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
}
}
+ key->nr_enabled_units = i + 1;
+
/* _NEW_LIGHT | _NEW_FOG */
if (texenv_doing_secondary_color(ctx)) {
key->separate_specular = 1;