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-rw-r--r--src/mapi/glapi/gen/ARB_direct_state_access.xml7
-rw-r--r--src/mesa/main/clear.c18
-rw-r--r--src/mesa/main/clear.h4
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp1
4 files changed, 30 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml
index 95fda9676fd..2bb3c716087 100644
--- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
+++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
@@ -211,6 +211,13 @@
<param name="value" type="const GLuint *" />
</function>
+ <function name="ClearNamedFramebufferfv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buffer" type="GLenum" />
+ <param name="drawbuffer" type="GLint" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+
<function name="BlitNamedFramebuffer" offset="assign">
<param name="readFramebuffer" type="GLuint" />
<param name="drawFramebuffer" type="GLuint" />
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index 05bbf1564be..81e255e5ee7 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -603,6 +603,24 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
/**
+ * The ClearBuffer framework is so complicated and so riddled with the
+ * assumption that the framebuffer is bound that, for now, we will just fake
+ * direct state access clearing for the user.
+ */
+void GLAPIENTRY
+_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLfloat *value)
+{
+ GLint oldfb;
+
+ _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
+ _mesa_ClearBufferfv(buffer, drawbuffer, value);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
+}
+
+
+/**
* New in GL 3.0
* Clear depth/stencil buffer only.
*/
diff --git a/src/mesa/main/clear.h b/src/mesa/main/clear.h
index b74c2275cb0..582159fea0f 100644
--- a/src/mesa/main/clear.h
+++ b/src/mesa/main/clear.h
@@ -66,6 +66,10 @@ extern void GLAPIENTRY
_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLfloat *value);
+
+extern void GLAPIENTRY
_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil);
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 60d0fe9a118..1f25869d1ee 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -988,6 +988,7 @@ const struct function gl_core_functions_possible[] = {
{ "glInvalidateNamedFramebufferData", 45, -1 },
{ "glClearNamedFramebufferiv", 45, -1 },
{ "glClearNamedFramebufferuiv", 45, -1 },
+ { "glClearNamedFramebufferfv", 45, -1 },
{ "glBlitNamedFramebuffer", 45, -1 },
{ "glCheckNamedFramebufferStatus", 45, -1 },
{ "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },