diff options
-rw-r--r-- | src/gallium/drivers/svga/svga_context.h | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h index 49c6030325f..4eb8a190879 100644 --- a/src/gallium/drivers/svga/svga_context.h +++ b/src/gallium/drivers/svga/svga_context.h @@ -332,21 +332,28 @@ struct svga_hw_view_state */ struct svga_hw_draw_state { + /** VGPU9 rasterization state */ unsigned rs[SVGA3D_RS_MAX]; + /** VGPU9 texture sampler and bindings state */ unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX]; + /** VGPU9 texture views */ + unsigned num_views; + struct svga_hw_view_state views[PIPE_MAX_SAMPLERS]; + /** VGPU9 constant buffer values */ float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4]; + /** Currently bound shaders */ struct svga_shader_variant *fs; struct svga_shader_variant *vs; struct svga_shader_variant *gs; - struct svga_hw_view_state views[PIPE_MAX_SAMPLERS]; - unsigned num_views; + + /** Currently bound constant buffer, per shader stage */ struct pipe_resource *constbuf[PIPE_SHADER_TYPES]; - /* Bitmask of enabled constant bufffers */ + /** Bitmask of enabled constant buffers */ unsigned enabled_constbufs[PIPE_SHADER_TYPES]; - /* VGPU10 HW state (used to prevent emitting redundant state) */ + /** VGPU10 HW state (used to prevent emitting redundant state) */ SVGA3dDepthStencilStateId depth_stencil_id; unsigned stencil_ref; SVGA3dBlendStateId blend_id; |