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-rw-r--r--src/gallium/drivers/vc5/Makefile.sources2
-rw-r--r--src/gallium/drivers/vc5/meson.build2
-rw-r--r--src/gallium/drivers/vc5/v3dx_context.h1
-rw-r--r--src/gallium/drivers/vc5/v3dx_simulator.c11
-rw-r--r--src/gallium/drivers/vc5/vc5_context.c5
-rw-r--r--src/gallium/drivers/vc5/vc5_context.h2
-rw-r--r--src/gallium/drivers/vc5/vc5_draw.c64
-rw-r--r--src/gallium/drivers/vc5/vc5_drm.h13
-rw-r--r--src/gallium/drivers/vc5/vc5_job.c13
9 files changed, 93 insertions, 20 deletions
diff --git a/src/gallium/drivers/vc5/Makefile.sources b/src/gallium/drivers/vc5/Makefile.sources
index 8377af77fbb..72441e0ac00 100644
--- a/src/gallium/drivers/vc5/Makefile.sources
+++ b/src/gallium/drivers/vc5/Makefile.sources
@@ -6,7 +6,6 @@ C_SOURCES := \
vc5_cl.h \
vc5_context.c \
vc5_context.h \
- vc5_draw.c \
vc5_drm.h \
vc5_emit.c \
vc5_fence.c \
@@ -27,5 +26,6 @@ C_SOURCES := \
VC5_PER_VERSION_SOURCES = \
v3dx_simulator.c \
+ vc5_draw.c \
vc5_rcl.c \
$()
diff --git a/src/gallium/drivers/vc5/meson.build b/src/gallium/drivers/vc5/meson.build
index 951c321b51a..01ed2ecd778 100644
--- a/src/gallium/drivers/vc5/meson.build
+++ b/src/gallium/drivers/vc5/meson.build
@@ -26,7 +26,6 @@ files_libvc5 = files(
'vc5_cl.h',
'vc5_context.c',
'vc5_context.h',
- 'vc5_draw.c',
'vc5_emit.c',
'vc5_fence.c',
'vc5_formats.c',
@@ -47,6 +46,7 @@ files_libvc5 = files(
files_per_version = files(
'v3dx_simulator.c',
+ 'vc5_draw.c',
'vc5_rcl.c',
)
diff --git a/src/gallium/drivers/vc5/v3dx_context.h b/src/gallium/drivers/vc5/v3dx_context.h
index e6bbfc6b3f1..58012fa5f93 100644
--- a/src/gallium/drivers/vc5/v3dx_context.h
+++ b/src/gallium/drivers/vc5/v3dx_context.h
@@ -29,6 +29,7 @@
struct v3d_hw;
void v3dX(emit_rcl)(struct vc5_job *job);
+void v3dX(draw_init)(struct pipe_context *pctx);
void v3dX(simulator_init_regs)(struct v3d_hw *v3d);
int v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d,
diff --git a/src/gallium/drivers/vc5/v3dx_simulator.c b/src/gallium/drivers/vc5/v3dx_simulator.c
index 2180787891d..90fafaee1e2 100644
--- a/src/gallium/drivers/vc5/v3dx_simulator.c
+++ b/src/gallium/drivers/vc5/v3dx_simulator.c
@@ -154,6 +154,17 @@ v3dX(simulator_flush)(struct v3d_hw *v3d, struct drm_vc5_submit_cl *submit,
vc5_flush_caches(v3d);
+ if (submit->qma) {
+ V3D_WRITE(V3D_CLE_0_CT0QMA, submit->qma);
+ V3D_WRITE(V3D_CLE_0_CT0QMS, submit->qms);
+ }
+#if V3D_VERSION >= 41
+ if (submit->qts) {
+ V3D_WRITE(V3D_CLE_0_CT0QTS,
+ V3D_CLE_0_CT0QTS_CTQTSEN_SET |
+ submit->qts);
+ }
+#endif
V3D_WRITE(V3D_CLE_0_CT0QBA, submit->bcl_start);
V3D_WRITE(V3D_CLE_0_CT0QEA, submit->bcl_end);
diff --git a/src/gallium/drivers/vc5/vc5_context.c b/src/gallium/drivers/vc5/vc5_context.c
index d27f41bb5f8..f6ae0ad989b 100644
--- a/src/gallium/drivers/vc5/vc5_context.c
+++ b/src/gallium/drivers/vc5/vc5_context.c
@@ -134,7 +134,10 @@ vc5_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
pctx->flush = vc5_pipe_flush;
pctx->invalidate_resource = vc5_invalidate_resource;
- vc5_draw_init(pctx);
+ if (screen->devinfo.ver >= 41)
+ v3d41_draw_init(pctx);
+ else
+ v3d33_draw_init(pctx);
vc5_state_init(pctx);
vc5_program_init(pctx);
vc5_query_init(pctx);
diff --git a/src/gallium/drivers/vc5/vc5_context.h b/src/gallium/drivers/vc5/vc5_context.h
index 70ee333c432..2dde6a490f1 100644
--- a/src/gallium/drivers/vc5/vc5_context.h
+++ b/src/gallium/drivers/vc5/vc5_context.h
@@ -198,6 +198,7 @@ struct vc5_job {
struct vc5_cl rcl;
struct vc5_cl indirect;
struct vc5_bo *tile_alloc;
+ struct vc5_bo *tile_state;
uint32_t shader_rec_count;
struct drm_vc5_submit_cl submit;
@@ -445,7 +446,6 @@ vc5_sampler_state(struct pipe_sampler_state *psampler)
struct pipe_context *vc5_context_create(struct pipe_screen *pscreen,
void *priv, unsigned flags);
-void vc5_draw_init(struct pipe_context *pctx);
void vc5_state_init(struct pipe_context *pctx);
void vc5_program_init(struct pipe_context *pctx);
void vc5_program_fini(struct pipe_context *pctx);
diff --git a/src/gallium/drivers/vc5/vc5_draw.c b/src/gallium/drivers/vc5/vc5_draw.c
index 18e8127311c..95a857f1abc 100644
--- a/src/gallium/drivers/vc5/vc5_draw.c
+++ b/src/gallium/drivers/vc5/vc5_draw.c
@@ -33,7 +33,6 @@
#include "vc5_resource.h"
#include "vc5_cl.h"
#include "broadcom/compiler/v3d_compiler.h"
-#define V3D_VERSION 33
#include "broadcom/common/v3d_macros.h"
#include "broadcom/cle/v3dx_pack.h"
@@ -57,12 +56,14 @@ vc5_start_draw(struct vc5_context *vc5)
vc5_job_add_bo(job, job->bcl.bo);
job->tile_alloc = vc5_bo_alloc(vc5->screen, 1024 * 1024, "tile alloc");
- struct vc5_bo *tsda = vc5_bo_alloc(vc5->screen,
- job->draw_tiles_y *
- job->draw_tiles_x *
- 64,
- "TSDA");
-
+ uint32_t tsda_per_tile_size = vc5->screen->devinfo.ver >= 40 ? 256 : 64;
+ job->tile_state = vc5_bo_alloc(vc5->screen,
+ job->draw_tiles_y *
+ job->draw_tiles_x *
+ tsda_per_tile_size,
+ "TSDA");
+
+#if V3D_VERSION < 40
/* "Binning mode lists start with a Tile Binning Mode Configuration
* item (120)"
*
@@ -73,25 +74,30 @@ vc5_start_draw(struct vc5_context *vc5)
cl_address(job->tile_alloc, 0);
config.tile_allocation_memory_size = job->tile_alloc->size;
}
+#endif
cl_emit(&job->bcl, TILE_BINNING_MODE_CONFIGURATION_PART1, config) {
+#if V3D_VERSION >= 40
+ config.width_in_pixels_minus_1 = vc5->framebuffer.width - 1;
+ config.height_in_pixels_minus_1 = vc5->framebuffer.height - 1;
+ config.number_of_render_targets_minus_1 =
+ MAX2(vc5->framebuffer.nr_cbufs, 1) - 1;
+#else /* V3D_VERSION < 40 */
config.tile_state_data_array_base_address =
- cl_address(tsda, 0);
+ cl_address(job->tile_state, 0);
config.width_in_tiles = job->draw_tiles_x;
config.height_in_tiles = job->draw_tiles_y;
-
/* Must be >= 1 */
config.number_of_render_targets =
MAX2(vc5->framebuffer.nr_cbufs, 1);
+#endif /* V3D_VERSION < 40 */
config.multisample_mode_4x = job->msaa;
config.maximum_bpp_of_all_render_targets = job->internal_bpp;
}
- vc5_bo_unreference(&tsda);
-
/* There's definitely nothing in the VCD cache we want. */
cl_emit(&job->bcl, FLUSH_VCD_CACHE, bin);
@@ -202,6 +208,12 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
shader.vertex_shader_uniforms_address = vs_uniforms;
shader.fragment_shader_uniforms_address = fs_uniforms;
+#if V3D_VERSION >= 41
+ shader.coordinate_shader_start_in_final_thread_section = true;
+ shader.vertex_shader_start_in_final_thread_section = true;
+ shader.fragment_shader_start_in_final_thread_section = true;
+#endif
+
shader.vertex_id_read_by_coordinate_shader =
vc5->prog.cs->prog_data.vs->uses_vid;
shader.instance_id_read_by_coordinate_shader =
@@ -234,6 +246,9 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
vc5->prog.cs->prog_data.vs->vattr_sizes[i];
attr.number_of_values_read_by_vertex_shader =
vc5->prog.vs->prog_data.vs->vattr_sizes[i];
+#if V3D_VERSION >= 41
+ attr.maximum_index = 0xffffff;
+#endif
}
}
@@ -374,14 +389,16 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
}
}
- /* The HW only processes transform feedback on primitives with the
- * flag set.
- */
uint32_t prim_tf_enable = 0;
+#if V3D_VERSION < 40
+ /* V3D 3.x: The HW only processes transform feedback on primitives
+ * with the flag set.
+ */
if (vc5->streamout.num_targets)
prim_tf_enable = (V3D_PRIM_POINTS_TF - V3D_PRIM_POINTS);
+#endif
- vc5_tf_statistics_record(vc5, info, prim_tf_enable);
+ vc5_tf_statistics_record(vc5, info, vc5->streamout.num_targets);
/* Note that the primitive type fields match with OpenGL/gallium
* definitions, up to but not including QUADS.
@@ -401,12 +418,23 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
}
struct vc5_resource *rsc = vc5_resource(prsc);
+#if V3D_VERSION >= 40
+ cl_emit(&job->bcl, INDEX_BUFFER_SETUP, ib) {
+ ib.address = cl_address(rsc->bo, 0);
+ ib.size = rsc->bo->size;
+ }
+#endif
+
if (info->instance_count > 1) {
cl_emit(&job->bcl, INDEXED_INSTANCED_PRIMITIVE_LIST, prim) {
prim.index_type = ffs(info->index_size) - 1;
+#if V3D_VERSION >= 40
+ prim.index_offset = offset;
+#else /* V3D_VERSION < 40 */
prim.maximum_index = (1u << 31) - 1; /* XXX */
prim.address_of_indices_list =
cl_address(rsc->bo, offset);
+#endif /* V3D_VERSION < 40 */
prim.mode = info->mode | prim_tf_enable;
prim.enable_primitive_restarts = info->primitive_restart;
@@ -417,9 +445,13 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
cl_emit(&job->bcl, INDEXED_PRIMITIVE_LIST, prim) {
prim.index_type = ffs(info->index_size) - 1;
prim.length = info->count;
+#if V3D_VERSION >= 40
+ prim.index_offset = offset;
+#else /* V3D_VERSION < 40 */
prim.maximum_index = (1u << 31) - 1; /* XXX */
prim.address_of_indices_list =
cl_address(rsc->bo, offset);
+#endif /* V3D_VERSION < 40 */
prim.mode = info->mode | prim_tf_enable;
prim.enable_primitive_restarts = info->primitive_restart;
}
@@ -612,7 +644,7 @@ vc5_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
}
void
-vc5_draw_init(struct pipe_context *pctx)
+v3dX(draw_init)(struct pipe_context *pctx)
{
pctx->draw_vbo = vc5_draw_vbo;
pctx->clear = vc5_clear;
diff --git a/src/gallium/drivers/vc5/vc5_drm.h b/src/gallium/drivers/vc5/vc5_drm.h
index e70cf9d56a6..2c21ee77a13 100644
--- a/src/gallium/drivers/vc5/vc5_drm.h
+++ b/src/gallium/drivers/vc5/vc5_drm.h
@@ -77,6 +77,19 @@ struct drm_vc5_submit_cl {
/** End address of the RCL (first byte after the RCL) */
__u32 rcl_end;
+ /* Offset of the tile alloc memory
+ *
+ * This is optional on V3D 3.3 (where the CL can set the value) but
+ * required on V3D 4.1.
+ */
+ __u32 qma;
+
+ /** Size of the tile alloc memory. */
+ __u32 qms;
+
+ /** Offset of the tile state data array. */
+ __u32 qts;
+
/* Pointer to a u32 array of the BOs that are referenced by the job.
*/
__u64 bo_handles;
diff --git a/src/gallium/drivers/vc5/vc5_job.c b/src/gallium/drivers/vc5/vc5_job.c
index a5edbe7c207..aa56ad6f241 100644
--- a/src/gallium/drivers/vc5/vc5_job.c
+++ b/src/gallium/drivers/vc5/vc5_job.c
@@ -84,6 +84,7 @@ vc5_job_free(struct vc5_context *vc5, struct vc5_job *job)
vc5_destroy_cl(&job->rcl);
vc5_destroy_cl(&job->indirect);
vc5_bo_unreference(&job->tile_alloc);
+ vc5_bo_unreference(&job->tile_state);
ralloc_free(job);
}
@@ -419,6 +420,18 @@ vc5_job_submit(struct vc5_context *vc5, struct vc5_job *job)
job->submit.bcl_end = job->bcl.bo->offset + cl_offset(&job->bcl);
job->submit.rcl_end = job->rcl.bo->offset + cl_offset(&job->rcl);
+ /* On V3D 4.1, the tile alloc/state setup moved to register writes
+ * instead of binner pac`kets.
+ */
+ if (screen->devinfo.ver >= 41) {
+ vc5_job_add_bo(job, job->tile_alloc);
+ job->submit.qma = job->tile_alloc->offset;
+ job->submit.qms = job->tile_alloc->size;
+
+ vc5_job_add_bo(job, job->tile_state);
+ job->submit.qts = job->tile_state->offset;
+ }
+
vc5_clif_dump(vc5, job);
if (!(V3D_DEBUG & V3D_DEBUG_NORAST)) {