diff options
-rw-r--r-- | Makefile.DJ | 12 | ||||
-rw-r--r-- | Makefile.mgw | 12 | ||||
-rw-r--r-- | docs/README.3DFX | 14 | ||||
-rw-r--r-- | docs/README.MINGW32 | 132 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxg.c | 18 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxg.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxglidew.c | 2 |
7 files changed, 110 insertions, 82 deletions
diff --git a/Makefile.DJ b/Makefile.DJ index 93983f9165e..8ad34be32e2 100644 --- a/Makefile.DJ +++ b/Makefile.DJ @@ -20,7 +20,7 @@ # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -# DOS/DJGPP makefile v1.4 for Mesa +# DOS/DJGPP makefile v1.5 for Mesa # # Copyright (C) 2002 - Borca Daniel # Email : [email protected] @@ -43,15 +43,7 @@ # As a consequence, you'll need the DJGPP Glide3 # library to build any application. # default = no -# HAVE_X86=1 optimize for i386. -# default = no -# HAVE_MMX=1 allow MMX specializations, provided your assembler -# supports MMX instruction set. However, the true CPU -# capabilities are checked at run-time to avoid crashes. -# default = no -# HAVE_SSE=1 (see HAVE_MMX) -# default = no -# HAVE_3DNOW=1 (see HAVE_MMX) +# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). # default = no # # Targets: diff --git a/Makefile.mgw b/Makefile.mgw index 77d6c97f75b..2cd5d81cd38 100644 --- a/Makefile.mgw +++ b/Makefile.mgw @@ -20,7 +20,7 @@ # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -# MinGW makefile v1.0 for Mesa +# MinGW makefile v1.1 for Mesa # # Copyright (C) 2002 - Borca Daniel # Email : [email protected] @@ -40,15 +40,7 @@ # As a consequence, you'll need the Win32 Glide3 # library to build any application. # default = no -# HAVE_X86=1 optimize for i386. -# default = no -# HAVE_MMX=1 allow MMX specializations, provided your assembler -# supports MMX instruction set. However, the true CPU -# capabilities are checked at run-time to avoid crashes. -# default = no -# HAVE_SSE=1 (see HAVE_MMX) -# default = no -# HAVE_3DNOW=1 (see HAVE_MMX) +# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). # default = no # # Targets: diff --git a/docs/README.3DFX b/docs/README.3DFX index 15888c30d93..b419f83586b 100644 --- a/docs/README.3DFX +++ b/docs/README.3DFX @@ -74,7 +74,7 @@ Environment variables: ---------------------- The following environment variables affect MesaFX. Those that affect Glide -only, are beyond the scope of this file. Entries that don't have a "Value" +only, are beyond the scope of this section. Entries that don't have a "Value" field, can have any value whatsoever ex: set MESA_FX_IGNORE_CMBEXT=y @@ -89,7 +89,7 @@ default values. Use them only when you experience crashes or strange behavior. FX_GLIDE_NUM_TMU OS: all - HW: 2 TMU cards (Voodoo2, Avenger, Napalm) + HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm) Desc: force single-TMU Note: (*) Value: "1" @@ -137,6 +137,11 @@ MESA_FX_INFO HW: all Desc: verbose to stderr Value: any; special value "r" to redirect stderr to MESA.LOG +MESA_FX_POINTCAST + OS: all + HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm) + Desc: try to use pointcast palette + Note: may give adverse effects on UMA cards (Avenger, Napalm) MESA_FX_IGNORE_PALEXT OS: all HW: all @@ -153,8 +158,9 @@ MESA_FX_IGNORE_CMBEXT OS: all HW: Napalm Desc: disable Napalm combiners (color/alpha/texture) - Note: this means advanced (multi)texturing modes won't - work, but disabling this turns on REAL trilinear + Note: this option allows dual-TMU cards perform single-pass + trilinear, but some advanced (multi)texturing modes + won't work (GL_EXT_texture_env_combine) MESA_FX_IGNORE_MIREXT OS: all HW: all diff --git a/docs/README.MINGW32 b/docs/README.MINGW32 index 44c55aa021c..f337cae8203 100644 --- a/docs/README.MINGW32 +++ b/docs/README.MINGW32 @@ -1,53 +1,81 @@ -August 30, 1998 -- Paul Garceau
-Updated January 13, 2000 -- Paul Garceau ([email protected])
-
-DISCLAIMER: I make this port of the Mesa 3-D Graphics Library as a service
-to the general public. I can, in no way support or make any guarantee that the
-build will work for your system.
-
- The associated packages and batch files I have included as part of the GCC-2.95.2/Mingw32 extension are provided "As-is" with out any guarantee of support or functionality from this author.
-
- Feel free to modify or change things as you see fit, just remember that
-I can't support any modifications you might want to make to the files which I
-have included OR the lgpl protected Mesa 3-D Graphics Library.
-
- I recommend using GCC-2.95.2/Mingw32 which is available at Mumit Khans' ftp site:
-
- (ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/)
-
- This build has been tested under WinNT4/SP6. Win9x and WinNT5 remain untested by me. I have not tested any of the demos included with Mesa3d.
-
- I recommend using the GCC-2.95.2/Mingw32.
-
- ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95.2
-
- Much thanks to the combined efforts of Mumit Khan, Jan-Jaap Vanderhagen
-and Colin Peters for making it possible for the Mingw32 toolchain to exist. Also, thanks go out to Stephane Rehel for the work that was completed on the Cygwin build.
-
-Installing GCC-2.95.2/Mingw32 Build:
-
- a) Open the file archive (either tar.gz or .zip extensions)
-
- b) Decide the directory you want to move the archived files to.
-
- d) Extract the files from the archive.
-
- e) Edit the mingw32.bat file to accomodate your choice of directory structure.
-
- %mesaroot%: This is your root directory (Mesa-3.3)
- %mesasrc%: This is the Mesa-3.3 src directory (Mesa-3.3\src)
- %mesalib%: This is where the build will put libGL.a and libGLU.a
-
-Running the Build:
-
- Open your Command Prompt or MS-DOS prompt.
- Go to your Mesa-3.3 'root' directory
- At the command line type: mingw32
-
- That's all there is to it.
-
- Enjoy!
-
- Peace,
-
+ Mesa 6.1 for MinGW32 + ~~~~~~~~~~~~~~~~~~~~ + + + +Quick & dirty start: +-------------------- + + mingw32-make -f Makefile.mgw [OPTIONS...] + + Look into the corresponding makefiles for further information. + Check README.3DFX to find out how to compile Mesa Glide3 driver + with MinGW32! + + + +Contact: +-------- + +Daniel Borca <[email protected]> + + + +WARNING! The info below this line is outdated (yet some of it useful). WARNING! +******************************************************************************* + + + +August 30, 1998 -- Paul Garceau +Updated January 13, 2000 -- Paul Garceau ([email protected]) + +DISCLAIMER: I make this port of the Mesa 3-D Graphics Library as a service +to the general public. I can, in no way support or make any guarantee that the +build will work for your system. + + The associated packages and batch files I have included as part of the GCC-2.95.2/Mingw32 extension are provided "As-is" with out any guarantee of support or functionality from this author. + + Feel free to modify or change things as you see fit, just remember that +I can't support any modifications you might want to make to the files which I +have included OR the lgpl protected Mesa 3-D Graphics Library. + + I recommend using GCC-2.95.2/Mingw32 which is available at Mumit Khans' ftp site: + + (ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/) + + This build has been tested under WinNT4/SP6. Win9x and WinNT5 remain untested by me. I have not tested any of the demos included with Mesa3d. + + I recommend using the GCC-2.95.2/Mingw32. + + ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95.2 + + Much thanks to the combined efforts of Mumit Khan, Jan-Jaap Vanderhagen +and Colin Peters for making it possible for the Mingw32 toolchain to exist. Also, thanks go out to Stephane Rehel for the work that was completed on the Cygwin build. + +Installing GCC-2.95.2/Mingw32 Build: + + a) Open the file archive (either tar.gz or .zip extensions) + + b) Decide the directory you want to move the archived files to. + + d) Extract the files from the archive. + + e) Edit the mingw32.bat file to accomodate your choice of directory structure. + + %mesaroot%: This is your root directory (Mesa-3.3) + %mesasrc%: This is the Mesa-3.3 src directory (Mesa-3.3\src) + %mesalib%: This is where the build will put libGL.a and libGLU.a + +Running the Build: + + Open your Command Prompt or MS-DOS prompt. + Go to your Mesa-3.3 'root' directory + At the command line type: mingw32 + + That's all there is to it. + + Enjoy! + + Peace, + Paul G. ([email protected])
\ No newline at end of file diff --git a/src/mesa/drivers/glide/fxg.c b/src/mesa/drivers/glide/fxg.c index b7408a70f98..c06b8dec2fb 100644 --- a/src/mesa/drivers/glide/fxg.c +++ b/src/mesa/drivers/glide/fxg.c @@ -2240,8 +2240,12 @@ void FX_CALL fake_grTexNCCTableExt (GrChipID_t tmu, /****************************************************************************\ * interface * \****************************************************************************/ -void tdfx_hook_glide (struct tdfx_glide *Glide) +void tdfx_hook_glide (struct tdfx_glide *Glide, int pointcast) { +/* GET_EXT_ADDR: get function pointer + * GET_EXT_FAKE: get function pointer if possible, else use a fake function + * GET_EXT_NULL: get function pointer if possible, else leave NULL pointer + */ #if FX_TRAP_GLIDE #define GET_EXT_ADDR(name) *(GrProc *)&real_##name = grGetProcAddress(#name), Glide->name = trap_##name #define GET_EXT_FAKE(name) GET_EXT_ADDR(name); if (real_##name == NULL) real_##name = fake_##name @@ -2263,9 +2267,15 @@ void tdfx_hook_glide (struct tdfx_glide *Glide) GET_EXT_ADDR(grTexChromaModeExt); GET_EXT_ADDR(grTexChromaRangeExt); /* pointcast */ - GET_EXT_FAKE(grTexDownloadTableExt); - GET_EXT_FAKE(grTexDownloadTablePartialExt); - GET_EXT_FAKE(grTexNCCTableExt); + if (pointcast) { + GET_EXT_FAKE(grTexDownloadTableExt); + GET_EXT_FAKE(grTexDownloadTablePartialExt); + GET_EXT_FAKE(grTexNCCTableExt); + } else { + Glide->grTexDownloadTableExt = fake_grTexDownloadTableExt; + Glide->grTexDownloadTablePartialExt = fake_grTexDownloadTablePartialExt; + Glide->grTexNCCTableExt = fake_grTexNCCTableExt; + } /* tbext */ GET_EXT_ADDR(grTextureBufferExt); GET_EXT_ADDR(grTextureAuxBufferExt); diff --git a/src/mesa/drivers/glide/fxg.h b/src/mesa/drivers/glide/fxg.h index f2822967158..e7120111683 100644 --- a/src/mesa/drivers/glide/fxg.h +++ b/src/mesa/drivers/glide/fxg.h @@ -377,6 +377,6 @@ struct tdfx_glide { void (FX_CALL *txPalToNcc) (GuNccTable *ncc_table, const FxU32 *pal); }; -void tdfx_hook_glide (struct tdfx_glide *Glide); +void tdfx_hook_glide (struct tdfx_glide *Glide, int pointcast); #endif diff --git a/src/mesa/drivers/glide/fxglidew.c b/src/mesa/drivers/glide/fxglidew.c index 6af9895f1ba..67d816b627a 100644 --- a/src/mesa/drivers/glide/fxglidew.c +++ b/src/mesa/drivers/glide/fxglidew.c @@ -240,7 +240,7 @@ FX_grSstQueryHardware(GrHwConfiguration * config) } - tdfx_hook_glide(&config->Glide); + tdfx_hook_glide(&config->Glide, getenv("MESA_FX_POINTCAST") != NULL); END_BOARD_LOCK(); return 1; |