diff options
-rw-r--r-- | src/glsl/glcpp/glcpp-parse.y | 3 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 1 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 |
4 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y index ef084b6392a..55c49819561 100644 --- a/src/glsl/glcpp/glcpp-parse.y +++ b/src/glsl/glcpp/glcpp-parse.y @@ -1281,6 +1281,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api) if (extensions->ARB_shader_atomic_counters) add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1); + + if (extensions->AMD_shader_trinary_minmax) + add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1); } } diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index fc9a8b20411..456ca920111 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -543,6 +543,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_texture_gather, true, false, ARB_texture_gather), EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters), EXT(ARB_sample_shading, true, false, ARB_sample_shading), + EXT(AMD_shader_trinary_minmax, true, false, dummy_false), }; #undef EXT diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 7b013fa6dee..0e281ae203e 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -350,6 +350,8 @@ struct _mesa_glsl_parse_state { bool EXT_shader_integer_mix_warn; bool ARB_shader_atomic_counters_enable; bool ARB_shader_atomic_counters_warn; + bool AMD_shader_trinary_minmax_enable; + bool AMD_shader_trinary_minmax_warn; /*@}*/ /** Extensions supported by the OpenGL implementation. */ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index f93bb56410d..a5294b01858 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3435,6 +3435,7 @@ struct gl_extensions /* vendor extensions */ GLboolean AMD_performance_monitor; GLboolean AMD_seamless_cubemap_per_texture; + GLboolean AMD_shader_trinary_minmax; GLboolean AMD_vertex_shader_layer; GLboolean APPLE_object_purgeable; GLboolean ATI_envmap_bumpmap; |