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-rw-r--r--src/mesa/main/arrayobj.c25
-rw-r--r--src/mesa/main/attrib.c5
-rw-r--r--src/mesa/main/mtypes.h16
-rw-r--r--src/mesa/main/varray.h15
-rw-r--r--src/mesa/vbo/vbo_exec_api.c2
-rw-r--r--src/mesa/vbo/vbo_exec_array.c2
-rw-r--r--src/mesa/vbo/vbo_private.h37
-rw-r--r--src/mesa/vbo/vbo_save_draw.c6
8 files changed, 34 insertions, 74 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 0f474243a78..2810647c7e7 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -433,20 +433,17 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, bool no_error)
newObj->EverBound = GL_TRUE;
}
- if (ctx->Array.DrawMethod == DRAW_ARRAYS) {
- /* The _DrawArrays pointer is pointing at the VAO being unbound and
- * that VAO may be in the process of being deleted. If it's not going
- * to be deleted, this will have no effect, because the pointer needs
- * to be updated by the VBO module anyway.
- *
- * Before the VBO module can update the pointer, we have to set it
- * to NULL for drivers not to set up arrays which are not bound,
- * or to prevent a crash if the VAO being unbound is going to be
- * deleted.
- */
- ctx->Array._DrawArrays = NULL;
- ctx->Array.DrawMethod = DRAW_NONE;
- }
+ /* The _DrawArrays pointer is pointing at the VAO being unbound and
+ * that VAO may be in the process of being deleted. If it's not going
+ * to be deleted, this will have no effect, because the pointer needs
+ * to be updated by the VBO module anyway.
+ *
+ * Before the VBO module can update the pointer, we have to set it
+ * to NULL for drivers not to set up arrays which are not bound,
+ * or to prevent a crash if the VAO being unbound is going to be
+ * deleted.
+ */
+ _mesa_set_drawing_arrays(ctx, NULL);
ctx->NewState |= _NEW_ARRAY;
_mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 0fdadaf0aaa..50b65c413e5 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1538,9 +1538,8 @@ copy_array_attrib(struct gl_context *ctx,
/* skip ArrayBufferObj */
/* skip IndexBufferObj */
- /* Invalidate draw state. It will be updated during the next draw. */
- dest->DrawMethod = DRAW_NONE;
- dest->_DrawArrays = NULL;
+ /* Invalidate array state. It will be updated during the next draw. */
+ _mesa_set_drawing_arrays(ctx, NULL);
}
/**
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 361b63c1c40..9cd32c3aaa5 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1604,19 +1604,6 @@ struct gl_vertex_array_object
/**
- * Used to signal when transitioning from one kind of drawing method
- * to another.
- */
-typedef enum
-{
- DRAW_NONE, /**< Initial value only */
- DRAW_BEGIN_END,
- DRAW_DISPLAY_LIST,
- DRAW_ARRAYS
-} gl_draw_method;
-
-
-/**
* Enum for the OpenGL APIs we know about and may support.
*
* NOTE: This must match the api_enum table in
@@ -1666,9 +1653,6 @@ struct gl_array_attrib
GLuint RestartIndex;
/*@}*/
- /** One of the DRAW_xxx flags, not consumed by drivers */
- gl_draw_method DrawMethod;
-
/* GL_ARB_vertex_buffer_object */
struct gl_buffer_object *ArrayBufferObj;
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index 65e0f7b56c6..93f2f477faf 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -78,6 +78,21 @@ _mesa_attr_zero_aliases_vertex(const struct gl_context *ctx)
return ctx->_AttribZeroAliasesVertex;
}
+
+/**
+ * This specifies the set of vertex arrays used by the driver for drawing.
+ */
+static inline void
+_mesa_set_drawing_arrays(struct gl_context *ctx,
+ const struct gl_vertex_array **arrays)
+{
+ if (ctx->Array._DrawArrays != arrays) {
+ ctx->Array._DrawArrays = arrays;
+ ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+ }
+}
+
+
extern void
_mesa_update_array_format(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 881255ceb72..64e792bfa2c 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -770,7 +770,7 @@ vbo_exec_Begin(GLenum mode)
return;
}
- vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
+ _mesa_set_drawing_arrays(ctx, exec->vtx.inputs);
if (ctx->NewState) {
_mesa_update_state(ctx);
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 43362db2c7c..1d2f806cd5b 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -444,7 +444,7 @@ vbo_bind_arrays(struct gl_context *ctx)
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
- vbo_draw_method(vbo, DRAW_ARRAYS);
+ _mesa_set_drawing_arrays(ctx, vbo->exec.array.inputs);
if (exec->array.recalculate_inputs) {
recalculate_input_bindings(ctx);
diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h
index d78593c7fa2..7c1e3c481f1 100644
--- a/src/mesa/vbo/vbo_private.h
+++ b/src/mesa/vbo/vbo_private.h
@@ -99,43 +99,6 @@ get_vp_mode( struct gl_context *ctx )
/**
- * This is called by glBegin, glDrawArrays and glDrawElements (and
- * variations of those calls). When we transition from immediate mode
- * drawing to array drawing we need to invalidate the array state.
- *
- * glBegin/End builds vertex arrays. Those arrays may look identical
- * to glDrawArrays arrays except that the position of the elements may
- * be different. For example, arrays of (position3v, normal3f) vs. arrays
- * of (normal3f, position3f). So we need to make sure we notify drivers
- * that arrays may be changing.
- */
-static inline void
-vbo_draw_method(struct vbo_context *vbo, gl_draw_method method)
-{
- struct gl_context *ctx = vbo->exec.ctx;
-
- if (ctx->Array.DrawMethod != method) {
- switch (method) {
- case DRAW_ARRAYS:
- ctx->Array._DrawArrays = vbo->exec.array.inputs;
- break;
- case DRAW_BEGIN_END:
- ctx->Array._DrawArrays = vbo->exec.vtx.inputs;
- break;
- case DRAW_DISPLAY_LIST:
- ctx->Array._DrawArrays = vbo->save.inputs;
- break;
- default:
- unreachable("Bad VBO drawing method");
- }
-
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
- ctx->Array.DrawMethod = method;
- }
-}
-
-
-/**
* Return if format is integer. The immediate mode commands only emit floats
* for non-integer types, thus everything else is integer.
*/
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 60405d54ead..c86efcb05ee 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -34,6 +34,7 @@
#include "main/macros.h"
#include "main/light.h"
#include "main/state.h"
+#include "main/varray.h"
#include "util/bitscan.h"
#include "vbo_private.h"
@@ -267,7 +268,8 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
{
const struct vbo_save_vertex_list *node =
(const struct vbo_save_vertex_list *) data;
- struct vbo_save_context *save = &vbo_context(ctx)->save;
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_save_context *save = &vbo->save;
GLboolean remap_vertex_store = GL_FALSE;
if (save->vertex_store && save->vertex_store->buffer_map) {
@@ -318,7 +320,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
bind_vertex_list(ctx, node);
- vbo_draw_method(vbo_context(ctx), DRAW_DISPLAY_LIST);
+ _mesa_set_drawing_arrays(ctx, vbo->save.inputs);
/* Again...
*/