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-rw-r--r--src/mapi/glapi/registry/gl.xml2
-rw-r--r--src/mesa/main/extensions_table.h1
-rw-r--r--src/mesa/main/mtypes.h1
3 files changed, 3 insertions, 1 deletions
diff --git a/src/mapi/glapi/registry/gl.xml b/src/mapi/glapi/registry/gl.xml
index 3fc8863bf78..9e2ff983a20 100644
--- a/src/mapi/glapi/registry/gl.xml
+++ b/src/mapi/glapi/registry/gl.xml
@@ -38664,7 +38664,7 @@ typedef unsigned int GLhandleARB;
<command name="glGetActiveAtomicCounterBufferiv"/>
</require>
</extension>
- <extension name="GL_ARB_shader_ballot" supported="gl"/>
+ <extension name="GL_ARB_shader_ballot" supported="gl|glcore"/>
<extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore"/>
<extension name="GL_ARB_shader_clock" supported="gl"/>
<extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore"/>
diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index 6f3b54d2239..d11cb0f150a 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -107,6 +107,7 @@ EXT(ARB_seamless_cubemap_per_texture , AMD_seamless_cubemap_per_texture
EXT(ARB_separate_shader_objects , dummy_true , GLL, GLC, x , x , 2010)
EXT(ARB_shader_atomic_counter_ops , ARB_shader_atomic_counter_ops , GLL, GLC, x , x , 2015)
EXT(ARB_shader_atomic_counters , ARB_shader_atomic_counters , GLL, GLC, x , x , 2011)
+EXT(ARB_shader_ballot , ARB_shader_ballot , GLL, GLC, x , x , 2015)
EXT(ARB_shader_bit_encoding , ARB_shader_bit_encoding , GLL, GLC, x , x , 2010)
EXT(ARB_shader_clock , ARB_shader_clock , GLL, GLC, x , x , 2015)
EXT(ARB_shader_draw_parameters , ARB_shader_draw_parameters , GLL, GLC, x , x , 2013)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e2ef6fd61b4..d0fb6c7c26c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3892,6 +3892,7 @@ struct gl_extensions
GLboolean ARB_seamless_cube_map;
GLboolean ARB_shader_atomic_counter_ops;
GLboolean ARB_shader_atomic_counters;
+ GLboolean ARB_shader_ballot;
GLboolean ARB_shader_bit_encoding;
GLboolean ARB_shader_clock;
GLboolean ARB_shader_draw_parameters;