diff options
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.cpp | 3 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 3 | ||||
-rw-r--r-- | src/mesa/program/prog_to_nir.c | 6 |
3 files changed, 11 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index b5318928792..934c9d14f94 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -136,7 +136,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, { struct gl_linked_shader *sh = shader_prog->_LinkedShaders[stage]; - nir_shader *shader = nir_shader_create(NULL, stage, options, NULL); + nir_shader *shader = nir_shader_create(NULL, stage, options, + &sh->Program->info); nir_visitor v1(shader); nir_function_visitor v2(&v1); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 79dd1c51df7..c9310ef3070 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -43,6 +43,7 @@ #include "glapi/glapi.h" #include "math/m_matrix.h" /* GLmatrix */ #include "compiler/shader_enums.h" +#include "compiler/shader_info.h" #include "main/formats.h" /* MESA_FORMAT_COUNT */ #include "compiler/glsl/list.h" #include "util/bitscan.h" @@ -1919,6 +1920,8 @@ struct gl_program struct nir_shader *nir; + struct shader_info info; + GLbitfield64 InputsRead; /**< Bitmask of which input regs are read */ GLbitfield64 DoubleInputsRead; /**< Bitmask of which input regs are read and are doubles */ GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */ diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c index a65d4bf8182..2f589ce77f3 100644 --- a/src/mesa/program/prog_to_nir.c +++ b/src/mesa/program/prog_to_nir.c @@ -1019,6 +1019,12 @@ prog_to_nir(const struct gl_program *prog, c->prog = prog; nir_builder_init_simple_shader(&c->build, NULL, stage, options); + + /* Use the shader_info from gl_program rather than the one nir_builder + * created for us. nir_sweep should clean up the other one for us. + */ + c->build.shader->info = (shader_info *) &prog->info; + s = c->build.shader; if (prog->Parameters->NumParameters > 0) { |