diff options
-rw-r--r-- | src/glsl/linker.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index a87bbb2b994..b39c7f5d3ab 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -4423,13 +4423,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (first < MESA_SHADER_FRAGMENT) { gl_shader *const sh = prog->_LinkedShaders[last]; - if (first == MESA_SHADER_GEOMETRY) { + if (first != MESA_SHADER_VERTEX) { /* There was no vertex shader, but we still have to assign varying - * locations for use by geometry shader inputs in SSO. + * locations for use by tessellation/geometry shader inputs in SSO. * * If the shader is not separable (i.e., prog->SeparateShader is - * false), linking will have already failed when first is - * MESA_SHADER_GEOMETRY. + * false), linking will have already failed when first is not + * MESA_SHADER_VERTEX. */ if (!assign_varying_locations(ctx, mem_ctx, prog, NULL, prog->_LinkedShaders[first], |