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-rw-r--r--src/mesa/main/image.c107
1 files changed, 60 insertions, 47 deletions
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index f79f4023886..59d50dd57d5 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -1064,7 +1064,7 @@ _mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLuint transferOps,
* Used to pack an array [][4] of RGBA float colors as specified
* by the dstFormat, dstType and dstPacking. Used by glReadPixels,
* glGetConvolutionFilter(), etc.
- * NOTE: it's assumed the incoming float colors are all in [0,1].
+ * Incoming colors will be clamped to [0,1] if needed.
*/
void
_mesa_pack_rgba_span_float( GLcontext *ctx,
@@ -1075,13 +1075,17 @@ _mesa_pack_rgba_span_float( GLcontext *ctx,
GLuint transferOps )
{
const GLint comps = _mesa_components_in_format(dstFormat);
- GLfloat luminance[MAX_WIDTH];
+ GLfloat rgbaCopy[MAX_WIDTH][4], luminance[MAX_WIDTH];
const GLfloat (*rgba)[4];
GLuint i;
+ if (dstType != GL_FLOAT) {
+ /* need to clamp to [0, 1] */
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+
if (transferOps) {
/* make copy of incoming data */
- GLfloat rgbaCopy[MAX_WIDTH][4];
_mesa_memcpy(rgbaCopy, rgbaIn, n * 4 * sizeof(GLfloat));
_mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgbaCopy);
rgba = (const GLfloat (*)[4]) rgbaCopy;
@@ -1097,7 +1101,7 @@ _mesa_pack_rgba_span_float( GLcontext *ctx,
if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) {
/* compute luminance values */
- if (ctx->Color.ClampReadColor == GL_TRUE) {
+ if (ctx->Color.ClampReadColor == GL_TRUE || dstType != GL_FLOAT) {
for (i = 0; i < n; i++) {
GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
luminance[i] = CLAMP(sum, 0.0F, 1.0F);
@@ -4246,107 +4250,116 @@ _mesa_unpack_image( GLuint dimensions,
/**
* Convert an array of RGBA colors from one datatype to another.
- * NOTE: we assume that src may equal dst.
+ * NOTE: src may equal dst. In that case, we use a temporary buffer.
*/
void
_mesa_convert_colors(GLenum srcType, const GLvoid *src,
GLenum dstType, GLvoid *dst,
GLuint count, const GLubyte mask[])
{
+ GLuint tempBuffer[MAX_WIDTH][4];
+ const GLboolean useTemp = (src == dst);
+
ASSERT(srcType != dstType);
switch (srcType) {
case GL_UNSIGNED_BYTE:
if (dstType == GL_UNSIGNED_SHORT) {
- const GLubyte (*rgba1)[4] = (const GLubyte (*)[4]) src;
- GLushort newVals[MAX_WIDTH][4];
+ const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
+ GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
GLuint i;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- newVals[i][RCOMP] = UBYTE_TO_USHORT(rgba1[i][RCOMP]);
- newVals[i][GCOMP] = UBYTE_TO_USHORT(rgba1[i][GCOMP]);
- newVals[i][BCOMP] = UBYTE_TO_USHORT(rgba1[i][BCOMP]);
- newVals[i][ACOMP] = UBYTE_TO_USHORT(rgba1[i][ACOMP]);
+ dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]);
+ dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]);
+ dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]);
+ dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]);
}
}
- _mesa_memcpy(dst, newVals, count * 4 * sizeof(GLushort));
+ if (useTemp)
+ _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
}
else {
- const GLubyte (*rgba1)[4] = (const GLubyte (*)[4]) src;
- GLfloat newVals[MAX_WIDTH][4];
+ const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
+ GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
GLuint i;
ASSERT(dstType == GL_FLOAT);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- newVals[i][RCOMP] = UBYTE_TO_FLOAT(rgba1[i][RCOMP]);
- newVals[i][GCOMP] = UBYTE_TO_FLOAT(rgba1[i][GCOMP]);
- newVals[i][BCOMP] = UBYTE_TO_FLOAT(rgba1[i][BCOMP]);
- newVals[i][ACOMP] = UBYTE_TO_FLOAT(rgba1[i][ACOMP]);
+ dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]);
+ dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]);
+ dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]);
+ dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]);
}
}
- _mesa_memcpy(dst, newVals, count * 4 * sizeof(GLfloat));
+ if (useTemp)
+ _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
}
break;
case GL_UNSIGNED_SHORT:
if (dstType == GL_UNSIGNED_BYTE) {
- const GLushort (*rgba2)[4] = (const GLushort (*)[4]) src;
- GLubyte newVals[MAX_WIDTH][4];
+ const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
+ GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
GLuint i;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- newVals[i][RCOMP] = USHORT_TO_UBYTE(rgba2[i][RCOMP]);
- newVals[i][GCOMP] = USHORT_TO_UBYTE(rgba2[i][GCOMP]);
- newVals[i][BCOMP] = USHORT_TO_UBYTE(rgba2[i][BCOMP]);
- newVals[i][ACOMP] = USHORT_TO_UBYTE(rgba2[i][ACOMP]);
+ dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]);
+ dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]);
+ dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]);
+ dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]);
}
}
- _mesa_memcpy(dst, newVals, count * 4 * sizeof(GLubyte));
+ if (useTemp)
+ _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
}
else {
- const GLushort (*rgba2)[4] = (const GLushort (*)[4]) src;
- GLfloat newVals[MAX_WIDTH][4];
+ const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
+ GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
GLuint i;
ASSERT(dstType == GL_FLOAT);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- newVals[i][RCOMP] = USHORT_TO_FLOAT(rgba2[i][RCOMP]);
- newVals[i][GCOMP] = USHORT_TO_FLOAT(rgba2[i][GCOMP]);
- newVals[i][BCOMP] = USHORT_TO_FLOAT(rgba2[i][BCOMP]);
- newVals[i][ACOMP] = USHORT_TO_FLOAT(rgba2[i][ACOMP]);
+ dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]);
+ dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]);
+ dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]);
+ dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]);
}
}
- _mesa_memcpy(dst, newVals, count * 4 * sizeof(GLfloat));
+ if (useTemp)
+ _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
}
break;
case GL_FLOAT:
if (dstType == GL_UNSIGNED_BYTE) {
- const GLfloat (*rgba4)[4] = (const GLfloat (*)[4]) src;
- GLubyte newVals[MAX_WIDTH][4];
+ const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
+ GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
GLuint i;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- UNCLAMPED_FLOAT_TO_UBYTE(newVals[i][RCOMP], rgba4[i][RCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(newVals[i][GCOMP], rgba4[i][GCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(newVals[i][BCOMP], rgba4[i][BCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(newVals[i][ACOMP], rgba4[i][ACOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]);
}
}
- _mesa_memcpy(dst, newVals, count * 4 * sizeof(GLubyte));
+ if (useTemp)
+ _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
}
else {
- const GLfloat (*rgba4)[4] = (const GLfloat (*)[4]) src;
- GLushort newVals[MAX_WIDTH][4];
+ const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
+ GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
GLuint i;
ASSERT(dstType == GL_UNSIGNED_SHORT);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- UNCLAMPED_FLOAT_TO_USHORT(newVals[i][RCOMP], rgba4[i][RCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(newVals[i][GCOMP], rgba4[i][GCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(newVals[i][BCOMP], rgba4[i][BCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(newVals[i][ACOMP], rgba4[i][ACOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]);
}
}
- _mesa_memcpy(dst, newVals, count * 4 * sizeof(GLushort));
+ if (useTemp)
+ _mesa_memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
}
break;
default: