diff options
-rw-r--r-- | include/GL/glcorearb.h | 66 | ||||
-rw-r--r-- | include/GL/glext.h | 82 | ||||
-rw-r--r-- | include/GL/glxext.h | 2 | ||||
-rw-r--r-- | include/GL/wglext.h | 2 | ||||
-rw-r--r-- | src/mapi/glapi/registry/gl.xml | 261 |
5 files changed, 63 insertions, 350 deletions
diff --git a/include/GL/glcorearb.h b/include/GL/glcorearb.h index 071b0c56135..1f4d64e83f7 100644 --- a/include/GL/glcorearb.h +++ b/include/GL/glcorearb.h @@ -2893,42 +2893,6 @@ GLAPI void APIENTRY glTextureBarrier (void); #endif #endif /* GL_VERSION_4_5 */ -#ifndef GL_VERSION_4_6 -#define GL_VERSION_4_6 1 -#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 -#define GL_SPIR_V_BINARY 0x9552 -#define GL_PARAMETER_BUFFER 0x80EE -#define GL_PARAMETER_BUFFER_BINDING 0x80EF -#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 -#define GL_VERTICES_SUBMITTED 0x82EE -#define GL_PRIMITIVES_SUBMITTED 0x82EF -#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 -#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 -#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 -#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 -#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 -#define GL_POLYGON_OFFSET_CLAMP 0x8E1B -#define GL_SPIR_V_EXTENSIONS 0x9553 -#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 -#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF -#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED -typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); -GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); -#endif -#endif /* GL_VERSION_4_6 */ - #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #endif /* GL_ARB_ES2_compatibility */ @@ -3350,11 +3314,11 @@ GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, G #define GL_ARB_indirect_parameters 1 #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #endif #endif /* GL_ARB_indirect_parameters */ @@ -3432,10 +3396,6 @@ GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #endif /* GL_ARB_pixel_buffer_object */ -#ifndef GL_ARB_polygon_offset_clamp -#define GL_ARB_polygon_offset_clamp 1 -#endif /* GL_ARB_polygon_offset_clamp */ - #ifndef GL_ARB_post_depth_coverage #define GL_ARB_post_depth_coverage 1 #endif /* GL_ARB_post_depth_coverage */ @@ -3665,10 +3625,6 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo #define GL_ARB_sparse_texture_clamp 1 #endif /* GL_ARB_sparse_texture_clamp */ -#ifndef GL_ARB_spirv_extensions -#define GL_ARB_spirv_extensions 1 -#endif /* GL_ARB_spirv_extensions */ - #ifndef GL_ARB_stencil_texturing #define GL_ARB_stencil_texturing 1 #endif /* GL_ARB_stencil_texturing */ @@ -3734,10 +3690,6 @@ GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #endif /* GL_ARB_texture_cube_map_array */ -#ifndef GL_ARB_texture_filter_anisotropic -#define GL_ARB_texture_filter_anisotropic 1 -#endif /* GL_ARB_texture_filter_anisotropic */ - #ifndef GL_ARB_texture_filter_minmax #define GL_ARB_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 @@ -4800,12 +4752,6 @@ GLAPI void APIENTRY glBlendBarrierNV (void); #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #endif /* GL_NV_blend_equation_advanced_coherent */ -#ifndef GL_NV_blend_minmax_factor -#define GL_NV_blend_minmax_factor 1 -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D -#endif /* GL_NV_blend_minmax_factor */ - #ifndef GL_NV_clip_space_w_scaling #define GL_NV_clip_space_w_scaling 1 #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C @@ -5496,10 +5442,6 @@ GLAPI void APIENTRY glTextureBarrierNV (void); #endif #endif /* GL_NV_texture_barrier */ -#ifndef GL_NV_texture_rectangle_compressed -#define GL_NV_texture_rectangle_compressed 1 -#endif /* GL_NV_texture_rectangle_compressed */ - #ifndef GL_NV_uniform_buffer_unified_memory #define GL_NV_uniform_buffer_unified_memory 1 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E diff --git a/include/GL/glext.h b/include/GL/glext.h index 1bf85b58c21..b7f61190721 100644 --- a/include/GL/glext.h +++ b/include/GL/glext.h @@ -51,7 +51,7 @@ extern "C" { #define GLAPI extern #endif -#define GL_GLEXT_VERSION 20170730 +#define GL_GLEXT_VERSION 20170608 /* Generated C header for: * API: gl @@ -2865,42 +2865,6 @@ GLAPI void APIENTRY glTextureBarrier (void); #endif #endif /* GL_VERSION_4_5 */ -#ifndef GL_VERSION_4_6 -#define GL_VERSION_4_6 1 -#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 -#define GL_SPIR_V_BINARY 0x9552 -#define GL_PARAMETER_BUFFER 0x80EE -#define GL_PARAMETER_BUFFER_BINDING 0x80EF -#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 -#define GL_VERTICES_SUBMITTED 0x82EE -#define GL_PRIMITIVES_SUBMITTED 0x82EF -#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 -#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 -#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 -#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 -#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 -#define GL_POLYGON_OFFSET_CLAMP 0x8E1B -#define GL_SPIR_V_EXTENSIONS 0x9553 -#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 -#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF -#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED -typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); -GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); -#endif -#endif /* GL_VERSION_4_6 */ - #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #endif /* GL_ARB_ES2_compatibility */ @@ -3642,11 +3606,11 @@ GLAPI void APIENTRY glResetMinmax (GLenum target); #define GL_ARB_indirect_parameters 1 #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #endif #endif /* GL_ARB_indirect_parameters */ @@ -3923,10 +3887,6 @@ GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); #define GL_COORD_REPLACE_ARB 0x8862 #endif /* GL_ARB_point_sprite */ -#ifndef GL_ARB_polygon_offset_clamp -#define GL_ARB_polygon_offset_clamp 1 -#endif /* GL_ARB_polygon_offset_clamp */ - #ifndef GL_ARB_post_depth_coverage #define GL_ARB_post_depth_coverage 1 #endif /* GL_ARB_post_depth_coverage */ @@ -4089,7 +4049,12 @@ GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 #ifdef __APPLE__ +#ifdef BUILDING_MESA +/* Avoid uint <-> void* warnings */ +typedef unsigned long GLhandleARB; +#else typedef void *GLhandleARB; +#endif #else typedef unsigned int GLhandleARB; #endif @@ -4325,10 +4290,6 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo #define GL_ARB_sparse_texture_clamp 1 #endif /* GL_ARB_sparse_texture_clamp */ -#ifndef GL_ARB_spirv_extensions -#define GL_ARB_spirv_extensions 1 -#endif /* GL_ARB_spirv_extensions */ - #ifndef GL_ARB_stencil_texturing #define GL_ARB_stencil_texturing 1 #endif /* GL_ARB_stencil_texturing */ @@ -4481,10 +4442,6 @@ GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void #define GL_DOT3_RGBA_ARB 0x86AF #endif /* GL_ARB_texture_env_dot3 */ -#ifndef GL_ARB_texture_filter_anisotropic -#define GL_ARB_texture_filter_anisotropic 1 -#endif /* GL_ARB_texture_filter_anisotropic */ - #ifndef GL_ARB_texture_filter_minmax #define GL_ARB_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 @@ -7288,17 +7245,6 @@ GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint en #endif #endif /* GL_EXT_draw_range_elements */ -#ifndef GL_EXT_external_buffer -#define GL_EXT_external_buffer 1 -typedef void *GLeglClientBufferEXT; -typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -#endif -#endif /* GL_EXT_external_buffer */ - #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 @@ -9431,10 +9377,6 @@ GLAPI void APIENTRY glBlendBarrierNV (void); #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #endif /* GL_NV_blend_equation_advanced_coherent */ -#ifndef GL_NV_blend_minmax_factor -#define GL_NV_blend_minmax_factor 1 -#endif /* GL_NV_blend_minmax_factor */ - #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #endif /* GL_NV_blend_square */ @@ -10791,10 +10733,6 @@ GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenu #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif /* GL_NV_texture_rectangle */ -#ifndef GL_NV_texture_rectangle_compressed -#define GL_NV_texture_rectangle_compressed 1 -#endif /* GL_NV_texture_rectangle_compressed */ - #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C diff --git a/include/GL/glxext.h b/include/GL/glxext.h index 0f60a380c21..2a6291cdcf3 100644 --- a/include/GL/glxext.h +++ b/include/GL/glxext.h @@ -34,7 +34,7 @@ extern "C" { ** https://github.com/KhronosGroup/OpenGL-Registry */ -#define GLX_GLXEXT_VERSION 20170728 +#define GLX_GLXEXT_VERSION 20170606 /* Generated C header for: * API: glx diff --git a/include/GL/wglext.h b/include/GL/wglext.h index ed95f5569be..77ec4a12549 100644 --- a/include/GL/wglext.h +++ b/include/GL/wglext.h @@ -39,7 +39,7 @@ extern "C" { #include <windows.h> #endif -#define WGL_WGLEXT_VERSION 20170728 +#define WGL_WGLEXT_VERSION 20170606 /* Generated C header for: * API: wgl diff --git a/src/mapi/glapi/registry/gl.xml b/src/mapi/glapi/registry/gl.xml index cbabe11b398..353d0ef26ba 100644 --- a/src/mapi/glapi/registry/gl.xml +++ b/src/mapi/glapi/registry/gl.xml @@ -83,7 +83,6 @@ typedef unsigned __int64 uint64_t; <type>typedef float <name>GLclampf</name>;</type> <type>typedef double <name>GLdouble</name>;</type> <type>typedef double <name>GLclampd</name>;</type> - <type>typedef void *<name>GLeglClientBufferEXT</name>;</type> <type>typedef void *<name>GLeglImageOES</name>;</type> <type>typedef char <name>GLchar</name>;</type> <type>typedef char <name>GLcharARB</name>;</type> @@ -2182,8 +2181,7 @@ typedef unsigned int GLhandleARB; <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/> <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/> <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/> - <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/> - <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR" alias="GL_CONTEXT_FLAG_NO_ERROR_BIT"/> + <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/> <enum value="0x00000010" name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/> </enums> @@ -3650,10 +3648,8 @@ typedef unsigned int GLhandleARB; <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/> <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/> <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/> - <enum value="0x80EE" name="GL_PARAMETER_BUFFER"/> - <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB" alias="GL_PARAMETER_BUFFER"/> - <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING"/> - <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB" alias="GL_PARAMETER_BUFFER_BINDING"/> + <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB"/> + <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB"/> <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/> <unused start="0x80F1" end="0x810F" vendor="MS"/> </enums> @@ -4289,30 +4285,18 @@ typedef unsigned int GLhandleARB; ARB_direct_state_access in February 2015 after determining it was not well defined or implementable. --> <unused start="0x82EB" vendor="ARB" comment="Reserved. Formerly used for GL_TEXTURE_BINDING."/> - <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/> - <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_OVERFLOW"/> - <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/> - <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB" alias="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/> - <enum value="0x82EE" name="GL_VERTICES_SUBMITTED"/> - <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB" alias="GL_VERTICES_SUBMITTED"/> - <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED"/> - <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB" alias="GL_PRIMITIVES_SUBMITTED"/> - <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS"/> - <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB" alias="GL_VERTEX_SHADER_INVOCATIONS"/> - <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES"/> - <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB" alias="GL_TESS_CONTROL_SHADER_PATCHES"/> - <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/> - <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB" alias="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/> - <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/> - <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB" alias="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/> - <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS"/> - <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB" alias="GL_FRAGMENT_SHADER_INVOCATIONS"/> - <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS"/> - <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB" alias="GL_COMPUTE_SHADER_INVOCATIONS"/> - <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES"/> - <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_INPUT_PRIMITIVES"/> - <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES"/> - <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB" alias="GL_CLIPPING_OUTPUT_PRIMITIVES"/> + <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/> + <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/> + <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB"/> + <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB"/> + <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/> + <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/> + <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/> + <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/> + <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/> + <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/> + <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/> + <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/> <enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/> <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/> <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES_EXT" alias="GL_MAX_CULL_DISTANCES"/> @@ -4800,10 +4784,8 @@ typedef unsigned int GLhandleARB; <unused start="0x84FB" end="0x84FC" vendor="NV"/> <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/> <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/> - <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY"/> - <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_TEXTURE_MAX_ANISOTROPY"/> - <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/> - <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" alias="GL_MAX_TEXTURE_MAX_ANISOTROPY"/> + <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/> + <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/> <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/> <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/> <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/> @@ -6108,20 +6090,16 @@ typedef unsigned int GLhandleARB; <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/> <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/> <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/> - <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_NV"/> <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/> <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/> <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/> - <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_NV"/> <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/> <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/> <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/> - <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/> <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/> <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/> <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/> <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/> - <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/> <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/> <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/> <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/> @@ -7289,8 +7267,7 @@ typedef unsigned int GLhandleARB; <enum value="0x8E18" name="GL_QUERY_NO_WAIT_INVERTED"/> <enum value="0x8E19" name="GL_QUERY_BY_REGION_WAIT_INVERTED"/> <enum value="0x8E1A" name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/> - <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP"/> - <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT" alias="GL_POLYGON_OFFSET_CLAMP"/> + <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT"/> <unused start="0x8E1C" end="0x8E1D" vendor="NV"/> <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/> <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/> @@ -7462,16 +7439,12 @@ typedef unsigned int GLhandleARB; <unused start="0x8E8B" vendor="NV"/> <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/> <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/> - <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/> <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/> <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/> - <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/> <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/> <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/> - <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/> <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/> <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/> - <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/> </enums> <enums namespace="GL" start="0x8E90" end="0x8E9F" vendor="QNX" comment="For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines (Khronos bug 696)"> @@ -8695,13 +8668,9 @@ typedef unsigned int GLhandleARB; <enum value="0x954E" name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/> <enum value="0x954F" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/> <unused start="0x9550" vendor="NV"/> - <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V"/> - <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB" alias="GL_SHADER_BINARY_FORMAT_SPIR_V"/> - <enum value="0x9552" name="GL_SPIR_V_BINARY"/> - <enum value="0x9552" name="GL_SPIR_V_BINARY_ARB" alias="GL_SPIR_V_BINARY"/> - <enum value="0x9553" name="GL_SPIR_V_EXTENSIONS"/> - <enum value="0x9554" name="GL_NUM_SPIR_V_EXTENSIONS"/> - <unused start="0x9555" end="0x9557" vendor="NV"/> + <enum value="0x9551" name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB"/> + <enum value="0x9552" name="GL_SPIR_V_BINARY_ARB"/> + <unused start="0x9553" end="0x9557" vendor="NV"/> <enum value="0x9558" name="GL_RENDER_GPU_MASK_NV"/> <unused start="0x9559" end="0x957F" vendor="NV"/> <enum value="0x9580" name="GL_TEXTURE_TILING_EXT"/> @@ -9892,14 +9861,6 @@ typedef unsigned int GLhandleARB; <alias name="glBufferStorage"/> </command> <command> - <proto>void <name>glBufferStorageExternalEXT</name></proto> - <param><ptype>GLenum</ptype> <name>target</name></param> - <param><ptype>GLintptr</ptype> <name>offset</name></param> - <param><ptype>GLsizeiptr</ptype> <name>size</name></param> - <param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param> - <param><ptype>GLbitfield</ptype> <name>flags</name></param> - </command> - <command> <proto>void <name>glBufferStorageMemEXT</name></proto> <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> @@ -11087,6 +11048,7 @@ typedef unsigned int GLhandleARB; <param><ptype>GLint</ptype> <name>border</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>data</name></param> + <alias name="glCompressedTexImage3D"/> </command> <command> <proto>void <name>glCompressedTexSubImage1D</name></proto> @@ -11185,6 +11147,7 @@ typedef unsigned int GLhandleARB; <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLsizei</ptype> <name>imageSize</name></param> <param len="imageSize">const void *<name>data</name></param> + <alias name="glCompressedTexSubImage3D"/> </command> <command> <proto>void <name>glCompressedTextureImage1DEXT</name></proto> @@ -11806,6 +11769,7 @@ typedef unsigned int GLhandleARB; <param><ptype>GLint</ptype> <name>y</name></param> <param><ptype>GLsizei</ptype> <name>width</name></param> <param><ptype>GLsizei</ptype> <name>height</name></param> + <alias name="glCopyTexSubImage3D"/> </command> <command> <proto>void <name>glCopyTextureImage1DEXT</name></proto> @@ -14103,6 +14067,7 @@ typedef unsigned int GLhandleARB; <param><ptype>GLuint</ptype> <name>texture</name></param> <param><ptype>GLint</ptype> <name>level</name></param> <param><ptype>GLint</ptype> <name>zoffset</name></param> + <alias name="glFramebufferTexture3D"/> </command> <command> <proto>void <name>glFramebufferTextureARB</name></proto> @@ -16714,7 +16679,7 @@ typedef unsigned int GLhandleARB; <param><ptype>GLenum</ptype> <name>shadertype</name></param> <param><ptype>GLenum</ptype> <name>precisiontype</name></param> <param len="2"><ptype>GLint</ptype> *<name>range</name></param> - <param len="1"><ptype>GLint</ptype> *<name>precision</name></param> + <param len="2"><ptype>GLint</ptype> *<name>precision</name></param> </command> <command> <proto>void <name>glGetShaderSource</name></proto> @@ -19480,21 +19445,12 @@ typedef unsigned int GLhandleARB; <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param> </command> <command> - <proto>void <name>glMultiDrawArraysIndirectCount</name></proto> - <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> - <param>const void *<name>indirect</name></param> - <param><ptype>GLintptr</ptype> <name>drawcount</name></param> - <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param> - <param><ptype>GLsizei</ptype> <name>stride</name></param> - </command> - <command> <proto>void <name>glMultiDrawArraysIndirectCountARB</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> - <param>const void *<name>indirect</name></param> + <param><ptype>GLintptr</ptype> <name>indirect</name></param> <param><ptype>GLintptr</ptype> <name>drawcount</name></param> <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> - <alias name="glMultiDrawArraysIndirectCount"/> </command> <command> <proto>void <name>glMultiDrawArraysIndirectEXT</name></proto> @@ -19539,6 +19495,16 @@ typedef unsigned int GLhandleARB; <alias name="glMultiDrawElementsBaseVertex"/> </command> <command> + <proto>void <name>glMultiDrawElementsBaseVertexOES</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> + <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param> + <alias name="glMultiDrawElementsBaseVertex"/> + </command> + <command> <proto>void <name>glMultiDrawElementsEXT</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> @@ -19584,23 +19550,13 @@ typedef unsigned int GLhandleARB; <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param> </command> <command> - <proto>void <name>glMultiDrawElementsIndirectCount</name></proto> - <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> - <param><ptype>GLenum</ptype> <name>type</name></param> - <param>const void *<name>indirect</name></param> - <param><ptype>GLintptr</ptype> <name>drawcount</name></param> - <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param> - <param><ptype>GLsizei</ptype> <name>stride</name></param> - </command> - <command> <proto>void <name>glMultiDrawElementsIndirectCountARB</name></proto> <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> - <param>const void *<name>indirect</name></param> + <param><ptype>GLintptr</ptype> <name>indirect</name></param> <param><ptype>GLintptr</ptype> <name>drawcount</name></param> <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param> <param><ptype>GLsizei</ptype> <name>stride</name></param> - <alias name="glMultiDrawElementsIndirectCount"/> </command> <command> <proto>void <name>glMultiDrawElementsIndirectEXT</name></proto> @@ -20654,14 +20610,6 @@ typedef unsigned int GLhandleARB; <param><ptype>GLbitfield</ptype> <name>flags</name></param> </command> <command> - <proto>void <name>glNamedBufferStorageExternalEXT</name></proto> - <param><ptype>GLuint</ptype> <name>buffer</name></param> - <param><ptype>GLintptr</ptype> <name>offset</name></param> - <param><ptype>GLsizeiptr</ptype> <name>size</name></param> - <param><ptype>GLeglClientBufferEXT</ptype> <name>clientBuffer</name></param> - <param><ptype>GLbitfield</ptype> <name>flags</name></param> - </command> - <command> <proto>void <name>glNamedBufferStorageEXT</name></proto> <param><ptype>GLuint</ptype> <name>buffer</name></param> <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> @@ -21779,18 +21727,11 @@ typedef unsigned int GLhandleARB; <glx type="render" opcode="192"/> </command> <command> - <proto>void <name>glPolygonOffsetClamp</name></proto> - <param><ptype>GLfloat</ptype> <name>factor</name></param> - <param><ptype>GLfloat</ptype> <name>units</name></param> - <param><ptype>GLfloat</ptype> <name>clamp</name></param> - <glx type="render" opcode="4225"/> - </command> - <command> <proto>void <name>glPolygonOffsetClampEXT</name></proto> <param><ptype>GLfloat</ptype> <name>factor</name></param> <param><ptype>GLfloat</ptype> <name>units</name></param> <param><ptype>GLfloat</ptype> <name>clamp</name></param> - <alias name="glPolygonOffsetClamp"/> + <glx type="render" opcode="4225"/> </command> <command> <proto>void <name>glPolygonOffsetEXT</name></proto> @@ -24744,21 +24685,12 @@ typedef unsigned int GLhandleARB; <param group="TextureLayout" len="COMPSIZE(numTextureBarriers)">const <ptype>GLenum</ptype> *<name>dstLayouts</name></param> </command> <command> - <proto>void <name>glSpecializeShader</name></proto> - <param><ptype>GLuint</ptype> <name>shader</name></param> - <param>const <ptype>GLchar</ptype> *<name>pEntryPoint</name></param> - <param><ptype>GLuint</ptype> <name>numSpecializationConstants</name></param> - <param>const <ptype>GLuint</ptype> *<name>pConstantIndex</name></param> - <param>const <ptype>GLuint</ptype> *<name>pConstantValue</name></param> - </command> - <command> <proto>void <name>glSpecializeShaderARB</name></proto> <param><ptype>GLuint</ptype> <name>shader</name></param> <param>const <ptype>GLchar</ptype> *<name>pEntryPoint</name></param> <param><ptype>GLuint</ptype> <name>numSpecializationConstants</name></param> <param>const <ptype>GLuint</ptype> *<name>pConstantIndex</name></param> <param>const <ptype>GLuint</ptype> *<name>pConstantValue</name></param> - <alias name="glSpecializeShader"/> </command> <command> <proto>void <name>glSpriteParameterfSGIX</name></proto> @@ -25875,6 +25807,7 @@ typedef unsigned int GLhandleARB; <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> + <alias name="glTexImage3D"/> </command> <command> <proto>void <name>glTexImage4DSGIS</name></proto> @@ -26256,6 +26189,7 @@ typedef unsigned int GLhandleARB; <param><ptype>GLenum</ptype> <name>format</name></param> <param><ptype>GLenum</ptype> <name>type</name></param> <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> + <alias name="glTexSubImage3D"/> </command> <command> <proto>void <name>glTexSubImage4DSGIS</name></proto> @@ -34843,60 +34777,6 @@ typedef unsigned int GLhandleARB; <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/> </require> </feature> - <feature api="gl" name="GL_VERSION_4_6" number="4.6"> - <require comment="Reuse GL_KHR_context_flush_control"> - <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/> - <enum name="GL_NONE"/> - <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/> - </require> - <require comment="Reuse GL_ARB_gl_spirv"> - <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V"/> - <enum name="GL_SPIR_V_BINARY"/> - <command name="glSpecializeShader"/> - </require> - <require comment="Reuse GL_ARB_indirect_parameters"> - <enum name="GL_PARAMETER_BUFFER"/> - <enum name="GL_PARAMETER_BUFFER_BINDING"/> - <command name="glMultiDrawArraysIndirectCount"/> - <command name="glMultiDrawElementsIndirectCount"/> - </require> - <require comment="Reuse GL_KHR_no_error"> - <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT"/> - </require> - <require comment="Reuse GL_ARB_pipeline_statistics_query"> - <enum name="GL_VERTICES_SUBMITTED"/> - <enum name="GL_PRIMITIVES_SUBMITTED"/> - <enum name="GL_VERTEX_SHADER_INVOCATIONS"/> - <enum name="GL_TESS_CONTROL_SHADER_PATCHES"/> - <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS"/> - <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/> - <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED"/> - <enum name="GL_FRAGMENT_SHADER_INVOCATIONS"/> - <enum name="GL_COMPUTE_SHADER_INVOCATIONS"/> - <enum name="GL_CLIPPING_INPUT_PRIMITIVES"/> - <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES"/> - </require> - <require comment="Reuse GL_ARB_polygon_offset_clamp"> - <enum name="GL_POLYGON_OFFSET_CLAMP"/> - <command name="glPolygonOffsetClamp"/> - </require> - <require comment="Reuse GL_ARB_shader_atomic_counter_ops (none)"/> - <require comment="Reuse GL_ARB_shader_draw_parameters (none)"/> - <require comment="Reuse GL_ARB_shader_group_vote (none)"/> - <require comment="Reuse GL_ARB_spirv_extensions"> - <enum name="GL_SPIR_V_EXTENSIONS"/> - <enum name="GL_NUM_SPIR_V_EXTENSIONS"/> - </require> - <require comment="Reuse GL_ARB_texture_filter_anisotropic"> - <enum name="GL_TEXTURE_MAX_ANISOTROPY"/> - <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/> - </require> - <require comment="Reuse GL_ARB_transform_feedback_overflow_query"> - <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW"/> - <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW"/> - </require> - </feature> - <!-- SECTION: OpenGL ES 1.0/1.1 API interface definitions. --> <feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0"> @@ -38707,13 +38587,6 @@ typedef unsigned int GLhandleARB; <command name="glGetCompressedTextureSubImage"/> </require> </extension> - <extension name="GL_ARB_gl_spirv" supported="gl|glcore"> - <require> - <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB"/> - <enum name="GL_SPIR_V_BINARY_ARB"/> - <command name="glSpecializeShaderARB"/> - </require> - </extension> <extension name="GL_ARB_gpu_shader5" supported="gl|glcore"> <require> <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/> @@ -39291,12 +39164,6 @@ typedef unsigned int GLhandleARB; <enum name="GL_COORD_REPLACE_ARB"/> </require> </extension> - <extension name="GL_ARB_polygon_offset_clamp" supported="gl|glcore"> - <require> - <enum name="GL_POLYGON_OFFSET_CLAMP"/> - <command name="glPolygonOffsetClamp"/> - </require> - </extension> <extension name="GL_ARB_post_depth_coverage" supported="gl|glcore"/> <extension name="GL_ARB_program_interface_query" supported="gl|glcore"> <require> @@ -39837,10 +39704,11 @@ typedef unsigned int GLhandleARB; </extension> <extension name="GL_ARB_sparse_texture2" supported="gl|glcore"/> <extension name="GL_ARB_sparse_texture_clamp" supported="gl|glcore"/> - <extension name="GL_ARB_spirv_extensions" supported="gl|glcore"> + <extension name="GL_ARB_gl_spirv" supported="gl|glcore"> <require> - <enum name="GL_SPIR_V_EXTENSIONS"/> - <enum name="GL_NUM_SPIR_V_EXTENSIONS"/> + <enum name="GL_SHADER_BINARY_FORMAT_SPIR_V_ARB"/> + <enum name="GL_SPIR_V_BINARY_ARB"/> + <command name="glSpecializeShaderARB"/> </require> </extension> <extension name="GL_ARB_stencil_texturing" supported="gl|glcore"> @@ -40051,12 +39919,6 @@ typedef unsigned int GLhandleARB; <enum name="GL_DOT3_RGBA_ARB"/> </require> </extension> - <extension name="GL_ARB_texture_filter_anisotropic" supported="gl|glcore"> - <require> - <enum name="GL_TEXTURE_MAX_ANISOTROPY"/> - <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY"/> - </require> - </extension> <extension name="GL_ARB_texture_filter_minmax" supported="gl|glcore"> <require> <enum name="GL_TEXTURE_REDUCTION_MODE_ARB"/> @@ -41979,12 +41841,6 @@ typedef unsigned int GLhandleARB; <command name="glDrawTransformFeedbackInstancedEXT"/> </require> </extension> - <extension name="GL_EXT_external_buffer" supported="gl|gles2"> - <require> - <command name="glBufferStorageExternalEXT"/> - <command name="glNamedBufferStorageExternalEXT"/> - </require> - </extension> <extension name="GL_EXT_float_blend" supported="gles2"/> <extension name="GL_EXT_fog_coord" supported="gl"> <require> @@ -43112,14 +42968,6 @@ typedef unsigned int GLhandleARB; <enum name="GL_TEXTURE_ASTC_DECODE_PRECISION_EXT"/> </require> </extension> - <extension name="GL_EXT_texture_compression_bptc" supported="gles2"> - <require> - <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"/> - <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"/> - <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"/> - <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"/> - </require> - </extension> <extension name="GL_EXT_texture_compression_dxt1" supported="gles1|gles2"> <require> <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/> @@ -43134,7 +42982,7 @@ typedef unsigned int GLhandleARB; <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/> </require> </extension> - <extension name="GL_EXT_texture_compression_rgtc" supported="gl|gles2"> + <extension name="GL_EXT_texture_compression_rgtc" supported="gl"> <require> <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/> <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/> @@ -44527,12 +44375,6 @@ typedef unsigned int GLhandleARB; <enum name="GL_BLEND_ADVANCED_COHERENT_NV"/> </require> </extension> - <extension name="GL_NV_blend_minmax_factor" supported="gl|glcore|gles2"> - <require> - <enum name="GL_FACTOR_MIN_AMD"/> - <enum name="GL_FACTOR_MAX_AMD"/> - </require> - </extension> <extension name="GL_NV_blend_square" supported="gl"/> <extension name="GL_NV_clip_space_w_scaling" supported="gl|glcore"> <require> @@ -45502,14 +45344,6 @@ typedef unsigned int GLhandleARB; <command name="glFlushPixelDataRangeNV"/> </require> </extension> - <extension name="GL_NV_pixel_buffer_object" supported="gles2"> - <require> - <enum name="GL_PIXEL_PACK_BUFFER_NV"/> - <enum name="GL_PIXEL_UNPACK_BUFFER_NV"/> - <enum name="GL_PIXEL_PACK_BUFFER_BINDING_NV"/> - <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_NV"/> - </require> - </extension> <extension name="GL_NV_point_sprite" supported="gl"> <require> <enum name="GL_POINT_SPRITE_NV"/> @@ -45805,7 +45639,6 @@ typedef unsigned int GLhandleARB; <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/> </require> </extension> - <extension name="GL_NV_texture_rectangle_compressed" supported="gl|glcore"/> <extension name="GL_NV_texture_shader" supported="gl"> <require> <enum name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/> @@ -46520,7 +46353,7 @@ typedef unsigned int GLhandleARB; <command name="glDrawElementsBaseVertexOES"/> <command name="glDrawRangeElementsBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/> <command name="glDrawElementsInstancedBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/> - <command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/> + <command name="glMultiDrawElementsBaseVertexOES" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/> </require> </extension> <extension name="GL_OES_draw_texture" supported="gles1"> |