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-rw-r--r--src/intel/vulkan/anv_meta_copy.c29
1 files changed, 20 insertions, 9 deletions
diff --git a/src/intel/vulkan/anv_meta_copy.c b/src/intel/vulkan/anv_meta_copy.c
index 372333eb3a9..df2cc2f3930 100644
--- a/src/intel/vulkan/anv_meta_copy.c
+++ b/src/intel/vulkan/anv_meta_copy.c
@@ -23,6 +23,18 @@
#include "anv_meta.h"
+static VkExtent3D
+meta_image_block_size(const struct anv_image *image)
+{
+ if (image->aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
+ const struct isl_format_layout *isl_layout =
+ isl_format_get_layout(image->color_surface.isl.format);
+ return (VkExtent3D) { isl_layout->bw, isl_layout->bh, isl_layout->bd };
+ } else {
+ return (VkExtent3D) { 1, 1, 1 };
+ }
+}
+
/* Returns the user-provided VkBufferImageCopy::imageExtent in units of
* elements rather than texels. One element equals one texel or one block
* if Image is uncompressed or compressed, respectively.
@@ -31,12 +43,11 @@ static struct VkExtent3D
meta_region_extent_el(const struct anv_image *image,
const struct VkExtent3D *extent)
{
- const struct isl_format_layout *isl_layout =
- anv_format_for_vk_format(image->vk_format)->isl_layout;
+ const VkExtent3D block = meta_image_block_size(image);
return anv_sanitize_image_extent(image->type, (VkExtent3D) {
- .width = DIV_ROUND_UP(extent->width , isl_layout->bw),
- .height = DIV_ROUND_UP(extent->height, isl_layout->bh),
- .depth = DIV_ROUND_UP(extent->depth , isl_layout->bd),
+ .width = DIV_ROUND_UP(extent->width , block.width),
+ .height = DIV_ROUND_UP(extent->height, block.height),
+ .depth = DIV_ROUND_UP(extent->depth , block.depth),
});
}
@@ -48,11 +59,11 @@ static struct VkOffset3D
meta_region_offset_el(const struct anv_image *image,
const struct VkOffset3D *offset)
{
- const struct isl_format_layout *isl_layout = image->format->isl_layout;
+ const VkExtent3D block = meta_image_block_size(image);
return anv_sanitize_image_offset(image->type, (VkOffset3D) {
- .x = offset->x / isl_layout->bw,
- .y = offset->y / isl_layout->bh,
- .z = offset->z / isl_layout->bd,
+ .x = offset->x / block.width,
+ .y = offset->y / block.height,
+ .z = offset->z / block.depth,
});
}