diff options
-rw-r--r-- | src/mesa/main/imports.h | 9 | ||||
-rw-r--r-- | src/mesa/main/light.c | 4 | ||||
-rw-r--r-- | src/mesa/main/macros.h | 2 | ||||
-rw-r--r-- | src/mesa/math/m_debug_norm.c | 5 | ||||
-rw-r--r-- | src/mesa/math/m_norm_tmp.h | 6 | ||||
-rw-r--r-- | src/mesa/math/m_xform.c | 1 | ||||
-rw-r--r-- | src/mesa/program/prog_execute.c | 2 | ||||
-rw-r--r-- | src/mesa/tnl/t_rasterpos.c | 2 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_points.c | 2 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_texgen.c | 4 |
10 files changed, 15 insertions, 22 deletions
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index da373b04430..df6a3fe994a 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -119,15 +119,6 @@ static inline int isblank(int ch) { return ch == ' ' || ch == '\t'; } #endif -/** single-precision inverse square root */ -static inline float -INV_SQRTF(float x) -{ - /* XXX we could try Quake's fast inverse square root function here */ - return 1.0F / sqrtf(x); -} - - /*** *** LOG2: Log base 2 of float ***/ diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 9db0bff49a7..c4d3a532ef5 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1026,9 +1026,9 @@ update_modelview_scale( struct gl_context *ctx ) GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10]; if (f < 1e-12) f = 1.0; if (ctx->_NeedEyeCoords) - ctx->_ModelViewInvScale = (GLfloat) INV_SQRTF(f); + ctx->_ModelViewInvScale = 1.0f / sqrtf(f); else - ctx->_ModelViewInvScale = (GLfloat) sqrtf(f); + ctx->_ModelViewInvScale = sqrtf(f); } } diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index 11e3b2a62d4..470d3966e82 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -775,7 +775,7 @@ NORMALIZE_3FV(GLfloat v[3]) { GLfloat len = (GLfloat) LEN_SQUARED_3FV(v); if (len) { - len = INV_SQRTF(len); + len = 1.0f / sqrtf(len); v[0] *= len; v[1] *= len; v[2] *= len; diff --git a/src/mesa/math/m_debug_norm.c b/src/mesa/math/m_debug_norm.c index 00e72be54e9..197b43cf2ab 100644 --- a/src/mesa/math/m_debug_norm.c +++ b/src/mesa/math/m_debug_norm.c @@ -26,6 +26,7 @@ * Gareth Hughes */ +#include "c99_math.h" #include "main/glheader.h" #include "main/context.h" #include "main/macros.h" @@ -165,7 +166,7 @@ static void ref_norm_transform_normalize( const GLmatrix *mat, /* Hmmm, don't know how we could test the precalculated * length case... */ - scale = INV_SQRTF( len ); + scale = 1.0f / sqrtf(len); SCALE_SCALAR_3V( out[i], scale, t ); } else { out[i][0] = out[i][1] = out[i][2] = 0; @@ -241,7 +242,7 @@ static int test_norm_function( normal_func func, int mtype, long *cycles ) ASSIGN_3V( d2[i], 0.0, 0.0, 0.0 ); for ( j = 0 ; j < 3 ; j++ ) s[i][j] = rnd(); - length[i] = INV_SQRTF( LEN_SQUARED_3FV( s[i] ) ); + length[i] = 1.0f / sqrtf( LEN_SQUARED_3FV( s[i] ) ); } source->data = (GLfloat(*)[4]) s; diff --git a/src/mesa/math/m_norm_tmp.h b/src/mesa/math/m_norm_tmp.h index 339c03ff82c..c8fab0ed375 100644 --- a/src/mesa/math/m_norm_tmp.h +++ b/src/mesa/math/m_norm_tmp.h @@ -68,7 +68,7 @@ TAG(transform_normalize_normals)( const GLmatrix *mat, { GLdouble len = tx*tx + ty*ty + tz*tz; if (len > 1e-20) { - GLfloat scale = INV_SQRTF(len); + GLfloat scale = 1.0f / sqrtf(len); out[i][0] = tx * scale; out[i][1] = ty * scale; out[i][2] = tz * scale; @@ -135,7 +135,7 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat, { GLdouble len = tx*tx + ty*ty + tz*tz; if (len > 1e-20) { - GLfloat scale = INV_SQRTF(len); + GLfloat scale = 1.0f / sqrtf(len); out[i][0] = tx * scale; out[i][1] = ty * scale; out[i][2] = tz * scale; @@ -322,7 +322,7 @@ TAG(normalize_normals)( const GLmatrix *mat, const GLfloat x = from[0], y = from[1], z = from[2]; GLdouble len = x * x + y * y + z * z; if (len > 1e-50) { - len = INV_SQRTF(len); + len = 1.0f / sqrtf(len); out[i][0] = (GLfloat)(x * len); out[i][1] = (GLfloat)(y * len); out[i][2] = (GLfloat)(z * len); diff --git a/src/mesa/math/m_xform.c b/src/mesa/math/m_xform.c index 14d1c645379..718ad499363 100644 --- a/src/mesa/math/m_xform.c +++ b/src/mesa/math/m_xform.c @@ -33,6 +33,7 @@ * 3. Transformation of a point p by a matrix M is: p' = M * p */ +#include "c99_math.h" #include "main/glheader.h" #include "main/macros.h" diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c index de3a53b493f..ac813324cb4 100644 --- a/src/mesa/program/prog_execute.c +++ b/src/mesa/program/prog_execute.c @@ -1085,7 +1085,7 @@ _mesa_execute_program(struct gl_context * ctx, GLfloat a[4], result[4]; fetch_vector1(&inst->SrcReg[0], machine, a); a[0] = fabsf(a[0]); - result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]); + result[0] = result[1] = result[2] = result[3] = 1.0f / sqrtf(a[0]); store_vector4(inst, machine, result); if (DEBUG_PROG) { printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]); diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c index 5945f64eb9c..9ecf947dfc8 100644 --- a/src/mesa/tnl/t_rasterpos.c +++ b/src/mesa/tnl/t_rasterpos.c @@ -272,7 +272,7 @@ compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye rz = u[2] - normal[2] * two_nu; m = rx * rx + ry * ry + (rz + 1.0F) * (rz + 1.0F); if (m > 0.0F) - mInv = 0.5F * INV_SQRTF(m); + mInv = 0.5F * (1.0f / sqrtf(m)); else mInv = 0.0F; diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c index 273db76829d..0f8578daa18 100644 --- a/src/mesa/tnl/t_vb_points.c +++ b/src/mesa/tnl/t_vb_points.c @@ -65,7 +65,7 @@ run_point_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage) for (i = 0; i < VB->Count; i++) { const GLfloat dist = fabsf(*eyeCoord); const GLfloat q = p0 + dist * (p1 + dist * p2); - const GLfloat atten = (q != 0.0F) ? INV_SQRTF(q) : 1.0F; + const GLfloat atten = (q != 0.0F) ? (1.0f / sqrtf(q)) : 1.0F; size[i][0] = pointSize * atten; /* clamping done in rasterization */ eyeCoord += eyeCoordStride; } diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c index 8f527e3436e..9a61ef2fe37 100644 --- a/src/mesa/tnl/t_vb_texgen.c +++ b/src/mesa/tnl/t_vb_texgen.c @@ -116,7 +116,7 @@ static void build_m3( GLfloat f[][3], GLfloat m[], fz = f[i][2] = u[2] - norm[2] * two_nu; m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F); if (m[i] != 0.0F) { - m[i] = 0.5F * INV_SQRTF(m[i]); + m[i] = 0.5F * (1.0f / sqrtf(m[i])); } } } @@ -145,7 +145,7 @@ static void build_m2( GLfloat f[][3], GLfloat m[], fz = f[i][2] = u[2] - norm[2] * two_nu; m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F); if (m[i] != 0.0F) { - m[i] = 0.5F * INV_SQRTF(m[i]); + m[i] = 0.5F * (1.0f / sqrtf(m[i])); } } } |