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-rw-r--r--src/mesa/state_tracker/st_cb_clear.c28
1 files changed, 13 insertions, 15 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index de86062fc40..27775059fa6 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -316,15 +316,15 @@ check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
ctx->Scissor.Y != 0 ||
ctx->Scissor.Width < rb->Width ||
ctx->Scissor.Height < rb->Height))
- return TRUE;
+ return GL_TRUE;
if (!ctx->Color.ColorMask[0][0] ||
!ctx->Color.ColorMask[0][1] ||
!ctx->Color.ColorMask[0][2] ||
!ctx->Color.ColorMask[0][3])
- return TRUE;
+ return GL_TRUE;
- return FALSE;
+ return GL_FALSE;
}
@@ -344,12 +344,12 @@ check_clear_depth_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
ctx->Scissor.Y != 0 ||
ctx->Scissor.Width < rb->Width ||
ctx->Scissor.Height < rb->Height))
- return TRUE;
+ return GL_TRUE;
if (maskStencil)
- return TRUE;
+ return GL_TRUE;
- return FALSE;
+ return GL_FALSE;
}
@@ -367,13 +367,13 @@ check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
ctx->Scissor.Y != 0 ||
ctx->Scissor.Width < rb->Width ||
ctx->Scissor.Height < rb->Height))
- return TRUE;
+ return GL_TRUE;
if (isDS &&
ctx->DrawBuffer->Visual.stencilBits > 0)
- return TRUE;
+ return GL_TRUE;
- return FALSE;
+ return GL_FALSE;
}
@@ -394,14 +394,14 @@ check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
rb->Format == MESA_FORMAT_S8_Z24);
if (maskStencil)
- return TRUE;
+ return GL_TRUE;
if (ctx->Scissor.Enabled &&
(ctx->Scissor.X != 0 ||
ctx->Scissor.Y != 0 ||
ctx->Scissor.Width < rb->Width ||
ctx->Scissor.Height < rb->Height))
- return TRUE;
+ return GL_TRUE;
/* This is correct, but it is necessary to look at the depth clear
* value held in the surface when it comes time to issue the clear,
@@ -410,9 +410,9 @@ check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
*/
if (isDS &&
ctx->DrawBuffer->Visual.depthBits > 0)
- return TRUE;
+ return GL_TRUE;
- return FALSE;
+ return GL_FALSE;
}
@@ -430,8 +430,6 @@ void st_flush_clear( struct st_context *st )
/**
* Called via ctx->Driver.Clear()
- * XXX: doesn't pick up the differences between front/back/left/right
- * clears. Need to sort that out...
*/
static void st_clear(GLcontext *ctx, GLbitfield mask)
{