diff options
-rw-r--r-- | src/gallium/drivers/virgl/virgl_hw.h | 1 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_screen.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_winsys.h | 1 |
3 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/drivers/virgl/virgl_hw.h b/src/gallium/drivers/virgl/virgl_hw.h index 261b690f533..a2c70bf86b6 100644 --- a/src/gallium/drivers/virgl/virgl_hw.h +++ b/src/gallium/drivers/virgl/virgl_hw.h @@ -292,6 +292,7 @@ struct virgl_caps_v2 { int32_t max_texture_gather_offset; uint32_t texture_buffer_offset_alignment; uint32_t uniform_buffer_offset_alignment; + uint32_t shader_buffer_offset_alignment; }; union virgl_caps { diff --git a/src/gallium/drivers/virgl/virgl_screen.c b/src/gallium/drivers/virgl/virgl_screen.c index b5f5d9921af..e8d1c751779 100644 --- a/src/gallium/drivers/virgl/virgl_screen.c +++ b/src/gallium/drivers/virgl/virgl_screen.c @@ -211,6 +211,8 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param) return vscreen->caps.caps.v1.bset.polygon_offset_clamp; case PIPE_CAP_QUERY_SO_OVERFLOW: return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query; + case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: + return vscreen->caps.caps.v2.shader_buffer_offset_alignment; case PIPE_CAP_TEXTURE_GATHER_SM5: case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: case PIPE_CAP_FAKE_SW_MSAA: @@ -236,7 +238,6 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param) case PIPE_CAP_TGSI_PACK_HALF_FLOAT: case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: - case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: case PIPE_CAP_INVALIDATE_BUFFER: case PIPE_CAP_GENERATE_MIPMAP: case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: diff --git a/src/gallium/drivers/virgl/virgl_winsys.h b/src/gallium/drivers/virgl/virgl_winsys.h index 690e610e199..83cb93138aa 100644 --- a/src/gallium/drivers/virgl/virgl_winsys.h +++ b/src/gallium/drivers/virgl/virgl_winsys.h @@ -134,5 +134,6 @@ static inline void virgl_ws_fill_new_caps_defaults(struct virgl_drm_caps *caps) caps->caps.v2.max_texture_gather_offset = 7; caps->caps.v2.texture_buffer_offset_alignment = 0; caps->caps.v2.uniform_buffer_offset_alignment = 256; + caps->caps.v2.shader_buffer_offset_alignment = 32; } #endif |