diff options
-rw-r--r-- | src/mesa/drivers/x11/xm_api.c | 8 | ||||
-rw-r--r-- | src/mesa/main/imports.c | 9 | ||||
-rw-r--r-- | src/mesa/main/imports.h | 3 | ||||
-rw-r--r-- | src/mesa/main/light.c | 4 | ||||
-rw-r--r-- | src/mesa/main/light.h | 2 | ||||
-rw-r--r-- | src/mesa/main/texcompress_s3tc.c | 2 | ||||
-rw-r--r-- | src/mesa/main/texfetch.c | 2 | ||||
-rw-r--r-- | src/mesa/main/texgetimage.c | 2 | ||||
-rw-r--r-- | src/mesa/shader/prog_execute.c | 8 |
9 files changed, 14 insertions, 26 deletions
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index a1723fa37b1..dac1668cfe1 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -210,7 +210,7 @@ gamma_adjust( GLfloat gamma, GLint value, GLint max ) } else { double x = (double) value / (double) max; - return IROUND_POS((GLfloat) max * _mesa_pow(x, 1.0F/gamma)); + return IROUND_POS((GLfloat) max * pow(x, 1.0F/gamma)); } } @@ -846,19 +846,19 @@ setup_8bit_hpcr(XMesaVisual v) g = 1.0 / v->RedGamma; for (i=0; i<256; i++) { - GLint red = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[0][i]/255.0, g )); + GLint red = IROUND_POS(255.0 * pow( hpcr_rgbTbl[0][i]/255.0, g )); v->hpcr_rgbTbl[0][i] = CLAMP( red, 16, 239 ); } g = 1.0 / v->GreenGamma; for (i=0; i<256; i++) { - GLint green = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[1][i]/255.0, g )); + GLint green = IROUND_POS(255.0 * pow( hpcr_rgbTbl[1][i]/255.0, g )); v->hpcr_rgbTbl[1][i] = CLAMP( green, 16, 239 ); } g = 1.0 / v->BlueGamma; for (i=0; i<256; i++) { - GLint blue = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[2][i]/255.0, g )); + GLint blue = IROUND_POS(255.0 * pow( hpcr_rgbTbl[2][i]/255.0, g )); v->hpcr_rgbTbl[2][i] = CLAMP( blue, 32, 223 ); } v->undithered_pf = PF_HPCR; /* can't really disable dithering for now */ diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index b1389b25f2a..1c4b219188c 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -486,15 +486,6 @@ _mesa_inv_sqrtf(float n) #endif } - -/** Wrapper around pow() */ -double -_mesa_pow(double x, double y) -{ - return pow(x, y); -} - - /** * Find the first bit set in a word. */ diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 1c263aabca1..a9e44a0845a 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -548,9 +548,6 @@ _mesa_inv_sqrtf(float x); extern void _mesa_init_sqrt_table(void); -extern double -_mesa_pow(double x, double y); - extern int _mesa_ffs(int32_t i); diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 19dc96892d2..453ce4df501 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -950,7 +950,7 @@ validate_spot_exp_table( struct gl_light *l ) for (i = EXP_TABLE_SIZE - 1; i > 0 ;i--) { if (clamp == 0) { - tmp = _mesa_pow(i / (GLdouble) (EXP_TABLE_SIZE - 1), exponent); + tmp = pow(i / (GLdouble) (EXP_TABLE_SIZE - 1), exponent); if (tmp < FLT_MIN * 100.0) { tmp = 0.0; clamp = 1; @@ -1012,7 +1012,7 @@ validate_shine_table( GLcontext *ctx, GLuint side, GLfloat shininess ) GLdouble t, x = j / (GLfloat) (SHINE_TABLE_SIZE - 1); if (x < 0.005) /* underflow check */ x = 0.005; - t = _mesa_pow(x, shininess); + t = pow(x, shininess); if (t > 1e-20) m[j] = (GLfloat) t; else diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h index 9c1a5eefadd..b3436114d40 100644 --- a/src/mesa/main/light.h +++ b/src/mesa/main/light.h @@ -94,7 +94,7 @@ do { \ int k = (int) f; \ if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \ || k > SHINE_TABLE_SIZE-2) \ - result = (GLfloat) _mesa_pow( dp, _tab->shininess ); \ + result = (GLfloat) pow( dp, _tab->shininess ); \ else \ result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ } while (0) diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index 12c2e903eb5..85c394b051f 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -78,7 +78,7 @@ nonlinear_to_linear(GLubyte cs8) table[i] = cs / 12.92f; } else { - table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4); + table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4); } } tableReady = GL_TRUE; diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c index 3169f3b3f56..24d29137b0c 100644 --- a/src/mesa/main/texfetch.c +++ b/src/mesa/main/texfetch.c @@ -60,7 +60,7 @@ nonlinear_to_linear(GLubyte cs8) table[i] = cs / 12.92f; } else { - table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4); + table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4); } } tableReady = GL_TRUE; diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 7ad91805bc9..00134ea9ffb 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -224,7 +224,7 @@ linear_to_nonlinear(GLfloat cl) cs = 12.92f * cl; } else { - cs = (GLfloat)(1.055 * _mesa_pow(cl, 0.41666) - 0.055); + cs = (GLfloat)(1.055 * pow(cl, 0.41666) - 0.055); } return cs; } diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 0067512cfb2..0eae8cdc723 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -876,7 +876,7 @@ _mesa_execute_program(GLcontext * ctx, * result.z = result.x * APPX(result.y) * We do what the ARB extension says. */ - q[2] = (GLfloat) _mesa_pow(2.0, t[0]); + q[2] = (GLfloat) pow(2.0, t[0]); } q[1] = t[0] - floor_t0; q[3] = 1.0F; @@ -887,7 +887,7 @@ _mesa_execute_program(GLcontext * ctx, { GLfloat a[4], result[4], val; fetch_vector1(&inst->SrcReg[0], machine, a); - val = (GLfloat) _mesa_pow(2.0, a[0]); + val = (GLfloat) pow(2.0, a[0]); /* if (IS_INF_OR_NAN(val)) val = 1.0e10; @@ -1009,7 +1009,7 @@ _mesa_execute_program(GLcontext * ctx, if (a[1] == 0.0 && a[3] == 0.0) result[2] = 1.0F; else - result[2] = (GLfloat) _mesa_pow(a[1], a[3]); + result[2] = (GLfloat) pow(a[1], a[3]); } else { result[2] = 0.0F; @@ -1336,7 +1336,7 @@ _mesa_execute_program(GLcontext * ctx, fetch_vector1(&inst->SrcReg[0], machine, a); fetch_vector1(&inst->SrcReg[1], machine, b); result[0] = result[1] = result[2] = result[3] - = (GLfloat) _mesa_pow(a[0], b[0]); + = (GLfloat) pow(a[0], b[0]); store_vector4(inst, machine, result); } break; |