diff options
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index eff0d37a587..9578f42f144 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2453,8 +2453,7 @@ check_resources(const struct gl_context *ctx, ctx->Const.MaxVertexTextureImageUnits) { fail_link(shader_program, "Too many vertex shader texture samplers"); } - if (prog->Parameters->NumParameters > - ctx->Const.VertexProgram.MaxUniformComponents / 4) { + if (prog->Parameters->NumParameters > MAX_UNIFORMS) { fail_link(shader_program, "Too many vertex shader constants"); } break; @@ -2464,7 +2463,7 @@ check_resources(const struct gl_context *ctx, fail_link(shader_program, "Too many geometry shader texture samplers"); } if (prog->Parameters->NumParameters > - ctx->Const.GeometryProgram.MaxUniformComponents / 4) { + MAX_GEOMETRY_UNIFORM_COMPONENTS / 4) { fail_link(shader_program, "Too many geometry shader constants"); } break; @@ -2473,8 +2472,7 @@ check_resources(const struct gl_context *ctx, ctx->Const.MaxTextureImageUnits) { fail_link(shader_program, "Too many fragment shader texture samplers"); } - if (prog->Parameters->NumParameters > - ctx->Const.FragmentProgram.MaxUniformComponents / 4) { + if (prog->Parameters->NumParameters > MAX_UNIFORMS) { fail_link(shader_program, "Too many fragment shader constants"); } break; |