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-rw-r--r--src/compiler/glsl/builtin_variables.cpp15
-rw-r--r--src/mesa/main/mtypes.h6
2 files changed, 17 insertions, 4 deletions
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index ca266a4c37c..d6dac6d7de5 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -1075,10 +1075,17 @@ builtin_variable_generator::generate_tes_special_vars()
add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
add_system_value(SYSTEM_VALUE_TESS_COORD, vec3_t, "gl_TessCoord");
- add_system_value(SYSTEM_VALUE_TESS_LEVEL_OUTER, array(float_t, 4),
- "gl_TessLevelOuter");
- add_system_value(SYSTEM_VALUE_TESS_LEVEL_INNER, array(float_t, 2),
- "gl_TessLevelInner");
+ if (this->state->ctx->Const.GLSLTessLevelsAsInputs) {
+ add_input(VARYING_SLOT_TESS_LEVEL_OUTER, array(float_t, 4),
+ "gl_TessLevelOuter")->data.patch = 1;
+ add_input(VARYING_SLOT_TESS_LEVEL_INNER, array(float_t, 2),
+ "gl_TessLevelInner")->data.patch = 1;
+ } else {
+ add_system_value(SYSTEM_VALUE_TESS_LEVEL_OUTER, array(float_t, 4),
+ "gl_TessLevelOuter");
+ add_system_value(SYSTEM_VALUE_TESS_LEVEL_INNER, array(float_t, 2),
+ "gl_TessLevelInner");
+ }
if (state->ARB_shader_viewport_layer_array_enable) {
var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
var->data.interpolation = INTERP_MODE_FLAT;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 243c76ded14..dadedb145ad 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3641,6 +3641,12 @@ struct gl_constants
bool GLSLOptimizeConservatively;
/**
+ * True if gl_TessLevelInner/Outer[] in the TES should be inputs
+ * (otherwise, they're system values).
+ */
+ bool GLSLTessLevelsAsInputs;
+
+ /**
* Always use the GetTransformFeedbackVertexCount() driver hook, rather
* than passing the transform feedback object to the drawing function.
*/