diff options
-rw-r--r-- | src/mesa/swrast/s_aaline.c | 6 | ||||
-rw-r--r-- | src/mesa/swrast/s_aatriangle.c | 65 |
2 files changed, 36 insertions, 35 deletions
diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c index f0a8a8d06a7..89df853233c 100644 --- a/src/mesa/swrast/s_aaline.c +++ b/src/mesa/swrast/s_aaline.c @@ -1,4 +1,4 @@ -/* $Id: s_aaline.c,v 1.6 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: s_aaline.c,v 1.7 2001/03/28 21:37:24 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -234,8 +234,8 @@ make_sample_table(GLint xSamples, GLint ySamples, GLfloat samples[][2]) else { j = i++; } - samples[j][0] = x * dx; - samples[j][1] = y * dy; + samples[j][0] = x * dx + 0.5 * dx; + samples[j][1] = y * dy + 0.5 * dy; } } } diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c index df2182a0f0a..b64424e39a1 100644 --- a/src/mesa/swrast/s_aatriangle.c +++ b/src/mesa/swrast/s_aatriangle.c @@ -1,4 +1,4 @@ -/* $Id: s_aatriangle.c,v 1.10 2001/03/19 02:25:36 keithw Exp $ */ +/* $Id: s_aatriangle.c,v 1.11 2001/03/28 21:37:24 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -138,25 +138,26 @@ static GLfloat compute_coveragef(const GLfloat v0[3], const GLfloat v1[3], const GLfloat v2[3], GLint winx, GLint winy) { +#define B 0.125 static const GLfloat samples[16][2] = { /* start with the four corners */ - { 0.00, 0.00 }, - { 0.75, 0.00 }, - { 0.00, 0.75 }, - { 0.75, 0.75 }, + { 0.00+B, 0.00+B }, + { 0.75+B, 0.00+B }, + { 0.00+B, 0.75+B }, + { 0.75+B, 0.75+B }, /* continue with interior samples */ - { 0.25, 0.00 }, - { 0.50, 0.00 }, - { 0.00, 0.25 }, - { 0.25, 0.25 }, - { 0.50, 0.25 }, - { 0.75, 0.25 }, - { 0.00, 0.50 }, - { 0.25, 0.50 }, - { 0.50, 0.50 }, - { 0.75, 0.50 }, - { 0.25, 0.75 }, - { 0.50, 0.75 } + { 0.25+B, 0.00+B }, + { 0.50+B, 0.00+B }, + { 0.00+B, 0.25+B }, + { 0.25+B, 0.25+B }, + { 0.50+B, 0.25+B }, + { 0.75+B, 0.25+B }, + { 0.00+B, 0.50+B }, + { 0.25+B, 0.50+B }, + { 0.50+B, 0.50+B }, + { 0.75+B, 0.50+B }, + { 0.25+B, 0.75+B }, + { 0.50+B, 0.75+B } }; const GLfloat x = (GLfloat) winx; const GLfloat y = (GLfloat) winy; @@ -226,23 +227,23 @@ compute_coveragei(const GLfloat v0[3], const GLfloat v1[3], */ static const GLfloat samples[15][2] = { /* start with the four corners */ - { 0.00, 0.00 }, - { 0.75, 0.00 }, - { 0.00, 0.75 }, - { 0.75, 0.75 }, + { 0.00+B, 0.00+B }, + { 0.75+B, 0.00+B }, + { 0.00+B, 0.75+B }, + { 0.75+B, 0.75+B }, /* continue with interior samples */ - { 0.25, 0.00 }, - { 0.50, 0.00 }, - { 0.00, 0.25 }, - { 0.25, 0.25 }, - { 0.50, 0.25 }, - { 0.75, 0.25 }, - { 0.00, 0.50 }, - { 0.25, 0.50 }, + { 0.25+B, 0.00+B }, + { 0.50+B, 0.00+B }, + { 0.00+B, 0.25+B }, + { 0.25+B, 0.25+B }, + { 0.50+B, 0.25+B }, + { 0.75+B, 0.25+B }, + { 0.00+B, 0.50+B }, + { 0.25+B, 0.50+B }, /*{ 0.50, 0.50 },*/ - { 0.75, 0.50 }, - { 0.25, 0.75 }, - { 0.50, 0.75 } + { 0.75+B, 0.50+B }, + { 0.25+B, 0.75+B }, + { 0.50+B, 0.75+B } }; const GLfloat x = (GLfloat) winx; const GLfloat y = (GLfloat) winy; |