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-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c29
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_context.h7
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_tri.c113
3 files changed, 86 insertions, 63 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 5389de8b637..0c6d2de193c 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -315,6 +315,11 @@ lp_setup_bind_framebuffer( struct lp_setup_context *setup,
* scene.
*/
util_copy_framebuffer_state(&setup->fb, fb);
+ setup->framebuffer.x0 = 0;
+ setup->framebuffer.y0 = 0;
+ setup->framebuffer.x1 = fb->width-1;
+ setup->framebuffer.y1 = fb->height-1;
+ setup->dirty |= LP_SETUP_NEW_SCISSOR;
}
@@ -472,8 +477,12 @@ lp_setup_set_triangle_state( struct lp_setup_context *setup,
setup->ccw_is_frontface = ccw_is_frontface;
setup->cullmode = cull_mode;
setup->triangle = first_triangle;
- setup->scissor_test = scissor;
setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
+
+ if (setup->scissor_test != scissor) {
+ setup->dirty |= LP_SETUP_NEW_SCISSOR;
+ setup->scissor_test = scissor;
+ }
}
@@ -562,10 +571,11 @@ lp_setup_set_scissor( struct lp_setup_context *setup,
assert(scissor);
- if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
- setup->scissor.current = *scissor; /* struct copy */
- setup->dirty |= LP_SETUP_NEW_SCISSOR;
- }
+ setup->scissor.x0 = scissor->minx;
+ setup->scissor.x1 = scissor->maxx-1;
+ setup->scissor.y0 = scissor->miny;
+ setup->scissor.y1 = scissor->maxy-1;
+ setup->dirty |= LP_SETUP_NEW_SCISSOR;
}
@@ -805,6 +815,15 @@ lp_setup_update_state( struct lp_setup_context *setup )
for (i = 0; i < Elements(setup->fs.current_tex); i++) {
if (setup->fs.current_tex[i])
lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]);
+ if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
+ setup->draw_region = setup->framebuffer;
+ if (setup->scissor_test) {
+ u_rect_possible_intersection(&setup->scissor,
+ &setup->draw_region);
+ }
+ }
+
+
}
}
}
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_context.h b/src/gallium/drivers/llvmpipe/lp_setup_context.h
index 102361cca34..1a147e0353d 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_context.h
+++ b/src/gallium/drivers/llvmpipe/lp_setup_context.h
@@ -41,6 +41,7 @@
#include "lp_scene.h"
#include "draw/draw_vbuf.h"
+#include "util/u_rect.h"
#define LP_SETUP_NEW_FS 0x01
#define LP_SETUP_NEW_CONSTANTS 0x02
@@ -92,6 +93,9 @@ struct lp_setup_context
float pixel_offset;
struct pipe_framebuffer_state fb;
+ struct u_rect framebuffer;
+ struct u_rect scissor;
+ struct u_rect draw_region; /* intersection of fb & scissor */
struct {
unsigned flags;
@@ -127,9 +131,6 @@ struct lp_setup_context
uint8_t *stored;
} blend_color;
- struct {
- struct pipe_scissor_state current;
- } scissor;
unsigned dirty; /**< bitmask of LP_SETUP_NEW_x bits */
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
index d6c837d8d40..fe5c9358dde 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
@@ -31,6 +31,7 @@
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_rect.h"
#include "lp_perf.h"
#include "lp_setup_context.h"
#include "lp_rast.h"
@@ -450,7 +451,7 @@ do_triangle_ccw(struct lp_setup_context *setup,
struct lp_rast_triangle *tri;
struct tri_info info;
int area;
- int minx, maxx, miny, maxy;
+ struct u_rect bbox;
int ix0, ix1, iy0, iy1;
unsigned tri_bytes;
int i;
@@ -466,6 +467,50 @@ do_triangle_ccw(struct lp_setup_context *setup,
nr_planes = 3;
}
+ /* x/y positions in fixed point */
+ info.x[0] = subpixel_snap(v1[0][0] - setup->pixel_offset);
+ info.x[1] = subpixel_snap(v2[0][0] - setup->pixel_offset);
+ info.x[2] = subpixel_snap(v3[0][0] - setup->pixel_offset);
+ info.y[0] = subpixel_snap(v1[0][1] - setup->pixel_offset);
+ info.y[1] = subpixel_snap(v2[0][1] - setup->pixel_offset);
+ info.y[2] = subpixel_snap(v3[0][1] - setup->pixel_offset);
+
+
+
+ /* Bounding rectangle (in pixels) */
+ {
+ /* Yes this is necessary to accurately calculate bounding boxes
+ * with the two fill-conventions we support. GL (normally) ends
+ * up needing a bottom-left fill convention, which requires
+ * slightly different rounding.
+ */
+ int adj = (setup->pixel_offset != 0) ? 1 : 0;
+
+ bbox.x0 = (MIN3(info.x[0], info.x[1], info.x[2]) + (FIXED_ONE-1)) >> FIXED_ORDER;
+ bbox.x1 = (MAX3(info.x[0], info.x[1], info.x[2]) + (FIXED_ONE-1)) >> FIXED_ORDER;
+ bbox.y0 = (MIN3(info.y[0], info.y[1], info.y[2]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
+ bbox.y1 = (MAX3(info.y[0], info.y[1], info.y[2]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
+
+ /* Inclusive coordinates:
+ */
+ bbox.x1--;
+ bbox.y1--;
+ }
+
+ if (bbox.x1 < bbox.x0 ||
+ bbox.y1 < bbox.y0) {
+ if (0) debug_printf("empty bounding box\n");
+ LP_COUNT(nr_culled_tris);
+ return;
+ }
+
+ if (!u_rect_test_intersection(&setup->draw_region, &bbox)) {
+ if (0) debug_printf("offscreen\n");
+ LP_COUNT(nr_culled_tris);
+ return;
+ }
+
+ u_rect_find_intersection(&setup->draw_region, &bbox);
tri = alloc_triangle(scene,
setup->fs.nr_inputs,
@@ -483,14 +528,6 @@ do_triangle_ccw(struct lp_setup_context *setup,
tri->v[2][1] = v3[0][1];
#endif
- /* x/y positions in fixed point */
- info.x[0] = subpixel_snap(v1[0][0] - setup->pixel_offset);
- info.x[1] = subpixel_snap(v2[0][0] - setup->pixel_offset);
- info.x[2] = subpixel_snap(v3[0][0] - setup->pixel_offset);
- info.y[0] = subpixel_snap(v1[0][1] - setup->pixel_offset);
- info.y[1] = subpixel_snap(v2[0][1] - setup->pixel_offset);
- info.y[2] = subpixel_snap(v3[0][1] - setup->pixel_offset);
-
tri->plane[0].dcdy = info.x[0] - info.x[1];
tri->plane[1].dcdy = info.x[1] - info.x[2];
tri->plane[2].dcdy = info.x[2] - info.x[0];
@@ -514,40 +551,6 @@ do_triangle_ccw(struct lp_setup_context *setup,
return;
}
- /* Bounding rectangle (in pixels) */
- {
- /* Yes this is necessary to accurately calculate bounding boxes
- * with the two fill-conventions we support. GL (normally) ends
- * up needing a bottom-left fill convention, which requires
- * slightly different rounding.
- */
- int adj = (setup->pixel_offset != 0) ? 1 : 0;
-
- minx = (MIN3(info.x[0], info.x[1], info.x[2]) + (FIXED_ONE-1)) >> FIXED_ORDER;
- maxx = (MAX3(info.x[0], info.x[1], info.x[2]) + (FIXED_ONE-1)) >> FIXED_ORDER;
- miny = (MIN3(info.y[0], info.y[1], info.y[2]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
- maxy = (MAX3(info.y[0], info.y[1], info.y[2]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
- }
-
- if (setup->scissor_test) {
- minx = MAX2(minx, setup->scissor.current.minx);
- maxx = MIN2(maxx, setup->scissor.current.maxx);
- miny = MAX2(miny, setup->scissor.current.miny);
- maxy = MIN2(maxy, setup->scissor.current.maxy);
- }
- else {
- minx = MAX2(minx, 0);
- miny = MAX2(miny, 0);
- maxx = MIN2(maxx, scene->fb.width);
- maxy = MIN2(maxy, scene->fb.height);
- }
-
-
- if (miny >= maxy || minx >= maxx) {
- lp_scene_putback_data( scene, tri_bytes );
- LP_COUNT(nr_culled_tris);
- return;
- }
/*
*/
@@ -648,25 +651,25 @@ do_triangle_ccw(struct lp_setup_context *setup,
if (nr_planes == 7) {
tri->plane[3].dcdx = -1;
tri->plane[3].dcdy = 0;
- tri->plane[3].c = 1-minx;
+ tri->plane[3].c = 1-bbox.x0;
tri->plane[3].ei = 0;
tri->plane[3].eo = 1;
tri->plane[4].dcdx = 1;
tri->plane[4].dcdy = 0;
- tri->plane[4].c = maxx;
+ tri->plane[4].c = bbox.x1+1;
tri->plane[4].ei = -1;
tri->plane[4].eo = 0;
tri->plane[5].dcdx = 0;
tri->plane[5].dcdy = 1;
- tri->plane[5].c = 1-miny;
+ tri->plane[5].c = 1-bbox.y0;
tri->plane[5].ei = 0;
tri->plane[5].eo = 1;
tri->plane[6].dcdx = 0;
tri->plane[6].dcdy = -1;
- tri->plane[6].c = maxy;
+ tri->plane[6].c = bbox.y1+1;
tri->plane[6].ei = -1;
tri->plane[6].eo = 0;
}
@@ -680,10 +683,10 @@ do_triangle_ccw(struct lp_setup_context *setup,
/* Convert to tile coordinates, and inclusive ranges:
*/
if (nr_planes == 3) {
- int ix0 = minx / 16;
- int iy0 = miny / 16;
- int ix1 = (maxx-1) / 16;
- int iy1 = (maxy-1) / 16;
+ int ix0 = bbox.x0 / 16;
+ int iy0 = bbox.y0 / 16;
+ int ix1 = bbox.x1 / 16;
+ int iy1 = bbox.y1 / 16;
if (iy0 == iy1 && ix0 == ix1)
{
@@ -699,10 +702,10 @@ do_triangle_ccw(struct lp_setup_context *setup,
}
}
- ix0 = minx / TILE_SIZE;
- iy0 = miny / TILE_SIZE;
- ix1 = (maxx-1) / TILE_SIZE;
- iy1 = (maxy-1) / TILE_SIZE;
+ ix0 = bbox.x0 / TILE_SIZE;
+ iy0 = bbox.y0 / TILE_SIZE;
+ ix1 = bbox.x1 / TILE_SIZE;
+ iy1 = bbox.y1 / TILE_SIZE;
/*
* Clamp to framebuffer size