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-rw-r--r--src/amd/vulkan/radv_cmd_buffer.c5
-rw-r--r--src/amd/vulkan/radv_pipeline.c6
-rw-r--r--src/amd/vulkan/radv_private.h1
3 files changed, 8 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 8e35dc5299b..c3b141ea3a6 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -709,10 +709,7 @@ radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer,
radeon_set_context_reg(cmd_buffer->cs, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
radeon_set_context_reg(cmd_buffer->cs, R_028710_SPI_SHADER_Z_FORMAT,
- ps->info.fs.writes_sample_mask ? V_028710_SPI_SHADER_32_ABGR :
- ps->info.fs.writes_stencil ? V_028710_SPI_SHADER_32_GR :
- ps->info.fs.writes_z ? V_028710_SPI_SHADER_32_R :
- V_028710_SPI_SHADER_ZERO);
+ pipeline->graphics.shader_z_format);
radeon_set_context_reg(cmd_buffer->cs, R_028714_SPI_SHADER_COL_FORMAT, blend->spi_shader_col_format);
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 42e8abd84ef..550b773e9a5 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1666,6 +1666,12 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
S_02880C_EXEC_ON_HIER_FAIL(ps->info.fs.writes_memory) |
S_02880C_EXEC_ON_NOOP(ps->info.fs.writes_memory);
+ pipeline->graphics.shader_z_format =
+ ps->info.fs.writes_sample_mask ? V_028710_SPI_SHADER_32_ABGR :
+ ps->info.fs.writes_stencil ? V_028710_SPI_SHADER_32_GR :
+ ps->info.fs.writes_z ? V_028710_SPI_SHADER_32_R :
+ V_028710_SPI_SHADER_ZERO;
+
const VkPipelineVertexInputStateCreateInfo *vi_info =
pCreateInfo->pVertexInputState;
for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 8e45e95b770..dff0aef8328 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -956,6 +956,7 @@ struct radv_pipeline {
struct radv_raster_state raster;
struct radv_multisample_state ms;
uint32_t db_shader_control;
+ uint32_t shader_z_format;
unsigned prim;
unsigned gs_out;
uint32_t vgt_gs_mode;