diff options
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 9c0fc4de537..cb2a1e1883e 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -178,9 +178,9 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT); GLbitfield newMask = mask & ~(DD_STENCIL_BIT | DD_ACCUM_BIT); - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n",x,y,width,height); + fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y, + (int) width, (int) height); } if (mask == (DD_BACK_LEFT_BIT | DD_DEPTH_BIT) @@ -209,6 +209,20 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, if (newMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) { if (newMask & DD_FRONT_LEFT_BIT) { + if (mask & DD_DEPTH_BIT) { + /* XXX it appears that the depth buffer isn't cleared when + * glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set. + * This is a work-around/ + */ + FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); + FX_grColorMask(FXFALSE,FXFALSE); + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, + (FxU16)(ctx->Depth.Clear*0xffff)); + FX_grColorMask(ctx->Color.ColorMask[RCOMP] || + ctx->Color.ColorMask[GCOMP] || + ctx->Color.ColorMask[BCOMP], + ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer); + } FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, (FxU16)(ctx->Depth.Clear*0xffff)); @@ -254,7 +268,7 @@ static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode ) fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n",mode); + fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n", (int) mode); } if (mode == GL_FRONT_LEFT) { @@ -282,7 +296,7 @@ static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer, (void) buffer; if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n",mode); + fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n", (int) mode); } if (mode == GL_FRONT_LEFT) { @@ -455,7 +469,7 @@ static GLint fxDDGetParameteri(const GLcontext *ctx, GLint param) case DD_HAVE_HARDWARE_FOG: return 1; default: - fprintf(stderr,"fx Driver: internal error in fxDDGetParameteri(): %x\n",param); + fprintf(stderr,"fx Driver: internal error in fxDDGetParameteri(): %x\n", (int) param); fxCloseHardware(); exit(-1); return 0; @@ -674,18 +688,6 @@ void fxDDInitExtensions( GLcontext *ctx ) /************************************************************************/ /************************************************************************/ -/* This is a no-op, since the z-buffer is in hardware */ -static void fxAllocDepthBuffer(GLcontext *ctx) -{ - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxAllocDepthBuffer()\n"); - } -} - -/************************************************************************/ -/************************************************************************/ -/************************************************************************/ - /* Check if the hardware supports the current context * * Performs similar work to fxDDChooseRenderState() - should be merged. |