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-rw-r--r--src/mesa/vbo/vbo_exec_api.c21
1 files changed, 1 insertions, 20 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index b746a77bc19..387d4ee3d4a 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -486,23 +486,6 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
}
-/**
- * Check if programs/shaders are enabled and valid at glBegin time.
- */
-GLboolean
-vbo_validate_shaders(GLcontext *ctx)
-{
- if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
- (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
- return GL_FALSE;
- }
- if (ctx->Shader.CurrentProgram && !ctx->Shader.CurrentProgram->LinkStatus) {
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-
/* Build a list of primitives on the fly. Keep
* ctx->Driver.CurrentExecPrimitive uptodate as well.
*/
@@ -521,9 +504,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
return;
}
- if (!vbo_validate_shaders(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBegin (invalid vertex/fragment program)");
+ if (!_mesa_valid_to_render(ctx, "glBegin")) {
return;
}