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-rw-r--r--src/glsl/ast_to_hir.cpp31
1 files changed, 8 insertions, 23 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 35d58e90830..0411befa9e7 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3065,16 +3065,10 @@ ast_declarator_list::hir(exec_list *instructions,
_mesa_glsl_error(& loc, state,
"undeclared variable `%s' cannot be marked "
"invariant", decl->identifier);
- } else if ((state->stage == MESA_SHADER_VERTEX)
- && (earlier->data.mode != ir_var_shader_out)) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, vertex shader "
- "outputs only", decl->identifier);
- } else if ((state->stage == MESA_SHADER_FRAGMENT)
- && (earlier->data.mode != ir_var_shader_in)) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, fragment shader "
- "inputs only", decl->identifier);
+ } else if (!is_varying_var(earlier, state->stage)) {
+ _mesa_glsl_error(&loc, state,
+ "`%s' cannot be marked invariant; interfaces between "
+ "shader stages only.", decl->identifier);
} else if (earlier->data.used) {
_mesa_glsl_error(& loc, state,
"variable `%s' may not be redeclared "
@@ -3250,19 +3244,10 @@ ast_declarator_list::hir(exec_list *instructions,
& loc, false);
if (this->type->qualifier.flags.q.invariant) {
- if ((state->stage == MESA_SHADER_VERTEX) &&
- var->data.mode != ir_var_shader_out) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, vertex shader "
- "outputs only", var->name);
- } else if ((state->stage == MESA_SHADER_FRAGMENT) &&
- var->data.mode != ir_var_shader_in) {
- /* FINISHME: Note that this doesn't work for invariant on
- * a function signature inval
- */
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, fragment shader "
- "inputs only", var->name);
+ if (!is_varying_var(var, state->stage)) {
+ _mesa_glsl_error(&loc, state,
+ "`%s' cannot be marked invariant; interfaces between "
+ "shader stages only", var->name);
}
}