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-rw-r--r--src/glsl/glcpp/glcpp-parse.y3
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/glsl/glsl_parser_extras.h2
-rw-r--r--src/mesa/main/mtypes.h1
4 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index ef084b6392a..55c49819561 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1281,6 +1281,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_shader_atomic_counters)
add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1);
+
+ if (extensions->AMD_shader_trinary_minmax)
+ add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
}
}
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index fc9a8b20411..456ca920111 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -543,6 +543,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_texture_gather, true, false, ARB_texture_gather),
EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
EXT(ARB_sample_shading, true, false, ARB_sample_shading),
+ EXT(AMD_shader_trinary_minmax, true, false, dummy_false),
};
#undef EXT
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 7b013fa6dee..0e281ae203e 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -350,6 +350,8 @@ struct _mesa_glsl_parse_state {
bool EXT_shader_integer_mix_warn;
bool ARB_shader_atomic_counters_enable;
bool ARB_shader_atomic_counters_warn;
+ bool AMD_shader_trinary_minmax_enable;
+ bool AMD_shader_trinary_minmax_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f93bb56410d..a5294b01858 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3435,6 +3435,7 @@ struct gl_extensions
/* vendor extensions */
GLboolean AMD_performance_monitor;
GLboolean AMD_seamless_cubemap_per_texture;
+ GLboolean AMD_shader_trinary_minmax;
GLboolean AMD_vertex_shader_layer;
GLboolean APPLE_object_purgeable;
GLboolean ATI_envmap_bumpmap;