diff options
-rw-r--r-- | progs/demos/arbfslight.c | 212 | ||||
-rw-r--r-- | src/mesa/main/getstring.c | 16 | ||||
-rw-r--r-- | src/mesa/main/imports.c | 22 | ||||
-rw-r--r-- | src/mesa/main/light.c | 8 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_export.c | 772 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_export.h | 366 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 1572 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.h | 626 | ||||
-rw-r--r-- | src/mesa/swrast/s_arbshader.h | 68 | ||||
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 6 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_arbshader.c | 570 | ||||
-rw-r--r-- | src/mesa/x86/rtasm/x86sse.c | 132 | ||||
-rw-r--r-- | src/mesa/x86/rtasm/x86sse.h | 36 | ||||
-rw-r--r-- | windows/VC6/mesa/gdi/gdi.dsp | 4 |
14 files changed, 2205 insertions, 2205 deletions
diff --git a/progs/demos/arbfslight.c b/progs/demos/arbfslight.c index 1164f2d6606..30332a3f641 100644 --- a/progs/demos/arbfslight.c +++ b/progs/demos/arbfslight.c @@ -1,30 +1,30 @@ /* * Use GL_ARB_fragment_shader and GL_ARB_vertex_shader to implement - * simple per-pixel lighting.
- *
- * Michal Krol
+ * simple per-pixel lighting. + * + * Michal Krol * 20 February 2006 - *
+ * * Based on the original demo by: * Brian Paul * 17 April 2003 - */
-
-#ifdef WIN32
-#include <windows.h>
+ */ + +#ifdef WIN32 +#include <windows.h> #endif #include <stdio.h> -#include <stdlib.h>
+#include <stdlib.h> #include <GL/gl.h> -#include <GL/glut.h>
-#include <GL/glext.h>
-
-#ifdef WIN32
-#define GETPROCADDRESS wglGetProcAddress
-#else
-#define GETPROCADDRESS glutGetProcAddress
-#endif
+#include <GL/glut.h> +#include <GL/glext.h> + +#ifdef WIN32 +#define GETPROCADDRESS wglGetProcAddress +#else +#define GETPROCADDRESS glutGetProcAddress +#endif static GLfloat diffuse[4] = { 0.5f, 0.5f, 1.0f, 1.0f }; static GLfloat specular[4] = { 0.8f, 0.8f, 0.8f, 1.0f }; @@ -32,12 +32,12 @@ static GLfloat lightPos[4] = { 0.0f, 10.0f, 20.0f, 1.0f }; static GLfloat delta = 1.0f; static GLhandleARB fragShader; -static GLhandleARB vertShader;
-static GLhandleARB program;
-
-static GLint uLightPos;
-static GLint uDiffuse;
-static GLint uSpecular;
+static GLhandleARB vertShader; +static GLhandleARB program; + +static GLint uLightPos; +static GLint uDiffuse; +static GLint uSpecular; static GLboolean anim = GL_TRUE; static GLboolean wire = GL_FALSE; @@ -46,30 +46,30 @@ static GLboolean pixelLight = GL_TRUE; static GLint t0 = 0; static GLint frames = 0; -static GLfloat xRot = 0.0f, yRot = 0.0f;
-
-static PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
-static PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
-static PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
-static PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
-static PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
-static PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
-static PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
-static PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
+static GLfloat xRot = 0.0f, yRot = 0.0f; + +static PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL; +static PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL; +static PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL; +static PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL; +static PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL; +static PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL; +static PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL; +static PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL; static PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL; static void Redisplay (void) { glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - if (pixelLight)
- {
- glUseProgramObjectARB (program);
+ if (pixelLight) + { + glUseProgramObjectARB (program); glUniform4fvARB (uLightPos, 1, lightPos); glDisable(GL_LIGHTING); } - else
- {
+ else + { glUseProgramObjectARB (0); glLightfv (GL_LIGHT0, GL_POSITION, lightPos); glEnable(GL_LIGHTING); @@ -78,16 +78,16 @@ static void Redisplay (void) glPushMatrix (); glRotatef (xRot, 1.0f, 0.0f, 0.0f); glRotatef (yRot, 0.0f, 1.0f, 0.0f); - glutSolidSphere (2.0, 10, 5);
+ glutSolidSphere (2.0, 10, 5); glPopMatrix (); glutSwapBuffers(); frames++; - if (anim)
+ if (anim) { GLint t = glutGet (GLUT_ELAPSED_TIME); - if (t - t0 >= 5000)
+ if (t - t0 >= 5000) { GLfloat seconds = (GLfloat) (t - t0) / 1000.0f; GLfloat fps = frames / seconds; @@ -120,9 +120,9 @@ static void Reshape (int width, int height) static void Key (unsigned char key, int x, int y) { (void) x; - (void) y;
+ (void) y; - switch (key)
+ switch (key) { case ' ': case 'a': @@ -161,12 +161,12 @@ static void Key (unsigned char key, int x, int y) static void SpecialKey (int key, int x, int y) { - const GLfloat step = 3.0f;
+ const GLfloat step = 3.0f; (void) x; - (void) y;
+ (void) y; - switch (key)
+ switch (key) { case GLUT_KEY_UP: xRot -= step; @@ -186,80 +186,80 @@ static void SpecialKey (int key, int x, int y) static void Init (void) { - static const char *fragShaderText =
- "uniform vec4 lightPos;\n"
- "uniform vec4 diffuse;\n"
+ static const char *fragShaderText = + "uniform vec4 lightPos;\n" + "uniform vec4 diffuse;\n" "uniform vec4 specular;\n" - "void main () {\n"
- " // Compute dot product of light direction and normal vector\n"
- " float dotProd;\n"
- " dotProd = clamp (dot (normalize (lightPos).xyz, normalize (gl_TexCoord[0]).xyz), 0.0, 1.0);\n"
- " // Compute diffuse and specular contributions\n"
- " gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n"
+ "void main () {\n" + " // Compute dot product of light direction and normal vector\n" + " float dotProd;\n" + " dotProd = clamp (dot (normalize (lightPos).xyz, normalize (gl_TexCoord[0]).xyz), 0.0, 1.0);\n" + " // Compute diffuse and specular contributions\n" + " gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n" "}\n" ; static const char *vertShaderText = - "void main () {\n"
- " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- " gl_TexCoord[0] = vec4 (gl_NormalMatrix * gl_Normal, 1.0);\n"
+ "void main () {\n" + " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" + " gl_TexCoord[0] = vec4 (gl_NormalMatrix * gl_Normal, 1.0);\n" "}\n" ; -
- if (!glutExtensionSupported ("GL_ARB_fragment_shader"))
+ + if (!glutExtensionSupported ("GL_ARB_fragment_shader")) { printf ("Sorry, this demo requires GL_ARB_fragment_shader\n"); exit(1); - }
- if (!glutExtensionSupported ("GL_ARB_shader_objects"))
- {
- printf ("Sorry, this demo requires GL_ARB_shader_objects\n");
- exit(1);
- }
- if (!glutExtensionSupported ("GL_ARB_shading_language_100"))
- {
- printf ("Sorry, this demo requires GL_ARB_shading_language_100\n");
- exit(1);
- }
- if (!glutExtensionSupported ("GL_ARB_vertex_shader"))
- {
- printf ("Sorry, this demo requires GL_ARB_vertex_shader\n");
- exit(1);
+ } + if (!glutExtensionSupported ("GL_ARB_shader_objects")) + { + printf ("Sorry, this demo requires GL_ARB_shader_objects\n"); + exit(1); + } + if (!glutExtensionSupported ("GL_ARB_shading_language_100")) + { + printf ("Sorry, this demo requires GL_ARB_shading_language_100\n"); + exit(1); + } + if (!glutExtensionSupported ("GL_ARB_vertex_shader")) + { + printf ("Sorry, this demo requires GL_ARB_vertex_shader\n"); + exit(1); } - glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GETPROCADDRESS ("glCreateShaderObjectARB");
- glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GETPROCADDRESS ("glShaderSourceARB");
- glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GETPROCADDRESS ("glCompileShaderARB");
- glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GETPROCADDRESS ("glCreateProgramObjectARB");
- glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GETPROCADDRESS ("glAttachObjectARB");
- glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GETPROCADDRESS ("glLinkProgramARB");
- glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GETPROCADDRESS ("glUseProgramObjectARB");
- glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GETPROCADDRESS ("glGetUniformLocationARB");
- glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GETPROCADDRESS ("glUniform4fvARB");
-
- fragShader = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
- glShaderSourceARB (fragShader, 1, &fragShaderText, NULL);
+ glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GETPROCADDRESS ("glCreateShaderObjectARB"); + glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GETPROCADDRESS ("glShaderSourceARB"); + glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GETPROCADDRESS ("glCompileShaderARB"); + glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GETPROCADDRESS ("glCreateProgramObjectARB"); + glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GETPROCADDRESS ("glAttachObjectARB"); + glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GETPROCADDRESS ("glLinkProgramARB"); + glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GETPROCADDRESS ("glUseProgramObjectARB"); + glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GETPROCADDRESS ("glGetUniformLocationARB"); + glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GETPROCADDRESS ("glUniform4fvARB"); + + fragShader = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB); + glShaderSourceARB (fragShader, 1, &fragShaderText, NULL); glCompileShaderARB (fragShader); -
- vertShader = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
- glShaderSourceARB (vertShader, 1, &vertShaderText, NULL);
- glCompileShaderARB (vertShader);
-
- program = glCreateProgramObjectARB ();
- glAttachObjectARB (program, fragShader);
- glAttachObjectARB (program, vertShader);
- glLinkProgramARB (program);
- glUseProgramObjectARB (program);
-
- uLightPos = glGetUniformLocationARB (program, "lightPos");
- uDiffuse = glGetUniformLocationARB (program, "diffuse");
- uSpecular = glGetUniformLocationARB (program, "specular");
-
- glUniform4fvARB (uDiffuse, 1, diffuse);
- glUniform4fvARB (uSpecular, 1, specular);
+ + vertShader = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB); + glShaderSourceARB (vertShader, 1, &vertShaderText, NULL); + glCompileShaderARB (vertShader); + + program = glCreateProgramObjectARB (); + glAttachObjectARB (program, fragShader); + glAttachObjectARB (program, vertShader); + glLinkProgramARB (program); + glUseProgramObjectARB (program); + + uLightPos = glGetUniformLocationARB (program, "lightPos"); + uDiffuse = glGetUniformLocationARB (program, "diffuse"); + uSpecular = glGetUniformLocationARB (program, "specular"); + + glUniform4fvARB (uDiffuse, 1, diffuse); + glUniform4fvARB (uSpecular, 1, specular); glClearColor (0.3f, 0.3f, 0.3f, 0.0f); glEnable (GL_DEPTH_TEST); - glEnable (GL_LIGHT0);
+ glEnable (GL_LIGHT0); glEnable (GL_LIGHTING); glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse); glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, specular); @@ -286,4 +286,4 @@ int main (int argc, char *argv[]) glutMainLoop (); return 0; } -
+ diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index 423466aef33..b6eed5810cd 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -54,7 +54,7 @@ _mesa_GetString( GLenum name ) static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING; static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING; static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING; - static const char *version_2_0 = "1.5 Mesa " MESA_VERSION_STRING;/*XXX FIX*/
+ static const char *version_2_0 = "1.5 Mesa " MESA_VERSION_STRING;/*XXX FIX*/ static const char *sl_version_110 = "1.10 Mesa " MESA_VERSION_STRING; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); @@ -126,12 +126,12 @@ _mesa_GetString( GLenum name ) case GL_EXTENSIONS: if (!ctx->Extensions.String) ctx->Extensions.String = _mesa_make_extension_string(ctx); - return (const GLubyte *) ctx->Extensions.String;
-#if FEATURE_ARB_shading_language_100
- case GL_SHADING_LANGUAGE_VERSION_ARB:
- if (ctx->Extensions.ARB_shading_language_100)
- return (const GLubyte *) sl_version_110;
- goto error;
+ return (const GLubyte *) ctx->Extensions.String; +#if FEATURE_ARB_shading_language_100 + case GL_SHADING_LANGUAGE_VERSION_ARB: + if (ctx->Extensions.ARB_shading_language_100) + return (const GLubyte *) sl_version_110; + goto error; #endif #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \ FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program @@ -143,7 +143,7 @@ _mesa_GetString( GLenum name ) return (const GLubyte *) ctx->Program.ErrorString; } /* FALL-THROUGH */ -#endif
+#endif error: default: _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" ); diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index afa5fc1c7f4..5a986f2395e 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -295,17 +295,17 @@ _mesa_sin(double a) #else return sin(a); #endif -}
-
-/** Single precision wrapper around either sin() or xf86sin() */
-float
-_mesa_sinf(float a)
-{
-#if defined(XFree86LOADER) && defined(IN_MODULE)
- return (float) xf86sin((double) a);
-#else
- return (float) sin((double) a);
-#endif
+} + +/** Single precision wrapper around either sin() or xf86sin() */ +float +_mesa_sinf(float a) +{ +#if defined(XFree86LOADER) && defined(IN_MODULE) + return (float) xf86sin((double) a); +#else + return (float) sin((double) a); +#endif } /** Wrapper around either cos() or xf86cos() */ diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 35ec1547e98..63f88b7229f 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -125,11 +125,11 @@ _mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params) if (light->SpotCutoff == params[0]) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); - light->SpotCutoff = params[0];
+ light->SpotCutoff = params[0]; light->_CosCutoffNeg = (GLfloat) (_mesa_cos(light->SpotCutoff * DEG2RAD)); if (light->_CosCutoffNeg < 0) - light->_CosCutoff = 0;
- else
+ light->_CosCutoff = 0; + else light->_CosCutoff = light->_CosCutoffNeg; if (light->SpotCutoff != 180.0F) light->_Flags |= LIGHT_SPOT; @@ -1265,7 +1265,7 @@ init_light( struct gl_light *l, GLuint n ) ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 ); l->SpotExponent = 0.0; _mesa_invalidate_spot_exp_table( l ); - l->SpotCutoff = 180.0;
+ l->SpotCutoff = 180.0; l->_CosCutoffNeg = -1.0f; l->_CosCutoff = 0.0; /* KW: -ve values not admitted */ l->ConstantAttenuation = 1.0; diff --git a/src/mesa/shader/slang/slang_export.c b/src/mesa/shader/slang/slang_export.c index dcf64244b74..9620ef07901 100644 --- a/src/mesa/shader/slang/slang_export.c +++ b/src/mesa/shader/slang/slang_export.c @@ -1,386 +1,386 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_export.c
- * interface between assembly code and the application
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_export.h"
-
-/*
- * slang_export_data_quant
- */
-
-GLvoid slang_export_data_quant_ctr (slang_export_data_quant *self)
-{
- self->name = SLANG_ATOM_NULL;
- self->size = 0;
- self->array_len = 0;
- self->structure = NULL;
- self->u.basic_type = GL_FLOAT;
-}
-
-GLvoid slang_export_data_quant_dtr (slang_export_data_quant *self)
-{
- if (self->structure != NULL)
- {
- GLuint i;
-
- for (i = 0; i < self->u.field_count; i++)
- slang_export_data_quant_dtr (&self->structure[i]);
- slang_alloc_free (self->structure);
- }
-}
-
-slang_export_data_quant *slang_export_data_quant_add_field (slang_export_data_quant *self)
-{
- const GLuint n = self->u.field_count;
-
- self->structure = (slang_export_data_quant *) slang_alloc_realloc (self->structure,
- n * sizeof (slang_export_data_quant), (n + 1) * sizeof (slang_export_data_quant));
- if (self->structure == NULL)
- return NULL;
- slang_export_data_quant_ctr (&self->structure[n]);
- self->u.field_count++;
- return &self->structure[n];
-}
-
-GLboolean slang_export_data_quant_array (slang_export_data_quant *self)
-{
- return self->array_len != 0;
-}
-
-GLboolean slang_export_data_quant_struct (slang_export_data_quant *self)
-{
- return self->structure != NULL;
-}
-
-GLboolean slang_export_data_quant_simple (slang_export_data_quant *self)
-{
- return self->array_len == 0 && self->structure == NULL;
-}
-
-GLenum slang_export_data_quant_type (slang_export_data_quant *self)
-{
- assert (self->structure == NULL);
- return self->u.basic_type;
-}
-
-GLuint slang_export_data_quant_fields (slang_export_data_quant *self)
-{
- assert (self->structure != NULL);
- return self->u.field_count;
-}
-
-GLuint slang_export_data_quant_elements (slang_export_data_quant *self)
-{
- if (self->array_len == 0)
- return 1;
- return self->array_len;
-}
-
-GLuint slang_export_data_quant_components (slang_export_data_quant *self)
-{
- return self->size / 4;
-}
-
-GLuint slang_export_data_quant_size (slang_export_data_quant *self)
-{
- return self->size;
-}
-
-/*
- * slang_export_data_entry
- */
-
-GLvoid slang_export_data_entry_ctr (slang_export_data_entry *self)
-{
- slang_export_data_quant_ctr (&self->quant);
- self->access = slang_exp_uniform;
- self->address = ~0;
-}
-
-GLvoid slang_export_data_entry_dtr (slang_export_data_entry *self)
-{
- slang_export_data_quant_dtr (&self->quant);
-}
-
-/*
- * slang_export_data_table
- */
-
-GLvoid slang_export_data_table_ctr (slang_export_data_table *self)
-{
- self->entries = NULL;
- self->count = 0;
- self->atoms = NULL;
-}
-
-GLvoid slang_export_data_table_dtr (slang_export_data_table *self)
-{
- if (self->entries != NULL)
- {
- GLuint i;
-
- for (i = 0; i < self->count; i++)
- slang_export_data_entry_dtr (&self->entries[i]);
- slang_alloc_free (self->entries);
- }
-}
-
-slang_export_data_entry *slang_export_data_table_add (slang_export_data_table *self)
-{
- const GLuint n = self->count;
-
- self->entries = (slang_export_data_entry *) slang_alloc_realloc (self->entries,
- n * sizeof (slang_export_data_entry), (n + 1) * sizeof (slang_export_data_entry));
- if (self->entries == NULL)
- return NULL;
- slang_export_data_entry_ctr (&self->entries[n]);
- self->count++;
- return &self->entries[n];
-}
-
-/*
- * slang_export_code_entry
- */
-
-static GLvoid slang_export_code_entry_ctr (slang_export_code_entry *self)
-{
- self->name = SLANG_ATOM_NULL;
- self->address = ~0;
-}
-
-static GLvoid slang_export_code_entry_dtr (slang_export_code_entry *self)
-{
-}
-
-/*
- * slang_export_code_table
- */
-
-GLvoid slang_export_code_table_ctr (slang_export_code_table *self)
-{
- self->entries = NULL;
- self->count = 0;
- self->atoms = NULL;
-}
-
-GLvoid slang_export_code_table_dtr (slang_export_code_table *self)
-{
- if (self->entries != NULL)
- {
- GLuint i;
-
- for (i = 0; i < self->count; i++)
- slang_export_code_entry_dtr (&self->entries[i]);
- slang_alloc_free (self->entries);
- }
-}
-
-slang_export_code_entry *slang_export_code_table_add (slang_export_code_table *self)
-{
- const GLuint n = self->count;
-
- self->entries = (slang_export_code_entry *) slang_alloc_realloc (self->entries,
- n * sizeof (slang_export_code_entry), (n + 1) * sizeof (slang_export_code_entry));
- if (self->entries == NULL)
- return NULL;
- slang_export_code_entry_ctr (&self->entries[n]);
- self->count++;
- return &self->entries[n];
-}
-
-/*
- * _slang_find_exported_data()
- */
-
-#define EXTRACT_ERROR 0
-#define EXTRACT_BASIC 1
-#define EXTRACT_ARRAY 2
-#define EXTRACT_STRUCT 3
-#define EXTRACT_STRUCT_ARRAY 4
-
-#define EXTRACT_MAXLEN 255
-
-static GLuint extract_name (const char *name, char *parsed, GLuint *element, const char **end)
-{
- GLuint i;
-
- if ((name[0] >= 'a' && name[0] <= 'z') || (name[0] >= 'A' && name[0] <= 'Z') || name[0] == '_')
- {
- parsed[0] = name[0];
-
- for (i = 1; i < EXTRACT_MAXLEN; i++)
- {
- if ((name[i] >= 'a' && name[i] <= 'z') || (name[i] >= 'A' && name[i] <= 'Z') ||
- (name[i] >= '0' && name[i] <= '9') || name[0] == '_')
- {
- parsed[i] = name[i];
- }
- else
- {
- if (name[i] == '\0')
- {
- parsed[i] = '\0';
- return EXTRACT_BASIC;
- }
- if (name[i] == '.')
- {
- parsed[i] = '\0';
- *end = &name[i + 1];
- return EXTRACT_STRUCT;
- }
- if (name[i] == '[')
- {
- parsed[i] = '\0';
- i++;
- if (name[i] >= '0' && name[i] <= '9')
- {
- *element = name[i] - '0';
- for (i++; ; i++)
- {
- if (name[i] >= '0' && name[i] <= '9')
- *element = *element * 10 + (name[i] - '0');
- else
- {
- if (name[i] == ']')
- {
- i++;
- if (name[i] == '.')
- {
- *end = &name[i + 1];
- return EXTRACT_STRUCT_ARRAY;
- }
- *end = &name[i];
- return EXTRACT_ARRAY;
- }
- break;
- }
- }
- }
- }
- break;
- }
- }
- }
- return EXTRACT_ERROR;
-}
-
-static GLboolean validate_extracted (slang_export_data_quant *q, GLuint element, GLuint extr)
-{
- switch (extr)
- {
- case EXTRACT_BASIC:
- return GL_TRUE;
- case EXTRACT_ARRAY:
- return element < slang_export_data_quant_elements (q);
- case EXTRACT_STRUCT:
- return slang_export_data_quant_struct (q);
- case EXTRACT_STRUCT_ARRAY:
- return slang_export_data_quant_struct (q) && element < slang_export_data_quant_elements (q);
- }
- return GL_FALSE;
-}
-
-static GLuint calculate_offset (slang_export_data_quant *q, GLuint element)
-{
- if (slang_export_data_quant_array (q))
- return element * slang_export_data_quant_size (q);
- return 0;
-}
-
-static GLboolean find_exported_data (slang_export_data_quant *q, const char *name,
- slang_export_data_quant **quant, GLuint *offset, slang_atom_pool *atoms)
-{
- char parsed[EXTRACT_MAXLEN];
- GLuint result, element, i;
- const char *end;
- slang_atom atom;
- const GLuint fields = slang_export_data_quant_fields (q);
-
- result = extract_name (name, parsed, &element, &end);
- if (result == EXTRACT_ERROR)
- return GL_FALSE;
-
- atom = slang_atom_pool_atom (atoms, parsed);
- if (atom == SLANG_ATOM_NULL)
- return GL_FALSE;
-
- for (i = 0; i < fields; i++)
- if (q->structure[i].name == atom)
- {
- if (!validate_extracted (&q->structure[i], element, result))
- return GL_FALSE;
- *offset += calculate_offset (&q->structure[i], element);
- if (result == EXTRACT_BASIC || result == EXTRACT_ARRAY)
- {
- if (*end != '\0')
- return GL_FALSE;
- *quant = &q->structure[i];
- return GL_TRUE;
- }
- return find_exported_data (&q->structure[i], end, quant, offset, atoms);
- }
- return GL_FALSE;
-}
-
-GLboolean _slang_find_exported_data (slang_export_data_table *table, const char *name,
- slang_export_data_entry **entry, slang_export_data_quant **quant, GLuint *offset)
-{
- char parsed[EXTRACT_MAXLEN];
- GLuint result, element, i;
- const char *end;
- slang_atom atom;
-
- result = extract_name (name, parsed, &element, &end);
- if (result == EXTRACT_ERROR)
- return GL_FALSE;
-
- atom = slang_atom_pool_atom (table->atoms, parsed);
- if (atom == SLANG_ATOM_NULL)
- return GL_FALSE;
-
- for (i = 0; i < table->count; i++)
- if (table->entries[i].quant.name == atom)
- {
- if (!validate_extracted (&table->entries[i].quant, element, result))
- return GL_FALSE;
- *entry = &table->entries[i];
- *offset = calculate_offset (&table->entries[i].quant, element);
- if (result == EXTRACT_BASIC || result == EXTRACT_ARRAY)
- {
- if (*end != '\0')
- return GL_FALSE;
- *quant = &table->entries[i].quant;
- return GL_TRUE;
- }
- return find_exported_data (&table->entries[i].quant, end, quant, offset, table->atoms);
- }
- return GL_FALSE;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_export.c + * interface between assembly code and the application + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_export.h" + +/* + * slang_export_data_quant + */ + +GLvoid slang_export_data_quant_ctr (slang_export_data_quant *self) +{ + self->name = SLANG_ATOM_NULL; + self->size = 0; + self->array_len = 0; + self->structure = NULL; + self->u.basic_type = GL_FLOAT; +} + +GLvoid slang_export_data_quant_dtr (slang_export_data_quant *self) +{ + if (self->structure != NULL) + { + GLuint i; + + for (i = 0; i < self->u.field_count; i++) + slang_export_data_quant_dtr (&self->structure[i]); + slang_alloc_free (self->structure); + } +} + +slang_export_data_quant *slang_export_data_quant_add_field (slang_export_data_quant *self) +{ + const GLuint n = self->u.field_count; + + self->structure = (slang_export_data_quant *) slang_alloc_realloc (self->structure, + n * sizeof (slang_export_data_quant), (n + 1) * sizeof (slang_export_data_quant)); + if (self->structure == NULL) + return NULL; + slang_export_data_quant_ctr (&self->structure[n]); + self->u.field_count++; + return &self->structure[n]; +} + +GLboolean slang_export_data_quant_array (slang_export_data_quant *self) +{ + return self->array_len != 0; +} + +GLboolean slang_export_data_quant_struct (slang_export_data_quant *self) +{ + return self->structure != NULL; +} + +GLboolean slang_export_data_quant_simple (slang_export_data_quant *self) +{ + return self->array_len == 0 && self->structure == NULL; +} + +GLenum slang_export_data_quant_type (slang_export_data_quant *self) +{ + assert (self->structure == NULL); + return self->u.basic_type; +} + +GLuint slang_export_data_quant_fields (slang_export_data_quant *self) +{ + assert (self->structure != NULL); + return self->u.field_count; +} + +GLuint slang_export_data_quant_elements (slang_export_data_quant *self) +{ + if (self->array_len == 0) + return 1; + return self->array_len; +} + +GLuint slang_export_data_quant_components (slang_export_data_quant *self) +{ + return self->size / 4; +} + +GLuint slang_export_data_quant_size (slang_export_data_quant *self) +{ + return self->size; +} + +/* + * slang_export_data_entry + */ + +GLvoid slang_export_data_entry_ctr (slang_export_data_entry *self) +{ + slang_export_data_quant_ctr (&self->quant); + self->access = slang_exp_uniform; + self->address = ~0; +} + +GLvoid slang_export_data_entry_dtr (slang_export_data_entry *self) +{ + slang_export_data_quant_dtr (&self->quant); +} + +/* + * slang_export_data_table + */ + +GLvoid slang_export_data_table_ctr (slang_export_data_table *self) +{ + self->entries = NULL; + self->count = 0; + self->atoms = NULL; +} + +GLvoid slang_export_data_table_dtr (slang_export_data_table *self) +{ + if (self->entries != NULL) + { + GLuint i; + + for (i = 0; i < self->count; i++) + slang_export_data_entry_dtr (&self->entries[i]); + slang_alloc_free (self->entries); + } +} + +slang_export_data_entry *slang_export_data_table_add (slang_export_data_table *self) +{ + const GLuint n = self->count; + + self->entries = (slang_export_data_entry *) slang_alloc_realloc (self->entries, + n * sizeof (slang_export_data_entry), (n + 1) * sizeof (slang_export_data_entry)); + if (self->entries == NULL) + return NULL; + slang_export_data_entry_ctr (&self->entries[n]); + self->count++; + return &self->entries[n]; +} + +/* + * slang_export_code_entry + */ + +static GLvoid slang_export_code_entry_ctr (slang_export_code_entry *self) +{ + self->name = SLANG_ATOM_NULL; + self->address = ~0; +} + +static GLvoid slang_export_code_entry_dtr (slang_export_code_entry *self) +{ +} + +/* + * slang_export_code_table + */ + +GLvoid slang_export_code_table_ctr (slang_export_code_table *self) +{ + self->entries = NULL; + self->count = 0; + self->atoms = NULL; +} + +GLvoid slang_export_code_table_dtr (slang_export_code_table *self) +{ + if (self->entries != NULL) + { + GLuint i; + + for (i = 0; i < self->count; i++) + slang_export_code_entry_dtr (&self->entries[i]); + slang_alloc_free (self->entries); + } +} + +slang_export_code_entry *slang_export_code_table_add (slang_export_code_table *self) +{ + const GLuint n = self->count; + + self->entries = (slang_export_code_entry *) slang_alloc_realloc (self->entries, + n * sizeof (slang_export_code_entry), (n + 1) * sizeof (slang_export_code_entry)); + if (self->entries == NULL) + return NULL; + slang_export_code_entry_ctr (&self->entries[n]); + self->count++; + return &self->entries[n]; +} + +/* + * _slang_find_exported_data() + */ + +#define EXTRACT_ERROR 0 +#define EXTRACT_BASIC 1 +#define EXTRACT_ARRAY 2 +#define EXTRACT_STRUCT 3 +#define EXTRACT_STRUCT_ARRAY 4 + +#define EXTRACT_MAXLEN 255 + +static GLuint extract_name (const char *name, char *parsed, GLuint *element, const char **end) +{ + GLuint i; + + if ((name[0] >= 'a' && name[0] <= 'z') || (name[0] >= 'A' && name[0] <= 'Z') || name[0] == '_') + { + parsed[0] = name[0]; + + for (i = 1; i < EXTRACT_MAXLEN; i++) + { + if ((name[i] >= 'a' && name[i] <= 'z') || (name[i] >= 'A' && name[i] <= 'Z') || + (name[i] >= '0' && name[i] <= '9') || name[0] == '_') + { + parsed[i] = name[i]; + } + else + { + if (name[i] == '\0') + { + parsed[i] = '\0'; + return EXTRACT_BASIC; + } + if (name[i] == '.') + { + parsed[i] = '\0'; + *end = &name[i + 1]; + return EXTRACT_STRUCT; + } + if (name[i] == '[') + { + parsed[i] = '\0'; + i++; + if (name[i] >= '0' && name[i] <= '9') + { + *element = name[i] - '0'; + for (i++; ; i++) + { + if (name[i] >= '0' && name[i] <= '9') + *element = *element * 10 + (name[i] - '0'); + else + { + if (name[i] == ']') + { + i++; + if (name[i] == '.') + { + *end = &name[i + 1]; + return EXTRACT_STRUCT_ARRAY; + } + *end = &name[i]; + return EXTRACT_ARRAY; + } + break; + } + } + } + } + break; + } + } + } + return EXTRACT_ERROR; +} + +static GLboolean validate_extracted (slang_export_data_quant *q, GLuint element, GLuint extr) +{ + switch (extr) + { + case EXTRACT_BASIC: + return GL_TRUE; + case EXTRACT_ARRAY: + return element < slang_export_data_quant_elements (q); + case EXTRACT_STRUCT: + return slang_export_data_quant_struct (q); + case EXTRACT_STRUCT_ARRAY: + return slang_export_data_quant_struct (q) && element < slang_export_data_quant_elements (q); + } + return GL_FALSE; +} + +static GLuint calculate_offset (slang_export_data_quant *q, GLuint element) +{ + if (slang_export_data_quant_array (q)) + return element * slang_export_data_quant_size (q); + return 0; +} + +static GLboolean find_exported_data (slang_export_data_quant *q, const char *name, + slang_export_data_quant **quant, GLuint *offset, slang_atom_pool *atoms) +{ + char parsed[EXTRACT_MAXLEN]; + GLuint result, element, i; + const char *end; + slang_atom atom; + const GLuint fields = slang_export_data_quant_fields (q); + + result = extract_name (name, parsed, &element, &end); + if (result == EXTRACT_ERROR) + return GL_FALSE; + + atom = slang_atom_pool_atom (atoms, parsed); + if (atom == SLANG_ATOM_NULL) + return GL_FALSE; + + for (i = 0; i < fields; i++) + if (q->structure[i].name == atom) + { + if (!validate_extracted (&q->structure[i], element, result)) + return GL_FALSE; + *offset += calculate_offset (&q->structure[i], element); + if (result == EXTRACT_BASIC || result == EXTRACT_ARRAY) + { + if (*end != '\0') + return GL_FALSE; + *quant = &q->structure[i]; + return GL_TRUE; + } + return find_exported_data (&q->structure[i], end, quant, offset, atoms); + } + return GL_FALSE; +} + +GLboolean _slang_find_exported_data (slang_export_data_table *table, const char *name, + slang_export_data_entry **entry, slang_export_data_quant **quant, GLuint *offset) +{ + char parsed[EXTRACT_MAXLEN]; + GLuint result, element, i; + const char *end; + slang_atom atom; + + result = extract_name (name, parsed, &element, &end); + if (result == EXTRACT_ERROR) + return GL_FALSE; + + atom = slang_atom_pool_atom (table->atoms, parsed); + if (atom == SLANG_ATOM_NULL) + return GL_FALSE; + + for (i = 0; i < table->count; i++) + if (table->entries[i].quant.name == atom) + { + if (!validate_extracted (&table->entries[i].quant, element, result)) + return GL_FALSE; + *entry = &table->entries[i]; + *offset = calculate_offset (&table->entries[i].quant, element); + if (result == EXTRACT_BASIC || result == EXTRACT_ARRAY) + { + if (*end != '\0') + return GL_FALSE; + *quant = &table->entries[i].quant; + return GL_TRUE; + } + return find_exported_data (&table->entries[i].quant, end, quant, offset, table->atoms); + } + return GL_FALSE; +} + diff --git a/src/mesa/shader/slang/slang_export.h b/src/mesa/shader/slang/slang_export.h index aaf00773c1e..40ceac19e10 100644 --- a/src/mesa/shader/slang/slang_export.h +++ b/src/mesa/shader/slang/slang_export.h @@ -1,183 +1,183 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_EXPORT_H
-#define SLANG_EXPORT_H
-
-#include "slang_utility.h"
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-/*
- * Basic data quantity to transfer between application and assembly.
- * The <size> is the actual size of the data quantity including padding, if any. It is
- * used to calculate offsets from the beginning of the data.
- * If the <array_len> is not 0, the data quantity is an array of <array_len> size.
- * If the <structure> is not NULL, the data quantity is a struct. The <basic_type> is
- * invalid and the <field_count> holds the size of the <structure> array.
- * The <basic_type> values match those of <type> parameter for glGetActiveUniformARB.
- */
-
-typedef struct slang_export_data_quant_
-{
- slang_atom name;
- GLuint size;
- GLuint array_len;
- struct slang_export_data_quant_ *structure;
- union
- {
- GLenum basic_type;
- GLuint field_count;
- } u;
-} slang_export_data_quant;
-
-GLvoid slang_export_data_quant_ctr (slang_export_data_quant *);
-GLvoid slang_export_data_quant_dtr (slang_export_data_quant *);
-slang_export_data_quant *slang_export_data_quant_add_field (slang_export_data_quant *);
-
-/*
- * Returns GL_FALSE if the quant is not an array.
- */
-GLboolean slang_export_data_quant_array (slang_export_data_quant *);
-
-/*
- * Returns GL_FALSE if the quant is not a structure.
- */
-GLboolean slang_export_data_quant_struct (slang_export_data_quant *);
-
-/*
- * Returns GL_TRUE if the quant is neither an array nor a structure.
- */
-GLboolean slang_export_data_quant_simple (slang_export_data_quant *);
-
-/*
- * Returns basic type of the quant. It must not be a structure.
- */
-GLenum slang_export_data_quant_type (slang_export_data_quant *);
-
-/*
- * Returns number of fields in the quant that is a structure.
- */
-GLuint slang_export_data_quant_fields (slang_export_data_quant *);
-
-/*
- * Return number of elements in the quant.
- * For arrays, return the size of the array.
- * Otherwise, return 1.
- */
-GLuint slang_export_data_quant_elements (slang_export_data_quant *);
-
-/*
- * Returns total number of components withing the quant element.
- */
-GLuint slang_export_data_quant_components (slang_export_data_quant *);
-
-/*
- * Returns size of the quant element.
- */
-GLuint slang_export_data_quant_size (slang_export_data_quant *);
-
-/*
- * Data access pattern. Specifies how data is accessed at what frequency.
- */
-
-typedef enum
-{
- slang_exp_uniform,
- slang_exp_varying,
- slang_exp_attribute
-} slang_export_data_access;
-
-/*
- * Data export entry. Holds the data type information, access pattern and base address.
- */
-
-typedef struct
-{
- slang_export_data_quant quant;
- slang_export_data_access access;
- GLuint address;
-} slang_export_data_entry;
-
-GLvoid slang_export_data_entry_ctr (slang_export_data_entry *);
-GLvoid slang_export_data_entry_dtr (slang_export_data_entry *);
-
-/*
- * Data export table.
- */
-
-typedef struct
-{
- slang_export_data_entry *entries;
- GLuint count;
- slang_atom_pool *atoms;
-} slang_export_data_table;
-
-GLvoid slang_export_data_table_ctr (slang_export_data_table *);
-GLvoid slang_export_data_table_dtr (slang_export_data_table *);
-slang_export_data_entry *slang_export_data_table_add (slang_export_data_table *);
-
-/*
- * Code export entry. Contains label name and its entry point (label, address).
- */
-
-typedef struct
-{
- slang_atom name;
- GLuint address;
-} slang_export_code_entry;
-
-/*
- * Code export table.
- */
-
-typedef struct
-{
- slang_export_code_entry *entries;
- GLuint count;
- slang_atom_pool *atoms;
-} slang_export_code_table;
-
-GLvoid slang_export_code_table_ctr (slang_export_code_table *);
-GLvoid slang_export_code_table_dtr (slang_export_code_table *);
-slang_export_code_entry *slang_export_code_table_add (slang_export_code_table *);
-
-/*
- * _slang_find_exported_data()
- *
- * Parses the name string and returns corresponding data entry, data quantity and offset.
- * Returns GL_TRUE if the data is found, returns GL_FALSE otherwise.
- */
-
-GLboolean _slang_find_exported_data (slang_export_data_table *, const char *,
- slang_export_data_entry **, slang_export_data_quant **, GLuint *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_EXPORT_H +#define SLANG_EXPORT_H + +#include "slang_utility.h" + +#if defined __cplusplus +extern "C" { +#endif + +/* + * Basic data quantity to transfer between application and assembly. + * The <size> is the actual size of the data quantity including padding, if any. It is + * used to calculate offsets from the beginning of the data. + * If the <array_len> is not 0, the data quantity is an array of <array_len> size. + * If the <structure> is not NULL, the data quantity is a struct. The <basic_type> is + * invalid and the <field_count> holds the size of the <structure> array. + * The <basic_type> values match those of <type> parameter for glGetActiveUniformARB. + */ + +typedef struct slang_export_data_quant_ +{ + slang_atom name; + GLuint size; + GLuint array_len; + struct slang_export_data_quant_ *structure; + union + { + GLenum basic_type; + GLuint field_count; + } u; +} slang_export_data_quant; + +GLvoid slang_export_data_quant_ctr (slang_export_data_quant *); +GLvoid slang_export_data_quant_dtr (slang_export_data_quant *); +slang_export_data_quant *slang_export_data_quant_add_field (slang_export_data_quant *); + +/* + * Returns GL_FALSE if the quant is not an array. + */ +GLboolean slang_export_data_quant_array (slang_export_data_quant *); + +/* + * Returns GL_FALSE if the quant is not a structure. + */ +GLboolean slang_export_data_quant_struct (slang_export_data_quant *); + +/* + * Returns GL_TRUE if the quant is neither an array nor a structure. + */ +GLboolean slang_export_data_quant_simple (slang_export_data_quant *); + +/* + * Returns basic type of the quant. It must not be a structure. + */ +GLenum slang_export_data_quant_type (slang_export_data_quant *); + +/* + * Returns number of fields in the quant that is a structure. + */ +GLuint slang_export_data_quant_fields (slang_export_data_quant *); + +/* + * Return number of elements in the quant. + * For arrays, return the size of the array. + * Otherwise, return 1. + */ +GLuint slang_export_data_quant_elements (slang_export_data_quant *); + +/* + * Returns total number of components withing the quant element. + */ +GLuint slang_export_data_quant_components (slang_export_data_quant *); + +/* + * Returns size of the quant element. + */ +GLuint slang_export_data_quant_size (slang_export_data_quant *); + +/* + * Data access pattern. Specifies how data is accessed at what frequency. + */ + +typedef enum +{ + slang_exp_uniform, + slang_exp_varying, + slang_exp_attribute +} slang_export_data_access; + +/* + * Data export entry. Holds the data type information, access pattern and base address. + */ + +typedef struct +{ + slang_export_data_quant quant; + slang_export_data_access access; + GLuint address; +} slang_export_data_entry; + +GLvoid slang_export_data_entry_ctr (slang_export_data_entry *); +GLvoid slang_export_data_entry_dtr (slang_export_data_entry *); + +/* + * Data export table. + */ + +typedef struct +{ + slang_export_data_entry *entries; + GLuint count; + slang_atom_pool *atoms; +} slang_export_data_table; + +GLvoid slang_export_data_table_ctr (slang_export_data_table *); +GLvoid slang_export_data_table_dtr (slang_export_data_table *); +slang_export_data_entry *slang_export_data_table_add (slang_export_data_table *); + +/* + * Code export entry. Contains label name and its entry point (label, address). + */ + +typedef struct +{ + slang_atom name; + GLuint address; +} slang_export_code_entry; + +/* + * Code export table. + */ + +typedef struct +{ + slang_export_code_entry *entries; + GLuint count; + slang_atom_pool *atoms; +} slang_export_code_table; + +GLvoid slang_export_code_table_ctr (slang_export_code_table *); +GLvoid slang_export_code_table_dtr (slang_export_code_table *); +slang_export_code_entry *slang_export_code_table_add (slang_export_code_table *); + +/* + * _slang_find_exported_data() + * + * Parses the name string and returns corresponding data entry, data quantity and offset. + * Returns GL_TRUE if the data is found, returns GL_FALSE otherwise. + */ + +GLboolean _slang_find_exported_data (slang_export_data_table *, const char *, + slang_export_data_entry **, slang_export_data_quant **, GLuint *); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 9d61a29e912..95e390020e4 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -1,786 +1,786 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_link.c
- * slang linker
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_link.h"
-#include "slang_analyse.h"
-
-static GLboolean entry_has_gl_prefix (slang_atom name, slang_atom_pool *atoms)
-{
- const char *str = slang_atom_pool_id (atoms, name);
- return str[0] == 'g' && str[1] == 'l' && str[2] == '_';
-}
-
-/*
- * slang_active_variables
- */
-
-static GLvoid slang_active_variables_ctr (slang_active_variables *self)
-{
- self->table = NULL;
- self->count = 0;
-}
-
-static GLvoid slang_active_variables_dtr (slang_active_variables *self)
-{
- GLuint i;
-
- for (i = 0; i < self->count; i++)
- slang_alloc_free (self->table[i].name);
- slang_alloc_free (self->table);
-}
-
-static GLboolean add_simple_variable (slang_active_variables *self, slang_export_data_quant *q,
- const char *name)
-{
- const GLuint n = self->count;
-
- self->table = (slang_active_variable *) slang_alloc_realloc (self->table,
- n * sizeof (slang_active_variable), (n + 1) * sizeof (slang_active_variable));
- if (self->table == NULL)
- return GL_FALSE;
-
- self->table[n].quant = q;
- self->table[n].name = slang_string_duplicate (name);
- if (self->table[n].name == NULL)
- return GL_FALSE;
- self->count++;
-
- return GL_TRUE;
-}
-
-static GLboolean add_complex_variable (slang_active_variables *self, slang_export_data_quant *q,
- char *name, slang_atom_pool *atoms)
-{
- slang_string_concat (name, slang_atom_pool_id (atoms, q->name));
- if (slang_export_data_quant_array (q))
- slang_string_concat (name, "[0]");
-
- if (slang_export_data_quant_struct (q))
- {
- GLuint dot_pos, i;
- const GLuint fields = slang_export_data_quant_fields (q);
-
- slang_string_concat (name, ".");
- dot_pos = slang_string_length (name);
-
- for (i = 0; i < fields; i++)
- {
- if (!add_complex_variable (self, &q->structure[i], name, atoms))
- return GL_FALSE;
-
- name[dot_pos] = '\0';
- }
-
- return GL_TRUE;
- }
-
- return add_simple_variable (self, q, name);
-}
-
-static GLboolean gather_active_variables (slang_active_variables *self,
- slang_export_data_table *tbl, slang_export_data_access access)
-{
- GLuint i;
-
- for (i = 0; i < tbl->count; i++)
- if (tbl->entries[i].access == access)
- {
- char name[1024] = "";
-
- if (!add_complex_variable (self, &tbl->entries[i].quant, name, tbl->atoms))
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-/*
- * slang_attrib_overrides
- */
-
-static GLvoid slang_attrib_overrides_ctr (slang_attrib_overrides *self)
-{
- self->table = NULL;
- self->count = 0;
-}
-
-static GLvoid slang_attrib_overrides_dtr (slang_attrib_overrides *self)
-{
- GLuint i;
-
- for (i = 0; i < self->count; i++)
- slang_alloc_free (self->table[i].name);
- slang_alloc_free (self->table);
-}
-
-GLboolean slang_attrib_overrides_add (slang_attrib_overrides *self, GLuint index, const GLchar *name)
-{
- const GLuint n = self->count;
- GLuint i;
-
- for (i = 0; i < n; i++)
- if (slang_string_compare (name, self->table[i].name) == 0)
- {
- self->table[i].index = index;
- return GL_TRUE;
- }
-
- self->table = (slang_attrib_override *) slang_alloc_realloc (self->table,
- n * sizeof (slang_attrib_override), (n + 1) * sizeof (slang_attrib_override));
- if (self->table == NULL)
- return GL_FALSE;
-
- self->table[n].index = index;
- self->table[n].name = slang_string_duplicate (name);
- if (self->table[n].name == NULL)
- return GL_FALSE;
- self->count++;
-
- return GL_TRUE;
-}
-
-static GLuint lookup_attrib_override (slang_attrib_overrides *self, const GLchar *name)
-{
- GLuint i;
-
- for (i = 0; self->count; i++)
- if (slang_string_compare (name, self->table[i].name) == 0)
- return self->table[i].index;
- return MAX_VERTEX_ATTRIBS;
-}
-
-/*
- * slang_uniform_bindings
- */
-
-static GLvoid slang_uniform_bindings_ctr (slang_uniform_bindings *self)
-{
- self->table = NULL;
- self->count = 0;
-}
-
-static GLvoid slang_uniform_bindings_dtr (slang_uniform_bindings *self)
-{
- GLuint i;
-
- for (i = 0; i < self->count; i++)
- slang_alloc_free (self->table[i].name);
- slang_alloc_free (self->table);
-}
-
-static GLboolean add_simple_uniform_binding (slang_uniform_bindings *self,
- slang_export_data_quant *q, const char *name, GLuint index, GLuint addr)
-{
- const GLuint n = self->count;
- GLuint i;
-
- for (i = 0; i < n; i++)
- if (slang_string_compare (self->table[i].name, name) == 0)
- {
- self->table[i].address[index] = addr;
- return GL_TRUE;
- }
-
- self->table = (slang_uniform_binding *) slang_alloc_realloc (self->table,
- n * sizeof (slang_uniform_binding), (n + 1) * sizeof (slang_uniform_binding));
- if (self->table == NULL)
- return GL_FALSE;
-
- self->table[n].quant = q;
- self->table[n].name = slang_string_duplicate (name);
- if (self->table[n].name == NULL)
- return GL_FALSE;
- for (i = 0; i < SLANG_SHADER_MAX; i++)
- self->table[n].address[i] = ~0;
- self->table[n].address[index] = addr;
- self->count++;
-
- return GL_TRUE;
-}
-
-static GLboolean add_complex_uniform_binding (slang_uniform_bindings *self,
- slang_export_data_quant *q, char *name, slang_atom_pool *atoms, GLuint index, GLuint addr)
-{
- GLuint count, i;
-
- slang_string_concat (name, slang_atom_pool_id (atoms, q->name));
- count = slang_export_data_quant_elements (q);
- for (i = 0; i < count; i++)
- {
- GLuint bracket_pos;
-
- bracket_pos = slang_string_length (name);
- if (slang_export_data_quant_array (q))
- _mesa_sprintf (name + slang_string_length (name), "[%d]", i);
-
- if (slang_export_data_quant_struct (q))
- {
- GLuint dot_pos, i;
- const GLuint fields = slang_export_data_quant_fields (q);
-
- slang_string_concat (name, ".");
- dot_pos = slang_string_length (name);
-
- for (i = 0; i < fields; i++)
- {
- if (!add_complex_uniform_binding (self, &q->structure[i], name, atoms, index, addr))
- return GL_FALSE;
-
- name[dot_pos] = '\0';
- addr += slang_export_data_quant_size (&q->structure[i]);
- }
- }
- else
- {
- if (!add_simple_uniform_binding (self, q, name, index, addr))
- return GL_FALSE;
-
- addr += slang_export_data_quant_size (q);
- }
-
- name[bracket_pos] = '\0';
- }
-
- return GL_TRUE;
-}
-
-static GLboolean gather_uniform_bindings (slang_uniform_bindings *self,
- slang_export_data_table *tbl, GLuint index)
-{
- GLuint i;
-
- for (i = 0; i < tbl->count; i++)
- if (tbl->entries[i].access == slang_exp_uniform)
- {
- char name[1024] = "";
-
- if (!add_complex_uniform_binding (self, &tbl->entries[i].quant, name, tbl->atoms, index,
- tbl->entries[i].address))
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-/*
- * slang_attrib_bindings
- */
-
-static GLvoid slang_attrib_bindings_ctr (slang_attrib_bindings *self)
-{
- GLuint i;
-
- self->binding_count = 0;
- for (i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- self->slots[i].addr = ~0;
-}
-
-static GLvoid slang_attrib_bindings_dtr (slang_attrib_bindings *self)
-{
- GLuint i;
-
- for (i = 0; i < self->binding_count; i++)
- slang_alloc_free (self->bindings[i].name);
-}
-
-static GLuint can_allocate_attrib_slots (slang_attrib_bindings *self, GLuint index, GLuint count)
-{
- GLuint i;
-
- for (i = 0; i < count; i++)
- if (self->slots[index + i].addr != ~0)
- break;
- return i;
-}
-
-static GLuint allocate_attrib_slots (slang_attrib_bindings *self, GLuint count)
-{
- GLuint i;
-
- for (i = 0; i <= MAX_VERTEX_ATTRIBS - count; i++)
- {
- GLuint size;
-
- size = can_allocate_attrib_slots (self, i, count);
- if (size == count)
- return i;
-
- /* speed-up the search a bit */
- i += count;
- }
- return MAX_VERTEX_ATTRIBS;
-}
-
-static GLboolean add_attrib_binding (slang_attrib_bindings *self, slang_export_data_quant *q,
- const char *name, GLuint addr, GLuint index_override)
-{
- const GLuint n = self->binding_count;
- GLuint slot_span, slot_index;
- GLuint i;
-
- assert (slang_export_data_quant_simple (q));
-
- switch (slang_export_data_quant_type (q))
- {
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- slot_span = 1;
- break;
- case GL_FLOAT_MAT2:
- slot_span = 2;
- break;
- case GL_FLOAT_MAT3:
- slot_span = 3;
- break;
- case GL_FLOAT_MAT4:
- slot_span = 4;
- break;
- default:
- assert (0);
- }
-
- if (index_override == MAX_VERTEX_ATTRIBS)
- slot_index = allocate_attrib_slots (self, slot_span);
- else if (can_allocate_attrib_slots (self, index_override, slot_span) == slot_span)
- slot_index = index_override;
- else
- slot_index = MAX_VERTEX_ATTRIBS;
-
- if (slot_index == MAX_VERTEX_ATTRIBS)
- {
- /* TODO: info log: error: MAX_VERTEX_ATTRIBS exceeded */
- return GL_FALSE;
- }
-
- self->bindings[n].quant = q;
- self->bindings[n].name = slang_string_duplicate (name);
- if (self->bindings[n].name == NULL)
- return GL_FALSE;
- self->bindings[n].first_slot_index = slot_index;
- self->binding_count++;
-
- for (i = 0; i < slot_span; i++)
- self->slots[self->bindings[n].first_slot_index + i].addr = addr + i * 4;
-
- return GL_TRUE;
-}
-
-static GLboolean gather_attrib_bindings (slang_attrib_bindings *self, slang_export_data_table *tbl,
- slang_attrib_overrides *ovr)
-{
- GLuint i;
-
- /* First pass. Gather attribs that have overriden index slots. */
- for (i = 0; i < tbl->count; i++)
- if (tbl->entries[i].access == slang_exp_attribute &&
- !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
- {
- slang_export_data_quant *quant = &tbl->entries[i].quant;
- const GLchar *id = slang_atom_pool_id (tbl->atoms, quant->name);
- GLuint index = lookup_attrib_override (ovr, id);
-
- if (index != MAX_VERTEX_ATTRIBS)
- {
- if (!add_attrib_binding (self, quant, id, tbl->entries[i].address, index))
- return GL_FALSE;
- }
- }
-
- /* Second pass. Gather attribs that have *NOT* overriden index slots. */
- for (i = 0; i < tbl->count; i++)
- if (tbl->entries[i].access == slang_exp_attribute &&
- !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
- {
- slang_export_data_quant *quant = &tbl->entries[i].quant;
- const GLchar *id = slang_atom_pool_id (tbl->atoms, quant->name);
- GLuint index = lookup_attrib_override (ovr, id);
-
- if (index == MAX_VERTEX_ATTRIBS)
- {
- if (!add_attrib_binding (self, quant, id, tbl->entries[i].address, index))
- return GL_FALSE;
- }
- }
-
- return GL_TRUE;
-}
-
-/*
- * slang_varying_bindings
- */
-
-static GLvoid slang_varying_bindings_ctr (slang_varying_bindings *self)
-{
- self->binding_count = 0;
- self->slot_count = 0;
-}
-
-static GLvoid slang_varying_bindings_dtr (slang_varying_bindings *self)
-{
- GLuint i;
-
- for (i = 0; i < self->binding_count; i++)
- slang_alloc_free (self->bindings[i].name);
-}
-
-static GLvoid update_varying_slots (slang_varying_slot *slots, GLuint count, GLboolean is_vert,
- GLuint addr, GLuint do_offset)
-{
- GLuint i;
-
- for (i = 0; i < count; i++)
- *(is_vert ? &slots[i].vert_addr : &slots[i].frag_addr) = addr + i * 4 * do_offset;
-}
-
-static GLboolean add_varying_binding (slang_varying_bindings *self,
- slang_export_data_quant *q, const char *name, GLboolean is_vert, GLuint addr)
-{
- const GLuint n = self->binding_count;
- const GLuint slot_span =
- slang_export_data_quant_components (q) * slang_export_data_quant_elements (q);
- GLuint i;
-
- for (i = 0; i < n; i++)
- if (slang_string_compare (self->bindings[i].name, name) == 0)
- {
- /* TODO: data quantities must match, or else link fails */
- update_varying_slots (&self->slots[self->bindings[i].first_slot_index], slot_span,
- is_vert, addr, 1);
- return GL_TRUE;
- }
-
- if (self->slot_count + slot_span > MAX_VARYING_FLOATS)
- {
- /* TODO: info log: error: MAX_VARYING_FLOATS exceeded */
- return GL_FALSE;
- }
-
- self->bindings[n].quant = q;
- self->bindings[n].name = slang_string_duplicate (name);
- if (self->bindings[n].name == NULL)
- return GL_FALSE;
- self->bindings[n].first_slot_index = self->slot_count;
- self->binding_count++;
-
- update_varying_slots (&self->slots[self->bindings[n].first_slot_index], slot_span, is_vert,
- addr, 1);
- update_varying_slots (&self->slots[self->bindings[n].first_slot_index], slot_span, !is_vert,
- ~0, 0);
- self->slot_count += slot_span;
-
- return GL_TRUE;
-}
-
-static GLboolean gather_varying_bindings (slang_varying_bindings *self,
- slang_export_data_table *tbl, GLboolean is_vert)
-{
- GLuint i;
-
- for (i = 0; i < tbl->count; i++)
- if (tbl->entries[i].access == slang_exp_varying &&
- !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
- {
- if (!add_varying_binding (self, &tbl->entries[i].quant, slang_atom_pool_id (tbl->atoms,
- tbl->entries[i].quant.name), is_vert, tbl->entries[i].address))
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-/*
- * slang_texture_bindings
- */
-
-GLvoid slang_texture_usages_ctr (slang_texture_usages *self)
-{
- self->table = NULL;
- self->count = 0;
-}
-
-GLvoid slang_texture_usages_dtr (slang_texture_usages *self)
-{
- slang_alloc_free (self->table);
-}
-
-/*
- * slang_program
- */
-
-GLvoid slang_program_ctr (slang_program *self)
-{
- GLuint i;
-
- slang_active_variables_ctr (&self->active_uniforms);
- slang_active_variables_ctr (&self->active_attribs);
- slang_attrib_overrides_ctr (&self->attrib_overrides);
- slang_uniform_bindings_ctr (&self->uniforms);
- slang_attrib_bindings_ctr (&self->attribs);
- slang_varying_bindings_ctr (&self->varyings);
- slang_texture_usages_ctr (&self->texture_usage);
- for (i = 0; i < SLANG_SHADER_MAX; i++)
- {
- GLuint j;
-
- for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++)
- self->common_fixed_entries[i][j] = ~0;
- for (j = 0; j < SLANG_COMMON_CODE_MAX; j++)
- self->code[i][j] = ~0;
- self->machines[i] = NULL;
- self->assemblies[i] = NULL;
- }
- for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++)
- self->vertex_fixed_entries[i] = ~0;
- for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++)
- self->fragment_fixed_entries[i] = ~0;
-}
-
-GLvoid slang_program_dtr (slang_program *self)
-{
- slang_active_variables_dtr (&self->active_uniforms);
- slang_active_variables_dtr (&self->active_attribs);
- slang_attrib_overrides_dtr (&self->attrib_overrides);
- slang_uniform_bindings_dtr (&self->uniforms);
- slang_attrib_bindings_dtr (&self->attribs);
- slang_varying_bindings_dtr (&self->varyings);
- slang_texture_usages_dtr (&self->texture_usage);
-}
-
-static GLvoid slang_program_rst (slang_program *self)
-{
- GLuint i;
-
- slang_active_variables_dtr (&self->active_uniforms);
- slang_active_variables_dtr (&self->active_attribs);
- slang_uniform_bindings_dtr (&self->uniforms);
- slang_attrib_bindings_dtr (&self->attribs);
- slang_varying_bindings_dtr (&self->varyings);
- slang_texture_usages_dtr (&self->texture_usage);
-
- slang_active_variables_ctr (&self->active_uniforms);
- slang_active_variables_ctr (&self->active_attribs);
- slang_uniform_bindings_ctr (&self->uniforms);
- slang_attrib_bindings_ctr (&self->attribs);
- slang_varying_bindings_ctr (&self->varyings);
- slang_texture_usages_ctr (&self->texture_usage);
- for (i = 0; i < SLANG_SHADER_MAX; i++)
- {
- GLuint j;
-
- for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++)
- self->common_fixed_entries[i][j] = ~0;
- for (j = 0; j < SLANG_COMMON_CODE_MAX; j++)
- self->code[i][j] = ~0;
- }
- for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++)
- self->vertex_fixed_entries[i] = ~0;
- for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++)
- self->fragment_fixed_entries[i] = ~0;
-}
-
-/*
- * _slang_link()
- */
-
-static GLuint gd (slang_export_data_table *tbl, const char *name)
-{
- slang_atom atom;
- GLuint i;
-
- atom = slang_atom_pool_atom (tbl->atoms, name);
- if (atom == SLANG_ATOM_NULL)
- return ~0;
-
- for (i = 0; i < tbl->count; i++)
- if (atom == tbl->entries[i].quant.name)
- return tbl->entries[i].address;
- return ~0;
-}
-
-static GLvoid resolve_common_fixed (GLuint e[], slang_export_data_table *tbl)
-{
- e[SLANG_COMMON_FIXED_MODELVIEWMATRIX] = gd (tbl, "gl_ModelViewMatrix");
- e[SLANG_COMMON_FIXED_PROJECTIONMATRIX] = gd (tbl, "gl_ProjectionMatrix");
- e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX] = gd (tbl, "gl_ModelViewProjectionMatrix");
- e[SLANG_COMMON_FIXED_TEXTUREMATRIX] = gd (tbl, "gl_TextureMatrix");
- e[SLANG_COMMON_FIXED_NORMALMATRIX] = gd (tbl, "gl_NormalMatrix");
- e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE] = gd (tbl, "gl_ModelViewMatrixInverse");
- e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE] = gd (tbl, "gl_ProjectionMatrixInverse");
- e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE] =
- gd (tbl, "gl_ModelViewProjectionMatrixInverse");
- e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE] = gd (tbl, "gl_TextureMatrixInverse");
- e[SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE] = gd (tbl, "gl_ModelViewMatrixTranspose");
- e[SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE] = gd (tbl, "gl_ProjectionMatrixTranspose");
- e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE] =
- gd (tbl, "gl_ModelViewProjectionMatrixTranspose");
- e[SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE] = gd (tbl, "gl_TextureMatrixTranspose");
- e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE] =
- gd (tbl, "gl_ModelViewMatrixInverseTranspose");
- e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE] =
- gd (tbl, "gl_ProjectionMatrixInverseTranspose");
- e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE] =
- gd (tbl, "gl_ModelViewProjectionMatrixInverseTranspose");
- e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE] =
- gd (tbl, "gl_TextureMatrixInverseTranspose");
- e[SLANG_COMMON_FIXED_NORMALSCALE] = gd (tbl, "gl_NormalScale");
- e[SLANG_COMMON_FIXED_DEPTHRANGE] = gd (tbl, "gl_DepthRange");
- e[SLANG_COMMON_FIXED_CLIPPLANE] = gd (tbl, "gl_ClipPlane");
- e[SLANG_COMMON_FIXED_POINT] = gd (tbl, "gl_Point");
- e[SLANG_COMMON_FIXED_FRONTMATERIAL] = gd (tbl, "gl_FrontMaterial");
- e[SLANG_COMMON_FIXED_BACKMATERIAL] = gd (tbl, "gl_BackMaterial");
- e[SLANG_COMMON_FIXED_LIGHTSOURCE] = gd (tbl, "gl_LightSource");
- e[SLANG_COMMON_FIXED_LIGHTMODEL] = gd (tbl, "gl_LightModel");
- e[SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT] = gd (tbl, "gl_FrontLightModelProduct");
- e[SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT] = gd (tbl, "gl_BackLightModelProduct");
- e[SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT] = gd (tbl, "gl_FrontLightProduct");
- e[SLANG_COMMON_FIXED_BACKLIGHTPRODUCT] = gd (tbl, "gl_BackLightProduct");
- e[SLANG_COMMON_FIXED_TEXTUREENVCOLOR] = gd (tbl, "gl_TextureEnvColor");
- e[SLANG_COMMON_FIXED_EYEPLANES] = gd (tbl, "gl_EyePlaneS");
- e[SLANG_COMMON_FIXED_EYEPLANET] = gd (tbl, "gl_EyePlaneT");
- e[SLANG_COMMON_FIXED_EYEPLANER] = gd (tbl, "gl_EyePlaneR");
- e[SLANG_COMMON_FIXED_EYEPLANEQ] = gd (tbl, "gl_EyePlaneQ");
- e[SLANG_COMMON_FIXED_OBJECTPLANES] = gd (tbl, "gl_ObjectPlaneS");
- e[SLANG_COMMON_FIXED_OBJECTPLANET] = gd (tbl, "gl_ObjectPlaneT");
- e[SLANG_COMMON_FIXED_OBJECTPLANER] = gd (tbl, "gl_ObjectPlaneR");
- e[SLANG_COMMON_FIXED_OBJECTPLANEQ] = gd (tbl, "gl_ObjectPlaneQ");
- e[SLANG_COMMON_FIXED_FOG] = gd (tbl, "gl_Fog");
-}
-
-static GLvoid resolve_vertex_fixed (GLuint e[], slang_export_data_table *tbl)
-{
- e[SLANG_VERTEX_FIXED_POSITION] = gd (tbl, "gl_Position");
- e[SLANG_VERTEX_FIXED_POINTSIZE] = gd (tbl, "gl_PointSize");
- e[SLANG_VERTEX_FIXED_CLIPVERTEX] = gd (tbl, "gl_ClipVertex");
- e[SLANG_VERTEX_FIXED_COLOR] = gd (tbl, "gl_Color");
- e[SLANG_VERTEX_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor");
- e[SLANG_VERTEX_FIXED_NORMAL] = gd (tbl, "gl_Normal");
- e[SLANG_VERTEX_FIXED_VERTEX] = gd (tbl, "gl_Vertex");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD0] = gd (tbl, "gl_MultiTexCoord0");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD1] = gd (tbl, "gl_MultiTexCoord1");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD2] = gd (tbl, "gl_MultiTexCoord2");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD3] = gd (tbl, "gl_MultiTexCoord3");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD4] = gd (tbl, "gl_MultiTexCoord4");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD5] = gd (tbl, "gl_MultiTexCoord5");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD6] = gd (tbl, "gl_MultiTexCoord6");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD7] = gd (tbl, "gl_MultiTexCoord7");
- e[SLANG_VERTEX_FIXED_FOGCOORD] = gd (tbl, "gl_FogCoord");
- e[SLANG_VERTEX_FIXED_FRONTCOLOR] = gd (tbl, "gl_FrontColor");
- e[SLANG_VERTEX_FIXED_BACKCOLOR] = gd (tbl, "gl_BackColor");
- e[SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR] = gd (tbl, "gl_FrontSecondaryColor");
- e[SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR] = gd (tbl, "gl_BackSecondaryColor");
- e[SLANG_VERTEX_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord");
- e[SLANG_VERTEX_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord");
-}
-
-static GLvoid resolve_fragment_fixed (GLuint e[], slang_export_data_table *tbl)
-{
- e[SLANG_FRAGMENT_FIXED_FRAGCOORD] = gd (tbl, "gl_FragCoord");
- e[SLANG_FRAGMENT_FIXED_FRONTFACING] = gd (tbl, "gl_FrontFacing");
- e[SLANG_FRAGMENT_FIXED_FRAGCOLOR] = gd (tbl, "gl_FragColor");
- e[SLANG_FRAGMENT_FIXED_FRAGDATA] = gd (tbl, "gl_FragData");
- e[SLANG_FRAGMENT_FIXED_FRAGDEPTH] = gd (tbl, "gl_FragDepth");
- e[SLANG_FRAGMENT_FIXED_COLOR] = gd (tbl, "gl_Color");
- e[SLANG_FRAGMENT_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor");
- e[SLANG_FRAGMENT_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord");
- e[SLANG_FRAGMENT_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord");
-}
-
-static GLuint gc (slang_export_code_table *tbl, const char *name)
-{
- slang_atom atom;
- GLuint i;
-
- atom = slang_atom_pool_atom (tbl->atoms, name);
- if (atom == SLANG_ATOM_NULL)
- return ~0;
-
- for (i = 0; i < tbl->count; i++)
- if (atom == tbl->entries[i].name)
- return tbl->entries[i].address;
- return ~0;
-}
-
-static GLvoid resolve_common_code (GLuint code[], slang_export_code_table *tbl)
-{
- code[SLANG_COMMON_CODE_MAIN] = gc (tbl, "@main");
-}
-
-GLboolean _slang_link (slang_program *prog, slang_translation_unit **units, GLuint count)
-{
- GLuint i;
-
- slang_program_rst (prog);
-
- for (i = 0; i < count; i++)
- {
- GLuint index;
-
- if (units[i]->type == slang_unit_fragment_shader)
- {
- index = SLANG_SHADER_FRAGMENT;
- resolve_fragment_fixed (prog->fragment_fixed_entries, &units[i]->exp_data);
- }
- else
- {
- index = SLANG_SHADER_VERTEX;
- resolve_vertex_fixed (prog->vertex_fixed_entries, &units[i]->exp_data);
- if (!gather_attrib_bindings (&prog->attribs, &units[i]->exp_data,
- &prog->attrib_overrides))
- return GL_FALSE;
- }
-
- if (!gather_active_variables (&prog->active_uniforms, &units[i]->exp_data,
- slang_exp_uniform))
- return GL_FALSE;
- if (!gather_active_variables (&prog->active_attribs, &units[i]->exp_data,
- slang_exp_attribute))
- return GL_FALSE;
- if (!gather_uniform_bindings (&prog->uniforms, &units[i]->exp_data, index))
- return GL_FALSE;
- if (!gather_varying_bindings (&prog->varyings, &units[i]->exp_data,
- index == SLANG_SHADER_VERTEX))
- return GL_FALSE;
- resolve_common_fixed (prog->common_fixed_entries[index], &units[i]->exp_data);
- resolve_common_code (prog->code[index], &units[i]->exp_code);
- prog->machines[index] = units[i]->machine;
- prog->assemblies[index] = units[i]->assembly;
- }
-
- /* TODO: all varyings read by fragment shader must be written by vertex shader */
-
- if (!_slang_analyse_texture_usage (prog))
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_link.c + * slang linker + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_link.h" +#include "slang_analyse.h" + +static GLboolean entry_has_gl_prefix (slang_atom name, slang_atom_pool *atoms) +{ + const char *str = slang_atom_pool_id (atoms, name); + return str[0] == 'g' && str[1] == 'l' && str[2] == '_'; +} + +/* + * slang_active_variables + */ + +static GLvoid slang_active_variables_ctr (slang_active_variables *self) +{ + self->table = NULL; + self->count = 0; +} + +static GLvoid slang_active_variables_dtr (slang_active_variables *self) +{ + GLuint i; + + for (i = 0; i < self->count; i++) + slang_alloc_free (self->table[i].name); + slang_alloc_free (self->table); +} + +static GLboolean add_simple_variable (slang_active_variables *self, slang_export_data_quant *q, + const char *name) +{ + const GLuint n = self->count; + + self->table = (slang_active_variable *) slang_alloc_realloc (self->table, + n * sizeof (slang_active_variable), (n + 1) * sizeof (slang_active_variable)); + if (self->table == NULL) + return GL_FALSE; + + self->table[n].quant = q; + self->table[n].name = slang_string_duplicate (name); + if (self->table[n].name == NULL) + return GL_FALSE; + self->count++; + + return GL_TRUE; +} + +static GLboolean add_complex_variable (slang_active_variables *self, slang_export_data_quant *q, + char *name, slang_atom_pool *atoms) +{ + slang_string_concat (name, slang_atom_pool_id (atoms, q->name)); + if (slang_export_data_quant_array (q)) + slang_string_concat (name, "[0]"); + + if (slang_export_data_quant_struct (q)) + { + GLuint dot_pos, i; + const GLuint fields = slang_export_data_quant_fields (q); + + slang_string_concat (name, "."); + dot_pos = slang_string_length (name); + + for (i = 0; i < fields; i++) + { + if (!add_complex_variable (self, &q->structure[i], name, atoms)) + return GL_FALSE; + + name[dot_pos] = '\0'; + } + + return GL_TRUE; + } + + return add_simple_variable (self, q, name); +} + +static GLboolean gather_active_variables (slang_active_variables *self, + slang_export_data_table *tbl, slang_export_data_access access) +{ + GLuint i; + + for (i = 0; i < tbl->count; i++) + if (tbl->entries[i].access == access) + { + char name[1024] = ""; + + if (!add_complex_variable (self, &tbl->entries[i].quant, name, tbl->atoms)) + return GL_FALSE; + } + + return GL_TRUE; +} + +/* + * slang_attrib_overrides + */ + +static GLvoid slang_attrib_overrides_ctr (slang_attrib_overrides *self) +{ + self->table = NULL; + self->count = 0; +} + +static GLvoid slang_attrib_overrides_dtr (slang_attrib_overrides *self) +{ + GLuint i; + + for (i = 0; i < self->count; i++) + slang_alloc_free (self->table[i].name); + slang_alloc_free (self->table); +} + +GLboolean slang_attrib_overrides_add (slang_attrib_overrides *self, GLuint index, const GLchar *name) +{ + const GLuint n = self->count; + GLuint i; + + for (i = 0; i < n; i++) + if (slang_string_compare (name, self->table[i].name) == 0) + { + self->table[i].index = index; + return GL_TRUE; + } + + self->table = (slang_attrib_override *) slang_alloc_realloc (self->table, + n * sizeof (slang_attrib_override), (n + 1) * sizeof (slang_attrib_override)); + if (self->table == NULL) + return GL_FALSE; + + self->table[n].index = index; + self->table[n].name = slang_string_duplicate (name); + if (self->table[n].name == NULL) + return GL_FALSE; + self->count++; + + return GL_TRUE; +} + +static GLuint lookup_attrib_override (slang_attrib_overrides *self, const GLchar *name) +{ + GLuint i; + + for (i = 0; self->count; i++) + if (slang_string_compare (name, self->table[i].name) == 0) + return self->table[i].index; + return MAX_VERTEX_ATTRIBS; +} + +/* + * slang_uniform_bindings + */ + +static GLvoid slang_uniform_bindings_ctr (slang_uniform_bindings *self) +{ + self->table = NULL; + self->count = 0; +} + +static GLvoid slang_uniform_bindings_dtr (slang_uniform_bindings *self) +{ + GLuint i; + + for (i = 0; i < self->count; i++) + slang_alloc_free (self->table[i].name); + slang_alloc_free (self->table); +} + +static GLboolean add_simple_uniform_binding (slang_uniform_bindings *self, + slang_export_data_quant *q, const char *name, GLuint index, GLuint addr) +{ + const GLuint n = self->count; + GLuint i; + + for (i = 0; i < n; i++) + if (slang_string_compare (self->table[i].name, name) == 0) + { + self->table[i].address[index] = addr; + return GL_TRUE; + } + + self->table = (slang_uniform_binding *) slang_alloc_realloc (self->table, + n * sizeof (slang_uniform_binding), (n + 1) * sizeof (slang_uniform_binding)); + if (self->table == NULL) + return GL_FALSE; + + self->table[n].quant = q; + self->table[n].name = slang_string_duplicate (name); + if (self->table[n].name == NULL) + return GL_FALSE; + for (i = 0; i < SLANG_SHADER_MAX; i++) + self->table[n].address[i] = ~0; + self->table[n].address[index] = addr; + self->count++; + + return GL_TRUE; +} + +static GLboolean add_complex_uniform_binding (slang_uniform_bindings *self, + slang_export_data_quant *q, char *name, slang_atom_pool *atoms, GLuint index, GLuint addr) +{ + GLuint count, i; + + slang_string_concat (name, slang_atom_pool_id (atoms, q->name)); + count = slang_export_data_quant_elements (q); + for (i = 0; i < count; i++) + { + GLuint bracket_pos; + + bracket_pos = slang_string_length (name); + if (slang_export_data_quant_array (q)) + _mesa_sprintf (name + slang_string_length (name), "[%d]", i); + + if (slang_export_data_quant_struct (q)) + { + GLuint dot_pos, i; + const GLuint fields = slang_export_data_quant_fields (q); + + slang_string_concat (name, "."); + dot_pos = slang_string_length (name); + + for (i = 0; i < fields; i++) + { + if (!add_complex_uniform_binding (self, &q->structure[i], name, atoms, index, addr)) + return GL_FALSE; + + name[dot_pos] = '\0'; + addr += slang_export_data_quant_size (&q->structure[i]); + } + } + else + { + if (!add_simple_uniform_binding (self, q, name, index, addr)) + return GL_FALSE; + + addr += slang_export_data_quant_size (q); + } + + name[bracket_pos] = '\0'; + } + + return GL_TRUE; +} + +static GLboolean gather_uniform_bindings (slang_uniform_bindings *self, + slang_export_data_table *tbl, GLuint index) +{ + GLuint i; + + for (i = 0; i < tbl->count; i++) + if (tbl->entries[i].access == slang_exp_uniform) + { + char name[1024] = ""; + + if (!add_complex_uniform_binding (self, &tbl->entries[i].quant, name, tbl->atoms, index, + tbl->entries[i].address)) + return GL_FALSE; + } + + return GL_TRUE; +} + +/* + * slang_attrib_bindings + */ + +static GLvoid slang_attrib_bindings_ctr (slang_attrib_bindings *self) +{ + GLuint i; + + self->binding_count = 0; + for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) + self->slots[i].addr = ~0; +} + +static GLvoid slang_attrib_bindings_dtr (slang_attrib_bindings *self) +{ + GLuint i; + + for (i = 0; i < self->binding_count; i++) + slang_alloc_free (self->bindings[i].name); +} + +static GLuint can_allocate_attrib_slots (slang_attrib_bindings *self, GLuint index, GLuint count) +{ + GLuint i; + + for (i = 0; i < count; i++) + if (self->slots[index + i].addr != ~0) + break; + return i; +} + +static GLuint allocate_attrib_slots (slang_attrib_bindings *self, GLuint count) +{ + GLuint i; + + for (i = 0; i <= MAX_VERTEX_ATTRIBS - count; i++) + { + GLuint size; + + size = can_allocate_attrib_slots (self, i, count); + if (size == count) + return i; + + /* speed-up the search a bit */ + i += count; + } + return MAX_VERTEX_ATTRIBS; +} + +static GLboolean add_attrib_binding (slang_attrib_bindings *self, slang_export_data_quant *q, + const char *name, GLuint addr, GLuint index_override) +{ + const GLuint n = self->binding_count; + GLuint slot_span, slot_index; + GLuint i; + + assert (slang_export_data_quant_simple (q)); + + switch (slang_export_data_quant_type (q)) + { + case GL_FLOAT: + case GL_FLOAT_VEC2: + case GL_FLOAT_VEC3: + case GL_FLOAT_VEC4: + slot_span = 1; + break; + case GL_FLOAT_MAT2: + slot_span = 2; + break; + case GL_FLOAT_MAT3: + slot_span = 3; + break; + case GL_FLOAT_MAT4: + slot_span = 4; + break; + default: + assert (0); + } + + if (index_override == MAX_VERTEX_ATTRIBS) + slot_index = allocate_attrib_slots (self, slot_span); + else if (can_allocate_attrib_slots (self, index_override, slot_span) == slot_span) + slot_index = index_override; + else + slot_index = MAX_VERTEX_ATTRIBS; + + if (slot_index == MAX_VERTEX_ATTRIBS) + { + /* TODO: info log: error: MAX_VERTEX_ATTRIBS exceeded */ + return GL_FALSE; + } + + self->bindings[n].quant = q; + self->bindings[n].name = slang_string_duplicate (name); + if (self->bindings[n].name == NULL) + return GL_FALSE; + self->bindings[n].first_slot_index = slot_index; + self->binding_count++; + + for (i = 0; i < slot_span; i++) + self->slots[self->bindings[n].first_slot_index + i].addr = addr + i * 4; + + return GL_TRUE; +} + +static GLboolean gather_attrib_bindings (slang_attrib_bindings *self, slang_export_data_table *tbl, + slang_attrib_overrides *ovr) +{ + GLuint i; + + /* First pass. Gather attribs that have overriden index slots. */ + for (i = 0; i < tbl->count; i++) + if (tbl->entries[i].access == slang_exp_attribute && + !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms)) + { + slang_export_data_quant *quant = &tbl->entries[i].quant; + const GLchar *id = slang_atom_pool_id (tbl->atoms, quant->name); + GLuint index = lookup_attrib_override (ovr, id); + + if (index != MAX_VERTEX_ATTRIBS) + { + if (!add_attrib_binding (self, quant, id, tbl->entries[i].address, index)) + return GL_FALSE; + } + } + + /* Second pass. Gather attribs that have *NOT* overriden index slots. */ + for (i = 0; i < tbl->count; i++) + if (tbl->entries[i].access == slang_exp_attribute && + !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms)) + { + slang_export_data_quant *quant = &tbl->entries[i].quant; + const GLchar *id = slang_atom_pool_id (tbl->atoms, quant->name); + GLuint index = lookup_attrib_override (ovr, id); + + if (index == MAX_VERTEX_ATTRIBS) + { + if (!add_attrib_binding (self, quant, id, tbl->entries[i].address, index)) + return GL_FALSE; + } + } + + return GL_TRUE; +} + +/* + * slang_varying_bindings + */ + +static GLvoid slang_varying_bindings_ctr (slang_varying_bindings *self) +{ + self->binding_count = 0; + self->slot_count = 0; +} + +static GLvoid slang_varying_bindings_dtr (slang_varying_bindings *self) +{ + GLuint i; + + for (i = 0; i < self->binding_count; i++) + slang_alloc_free (self->bindings[i].name); +} + +static GLvoid update_varying_slots (slang_varying_slot *slots, GLuint count, GLboolean is_vert, + GLuint addr, GLuint do_offset) +{ + GLuint i; + + for (i = 0; i < count; i++) + *(is_vert ? &slots[i].vert_addr : &slots[i].frag_addr) = addr + i * 4 * do_offset; +} + +static GLboolean add_varying_binding (slang_varying_bindings *self, + slang_export_data_quant *q, const char *name, GLboolean is_vert, GLuint addr) +{ + const GLuint n = self->binding_count; + const GLuint slot_span = + slang_export_data_quant_components (q) * slang_export_data_quant_elements (q); + GLuint i; + + for (i = 0; i < n; i++) + if (slang_string_compare (self->bindings[i].name, name) == 0) + { + /* TODO: data quantities must match, or else link fails */ + update_varying_slots (&self->slots[self->bindings[i].first_slot_index], slot_span, + is_vert, addr, 1); + return GL_TRUE; + } + + if (self->slot_count + slot_span > MAX_VARYING_FLOATS) + { + /* TODO: info log: error: MAX_VARYING_FLOATS exceeded */ + return GL_FALSE; + } + + self->bindings[n].quant = q; + self->bindings[n].name = slang_string_duplicate (name); + if (self->bindings[n].name == NULL) + return GL_FALSE; + self->bindings[n].first_slot_index = self->slot_count; + self->binding_count++; + + update_varying_slots (&self->slots[self->bindings[n].first_slot_index], slot_span, is_vert, + addr, 1); + update_varying_slots (&self->slots[self->bindings[n].first_slot_index], slot_span, !is_vert, + ~0, 0); + self->slot_count += slot_span; + + return GL_TRUE; +} + +static GLboolean gather_varying_bindings (slang_varying_bindings *self, + slang_export_data_table *tbl, GLboolean is_vert) +{ + GLuint i; + + for (i = 0; i < tbl->count; i++) + if (tbl->entries[i].access == slang_exp_varying && + !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms)) + { + if (!add_varying_binding (self, &tbl->entries[i].quant, slang_atom_pool_id (tbl->atoms, + tbl->entries[i].quant.name), is_vert, tbl->entries[i].address)) + return GL_FALSE; + } + + return GL_TRUE; +} + +/* + * slang_texture_bindings + */ + +GLvoid slang_texture_usages_ctr (slang_texture_usages *self) +{ + self->table = NULL; + self->count = 0; +} + +GLvoid slang_texture_usages_dtr (slang_texture_usages *self) +{ + slang_alloc_free (self->table); +} + +/* + * slang_program + */ + +GLvoid slang_program_ctr (slang_program *self) +{ + GLuint i; + + slang_active_variables_ctr (&self->active_uniforms); + slang_active_variables_ctr (&self->active_attribs); + slang_attrib_overrides_ctr (&self->attrib_overrides); + slang_uniform_bindings_ctr (&self->uniforms); + slang_attrib_bindings_ctr (&self->attribs); + slang_varying_bindings_ctr (&self->varyings); + slang_texture_usages_ctr (&self->texture_usage); + for (i = 0; i < SLANG_SHADER_MAX; i++) + { + GLuint j; + + for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++) + self->common_fixed_entries[i][j] = ~0; + for (j = 0; j < SLANG_COMMON_CODE_MAX; j++) + self->code[i][j] = ~0; + self->machines[i] = NULL; + self->assemblies[i] = NULL; + } + for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++) + self->vertex_fixed_entries[i] = ~0; + for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++) + self->fragment_fixed_entries[i] = ~0; +} + +GLvoid slang_program_dtr (slang_program *self) +{ + slang_active_variables_dtr (&self->active_uniforms); + slang_active_variables_dtr (&self->active_attribs); + slang_attrib_overrides_dtr (&self->attrib_overrides); + slang_uniform_bindings_dtr (&self->uniforms); + slang_attrib_bindings_dtr (&self->attribs); + slang_varying_bindings_dtr (&self->varyings); + slang_texture_usages_dtr (&self->texture_usage); +} + +static GLvoid slang_program_rst (slang_program *self) +{ + GLuint i; + + slang_active_variables_dtr (&self->active_uniforms); + slang_active_variables_dtr (&self->active_attribs); + slang_uniform_bindings_dtr (&self->uniforms); + slang_attrib_bindings_dtr (&self->attribs); + slang_varying_bindings_dtr (&self->varyings); + slang_texture_usages_dtr (&self->texture_usage); + + slang_active_variables_ctr (&self->active_uniforms); + slang_active_variables_ctr (&self->active_attribs); + slang_uniform_bindings_ctr (&self->uniforms); + slang_attrib_bindings_ctr (&self->attribs); + slang_varying_bindings_ctr (&self->varyings); + slang_texture_usages_ctr (&self->texture_usage); + for (i = 0; i < SLANG_SHADER_MAX; i++) + { + GLuint j; + + for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++) + self->common_fixed_entries[i][j] = ~0; + for (j = 0; j < SLANG_COMMON_CODE_MAX; j++) + self->code[i][j] = ~0; + } + for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++) + self->vertex_fixed_entries[i] = ~0; + for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++) + self->fragment_fixed_entries[i] = ~0; +} + +/* + * _slang_link() + */ + +static GLuint gd (slang_export_data_table *tbl, const char *name) +{ + slang_atom atom; + GLuint i; + + atom = slang_atom_pool_atom (tbl->atoms, name); + if (atom == SLANG_ATOM_NULL) + return ~0; + + for (i = 0; i < tbl->count; i++) + if (atom == tbl->entries[i].quant.name) + return tbl->entries[i].address; + return ~0; +} + +static GLvoid resolve_common_fixed (GLuint e[], slang_export_data_table *tbl) +{ + e[SLANG_COMMON_FIXED_MODELVIEWMATRIX] = gd (tbl, "gl_ModelViewMatrix"); + e[SLANG_COMMON_FIXED_PROJECTIONMATRIX] = gd (tbl, "gl_ProjectionMatrix"); + e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX] = gd (tbl, "gl_ModelViewProjectionMatrix"); + e[SLANG_COMMON_FIXED_TEXTUREMATRIX] = gd (tbl, "gl_TextureMatrix"); + e[SLANG_COMMON_FIXED_NORMALMATRIX] = gd (tbl, "gl_NormalMatrix"); + e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE] = gd (tbl, "gl_ModelViewMatrixInverse"); + e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE] = gd (tbl, "gl_ProjectionMatrixInverse"); + e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE] = + gd (tbl, "gl_ModelViewProjectionMatrixInverse"); + e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE] = gd (tbl, "gl_TextureMatrixInverse"); + e[SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE] = gd (tbl, "gl_ModelViewMatrixTranspose"); + e[SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE] = gd (tbl, "gl_ProjectionMatrixTranspose"); + e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE] = + gd (tbl, "gl_ModelViewProjectionMatrixTranspose"); + e[SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE] = gd (tbl, "gl_TextureMatrixTranspose"); + e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE] = + gd (tbl, "gl_ModelViewMatrixInverseTranspose"); + e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE] = + gd (tbl, "gl_ProjectionMatrixInverseTranspose"); + e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE] = + gd (tbl, "gl_ModelViewProjectionMatrixInverseTranspose"); + e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE] = + gd (tbl, "gl_TextureMatrixInverseTranspose"); + e[SLANG_COMMON_FIXED_NORMALSCALE] = gd (tbl, "gl_NormalScale"); + e[SLANG_COMMON_FIXED_DEPTHRANGE] = gd (tbl, "gl_DepthRange"); + e[SLANG_COMMON_FIXED_CLIPPLANE] = gd (tbl, "gl_ClipPlane"); + e[SLANG_COMMON_FIXED_POINT] = gd (tbl, "gl_Point"); + e[SLANG_COMMON_FIXED_FRONTMATERIAL] = gd (tbl, "gl_FrontMaterial"); + e[SLANG_COMMON_FIXED_BACKMATERIAL] = gd (tbl, "gl_BackMaterial"); + e[SLANG_COMMON_FIXED_LIGHTSOURCE] = gd (tbl, "gl_LightSource"); + e[SLANG_COMMON_FIXED_LIGHTMODEL] = gd (tbl, "gl_LightModel"); + e[SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT] = gd (tbl, "gl_FrontLightModelProduct"); + e[SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT] = gd (tbl, "gl_BackLightModelProduct"); + e[SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT] = gd (tbl, "gl_FrontLightProduct"); + e[SLANG_COMMON_FIXED_BACKLIGHTPRODUCT] = gd (tbl, "gl_BackLightProduct"); + e[SLANG_COMMON_FIXED_TEXTUREENVCOLOR] = gd (tbl, "gl_TextureEnvColor"); + e[SLANG_COMMON_FIXED_EYEPLANES] = gd (tbl, "gl_EyePlaneS"); + e[SLANG_COMMON_FIXED_EYEPLANET] = gd (tbl, "gl_EyePlaneT"); + e[SLANG_COMMON_FIXED_EYEPLANER] = gd (tbl, "gl_EyePlaneR"); + e[SLANG_COMMON_FIXED_EYEPLANEQ] = gd (tbl, "gl_EyePlaneQ"); + e[SLANG_COMMON_FIXED_OBJECTPLANES] = gd (tbl, "gl_ObjectPlaneS"); + e[SLANG_COMMON_FIXED_OBJECTPLANET] = gd (tbl, "gl_ObjectPlaneT"); + e[SLANG_COMMON_FIXED_OBJECTPLANER] = gd (tbl, "gl_ObjectPlaneR"); + e[SLANG_COMMON_FIXED_OBJECTPLANEQ] = gd (tbl, "gl_ObjectPlaneQ"); + e[SLANG_COMMON_FIXED_FOG] = gd (tbl, "gl_Fog"); +} + +static GLvoid resolve_vertex_fixed (GLuint e[], slang_export_data_table *tbl) +{ + e[SLANG_VERTEX_FIXED_POSITION] = gd (tbl, "gl_Position"); + e[SLANG_VERTEX_FIXED_POINTSIZE] = gd (tbl, "gl_PointSize"); + e[SLANG_VERTEX_FIXED_CLIPVERTEX] = gd (tbl, "gl_ClipVertex"); + e[SLANG_VERTEX_FIXED_COLOR] = gd (tbl, "gl_Color"); + e[SLANG_VERTEX_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor"); + e[SLANG_VERTEX_FIXED_NORMAL] = gd (tbl, "gl_Normal"); + e[SLANG_VERTEX_FIXED_VERTEX] = gd (tbl, "gl_Vertex"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD0] = gd (tbl, "gl_MultiTexCoord0"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD1] = gd (tbl, "gl_MultiTexCoord1"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD2] = gd (tbl, "gl_MultiTexCoord2"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD3] = gd (tbl, "gl_MultiTexCoord3"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD4] = gd (tbl, "gl_MultiTexCoord4"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD5] = gd (tbl, "gl_MultiTexCoord5"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD6] = gd (tbl, "gl_MultiTexCoord6"); + e[SLANG_VERTEX_FIXED_MULTITEXCOORD7] = gd (tbl, "gl_MultiTexCoord7"); + e[SLANG_VERTEX_FIXED_FOGCOORD] = gd (tbl, "gl_FogCoord"); + e[SLANG_VERTEX_FIXED_FRONTCOLOR] = gd (tbl, "gl_FrontColor"); + e[SLANG_VERTEX_FIXED_BACKCOLOR] = gd (tbl, "gl_BackColor"); + e[SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR] = gd (tbl, "gl_FrontSecondaryColor"); + e[SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR] = gd (tbl, "gl_BackSecondaryColor"); + e[SLANG_VERTEX_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord"); + e[SLANG_VERTEX_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord"); +} + +static GLvoid resolve_fragment_fixed (GLuint e[], slang_export_data_table *tbl) +{ + e[SLANG_FRAGMENT_FIXED_FRAGCOORD] = gd (tbl, "gl_FragCoord"); + e[SLANG_FRAGMENT_FIXED_FRONTFACING] = gd (tbl, "gl_FrontFacing"); + e[SLANG_FRAGMENT_FIXED_FRAGCOLOR] = gd (tbl, "gl_FragColor"); + e[SLANG_FRAGMENT_FIXED_FRAGDATA] = gd (tbl, "gl_FragData"); + e[SLANG_FRAGMENT_FIXED_FRAGDEPTH] = gd (tbl, "gl_FragDepth"); + e[SLANG_FRAGMENT_FIXED_COLOR] = gd (tbl, "gl_Color"); + e[SLANG_FRAGMENT_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor"); + e[SLANG_FRAGMENT_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord"); + e[SLANG_FRAGMENT_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord"); +} + +static GLuint gc (slang_export_code_table *tbl, const char *name) +{ + slang_atom atom; + GLuint i; + + atom = slang_atom_pool_atom (tbl->atoms, name); + if (atom == SLANG_ATOM_NULL) + return ~0; + + for (i = 0; i < tbl->count; i++) + if (atom == tbl->entries[i].name) + return tbl->entries[i].address; + return ~0; +} + +static GLvoid resolve_common_code (GLuint code[], slang_export_code_table *tbl) +{ + code[SLANG_COMMON_CODE_MAIN] = gc (tbl, "@main"); +} + +GLboolean _slang_link (slang_program *prog, slang_translation_unit **units, GLuint count) +{ + GLuint i; + + slang_program_rst (prog); + + for (i = 0; i < count; i++) + { + GLuint index; + + if (units[i]->type == slang_unit_fragment_shader) + { + index = SLANG_SHADER_FRAGMENT; + resolve_fragment_fixed (prog->fragment_fixed_entries, &units[i]->exp_data); + } + else + { + index = SLANG_SHADER_VERTEX; + resolve_vertex_fixed (prog->vertex_fixed_entries, &units[i]->exp_data); + if (!gather_attrib_bindings (&prog->attribs, &units[i]->exp_data, + &prog->attrib_overrides)) + return GL_FALSE; + } + + if (!gather_active_variables (&prog->active_uniforms, &units[i]->exp_data, + slang_exp_uniform)) + return GL_FALSE; + if (!gather_active_variables (&prog->active_attribs, &units[i]->exp_data, + slang_exp_attribute)) + return GL_FALSE; + if (!gather_uniform_bindings (&prog->uniforms, &units[i]->exp_data, index)) + return GL_FALSE; + if (!gather_varying_bindings (&prog->varyings, &units[i]->exp_data, + index == SLANG_SHADER_VERTEX)) + return GL_FALSE; + resolve_common_fixed (prog->common_fixed_entries[index], &units[i]->exp_data); + resolve_common_code (prog->code[index], &units[i]->exp_code); + prog->machines[index] = units[i]->machine; + prog->assemblies[index] = units[i]->assembly; + } + + /* TODO: all varyings read by fragment shader must be written by vertex shader */ + + if (!_slang_analyse_texture_usage (prog)) + return GL_FALSE; + + return GL_TRUE; +} + diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h index 6f63a9d31dd..c5691300866 100644 --- a/src/mesa/shader/slang/slang_link.h +++ b/src/mesa/shader/slang/slang_link.h @@ -1,313 +1,313 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_LINK_H
-#define SLANG_LINK_H
-
-#include "slang_compile.h"
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-enum
-{
- SLANG_SHADER_VERTEX,
- SLANG_SHADER_FRAGMENT,
- SLANG_SHADER_MAX
-};
-
-/* Active variables.
- *
- * Active uniforms or attribs can be queried by the application to get a list of uniforms
- * or attribs actually used by shaders (uniforms) or vertex shader (attribs).
- */
-
-typedef struct
-{
- slang_export_data_quant *quant;
- char *name;
-} slang_active_variable;
-
-typedef struct
-{
- slang_active_variable *table;
- GLuint count;
-} slang_active_variables;
-
-/*
- * Attrib binding override.
- *
- * The application can override GL attrib binding by specifying its preferred index assignment
- * for a given attrib name. Those overrides are taken into account while linking the program.
- */
-
-typedef struct
-{
- GLuint index;
- GLchar *name;
-} slang_attrib_override;
-
-typedef struct
-{
- slang_attrib_override *table;
- GLuint count;
-} slang_attrib_overrides;
-
-GLboolean slang_attrib_overrides_add (slang_attrib_overrides *, GLuint, const GLchar *);
-
-/*
- * Uniform bindings.
- *
- * Each slang_uniform_binding holds an array of addresses to actual memory locations in those
- * shader types that use that uniform. Uniform bindings are held in an array and accessed
- * by array index which is seen to the application as a uniform location.
- *
- * When the application writes to a particular uniform, it specifies its location.
- * This location is treated as an array index to slang_uniform_bindings::table and tested
- * against slang_uniform_bindings::count limit. The result is a pointer to slang_uniform_binding.
- * The type of data being written to uniform is tested against slang_uniform_binding::quant.
- * If the types are compatible, the array slang_uniform_binding::address is iterated for
- * each shader type and if the address is valid (i.e. the uniform is used by this shader type),
- * the new uniform value is written at that address.
- */
-
-typedef struct
-{
- slang_export_data_quant *quant;
- char *name;
- GLuint address[SLANG_SHADER_MAX];
-} slang_uniform_binding;
-
-typedef struct
-{
- slang_uniform_binding *table;
- GLuint count;
-} slang_uniform_bindings;
-
-/*
- * Attrib bindings.
- *
- * There is a fixed number of vertex attrib vectors (attrib slots). The slang_attrib_slot::addr
- * maps vertex attrib index to the actual memory location of the attrib in vertex shader.
- * One vertex attrib can span over many attrib slots (this is the case for matrices). The
- * slang_attrib_binding::first_slot_index holds the first slot index that the attrib is bound to.
- */
-
-typedef struct
-{
- slang_export_data_quant *quant;
- char *name;
- GLuint first_slot_index;
-} slang_attrib_binding;
-
-typedef struct
-{
- GLuint addr;
-} slang_attrib_slot;
-
-typedef struct
-{
- slang_attrib_binding bindings[MAX_VERTEX_ATTRIBS];
- GLuint binding_count;
- slang_attrib_slot slots[MAX_VERTEX_ATTRIBS];
-} slang_attrib_bindings;
-
-/*
- * Varying bindings.
- *
- * There is a fixed number of varying floats (varying slots). The slang_varying_slot::vert_addr
- * maps varying float index to the actual memory location of the output variable in vertex shader.
- * The slang_varying_slot::frag_addr maps varying float index to the actual memory location of
- * the input variable in fragment shader.
- */
-
-typedef struct
-{
- GLuint vert_addr;
- GLuint frag_addr;
-} slang_varying_slot;
-
-typedef struct
-{
- slang_export_data_quant *quant;
- char *name;
- GLuint first_slot_index;
-} slang_varying_binding;
-
-typedef struct
-{
- slang_varying_binding bindings[MAX_VARYING_FLOATS];
- GLuint binding_count;
- slang_varying_slot slots[MAX_VARYING_FLOATS];
- GLuint slot_count;
-} slang_varying_bindings;
-
-/*
- * Texture usage.
- *
- * A slang_texture_usage struct holds indirect information about texture image unit usage. The
- * slang_texture_usages::table is derived from active uniform table by extracting only uniforms
- * that are samplers.
- *
- * To collect current texture usage one must iterate the slang_texture_usages::table and read
- * uniform at address slang_texture_usage::frag_address to get texture unit index. This
- * index, coupled with texture access type (target) taken from slang_texture_usage::quant
- * forms texture usage for that texture unit.
- */
-
-typedef struct
-{
- slang_export_data_quant *quant;
- GLuint frag_address;
-} slang_texture_usage;
-
-typedef struct
-{
- slang_texture_usage *table;
- GLuint count;
-} slang_texture_usages;
-
-GLvoid slang_texture_usages_ctr (slang_texture_usages *);
-GLvoid slang_texture_usages_dtr (slang_texture_usages *);
-
-enum
-{
- SLANG_COMMON_FIXED_MODELVIEWMATRIX,
- SLANG_COMMON_FIXED_PROJECTIONMATRIX,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX,
- SLANG_COMMON_FIXED_TEXTUREMATRIX,
- SLANG_COMMON_FIXED_NORMALMATRIX,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE,
- SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE,
- SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE,
- SLANG_COMMON_FIXED_NORMALSCALE,
- SLANG_COMMON_FIXED_DEPTHRANGE,
- SLANG_COMMON_FIXED_CLIPPLANE,
- SLANG_COMMON_FIXED_POINT,
- SLANG_COMMON_FIXED_FRONTMATERIAL,
- SLANG_COMMON_FIXED_BACKMATERIAL,
- SLANG_COMMON_FIXED_LIGHTSOURCE,
- SLANG_COMMON_FIXED_LIGHTMODEL,
- SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT,
- SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT,
- SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT,
- SLANG_COMMON_FIXED_BACKLIGHTPRODUCT,
- SLANG_COMMON_FIXED_TEXTUREENVCOLOR,
- SLANG_COMMON_FIXED_EYEPLANES,
- SLANG_COMMON_FIXED_EYEPLANET,
- SLANG_COMMON_FIXED_EYEPLANER,
- SLANG_COMMON_FIXED_EYEPLANEQ,
- SLANG_COMMON_FIXED_OBJECTPLANES,
- SLANG_COMMON_FIXED_OBJECTPLANET,
- SLANG_COMMON_FIXED_OBJECTPLANER,
- SLANG_COMMON_FIXED_OBJECTPLANEQ,
- SLANG_COMMON_FIXED_FOG,
- SLANG_COMMON_FIXED_MAX
-};
-
-enum
-{
- SLANG_VERTEX_FIXED_POSITION,
- SLANG_VERTEX_FIXED_POINTSIZE,
- SLANG_VERTEX_FIXED_CLIPVERTEX,
- SLANG_VERTEX_FIXED_COLOR,
- SLANG_VERTEX_FIXED_SECONDARYCOLOR,
- SLANG_VERTEX_FIXED_NORMAL,
- SLANG_VERTEX_FIXED_VERTEX,
- SLANG_VERTEX_FIXED_MULTITEXCOORD0,
- SLANG_VERTEX_FIXED_MULTITEXCOORD1,
- SLANG_VERTEX_FIXED_MULTITEXCOORD2,
- SLANG_VERTEX_FIXED_MULTITEXCOORD3,
- SLANG_VERTEX_FIXED_MULTITEXCOORD4,
- SLANG_VERTEX_FIXED_MULTITEXCOORD5,
- SLANG_VERTEX_FIXED_MULTITEXCOORD6,
- SLANG_VERTEX_FIXED_MULTITEXCOORD7,
- SLANG_VERTEX_FIXED_FOGCOORD,
- SLANG_VERTEX_FIXED_FRONTCOLOR,
- SLANG_VERTEX_FIXED_BACKCOLOR,
- SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR,
- SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR,
- SLANG_VERTEX_FIXED_TEXCOORD,
- SLANG_VERTEX_FIXED_FOGFRAGCOORD,
- SLANG_VERTEX_FIXED_MAX
-};
-
-enum
-{
- SLANG_FRAGMENT_FIXED_FRAGCOORD,
- SLANG_FRAGMENT_FIXED_FRONTFACING,
- SLANG_FRAGMENT_FIXED_FRAGCOLOR,
- SLANG_FRAGMENT_FIXED_FRAGDATA,
- SLANG_FRAGMENT_FIXED_FRAGDEPTH,
- SLANG_FRAGMENT_FIXED_COLOR,
- SLANG_FRAGMENT_FIXED_SECONDARYCOLOR,
- SLANG_FRAGMENT_FIXED_TEXCOORD,
- SLANG_FRAGMENT_FIXED_FOGFRAGCOORD,
- SLANG_FRAGMENT_FIXED_MAX
-};
-
-enum
-{
- SLANG_COMMON_CODE_MAIN,
- SLANG_COMMON_CODE_MAX
-};
-
-typedef struct
-{
- slang_active_variables active_uniforms;
- slang_active_variables active_attribs;
- slang_attrib_overrides attrib_overrides;
- slang_uniform_bindings uniforms;
- slang_attrib_bindings attribs;
- slang_varying_bindings varyings;
- slang_texture_usages texture_usage;
- GLuint common_fixed_entries[SLANG_SHADER_MAX][SLANG_COMMON_FIXED_MAX];
- GLuint vertex_fixed_entries[SLANG_VERTEX_FIXED_MAX];
- GLuint fragment_fixed_entries[SLANG_FRAGMENT_FIXED_MAX];
- GLuint code[SLANG_SHADER_MAX][SLANG_COMMON_CODE_MAX];
- slang_machine *machines[SLANG_SHADER_MAX];
- slang_assembly_file *assemblies[SLANG_SHADER_MAX];
-} slang_program;
-
-GLvoid slang_program_ctr (slang_program *);
-GLvoid slang_program_dtr (slang_program *);
-
-GLboolean _slang_link (slang_program *, slang_translation_unit **, GLuint);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_LINK_H +#define SLANG_LINK_H + +#include "slang_compile.h" + +#if defined __cplusplus +extern "C" { +#endif + +enum +{ + SLANG_SHADER_VERTEX, + SLANG_SHADER_FRAGMENT, + SLANG_SHADER_MAX +}; + +/* Active variables. + * + * Active uniforms or attribs can be queried by the application to get a list of uniforms + * or attribs actually used by shaders (uniforms) or vertex shader (attribs). + */ + +typedef struct +{ + slang_export_data_quant *quant; + char *name; +} slang_active_variable; + +typedef struct +{ + slang_active_variable *table; + GLuint count; +} slang_active_variables; + +/* + * Attrib binding override. + * + * The application can override GL attrib binding by specifying its preferred index assignment + * for a given attrib name. Those overrides are taken into account while linking the program. + */ + +typedef struct +{ + GLuint index; + GLchar *name; +} slang_attrib_override; + +typedef struct +{ + slang_attrib_override *table; + GLuint count; +} slang_attrib_overrides; + +GLboolean slang_attrib_overrides_add (slang_attrib_overrides *, GLuint, const GLchar *); + +/* + * Uniform bindings. + * + * Each slang_uniform_binding holds an array of addresses to actual memory locations in those + * shader types that use that uniform. Uniform bindings are held in an array and accessed + * by array index which is seen to the application as a uniform location. + * + * When the application writes to a particular uniform, it specifies its location. + * This location is treated as an array index to slang_uniform_bindings::table and tested + * against slang_uniform_bindings::count limit. The result is a pointer to slang_uniform_binding. + * The type of data being written to uniform is tested against slang_uniform_binding::quant. + * If the types are compatible, the array slang_uniform_binding::address is iterated for + * each shader type and if the address is valid (i.e. the uniform is used by this shader type), + * the new uniform value is written at that address. + */ + +typedef struct +{ + slang_export_data_quant *quant; + char *name; + GLuint address[SLANG_SHADER_MAX]; +} slang_uniform_binding; + +typedef struct +{ + slang_uniform_binding *table; + GLuint count; +} slang_uniform_bindings; + +/* + * Attrib bindings. + * + * There is a fixed number of vertex attrib vectors (attrib slots). The slang_attrib_slot::addr + * maps vertex attrib index to the actual memory location of the attrib in vertex shader. + * One vertex attrib can span over many attrib slots (this is the case for matrices). The + * slang_attrib_binding::first_slot_index holds the first slot index that the attrib is bound to. + */ + +typedef struct +{ + slang_export_data_quant *quant; + char *name; + GLuint first_slot_index; +} slang_attrib_binding; + +typedef struct +{ + GLuint addr; +} slang_attrib_slot; + +typedef struct +{ + slang_attrib_binding bindings[MAX_VERTEX_ATTRIBS]; + GLuint binding_count; + slang_attrib_slot slots[MAX_VERTEX_ATTRIBS]; +} slang_attrib_bindings; + +/* + * Varying bindings. + * + * There is a fixed number of varying floats (varying slots). The slang_varying_slot::vert_addr + * maps varying float index to the actual memory location of the output variable in vertex shader. + * The slang_varying_slot::frag_addr maps varying float index to the actual memory location of + * the input variable in fragment shader. + */ + +typedef struct +{ + GLuint vert_addr; + GLuint frag_addr; +} slang_varying_slot; + +typedef struct +{ + slang_export_data_quant *quant; + char *name; + GLuint first_slot_index; +} slang_varying_binding; + +typedef struct +{ + slang_varying_binding bindings[MAX_VARYING_FLOATS]; + GLuint binding_count; + slang_varying_slot slots[MAX_VARYING_FLOATS]; + GLuint slot_count; +} slang_varying_bindings; + +/* + * Texture usage. + * + * A slang_texture_usage struct holds indirect information about texture image unit usage. The + * slang_texture_usages::table is derived from active uniform table by extracting only uniforms + * that are samplers. + * + * To collect current texture usage one must iterate the slang_texture_usages::table and read + * uniform at address slang_texture_usage::frag_address to get texture unit index. This + * index, coupled with texture access type (target) taken from slang_texture_usage::quant + * forms texture usage for that texture unit. + */ + +typedef struct +{ + slang_export_data_quant *quant; + GLuint frag_address; +} slang_texture_usage; + +typedef struct +{ + slang_texture_usage *table; + GLuint count; +} slang_texture_usages; + +GLvoid slang_texture_usages_ctr (slang_texture_usages *); +GLvoid slang_texture_usages_dtr (slang_texture_usages *); + +enum +{ + SLANG_COMMON_FIXED_MODELVIEWMATRIX, + SLANG_COMMON_FIXED_PROJECTIONMATRIX, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX, + SLANG_COMMON_FIXED_TEXTUREMATRIX, + SLANG_COMMON_FIXED_NORMALMATRIX, + SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE, + SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE, + SLANG_COMMON_FIXED_NORMALSCALE, + SLANG_COMMON_FIXED_DEPTHRANGE, + SLANG_COMMON_FIXED_CLIPPLANE, + SLANG_COMMON_FIXED_POINT, + SLANG_COMMON_FIXED_FRONTMATERIAL, + SLANG_COMMON_FIXED_BACKMATERIAL, + SLANG_COMMON_FIXED_LIGHTSOURCE, + SLANG_COMMON_FIXED_LIGHTMODEL, + SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT, + SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT, + SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT, + SLANG_COMMON_FIXED_BACKLIGHTPRODUCT, + SLANG_COMMON_FIXED_TEXTUREENVCOLOR, + SLANG_COMMON_FIXED_EYEPLANES, + SLANG_COMMON_FIXED_EYEPLANET, + SLANG_COMMON_FIXED_EYEPLANER, + SLANG_COMMON_FIXED_EYEPLANEQ, + SLANG_COMMON_FIXED_OBJECTPLANES, + SLANG_COMMON_FIXED_OBJECTPLANET, + SLANG_COMMON_FIXED_OBJECTPLANER, + SLANG_COMMON_FIXED_OBJECTPLANEQ, + SLANG_COMMON_FIXED_FOG, + SLANG_COMMON_FIXED_MAX +}; + +enum +{ + SLANG_VERTEX_FIXED_POSITION, + SLANG_VERTEX_FIXED_POINTSIZE, + SLANG_VERTEX_FIXED_CLIPVERTEX, + SLANG_VERTEX_FIXED_COLOR, + SLANG_VERTEX_FIXED_SECONDARYCOLOR, + SLANG_VERTEX_FIXED_NORMAL, + SLANG_VERTEX_FIXED_VERTEX, + SLANG_VERTEX_FIXED_MULTITEXCOORD0, + SLANG_VERTEX_FIXED_MULTITEXCOORD1, + SLANG_VERTEX_FIXED_MULTITEXCOORD2, + SLANG_VERTEX_FIXED_MULTITEXCOORD3, + SLANG_VERTEX_FIXED_MULTITEXCOORD4, + SLANG_VERTEX_FIXED_MULTITEXCOORD5, + SLANG_VERTEX_FIXED_MULTITEXCOORD6, + SLANG_VERTEX_FIXED_MULTITEXCOORD7, + SLANG_VERTEX_FIXED_FOGCOORD, + SLANG_VERTEX_FIXED_FRONTCOLOR, + SLANG_VERTEX_FIXED_BACKCOLOR, + SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR, + SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR, + SLANG_VERTEX_FIXED_TEXCOORD, + SLANG_VERTEX_FIXED_FOGFRAGCOORD, + SLANG_VERTEX_FIXED_MAX +}; + +enum +{ + SLANG_FRAGMENT_FIXED_FRAGCOORD, + SLANG_FRAGMENT_FIXED_FRONTFACING, + SLANG_FRAGMENT_FIXED_FRAGCOLOR, + SLANG_FRAGMENT_FIXED_FRAGDATA, + SLANG_FRAGMENT_FIXED_FRAGDEPTH, + SLANG_FRAGMENT_FIXED_COLOR, + SLANG_FRAGMENT_FIXED_SECONDARYCOLOR, + SLANG_FRAGMENT_FIXED_TEXCOORD, + SLANG_FRAGMENT_FIXED_FOGFRAGCOORD, + SLANG_FRAGMENT_FIXED_MAX +}; + +enum +{ + SLANG_COMMON_CODE_MAIN, + SLANG_COMMON_CODE_MAX +}; + +typedef struct +{ + slang_active_variables active_uniforms; + slang_active_variables active_attribs; + slang_attrib_overrides attrib_overrides; + slang_uniform_bindings uniforms; + slang_attrib_bindings attribs; + slang_varying_bindings varyings; + slang_texture_usages texture_usage; + GLuint common_fixed_entries[SLANG_SHADER_MAX][SLANG_COMMON_FIXED_MAX]; + GLuint vertex_fixed_entries[SLANG_VERTEX_FIXED_MAX]; + GLuint fragment_fixed_entries[SLANG_FRAGMENT_FIXED_MAX]; + GLuint code[SLANG_SHADER_MAX][SLANG_COMMON_CODE_MAX]; + slang_machine *machines[SLANG_SHADER_MAX]; + slang_assembly_file *assemblies[SLANG_SHADER_MAX]; +} slang_program; + +GLvoid slang_program_ctr (slang_program *); +GLvoid slang_program_dtr (slang_program *); + +GLboolean _slang_link (slang_program *, slang_translation_unit **, GLuint); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/swrast/s_arbshader.h b/src/mesa/swrast/s_arbshader.h index 7a99ad725e4..7cce6f83625 100644 --- a/src/mesa/swrast/s_arbshader.h +++ b/src/mesa/swrast/s_arbshader.h @@ -1,34 +1,34 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 David Airlie All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_ARBSHADER_H
-#define S_ARBSHADER_H
-
-#include "s_context.h"
-
-extern void _swrast_exec_arbshader (GLcontext *ctx, struct sw_span *span);
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 David Airlie All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef S_ARBSHADER_H +#define S_ARBSHADER_H + +#include "s_context.h" + +extern void _swrast_exec_arbshader (GLcontext *ctx, struct sw_span *span); + +#endif + diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 93df57d77c2..f2703723459 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -892,7 +892,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span, #define INTERP_RGB 1 #define INTERP_ALPHA 1 #define INTERP_SPEC 1 -#define INTERP_MULTITEX 1
+#define INTERP_MULTITEX 1 #define INTERP_VARYING 1 #define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); #include "s_tritemp.h" @@ -1072,7 +1072,7 @@ _swrast_choose_triangle( GLcontext *ctx ) } } - if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Active ||
+ if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Active || ctx->ATIFragmentShader._Enabled || ctx->ShaderObjects._FragmentShaderPresent) { /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ const struct gl_texture_object *texObj2D; @@ -1089,7 +1089,7 @@ _swrast_choose_triangle( GLcontext *ctx ) /* First see if we can use an optimized 2-D texture function */ if (ctx->Texture._EnabledCoordUnits == 0x1 && !ctx->FragmentProgram._Active - && !ctx->ATIFragmentShader._Enabled
+ && !ctx->ATIFragmentShader._Enabled && !ctx->ShaderObjects._FragmentShaderPresent && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT && texObj2D->WrapS == GL_REPEAT diff --git a/src/mesa/tnl/t_vb_arbshader.c b/src/mesa/tnl/t_vb_arbshader.c index d33389e514f..de8330066c5 100644 --- a/src/mesa/tnl/t_vb_arbshader.c +++ b/src/mesa/tnl/t_vb_arbshader.c @@ -1,285 +1,285 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Michal Krol
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "macros.h"
-#include "shaderobjects.h"
-#include "shaderobjects_3dlabs.h"
-#include "t_pipeline.h"
-#include "slang_utility.h"
-#include "slang_link.h"
-
-typedef struct
-{
- GLvector4f outputs[VERT_RESULT_MAX];
- GLvector4f varyings[MAX_VARYING_VECTORS];
- GLvector4f ndc_coords;
- GLubyte *clipmask;
- GLubyte ormask;
- GLubyte andmask;
-} arbvs_stage_data;
-
-#define ARBVS_STAGE_DATA(stage) ((arbvs_stage_data *) stage->privatePtr)
-
-static GLboolean construct_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *vb = &tnl->vb;
- arbvs_stage_data *store;
- GLuint size = vb->Size;
- GLuint i;
-
- stage->privatePtr = _mesa_malloc (sizeof (arbvs_stage_data));
- store = ARBVS_STAGE_DATA(stage);
- if (store == NULL)
- return GL_FALSE;
-
- for (i = 0; i < VERT_RESULT_MAX; i++)
- {
- _mesa_vector4f_alloc (&store->outputs[i], 0, size, 32);
- store->outputs[i].size = 4;
- }
- for (i = 0; i < MAX_VARYING_VECTORS; i++)
- {
- _mesa_vector4f_alloc (&store->varyings[i], 0, size, 32);
- store->varyings[i].size = 4;
- }
- _mesa_vector4f_alloc (&store->ndc_coords, 0, size, 32);
- store->clipmask = (GLubyte *) ALIGN_MALLOC (size, 32);
-
- return GL_TRUE;
-}
-
-static void destruct_arb_vertex_shader (struct tnl_pipeline_stage *stage)
-{
- arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
-
- if (store != NULL)
- {
- GLuint i;
-
- for (i = 0; i < VERT_RESULT_MAX; i++)
- _mesa_vector4f_free (&store->outputs[i]);
- for (i = 0; i < MAX_VARYING_VECTORS; i++)
- _mesa_vector4f_free (&store->varyings[i]);
- _mesa_vector4f_free (&store->ndc_coords);
- ALIGN_FREE (store->clipmask);
-
- _mesa_free (store);
- stage->privatePtr = NULL;
- }
-}
-
-static void validate_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
-}
-
-static GLvoid fetch_input_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
- struct vertex_buffer *vb)
-{
- const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
- const GLuint stride = vb->AttribPtr[attr]->stride;
- const GLfloat *data = (const GLfloat *) (ptr + stride * i);
- GLfloat vec[1];
-
- vec[0] = data[0];
- (**pro).UpdateFixedAttribute (pro, index, vec, 0, sizeof (GLfloat), GL_TRUE);
-}
-
-static GLvoid fetch_input_vec3 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
- struct vertex_buffer *vb)
-{
- const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
- const GLuint stride = vb->AttribPtr[attr]->stride;
- const GLfloat *data = (const GLfloat *) (ptr + stride * i);
- GLfloat vec[3];
-
- vec[0] = data[0];
- vec[1] = data[1];
- vec[2] = data[2];
- (**pro).UpdateFixedAttribute (pro, index, vec, 0, 3 * sizeof (GLfloat), GL_TRUE);
-}
-
-static void fetch_input_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
- struct vertex_buffer *vb)
-{
- const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
- const GLuint size = vb->AttribPtr[attr]->size;
- const GLuint stride = vb->AttribPtr[attr]->stride;
- const GLfloat *data = (const GLfloat *) (ptr + stride * i);
- GLfloat vec[4];
-
- switch (size)
- {
- case 2:
- vec[0] = data[0];
- vec[1] = data[1];
- vec[2] = 0.0f;
- vec[3] = 1.0f;
- break;
- case 3:
- vec[0] = data[0];
- vec[1] = data[1];
- vec[2] = data[2];
- vec[3] = 1.0f;
- break;
- case 4:
- vec[0] = data[0];
- vec[1] = data[1];
- vec[2] = data[2];
- vec[3] = data[3];
- break;
- }
- (**pro).UpdateFixedAttribute (pro, index, vec, 0, 4 * sizeof (GLfloat), GL_TRUE);
-}
-
-static GLvoid fetch_output_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
- arbvs_stage_data *store)
-{
- (**pro).UpdateFixedAttribute (pro, index, &store->outputs[attr].data[i], 0, sizeof (GLfloat),
- GL_FALSE);
-}
-
-static void fetch_output_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
- GLuint offset, arbvs_stage_data *store)
-{
- (**pro).UpdateFixedAttribute (pro, index, &store->outputs[attr].data[i], offset,
- 4 * sizeof (GLfloat), GL_FALSE);
-}
-
-static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *vb = &tnl->vb;
- arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
- struct gl2_program_intf **pro;
- GLsizei i, j;
-
- if (!ctx->ShaderObjects._VertexShaderPresent)
- return GL_TRUE;
-
- pro = ctx->ShaderObjects.CurrentProgram;
- (**pro).UpdateFixedUniforms (pro);
-
- for (i = 0; i < vb->Count; i++)
- {
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_VERTEX, _TNL_ATTRIB_POS, i, vb);
- fetch_input_vec3 (pro, SLANG_VERTEX_FIXED_NORMAL, _TNL_ATTRIB_NORMAL, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_COLOR, _TNL_ATTRIB_COLOR0, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_SECONDARYCOLOR, _TNL_ATTRIB_COLOR1, i, vb);
- fetch_input_float (pro, SLANG_VERTEX_FIXED_FOGCOORD, _TNL_ATTRIB_FOG, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD0, _TNL_ATTRIB_TEX0, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD1, _TNL_ATTRIB_TEX1, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD2, _TNL_ATTRIB_TEX2, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD3, _TNL_ATTRIB_TEX3, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD4, _TNL_ATTRIB_TEX4, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD5, _TNL_ATTRIB_TEX5, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD6, _TNL_ATTRIB_TEX6, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD7, _TNL_ATTRIB_TEX7, i, vb);
-
- _slang_exec_vertex_shader (pro);
-
- fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_POSITION, VERT_RESULT_HPOS, i, 0, store);
- fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTCOLOR, VERT_RESULT_COL0, i, 0, store);
- fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR, VERT_RESULT_COL1, i, 0, store);
- fetch_output_float (pro, SLANG_VERTEX_FIXED_FOGFRAGCOORD, VERT_RESULT_FOGC, i, store);
- for (j = 0; j < 8; j++)
- fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_TEXCOORD, VERT_RESULT_TEX0 + j, i, j, store);
- fetch_output_float (pro, SLANG_VERTEX_FIXED_POINTSIZE, VERT_RESULT_PSIZ, i, store);
- fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKCOLOR, VERT_RESULT_BFC0, i, 0, store);
- fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR, VERT_RESULT_BFC1, i, 0, store);
- /* XXX: fetch output SLANG_VERTEX_FIXED_CLIPVERTEX */
-
- for (j = 0; j < MAX_VARYING_VECTORS; j++)
- {
- GLuint k;
-
- for (k = 0; k < VARYINGS_PER_VECTOR; k++)
- {
- (**pro).UpdateVarying (pro, j * VARYINGS_PER_VECTOR + k,
- &store->varyings[j].data[i][k], GL_TRUE);
- }
- }
- }
-
- vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS];
- vb->ClipPtr->count = vb->Count;
- vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0];
- vb->SecondaryColorPtr[0] = &store->outputs[VERT_RESULT_COL1];
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
- vb->TexCoordPtr[i] = &store->outputs[VERT_RESULT_TEX0 + i];
- vb->ColorPtr[1] = &store->outputs[VERT_RESULT_BFC0];
- vb->SecondaryColorPtr[1] = &store->outputs[VERT_RESULT_BFC1];
- vb->FogCoordPtr = &store->outputs[VERT_RESULT_FOGC];
- vb->PointSizePtr = &store->outputs[VERT_RESULT_PSIZ];
- for (i = 0; i < MAX_VARYING_VECTORS; i++)
- vb->VaryingPtr[i] = &store->varyings[i];
-
- vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0];
- vb->AttribPtr[VERT_ATTRIB_COLOR1] = vb->SecondaryColorPtr[0];
- vb->AttribPtr[VERT_ATTRIB_FOG] = vb->FogCoordPtr;
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
- vb->AttribPtr[VERT_ATTRIB_TEX0 + i] = vb->TexCoordPtr[i];
- vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ];
- for (i = 0; i < MAX_VARYING_VECTORS; i++)
- vb->AttribPtr[_TNL_ATTRIB_ATTRIBUTE0 + i] = vb->VaryingPtr[i];
-
- store->ormask = 0;
- store->andmask = CLIP_FRUSTUM_BITS;
-
- if (tnl->NeedNdcCoords)
- {
- vb->NdcPtr = _mesa_clip_tab[vb->ClipPtr->size] (vb->ClipPtr, &store->ndc_coords,
- store->clipmask, &store->ormask, &store->andmask);
- }
- else
- {
- vb->NdcPtr = NULL;
- _mesa_clip_np_tab[vb->ClipPtr->size] (vb->ClipPtr, NULL, store->clipmask, &store->ormask,
- &store->andmask);
- }
-
- if (store->andmask)
- return GL_FALSE;
-
- vb->ClipAndMask = store->andmask;
- vb->ClipOrMask = store->ormask;
- vb->ClipMask = store->clipmask;
-
- return GL_TRUE;
-}
-
-const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage = {
- "ARB_vertex_shader",
- NULL,
- construct_arb_vertex_shader,
- destruct_arb_vertex_shader,
- validate_arb_vertex_shader,
- run_arb_vertex_shader
-};
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Michal Krol + */ + +#include "glheader.h" +#include "imports.h" +#include "macros.h" +#include "shaderobjects.h" +#include "shaderobjects_3dlabs.h" +#include "t_pipeline.h" +#include "slang_utility.h" +#include "slang_link.h" + +typedef struct +{ + GLvector4f outputs[VERT_RESULT_MAX]; + GLvector4f varyings[MAX_VARYING_VECTORS]; + GLvector4f ndc_coords; + GLubyte *clipmask; + GLubyte ormask; + GLubyte andmask; +} arbvs_stage_data; + +#define ARBVS_STAGE_DATA(stage) ((arbvs_stage_data *) stage->privatePtr) + +static GLboolean construct_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *vb = &tnl->vb; + arbvs_stage_data *store; + GLuint size = vb->Size; + GLuint i; + + stage->privatePtr = _mesa_malloc (sizeof (arbvs_stage_data)); + store = ARBVS_STAGE_DATA(stage); + if (store == NULL) + return GL_FALSE; + + for (i = 0; i < VERT_RESULT_MAX; i++) + { + _mesa_vector4f_alloc (&store->outputs[i], 0, size, 32); + store->outputs[i].size = 4; + } + for (i = 0; i < MAX_VARYING_VECTORS; i++) + { + _mesa_vector4f_alloc (&store->varyings[i], 0, size, 32); + store->varyings[i].size = 4; + } + _mesa_vector4f_alloc (&store->ndc_coords, 0, size, 32); + store->clipmask = (GLubyte *) ALIGN_MALLOC (size, 32); + + return GL_TRUE; +} + +static void destruct_arb_vertex_shader (struct tnl_pipeline_stage *stage) +{ + arbvs_stage_data *store = ARBVS_STAGE_DATA(stage); + + if (store != NULL) + { + GLuint i; + + for (i = 0; i < VERT_RESULT_MAX; i++) + _mesa_vector4f_free (&store->outputs[i]); + for (i = 0; i < MAX_VARYING_VECTORS; i++) + _mesa_vector4f_free (&store->varyings[i]); + _mesa_vector4f_free (&store->ndc_coords); + ALIGN_FREE (store->clipmask); + + _mesa_free (store); + stage->privatePtr = NULL; + } +} + +static void validate_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage) +{ +} + +static GLvoid fetch_input_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + struct vertex_buffer *vb) +{ + const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; + const GLuint stride = vb->AttribPtr[attr]->stride; + const GLfloat *data = (const GLfloat *) (ptr + stride * i); + GLfloat vec[1]; + + vec[0] = data[0]; + (**pro).UpdateFixedAttribute (pro, index, vec, 0, sizeof (GLfloat), GL_TRUE); +} + +static GLvoid fetch_input_vec3 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + struct vertex_buffer *vb) +{ + const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; + const GLuint stride = vb->AttribPtr[attr]->stride; + const GLfloat *data = (const GLfloat *) (ptr + stride * i); + GLfloat vec[3]; + + vec[0] = data[0]; + vec[1] = data[1]; + vec[2] = data[2]; + (**pro).UpdateFixedAttribute (pro, index, vec, 0, 3 * sizeof (GLfloat), GL_TRUE); +} + +static void fetch_input_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + struct vertex_buffer *vb) +{ + const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; + const GLuint size = vb->AttribPtr[attr]->size; + const GLuint stride = vb->AttribPtr[attr]->stride; + const GLfloat *data = (const GLfloat *) (ptr + stride * i); + GLfloat vec[4]; + + switch (size) + { + case 2: + vec[0] = data[0]; + vec[1] = data[1]; + vec[2] = 0.0f; + vec[3] = 1.0f; + break; + case 3: + vec[0] = data[0]; + vec[1] = data[1]; + vec[2] = data[2]; + vec[3] = 1.0f; + break; + case 4: + vec[0] = data[0]; + vec[1] = data[1]; + vec[2] = data[2]; + vec[3] = data[3]; + break; + } + (**pro).UpdateFixedAttribute (pro, index, vec, 0, 4 * sizeof (GLfloat), GL_TRUE); +} + +static GLvoid fetch_output_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + arbvs_stage_data *store) +{ + (**pro).UpdateFixedAttribute (pro, index, &store->outputs[attr].data[i], 0, sizeof (GLfloat), + GL_FALSE); +} + +static void fetch_output_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, + GLuint offset, arbvs_stage_data *store) +{ + (**pro).UpdateFixedAttribute (pro, index, &store->outputs[attr].data[i], offset, + 4 * sizeof (GLfloat), GL_FALSE); +} + +static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *vb = &tnl->vb; + arbvs_stage_data *store = ARBVS_STAGE_DATA(stage); + struct gl2_program_intf **pro; + GLsizei i, j; + + if (!ctx->ShaderObjects._VertexShaderPresent) + return GL_TRUE; + + pro = ctx->ShaderObjects.CurrentProgram; + (**pro).UpdateFixedUniforms (pro); + + for (i = 0; i < vb->Count; i++) + { + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_VERTEX, _TNL_ATTRIB_POS, i, vb); + fetch_input_vec3 (pro, SLANG_VERTEX_FIXED_NORMAL, _TNL_ATTRIB_NORMAL, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_COLOR, _TNL_ATTRIB_COLOR0, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_SECONDARYCOLOR, _TNL_ATTRIB_COLOR1, i, vb); + fetch_input_float (pro, SLANG_VERTEX_FIXED_FOGCOORD, _TNL_ATTRIB_FOG, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD0, _TNL_ATTRIB_TEX0, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD1, _TNL_ATTRIB_TEX1, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD2, _TNL_ATTRIB_TEX2, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD3, _TNL_ATTRIB_TEX3, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD4, _TNL_ATTRIB_TEX4, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD5, _TNL_ATTRIB_TEX5, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD6, _TNL_ATTRIB_TEX6, i, vb); + fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD7, _TNL_ATTRIB_TEX7, i, vb); + + _slang_exec_vertex_shader (pro); + + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_POSITION, VERT_RESULT_HPOS, i, 0, store); + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTCOLOR, VERT_RESULT_COL0, i, 0, store); + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR, VERT_RESULT_COL1, i, 0, store); + fetch_output_float (pro, SLANG_VERTEX_FIXED_FOGFRAGCOORD, VERT_RESULT_FOGC, i, store); + for (j = 0; j < 8; j++) + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_TEXCOORD, VERT_RESULT_TEX0 + j, i, j, store); + fetch_output_float (pro, SLANG_VERTEX_FIXED_POINTSIZE, VERT_RESULT_PSIZ, i, store); + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKCOLOR, VERT_RESULT_BFC0, i, 0, store); + fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR, VERT_RESULT_BFC1, i, 0, store); + /* XXX: fetch output SLANG_VERTEX_FIXED_CLIPVERTEX */ + + for (j = 0; j < MAX_VARYING_VECTORS; j++) + { + GLuint k; + + for (k = 0; k < VARYINGS_PER_VECTOR; k++) + { + (**pro).UpdateVarying (pro, j * VARYINGS_PER_VECTOR + k, + &store->varyings[j].data[i][k], GL_TRUE); + } + } + } + + vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS]; + vb->ClipPtr->count = vb->Count; + vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0]; + vb->SecondaryColorPtr[0] = &store->outputs[VERT_RESULT_COL1]; + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) + vb->TexCoordPtr[i] = &store->outputs[VERT_RESULT_TEX0 + i]; + vb->ColorPtr[1] = &store->outputs[VERT_RESULT_BFC0]; + vb->SecondaryColorPtr[1] = &store->outputs[VERT_RESULT_BFC1]; + vb->FogCoordPtr = &store->outputs[VERT_RESULT_FOGC]; + vb->PointSizePtr = &store->outputs[VERT_RESULT_PSIZ]; + for (i = 0; i < MAX_VARYING_VECTORS; i++) + vb->VaryingPtr[i] = &store->varyings[i]; + + vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0]; + vb->AttribPtr[VERT_ATTRIB_COLOR1] = vb->SecondaryColorPtr[0]; + vb->AttribPtr[VERT_ATTRIB_FOG] = vb->FogCoordPtr; + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) + vb->AttribPtr[VERT_ATTRIB_TEX0 + i] = vb->TexCoordPtr[i]; + vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ]; + for (i = 0; i < MAX_VARYING_VECTORS; i++) + vb->AttribPtr[_TNL_ATTRIB_ATTRIBUTE0 + i] = vb->VaryingPtr[i]; + + store->ormask = 0; + store->andmask = CLIP_FRUSTUM_BITS; + + if (tnl->NeedNdcCoords) + { + vb->NdcPtr = _mesa_clip_tab[vb->ClipPtr->size] (vb->ClipPtr, &store->ndc_coords, + store->clipmask, &store->ormask, &store->andmask); + } + else + { + vb->NdcPtr = NULL; + _mesa_clip_np_tab[vb->ClipPtr->size] (vb->ClipPtr, NULL, store->clipmask, &store->ormask, + &store->andmask); + } + + if (store->andmask) + return GL_FALSE; + + vb->ClipAndMask = store->andmask; + vb->ClipOrMask = store->ormask; + vb->ClipMask = store->clipmask; + + return GL_TRUE; +} + +const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage = { + "ARB_vertex_shader", + NULL, + construct_arb_vertex_shader, + destruct_arb_vertex_shader, + validate_arb_vertex_shader, + run_arb_vertex_shader +}; + diff --git a/src/mesa/x86/rtasm/x86sse.c b/src/mesa/x86/rtasm/x86sse.c index 82a18f012a1..2ce1e648158 100644 --- a/src/mesa/x86/rtasm/x86sse.c +++ b/src/mesa/x86/rtasm/x86sse.c @@ -85,10 +85,10 @@ static void emit_modrm( struct x86_function *p, case mod_INDIRECT: break; case mod_DISP8: - emit_1b(p, regmem.disp);
+ emit_1b(p, regmem.disp); break; case mod_DISP32: - emit_1i(p, regmem.disp);
+ emit_1i(p, regmem.disp); break; default: assert(0); @@ -222,20 +222,20 @@ GLubyte *x86_jcc_forward( struct x86_function *p, emit_2ub(p, 0x0f, 0x80 + cc); emit_1i(p, 0); return x86_get_label(p); -}
-
-GLubyte *x86_jmp_forward( struct x86_function *p)
-{
- emit_1ub(p, 0xe9);
- emit_1i(p, 0);
- return x86_get_label(p);
-}
-
-GLubyte *x86_call_forward( struct x86_function *p)
-{
- emit_1ub(p, 0xe8);
- emit_1i(p, 0);
- return x86_get_label(p);
+} + +GLubyte *x86_jmp_forward( struct x86_function *p) +{ + emit_1ub(p, 0xe9); + emit_1i(p, 0); + return x86_get_label(p); +} + +GLubyte *x86_call_forward( struct x86_function *p) +{ + emit_1ub(p, 0xe8); + emit_1i(p, 0); + return x86_get_label(p); } /* Fixup offset from forward jump: @@ -244,29 +244,29 @@ void x86_fixup_fwd_jump( struct x86_function *p, GLubyte *fixup ) { *(int *)(fixup - 4) = x86_get_label(p) - fixup; -}
-
-void x86_jmp( struct x86_function *p, GLubyte *label)
-{
- emit_1ub(p, 0xe9);
- emit_1i(p, label - x86_get_label(p) - 4);
-}
-
-void x86_call( struct x86_function *p, GLubyte *label)
-{
- emit_1ub(p, 0xe8);
- emit_1i(p, label - x86_get_label(p) - 4);
-}
-
-/* michal:
- * Temporary. As I need immediate operands, and dont want to mess with the codegen,
- * I load the immediate into general purpose register and use it.
- */
-void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, GLint imm )
-{
- assert(dst.mod == mod_REG);
- emit_1ub(p, 0xb8 + dst.idx);
- emit_1i(p, imm);
+} + +void x86_jmp( struct x86_function *p, GLubyte *label) +{ + emit_1ub(p, 0xe9); + emit_1i(p, label - x86_get_label(p) - 4); +} + +void x86_call( struct x86_function *p, GLubyte *label) +{ + emit_1ub(p, 0xe8); + emit_1i(p, label - x86_get_label(p) - 4); +} + +/* michal: + * Temporary. As I need immediate operands, and dont want to mess with the codegen, + * I load the immediate into general purpose register and use it. + */ +void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, GLint imm ) +{ + assert(dst.mod == mod_REG); + emit_1ub(p, 0xb8 + dst.idx); + emit_1i(p, imm); } void x86_push( struct x86_function *p, @@ -344,27 +344,27 @@ void x86_test( struct x86_function *p, { emit_1ub(p, 0x85); emit_modrm( p, dst, src ); -}
-
-void x86_add( struct x86_function *p,
- struct x86_reg dst,
- struct x86_reg src )
-{
- emit_op_modrm(p, 0x03, 0x01, dst, src );
-}
-
-void x86_mul( struct x86_function *p,
- struct x86_reg src )
-{
- assert (src.file == file_REG32 && src.mod == mod_REG);
- emit_op_modrm(p, 0xf7, 0, x86_make_reg (file_REG32, reg_SP), src );
-}
-
-void x86_sub( struct x86_function *p,
- struct x86_reg dst,
- struct x86_reg src )
-{
- emit_op_modrm(p, 0x2b, 0x29, dst, src );
+} + +void x86_add( struct x86_function *p, + struct x86_reg dst, + struct x86_reg src ) +{ + emit_op_modrm(p, 0x03, 0x01, dst, src ); +} + +void x86_mul( struct x86_function *p, + struct x86_reg src ) +{ + assert (src.file == file_REG32 && src.mod == mod_REG); + emit_op_modrm(p, 0xf7, 0, x86_make_reg (file_REG32, reg_SP), src ); +} + +void x86_sub( struct x86_function *p, + struct x86_reg dst, + struct x86_reg src ) +{ + emit_op_modrm(p, 0x2b, 0x29, dst, src ); } @@ -1030,12 +1030,12 @@ struct x86_reg x86_fn_arg( struct x86_function *p, void x86_init_func( struct x86_function *p ) { x86_init_func_size(p, 1024); -}
-
-void x86_init_func_size( struct x86_function *p, GLuint code_size )
-{
- p->store = _mesa_exec_malloc(code_size);
- p->csr = p->store;
+} + +void x86_init_func_size( struct x86_function *p, GLuint code_size ) +{ + p->store = _mesa_exec_malloc(code_size); + p->csr = p->store; } void x86_release_func( struct x86_function *p ) diff --git a/src/mesa/x86/rtasm/x86sse.h b/src/mesa/x86/rtasm/x86sse.h index 55a98564afb..94b320eadfc 100644 --- a/src/mesa/x86/rtasm/x86sse.h +++ b/src/mesa/x86/rtasm/x86sse.h @@ -80,7 +80,7 @@ enum sse_cc { */ -void x86_init_func( struct x86_function *p );
+void x86_init_func( struct x86_function *p ); void x86_init_func_size( struct x86_function *p, GLuint code_size ); void x86_release_func( struct x86_function *p ); void (*x86_get_func( struct x86_function *p ))( void ); @@ -109,23 +109,23 @@ void x86_jcc( struct x86_function *p, GLubyte *label ); GLubyte *x86_jcc_forward( struct x86_function *p, - enum x86_cc cc );
-
-GLubyte *x86_jmp_forward( struct x86_function *p);
-
+ enum x86_cc cc ); + +GLubyte *x86_jmp_forward( struct x86_function *p); + GLubyte *x86_call_forward( struct x86_function *p); void x86_fixup_fwd_jump( struct x86_function *p, - GLubyte *fixup );
-
-void x86_jmp( struct x86_function *p, GLubyte *label );
-
-void x86_call( struct x86_function *p, GLubyte *label );
-
-/* michal:
- * Temporary. As I need immediate operands, and dont want to mess with the codegen,
- * I load the immediate into general purpose register and use it.
- */
+ GLubyte *fixup ); + +void x86_jmp( struct x86_function *p, GLubyte *label ); + +void x86_call( struct x86_function *p, GLubyte *label ); + +/* michal: + * Temporary. As I need immediate operands, and dont want to mess with the codegen, + * I load the immediate into general purpose register and use it. + */ void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, GLint imm ); @@ -168,17 +168,17 @@ void sse_mulps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ) void sse_subps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_rsqrtss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void sse_shufps( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, GLubyte shuf ); -
+ void x86_add( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_cmp( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_dec( struct x86_function *p, struct x86_reg reg ); void x86_inc( struct x86_function *p, struct x86_reg reg ); void x86_lea( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void x86_mov( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_mov( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_mul( struct x86_function *p, struct x86_reg src ); void x86_pop( struct x86_function *p, struct x86_reg reg ); void x86_push( struct x86_function *p, struct x86_reg reg ); -void x86_ret( struct x86_function *p );
+void x86_ret( struct x86_function *p ); void x86_sub( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_test( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); void x86_xor( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); diff --git a/windows/VC6/mesa/gdi/gdi.dsp b/windows/VC6/mesa/gdi/gdi.dsp index 07130103878..ef382152162 100644 --- a/windows/VC6/mesa/gdi/gdi.dsp +++ b/windows/VC6/mesa/gdi/gdi.dsp @@ -123,7 +123,7 @@ LINK32=link.exe # ADD LINK32 mesa.lib winmm.lib msvcrt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /nodefaultlib /out:"Release_x86/OPENGL32.DLL" /libpath:"../mesa/Release_x86"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Release_x86\OPENGL32.LIB ..\..\..\..\lib copy Release_x86\OPENGL32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Release_x86\OPENGL32.DLL ..\..\..\..\progs\demos
+PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Release_x86\OPENGL32.LIB ..\..\..\..\lib copy Release_x86\OPENGL32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Release_x86\OPENGL32.DLL ..\..\..\..\progs\demos copy Release_x86\OPENGL32.DLL "C:\Documents and Settings\mjk\Pulpit\pen\noise-demo"
# End Special Build Tool
!ELSEIF "$(CFG)" == "gdi - Win32 Debug x86"
@@ -156,7 +156,7 @@ LINK32=link.exe # ADD LINK32 mesa.lib winmm.lib msvcrtd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /debug /machine:I386 /nodefaultlib /out:"Debug_x86/OPENGL32.DLL" /pdbtype:sept /libpath:"../mesa/Debug_x86"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Debug_x86\OPENGL32.LIB ..\..\..\..\lib copy Debug_x86\OPENGL32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Debug_x86\OPENGL32.DLL ..\..\..\..\progs\demos
+PostBuild_Cmds=if not exist ..\..\..\..\lib md ..\..\..\..\lib copy Debug_x86\OPENGL32.LIB ..\..\..\..\lib copy Debug_x86\OPENGL32.DLL ..\..\..\..\lib if exist ..\..\..\..\progs\demos copy Debug_x86\OPENGL32.DLL ..\..\..\..\progs\demos copy Debug_x86\OPENGL32.DLL "C:\Documents and Settings\mjk\Pulpit\pen\noise-demo"
# End Special Build Tool
!ENDIF
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