diff options
-rw-r--r-- | src/mesa/swrast/s_depth.c | 28 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.c | 10 |
2 files changed, 26 insertions, 12 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 393590c6734..c37a54eb3eb 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -506,22 +506,32 @@ _swrast_depth_clamp_span( GLcontext *ctx, SWspan *span ) struct gl_renderbuffer *rb = fb->_DepthBuffer; const GLuint count = span->end; GLuint *zValues = span->array->z; - GLuint near, far; + GLuint min, max; + GLfloat min_f, max_f; int i; + if (ctx->Viewport.Near < ctx->Viewport.Far) { + min_f = ctx->Viewport.Near; + max_f = ctx->Viewport.Far; + } else { + min_f = ctx->Viewport.Far; + max_f = ctx->Viewport.Near; + } + if (rb->DataType == GL_UNSIGNED_SHORT) { - near = FLOAT_TO_UINT(ctx->Viewport.Near); - far = FLOAT_TO_UINT(ctx->Viewport.Far); + CLAMPED_FLOAT_TO_USHORT(min, min_f); + CLAMPED_FLOAT_TO_USHORT(max, max_f); } else { assert(rb->DataType == GL_UNSIGNED_INT); - CLAMPED_FLOAT_TO_USHORT(near, ctx->Viewport.Near); - CLAMPED_FLOAT_TO_USHORT(far, ctx->Viewport.Far); + min = FLOAT_TO_UINT(min_f); + max = FLOAT_TO_UINT(max_f); } + for (i = 0; i < count; i++) { - if (zValues[i] < near) - zValues[i] = near; - if (zValues[i] > far) - zValues[i] = far; + if (zValues[i] < min) + zValues[i] = min; + if (zValues[i] > max) + zValues[i] = max; } } diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 704230d1d7b..d36c8132f63 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -880,14 +880,14 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span) stipple_polygon_span(ctx, span); } - if (ctx->Transform.DepthClamp) - _swrast_depth_clamp_span(ctx, span); - /* Stencil and Z testing */ if (ctx->Stencil._Enabled || ctx->Depth.Test) { if (!(span->arrayMask & SPAN_Z)) _swrast_span_interpolate_z(ctx, span); + if (ctx->Transform.DepthClamp) + _swrast_depth_clamp_span(ctx, span); + if (ctx->Stencil._Enabled) { if (!_swrast_stencil_and_ztest_span(ctx, span)) { span->arrayMask = origArrayMask; @@ -1356,6 +1356,10 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) if (ctx->Stencil._Enabled || ctx->Depth.Test) { if (!(span->arrayMask & SPAN_Z)) _swrast_span_interpolate_z(ctx, span); + + if (ctx->Transform.DepthClamp) + _swrast_depth_clamp_span(ctx, span); + if (ctx->Stencil._Enabled) { /* Combined Z/stencil tests */ if (!_swrast_stencil_and_ztest_span(ctx, span)) { |