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-rw-r--r--src/mesa/main/imports.h9
-rw-r--r--src/mesa/main/light.c4
-rw-r--r--src/mesa/main/macros.h2
-rw-r--r--src/mesa/math/m_debug_norm.c5
-rw-r--r--src/mesa/math/m_norm_tmp.h6
-rw-r--r--src/mesa/math/m_xform.c1
-rw-r--r--src/mesa/program/prog_execute.c2
-rw-r--r--src/mesa/tnl/t_rasterpos.c2
-rw-r--r--src/mesa/tnl/t_vb_points.c2
-rw-r--r--src/mesa/tnl/t_vb_texgen.c4
10 files changed, 15 insertions, 22 deletions
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index da373b04430..df6a3fe994a 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -119,15 +119,6 @@ static inline int isblank(int ch) { return ch == ' ' || ch == '\t'; }
#endif
-/** single-precision inverse square root */
-static inline float
-INV_SQRTF(float x)
-{
- /* XXX we could try Quake's fast inverse square root function here */
- return 1.0F / sqrtf(x);
-}
-
-
/***
*** LOG2: Log base 2 of float
***/
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 9db0bff49a7..c4d3a532ef5 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1026,9 +1026,9 @@ update_modelview_scale( struct gl_context *ctx )
GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
if (f < 1e-12) f = 1.0;
if (ctx->_NeedEyeCoords)
- ctx->_ModelViewInvScale = (GLfloat) INV_SQRTF(f);
+ ctx->_ModelViewInvScale = 1.0f / sqrtf(f);
else
- ctx->_ModelViewInvScale = (GLfloat) sqrtf(f);
+ ctx->_ModelViewInvScale = sqrtf(f);
}
}
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
index 11e3b2a62d4..470d3966e82 100644
--- a/src/mesa/main/macros.h
+++ b/src/mesa/main/macros.h
@@ -775,7 +775,7 @@ NORMALIZE_3FV(GLfloat v[3])
{
GLfloat len = (GLfloat) LEN_SQUARED_3FV(v);
if (len) {
- len = INV_SQRTF(len);
+ len = 1.0f / sqrtf(len);
v[0] *= len;
v[1] *= len;
v[2] *= len;
diff --git a/src/mesa/math/m_debug_norm.c b/src/mesa/math/m_debug_norm.c
index 00e72be54e9..197b43cf2ab 100644
--- a/src/mesa/math/m_debug_norm.c
+++ b/src/mesa/math/m_debug_norm.c
@@ -26,6 +26,7 @@
* Gareth Hughes
*/
+#include "c99_math.h"
#include "main/glheader.h"
#include "main/context.h"
#include "main/macros.h"
@@ -165,7 +166,7 @@ static void ref_norm_transform_normalize( const GLmatrix *mat,
/* Hmmm, don't know how we could test the precalculated
* length case...
*/
- scale = INV_SQRTF( len );
+ scale = 1.0f / sqrtf(len);
SCALE_SCALAR_3V( out[i], scale, t );
} else {
out[i][0] = out[i][1] = out[i][2] = 0;
@@ -241,7 +242,7 @@ static int test_norm_function( normal_func func, int mtype, long *cycles )
ASSIGN_3V( d2[i], 0.0, 0.0, 0.0 );
for ( j = 0 ; j < 3 ; j++ )
s[i][j] = rnd();
- length[i] = INV_SQRTF( LEN_SQUARED_3FV( s[i] ) );
+ length[i] = 1.0f / sqrtf( LEN_SQUARED_3FV( s[i] ) );
}
source->data = (GLfloat(*)[4]) s;
diff --git a/src/mesa/math/m_norm_tmp.h b/src/mesa/math/m_norm_tmp.h
index 339c03ff82c..c8fab0ed375 100644
--- a/src/mesa/math/m_norm_tmp.h
+++ b/src/mesa/math/m_norm_tmp.h
@@ -68,7 +68,7 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
- GLfloat scale = INV_SQRTF(len);
+ GLfloat scale = 1.0f / sqrtf(len);
out[i][0] = tx * scale;
out[i][1] = ty * scale;
out[i][2] = tz * scale;
@@ -135,7 +135,7 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
- GLfloat scale = INV_SQRTF(len);
+ GLfloat scale = 1.0f / sqrtf(len);
out[i][0] = tx * scale;
out[i][1] = ty * scale;
out[i][2] = tz * scale;
@@ -322,7 +322,7 @@ TAG(normalize_normals)( const GLmatrix *mat,
const GLfloat x = from[0], y = from[1], z = from[2];
GLdouble len = x * x + y * y + z * z;
if (len > 1e-50) {
- len = INV_SQRTF(len);
+ len = 1.0f / sqrtf(len);
out[i][0] = (GLfloat)(x * len);
out[i][1] = (GLfloat)(y * len);
out[i][2] = (GLfloat)(z * len);
diff --git a/src/mesa/math/m_xform.c b/src/mesa/math/m_xform.c
index 14d1c645379..718ad499363 100644
--- a/src/mesa/math/m_xform.c
+++ b/src/mesa/math/m_xform.c
@@ -33,6 +33,7 @@
* 3. Transformation of a point p by a matrix M is: p' = M * p
*/
+#include "c99_math.h"
#include "main/glheader.h"
#include "main/macros.h"
diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c
index de3a53b493f..ac813324cb4 100644
--- a/src/mesa/program/prog_execute.c
+++ b/src/mesa/program/prog_execute.c
@@ -1085,7 +1085,7 @@ _mesa_execute_program(struct gl_context * ctx,
GLfloat a[4], result[4];
fetch_vector1(&inst->SrcReg[0], machine, a);
a[0] = fabsf(a[0]);
- result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]);
+ result[0] = result[1] = result[2] = result[3] = 1.0f / sqrtf(a[0]);
store_vector4(inst, machine, result);
if (DEBUG_PROG) {
printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]);
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c
index 5945f64eb9c..9ecf947dfc8 100644
--- a/src/mesa/tnl/t_rasterpos.c
+++ b/src/mesa/tnl/t_rasterpos.c
@@ -272,7 +272,7 @@ compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye
rz = u[2] - normal[2] * two_nu;
m = rx * rx + ry * ry + (rz + 1.0F) * (rz + 1.0F);
if (m > 0.0F)
- mInv = 0.5F * INV_SQRTF(m);
+ mInv = 0.5F * (1.0f / sqrtf(m));
else
mInv = 0.0F;
diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c
index 273db76829d..0f8578daa18 100644
--- a/src/mesa/tnl/t_vb_points.c
+++ b/src/mesa/tnl/t_vb_points.c
@@ -65,7 +65,7 @@ run_point_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
for (i = 0; i < VB->Count; i++) {
const GLfloat dist = fabsf(*eyeCoord);
const GLfloat q = p0 + dist * (p1 + dist * p2);
- const GLfloat atten = (q != 0.0F) ? INV_SQRTF(q) : 1.0F;
+ const GLfloat atten = (q != 0.0F) ? (1.0f / sqrtf(q)) : 1.0F;
size[i][0] = pointSize * atten; /* clamping done in rasterization */
eyeCoord += eyeCoordStride;
}
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index 8f527e3436e..9a61ef2fe37 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -116,7 +116,7 @@ static void build_m3( GLfloat f[][3], GLfloat m[],
fz = f[i][2] = u[2] - norm[2] * two_nu;
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
if (m[i] != 0.0F) {
- m[i] = 0.5F * INV_SQRTF(m[i]);
+ m[i] = 0.5F * (1.0f / sqrtf(m[i]));
}
}
}
@@ -145,7 +145,7 @@ static void build_m2( GLfloat f[][3], GLfloat m[],
fz = f[i][2] = u[2] - norm[2] * two_nu;
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
if (m[i] != 0.0F) {
- m[i] = 0.5F * INV_SQRTF(m[i]);
+ m[i] = 0.5F * (1.0f / sqrtf(m[i]));
}
}
}