diff options
-rw-r--r-- | src/amd/vulkan/radv_cmd_buffer.c | 5 | ||||
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 6 | ||||
-rw-r--r-- | src/amd/vulkan/radv_private.h | 1 |
3 files changed, 8 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index 8e35dc5299b..c3b141ea3a6 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -709,10 +709,7 @@ radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer, radeon_set_context_reg(cmd_buffer->cs, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl); radeon_set_context_reg(cmd_buffer->cs, R_028710_SPI_SHADER_Z_FORMAT, - ps->info.fs.writes_sample_mask ? V_028710_SPI_SHADER_32_ABGR : - ps->info.fs.writes_stencil ? V_028710_SPI_SHADER_32_GR : - ps->info.fs.writes_z ? V_028710_SPI_SHADER_32_R : - V_028710_SPI_SHADER_ZERO); + pipeline->graphics.shader_z_format); radeon_set_context_reg(cmd_buffer->cs, R_028714_SPI_SHADER_COL_FORMAT, blend->spi_shader_col_format); diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 42e8abd84ef..550b773e9a5 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -1666,6 +1666,12 @@ radv_pipeline_init(struct radv_pipeline *pipeline, S_02880C_EXEC_ON_HIER_FAIL(ps->info.fs.writes_memory) | S_02880C_EXEC_ON_NOOP(ps->info.fs.writes_memory); + pipeline->graphics.shader_z_format = + ps->info.fs.writes_sample_mask ? V_028710_SPI_SHADER_32_ABGR : + ps->info.fs.writes_stencil ? V_028710_SPI_SHADER_32_GR : + ps->info.fs.writes_z ? V_028710_SPI_SHADER_32_R : + V_028710_SPI_SHADER_ZERO; + const VkPipelineVertexInputStateCreateInfo *vi_info = pCreateInfo->pVertexInputState; for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) { diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h index 8e45e95b770..dff0aef8328 100644 --- a/src/amd/vulkan/radv_private.h +++ b/src/amd/vulkan/radv_private.h @@ -956,6 +956,7 @@ struct radv_pipeline { struct radv_raster_state raster; struct radv_multisample_state ms; uint32_t db_shader_control; + uint32_t shader_z_format; unsigned prim; unsigned gs_out; uint32_t vgt_gs_mode; |