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-rw-r--r--src/compiler/nir/nir_lower_io_arrays_to_elements.c17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/compiler/nir/nir_lower_io_arrays_to_elements.c b/src/compiler/nir/nir_lower_io_arrays_to_elements.c
index c785e22b0ea..dca5719f114 100644
--- a/src/compiler/nir/nir_lower_io_arrays_to_elements.c
+++ b/src/compiler/nir/nir_lower_io_arrays_to_elements.c
@@ -264,7 +264,8 @@ create_indirects_mask(nir_shader *shader, uint64_t *indirects,
static void
lower_io_arrays_to_elements(nir_shader *shader, nir_variable_mode mask,
uint64_t *indirects, uint64_t *patch_indirects,
- struct hash_table *varyings)
+ struct hash_table *varyings,
+ bool after_cross_stage_opts)
{
nir_foreach_function(function, shader) {
if (function->impl) {
@@ -313,14 +314,16 @@ lower_io_arrays_to_elements(nir_shader *shader, nir_variable_mode mask,
glsl_type_is_struct(glsl_without_array(type)))
continue;
- if (var->data.location < VARYING_SLOT_VAR0 &&
+ /* Skip builtins */
+ if (!after_cross_stage_opts &&
+ var->data.location < VARYING_SLOT_VAR0 &&
var->data.location >= 0)
continue;
/* Don't bother splitting if we can't opt away any unused
* elements.
*/
- if (var->data.always_active_io)
+ if (!after_cross_stage_opts && var->data.always_active_io)
continue;
switch (intr->intrinsic) {
@@ -355,10 +358,10 @@ nir_lower_io_arrays_to_elements_no_indirects(nir_shader *shader)
uint64_t indirects[4] = {0}, patch_indirects[4] = {0};
lower_io_arrays_to_elements(shader, nir_var_shader_out, indirects,
- patch_indirects, split_outputs);
+ patch_indirects, split_outputs, true);
lower_io_arrays_to_elements(shader, nir_var_shader_in, indirects,
- patch_indirects, split_inputs);
+ patch_indirects, split_inputs, true);
/* Remove old input from the shaders inputs list */
struct hash_entry *entry;
@@ -398,10 +401,10 @@ nir_lower_io_arrays_to_elements(nir_shader *producer, nir_shader *consumer)
nir_var_shader_in);
lower_io_arrays_to_elements(producer, nir_var_shader_out, indirects,
- patch_indirects, split_outputs);
+ patch_indirects, split_outputs, false);
lower_io_arrays_to_elements(consumer, nir_var_shader_in, indirects,
- patch_indirects, split_inputs);
+ patch_indirects, split_inputs, false);
/* Remove old input from the shaders inputs list */
struct hash_entry *entry;