diff options
-rw-r--r-- | docs/relnotes-7.8.2.html | 46 | ||||
-rw-r--r-- | docs/relnotes.html | 1 | ||||
-rw-r--r-- | progs/tests/zreaddraw.c | 13 | ||||
-rw-r--r-- | src/mesa/shader/program.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 41 |
5 files changed, 82 insertions, 23 deletions
diff --git a/docs/relnotes-7.8.2.html b/docs/relnotes-7.8.2.html new file mode 100644 index 00000000000..85c132a29fd --- /dev/null +++ b/docs/relnotes-7.8.2.html @@ -0,0 +1,46 @@ +<HTML> + +<TITLE>Mesa Release Notes</TITLE> + +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 7.8.2 Release Notes / April, 5, 2010</H1> + +<p> +Mesa 7.8.2 is a bug fix release which fixes bugs found since the 7.8.1 release. +</p> +<p> +Mesa 7.8.2 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +</p> +<p> +See the <a href="install.html">Compiling/Installing page</a> for prerequisites +for DRI hardware acceleration. +</p> + + +<h2>MD5 checksums</h2> +<pre> +tbd +</pre> + + +<h2>New features</h2> +<p>None.</p> + + +<h2>Bug fixes</h2> +<ul> +<li>Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT). +</ul> + + +<h2>Changes</h2> +<p>None.</p> +</body> +</html> diff --git a/docs/relnotes.html b/docs/relnotes.html index f7e2c691f72..39b02b842fe 100644 --- a/docs/relnotes.html +++ b/docs/relnotes.html @@ -13,6 +13,7 @@ The release notes summarize what's new or changed in each Mesa release. </p> <UL> +<LI><A HREF="relnotes-7.8.2.html">7.8.2 release notes</A> <LI><A HREF="relnotes-7.8.1.html">7.8.1 release notes</A> <LI><A HREF="relnotes-7.8.html">7.8 release notes</A> <LI><A HREF="relnotes-7.7.1.html">7.7.1 release notes</A> diff --git a/progs/tests/zreaddraw.c b/progs/tests/zreaddraw.c index 7740695bb66..4d27b3a505b 100644 --- a/progs/tests/zreaddraw.c +++ b/progs/tests/zreaddraw.c @@ -102,6 +102,19 @@ static void Display(void) /* read back scaled depth image */ glReadPixels(100, 0, 400, 400, GL_DEPTH_COMPONENT, GL_FLOAT, depth2); + + /* debug */ + if (0) { + int i; + float *z = depth2 + 400 * 200; + printf("z at y=200:\n"); + for (i = 0; i < 400; i++) { + printf("%5.3f ", z[i]); + if ((i + 1) % 12 == 0) + printf("\n"); + } + } + /* draw as luminance */ glPixelZoom(1.0, 1.0); glWindowPos2i(100, 0); diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index f4f701b5461..f77a7737530 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -625,7 +625,7 @@ replace_registers(struct prog_instruction *inst, GLuint numInst, GLuint i, j; for (i = 0; i < numInst; i++) { /* src regs */ - for (j = 0; j < _mesa_num_inst_src_regs(inst->Opcode); j++) { + for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) { if (inst[i].SrcReg[j].File == oldFile && inst[i].SrcReg[j].Index == oldIndex) { inst[i].SrcReg[j].File = newFile; @@ -652,7 +652,7 @@ adjust_param_indexes(struct prog_instruction *inst, GLuint numInst, { GLuint i, j; for (i = 0; i < numInst; i++) { - for (j = 0; j < _mesa_num_inst_src_regs(inst->Opcode); j++) { + for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) { GLuint f = inst[i].SrcReg[j].File; if (f == PROGRAM_CONSTANT || f == PROGRAM_UNIFORM || diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 85570541ef0..93b95a534c7 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -249,13 +249,13 @@ make_passthrough_vertex_shader(struct st_context *st, ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ), ureg_DECL_vs_input( ureg, 0 )); - /* MOV result.texcoord0, vertex.texcoord0; */ + /* MOV result.texcoord0, vertex.attr[1]; */ ureg_MOV(ureg, ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ), ureg_DECL_vs_input( ureg, 1 )); if (passColor) { - /* MOV result.color0, vertex.color0; */ + /* MOV result.color0, vertex.attr[2]; */ ureg_MOV(ureg, ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ), ureg_DECL_vs_input( ureg, 2 )); @@ -451,7 +451,7 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, const GLfloat sLeft = 0.0f, sRight = maxXcoord; const GLfloat tTop = invertTex ? maxYcoord : 0.0f; const GLfloat tBot = invertTex ? 0.0f : maxYcoord; - GLuint tex, i; + GLuint i; /* upper-left */ verts[0][0][0] = clip_x0; /* v[0].attr[0].x */ @@ -469,32 +469,31 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, verts[3][0][0] = clip_x0; verts[3][0][1] = clip_y1; - tex = color ? 2 : 1; - verts[0][tex][0] = sLeft; /* v[0].attr[tex].s */ - verts[0][tex][1] = tTop; /* v[0].attr[tex].t */ - verts[1][tex][0] = sRight; - verts[1][tex][1] = tTop; - verts[2][tex][0] = sRight; - verts[2][tex][1] = tBot; - verts[3][tex][0] = sLeft; - verts[3][tex][1] = tBot; + verts[0][1][0] = sLeft; /* v[0].attr[1].S */ + verts[0][1][1] = tTop; /* v[0].attr[1].T */ + verts[1][1][0] = sRight; + verts[1][1][1] = tTop; + verts[2][1][0] = sRight; + verts[2][1][1] = tBot; + verts[3][1][0] = sLeft; + verts[3][1][1] = tBot; /* same for all verts: */ if (color) { for (i = 0; i < 4; i++) { - verts[i][0][2] = z; /*Z*/ - verts[i][0][3] = 1.0f; /*W*/ - verts[i][1][0] = color[0]; - verts[i][1][1] = color[1]; - verts[i][1][2] = color[2]; - verts[i][1][3] = color[3]; - verts[i][2][2] = 0.0f; /*R*/ - verts[i][2][3] = 1.0f; /*Q*/ + verts[i][0][2] = z; /* v[i].attr[0].z */ + verts[i][0][3] = 1.0f; /* v[i].attr[0].w */ + verts[i][2][0] = color[0]; /* v[i].attr[2].r */ + verts[i][2][1] = color[1]; /* v[i].attr[2].g */ + verts[i][2][2] = color[2]; /* v[i].attr[2].b */ + verts[i][2][3] = color[3]; /* v[i].attr[2].a */ + verts[i][1][2] = 0.0f; /* v[i].attr[1].R */ + verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */ } } else { for (i = 0; i < 4; i++) { - verts[i][0][2] = z; /*Z*/ + verts[i][0][2] = z; /*Z*/ verts[i][0][3] = 1.0f; /*W*/ verts[i][1][2] = 0.0f; /*R*/ verts[i][1][3] = 1.0f; /*Q*/ |