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-rw-r--r--docs/GL3.txt2
-rw-r--r--src/mesa/state_tracker/st_extensions.c1
-rw-r--r--src/mesa/state_tracker/st_format.c54
3 files changed, 46 insertions, 11 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 89cc6620328..88c14c4c67d 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -173,7 +173,7 @@ GL 4.3, GLSL 4.30:
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
GL_ARB_framebuffer_no_attachments DONE (i965)
- GL_ARB_internalformat_query2 DONE (i965)
+ GL_ARB_internalformat_query2 DONE (all drivers)
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 988e9049a20..2fdaba073a2 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -790,6 +790,7 @@ void st_init_extensions(struct pipe_screen *screen,
extensions->ARB_fragment_shader = GL_TRUE;
extensions->ARB_half_float_vertex = GL_TRUE;
extensions->ARB_internalformat_query = GL_TRUE;
+ extensions->ARB_internalformat_query2 = GL_TRUE;
extensions->ARB_map_buffer_range = GL_TRUE;
extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
extensions->ARB_texture_cube_map = GL_TRUE;
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index 161c7678236..4b5f8199c6c 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -2201,7 +2201,15 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
enum pipe_format pFormat;
mesa_format mFormat;
unsigned bindings;
- enum pipe_texture_target pTarget = gl_target_to_pipe(target);
+ bool is_renderbuffer = false;
+ enum pipe_texture_target pTarget;
+
+ if (target == GL_RENDERBUFFER) {
+ pTarget = PIPE_TEXTURE_2D;
+ is_renderbuffer = true;
+ } else {
+ pTarget = gl_target_to_pipe(target);
+ }
if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY) {
/* We don't do compression for these texture targets because of
@@ -2219,7 +2227,7 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
bindings = PIPE_BIND_SAMPLER_VIEW;
if (_mesa_is_depth_or_stencil_format(internalFormat))
bindings |= PIPE_BIND_DEPTH_STENCIL;
- else if (internalFormat == 3 || internalFormat == 4 ||
+ else if (is_renderbuffer || internalFormat == 3 || internalFormat == 4 ||
internalFormat == GL_RGB || internalFormat == GL_RGBA ||
internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
internalFormat == GL_BGRA ||
@@ -2252,19 +2260,21 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
if (pFormat != PIPE_FORMAT_NONE)
return st_pipe_format_to_mesa_format(pFormat);
- /* try choosing format again, this time without render target bindings */
- pFormat = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
- format, type,
- ctx->Unpack.SwapBytes);
- if (pFormat != PIPE_FORMAT_NONE)
- return st_pipe_format_to_mesa_format(pFormat);
+ if (!is_renderbuffer) {
+ /* try choosing format again, this time without render target bindings */
+ pFormat = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
+ format, type,
+ ctx->Unpack.SwapBytes);
+ if (pFormat != PIPE_FORMAT_NONE)
+ return st_pipe_format_to_mesa_format(pFormat);
+ }
}
}
pFormat = st_choose_format(st, internalFormat, format, type,
pTarget, 0, bindings, ctx->Mesa_DXTn);
- if (pFormat == PIPE_FORMAT_NONE) {
+ if (pFormat == PIPE_FORMAT_NONE && !is_renderbuffer) {
/* try choosing format again, this time without render target bindings */
pFormat = st_choose_format(st, internalFormat, format, type,
pTarget, 0, PIPE_BIND_SAMPLER_VIEW,
@@ -2342,6 +2352,7 @@ void
st_QueryInternalFormat(struct gl_context *ctx, GLenum target,
GLenum internalFormat, GLenum pname, GLint *params)
{
+ struct st_context *st = st_context(ctx);
/* The API entry-point gives us a temporary params buffer that is non-NULL
* and guaranteed to have at least 16 elements.
*/
@@ -2359,7 +2370,30 @@ st_QueryInternalFormat(struct gl_context *ctx, GLenum target,
params[0] = (GLint) num_samples;
break;
}
-
+ case GL_INTERNALFORMAT_PREFERRED: {
+ params[0] = GL_NONE;
+
+ /* We need to resolve an internal format that is compatible with
+ * the passed internal format, and optimal to the driver. By now,
+ * we just validate that the passed internal format is supported by
+ * the driver, and if so return the same internal format, otherwise
+ * return GL_NONE.
+ */
+ uint usage;
+ if (_mesa_is_depth_or_stencil_format(internalFormat))
+ usage = PIPE_BIND_DEPTH_STENCIL;
+ else
+ usage = PIPE_BIND_RENDER_TARGET;
+ enum pipe_format pformat = st_choose_format(st,
+ internalFormat,
+ GL_NONE,
+ GL_NONE,
+ PIPE_TEXTURE_2D, 1,
+ usage, FALSE);
+ if (pformat)
+ params[0] = internalFormat;
+ break;
+ }
default:
/* For the rest of the pnames, we call back the Mesa's default
* function for drivers that don't implement ARB_internalformat_query2.