diff options
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 87 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c | 2 |
3 files changed, 59 insertions, 32 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h index eddca4889e2..ae65f8a20c6 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h @@ -289,7 +289,7 @@ extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *); /* nvc0_program.c */ bool nvc0_program_translate(struct nvc0_program *, uint16_t chipset, struct pipe_debug_callback *); -bool nvc0_program_upload_code(struct nvc0_context *, struct nvc0_program *); +bool nvc0_program_upload(struct nvc0_context *, struct nvc0_program *); void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *); void nvc0_program_library_upload(struct nvc0_context *); uint32_t nvc0_program_symbol_offset(const struct nvc0_program *, diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c index 8d972012e19..0e0d436a7cf 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c @@ -680,15 +680,13 @@ out: return !ret; } -bool -nvc0_program_upload_code(struct nvc0_context *nvc0, struct nvc0_program *prog) +static inline int +nvc0_program_alloc_code(struct nvc0_context *nvc0, struct nvc0_program *prog) { struct nvc0_screen *screen = nvc0->screen; const bool is_cp = prog->type == PIPE_SHADER_COMPUTE; int ret; uint32_t size = prog->code_size + (is_cp ? 0 : NVC0_SHADER_HEADER_SIZE); - uint32_t lib_pos = screen->lib_code->start; - uint32_t code_pos; /* On Fermi, SP_START_ID must be aligned to 0x40. * On Kepler, the first instruction must be aligned to 0x80 because @@ -699,23 +697,8 @@ nvc0_program_upload_code(struct nvc0_context *nvc0, struct nvc0_program *prog) size = align(size, 0x40); ret = nouveau_heap_alloc(screen->text_heap, size, prog, &prog->mem); - if (ret) { - struct nouveau_heap *heap = screen->text_heap; - /* Note that the code library, which is allocated before anything else, - * does not have a priv pointer. We can stop once we hit it. - */ - while (heap->next && heap->next->priv) { - struct nvc0_program *evict = heap->next->priv; - nouveau_heap_free(&evict->mem); - } - debug_printf("WARNING: out of code space, evicting all shaders.\n"); - ret = nouveau_heap_alloc(heap, size, prog, &prog->mem); - if (ret) { - NOUVEAU_ERR("shader too large (0x%x) to fit in code space ?\n", size); - return false; - } - IMMED_NVC0(nvc0->base.pushbuf, NVC0_3D(SERIALIZE), 0); - } + if (ret) + return ret; prog->code_base = prog->mem->start; if (!is_cp) { @@ -730,18 +713,27 @@ nvc0_program_upload_code(struct nvc0_context *nvc0, struct nvc0_program *prog) break; } } - code_pos = prog->code_base + NVC0_SHADER_HEADER_SIZE; } else { if (screen->base.class_3d >= NVE4_3D_CLASS) { if (prog->mem->start & 0x40) prog->code_base += 0x40; assert((prog->code_base & 0x7f) == 0x00); } - code_pos = prog->code_base; } + return 0; +} + +static inline void +nvc0_program_upload_code(struct nvc0_context *nvc0, struct nvc0_program *prog) +{ + struct nvc0_screen *screen = nvc0->screen; + const bool is_cp = prog->type == PIPE_SHADER_COMPUTE; + uint32_t code_pos = prog->code_base + (is_cp ? 0 : NVC0_SHADER_HEADER_SIZE); + if (prog->relocs) - nv50_ir_relocate_code(prog->relocs, prog->code, code_pos, lib_pos, 0); + nv50_ir_relocate_code(prog->relocs, prog->code, code_pos, + screen->lib_code->start, 0); if (prog->fixups) { nv50_ir_apply_fixups(prog->fixups, prog->code, prog->fp.force_persample_interp, @@ -761,17 +753,52 @@ nvc0_program_upload_code(struct nvc0_context *nvc0, struct nvc0_program *prog) } } + if (!is_cp) + nvc0->base.push_data(&nvc0->base, screen->text, prog->code_base, + NV_VRAM_DOMAIN(&screen->base), + NVC0_SHADER_HEADER_SIZE, prog->hdr); + + nvc0->base.push_data(&nvc0->base, screen->text, code_pos, + NV_VRAM_DOMAIN(&screen->base), prog->code_size, + prog->code); +} + +bool +nvc0_program_upload(struct nvc0_context *nvc0, struct nvc0_program *prog) +{ + struct nvc0_screen *screen = nvc0->screen; + const bool is_cp = prog->type == PIPE_SHADER_COMPUTE; + int ret; + uint32_t size = prog->code_size + (is_cp ? 0 : NVC0_SHADER_HEADER_SIZE); + + ret = nvc0_program_alloc_code(nvc0, prog); + if (ret) { + struct nouveau_heap *heap = screen->text_heap; + + /* Note that the code library, which is allocated before anything else, + * does not have a priv pointer. We can stop once we hit it. + */ + while (heap->next && heap->next->priv) { + struct nvc0_program *evict = heap->next->priv; + nouveau_heap_free(&evict->mem); + } + debug_printf("WARNING: out of code space, evicting all shaders.\n"); + + ret = nvc0_program_alloc_code(nvc0, prog); + if (ret) { + NOUVEAU_ERR("shader too large (0x%x) to fit in code space ?\n", size); + return false; + } + IMMED_NVC0(nvc0->base.pushbuf, NVC0_3D(SERIALIZE), 0); + } + + nvc0_program_upload_code(nvc0, prog); + #ifdef DEBUG if (debug_get_bool_option("NV50_PROG_DEBUG", false)) nvc0_program_dump(prog); #endif - if (!is_cp) - nvc0->base.push_data(&nvc0->base, screen->text, prog->code_base, - NV_VRAM_DOMAIN(&screen->base), NVC0_SHADER_HEADER_SIZE, prog->hdr); - nvc0->base.push_data(&nvc0->base, screen->text, code_pos, - NV_VRAM_DOMAIN(&screen->base), prog->code_size, prog->code); - BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(MEM_BARRIER), 1); PUSH_DATA (nvc0->base.pushbuf, 0x1011); diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c b/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c index 0ae4bb1be34..c644fe9925e 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c @@ -60,7 +60,7 @@ nvc0_program_validate(struct nvc0_context *nvc0, struct nvc0_program *prog) } if (likely(prog->code_size)) - return nvc0_program_upload_code(nvc0, prog); + return nvc0_program_upload(nvc0, prog); return true; /* stream output info only */ } |