diff options
-rw-r--r-- | src/compiler/glsl/link_uniforms.cpp | 19 | ||||
-rw-r--r-- | src/compiler/glsl/linker.h | 3 | ||||
-rw-r--r-- | src/compiler/glsl/shader_cache.cpp | 4 |
3 files changed, 4 insertions, 22 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index c29fbed7435..925699641e5 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -42,21 +42,6 @@ */ #define UNMAPPED_UNIFORM_LOC ~0u -/** - * Count the backing storage requirements for a type - */ -unsigned -values_for_type(const glsl_type *type) -{ - if (type->is_sampler()) { - return 1; - } else if (type->is_array() && type->fields.array->is_sampler()) { - return type->array_size(); - } else { - return type->component_slots(); - } -} - void program_resource_visitor::process(const glsl_type *type, const char *name) { @@ -351,7 +336,7 @@ private: * uniform for multiple shader targets, but in this case we want to * count it for each shader target. */ - const unsigned values = values_for_type(type); + const unsigned values = type->component_slots(); if (type->contains_subroutine()) { this->num_shader_subroutines += values; } else if (type->contains_sampler()) { @@ -813,7 +798,7 @@ private: if (!this->uniforms[id].builtin && !this->uniforms[id].is_shader_storage && this->buffer_block_index == -1) - this->values += values_for_type(type); + this->values += type->component_slots(); } /** diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h index d06f419cf6e..dd627be5f10 100644 --- a/src/compiler/glsl/linker.h +++ b/src/compiler/glsl/linker.h @@ -75,9 +75,6 @@ void validate_interstage_uniform_blocks(struct gl_shader_program *prog, gl_linked_shader **stages); -unsigned -values_for_type(const glsl_type *type); - extern void link_assign_atomic_counter_resources(struct gl_context *ctx, struct gl_shader_program *prog); diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 738e5488ac2..19d69c36fc4 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -599,7 +599,7 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog) !prog->data->UniformStorage[i].is_shader_storage && prog->data->UniformStorage[i].block_index == -1) { unsigned vec_size = - values_for_type(prog->data->UniformStorage[i].type) * + prog->data->UniformStorage[i].type->component_slots() * MAX2(prog->data->UniformStorage[i].array_elements, 1); blob_write_bytes(metadata, prog->data->UniformStorage[i].storage, sizeof(union gl_constant_value) * vec_size); @@ -659,7 +659,7 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog) !prog->data->UniformStorage[i].is_shader_storage && prog->data->UniformStorage[i].block_index == -1) { unsigned vec_size = - values_for_type(prog->data->UniformStorage[i].type) * + prog->data->UniformStorage[i].type->component_slots() * MAX2(prog->data->UniformStorage[i].array_elements, 1); blob_copy_bytes(metadata, (uint8_t *) prog->data->UniformStorage[i].storage, |