diff options
-rw-r--r-- | docs/relnotes/10.4.3.html | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/docs/relnotes/10.4.3.html b/docs/relnotes/10.4.3.html new file mode 100644 index 00000000000..0df1d393674 --- /dev/null +++ b/docs/relnotes/10.4.3.html @@ -0,0 +1,143 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.4.3 Release Notes / January 24, 2015</h1> + +<p> +Mesa 10.4.3 is a bug fix release which fixes bugs found since the 10.4.2 release. +</p> +<p> +Mesa 10.4.3 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80568">Bug 80568</a> - [gen4] GPU Crash During Google Chrome Operation</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85367">Bug 85367</a> - [gen4] GPU hang in glmark-es2</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85696">Bug 85696</a> - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88219">Bug 88219</a> - include/c11/threads_posix.h:197: undefined reference to `pthread_mutex_lock'</li> + +</ul> + + +<h2>Changes</h2> + +<p>Axel Davy (39):</p> +<ul> + <li>st/nine: Add new texture format strings</li> + <li>st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS</li> + <li>st/nine: NineBaseTexture9: fix setting of last_layer</li> + <li>st/nine: CubeTexture: fix GetLevelDesc</li> + <li>st/nine: Fix crash when deleting non-implicit swapchain</li> + <li>st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format</li> + <li>st/nine: NineBaseTexture9: update sampler view creation</li> + <li>st/nine: Check if srgb format is supported before trying to use it.</li> + <li>st/nine: Add ATI1 and ATI2 support</li> + <li>st/nine: Rework of boolean constants</li> + <li>st/nine: Convert integer constants to floats before storing them when cards don't support integers</li> + <li>st/nine: Remove some shader unused code</li> + <li>st/nine: Saturate oFog and oPts vs outputs</li> + <li>st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs</li> + <li>st/nine: Fix typo for M4x4</li> + <li>st/nine: Fix POW implementation</li> + <li>st/nine: Handle RSQ special cases</li> + <li>st/nine: Handle NRM with input of null norm</li> + <li>st/nine: Correct LOG on negative values</li> + <li>st/nine: Rewrite LOOP implementation, and a0 aL handling</li> + <li>st/nine: Fix CND implementation</li> + <li>st/nine: Clamp ps 1.X constants</li> + <li>st/nine: Fix some fixed function pipeline operation</li> + <li>st/nine: Implement TEXCOORD special behaviours</li> + <li>st/nine: Fill missing dst and src number for some instructions.</li> + <li>st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC</li> + <li>st/nine: implement TEXM3x2DEPTH</li> + <li>st/nine: Implement TEXM3x2TEX</li> + <li>st/nine: Implement TEXM3x3SPEC</li> + <li>st/nine: Implement TEXDEPTH</li> + <li>st/nine: Implement TEXDP3</li> + <li>st/nine: Implement TEXDP3TEX</li> + <li>st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB</li> + <li>st/nine: Correct rules for relative adressing and constants.</li> + <li>st/nine: Remove unused code for ps</li> + <li>st/nine: Fix sm3 relative addressing for non-debug build</li> + <li>st/nine: Add variables containing the size of the constant buffers</li> + <li>st/nine: Allocate the correct size for the user constant buffer</li> + <li>st/nine: Allocate vs constbuf buffer for indirect addressing once.</li> +</ul> + +<p>Emil Velikov (2):</p> +<ul> + <li>docs: Add sha256 sums for the 10.4.2 release</li> + <li>Update version to 10.4.3</li> +</ul> + +<p>Jason Ekstrand (1):</p> +<ul> + <li>mesa: Fix clamping to -1.0 in snorm_to_float</li> +</ul> + +<p>Jonathan Gray (1):</p> +<ul> + <li>glsl: Link glsl_test with pthreads library.</li> +</ul> + +<p>Jose Fonseca (1):</p> +<ul> + <li>nine: Drop use of TGSI_OPCODE_CND.</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>i965: Respect the no_8 flag on Gen6, not just Gen7+.</li> + <li>i965: Work around mysterious Gen4 GPU hangs with minimal state changes.</li> +</ul> + +<p>Stanislaw Halik (1):</p> +<ul> + <li>st/nine: Hack to generate resource if it doesn't exist when getting view</li> +</ul> + +<p>Xavier Bouchoux (3):</p> +<ul> + <li>st/nine: Additional defines to d3dtypes.h</li> + <li>st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9</li> + <li>st/nine: Fix D3DRS_POINTSPRITE support</li> +</ul> + + +</div> +</body> +</html> |