diff options
-rw-r--r-- | docs/relnotes/6.4.1.html | 2 | ||||
-rw-r--r-- | docs/relnotes/6.4.html | 2 | ||||
-rw-r--r-- | docs/submittingpatches.html | 6 | ||||
-rw-r--r-- | docs/viewperf.html | 16 |
4 files changed, 13 insertions, 13 deletions
diff --git a/docs/relnotes/6.4.1.html b/docs/relnotes/6.4.1.html index 6a03004923e..aed653f86f0 100644 --- a/docs/relnotes/6.4.1.html +++ b/docs/relnotes/6.4.1.html @@ -61,7 +61,7 @@ DRI drivers varies with the driver XMesa (Xlib) implements OpenGL 1.5 OSMesa (off-screen) implements OpenGL 1.5 Windows/Win32 implements OpenGL 1.5 -Glide (3dfx Voodoo1/2) requires updates +Glide (3dfx Voodoo1/2) requires updates SVGA requires updates DJGPP requires updates GGI requires updates diff --git a/docs/relnotes/6.4.html b/docs/relnotes/6.4.html index f8ea3c0a95c..68ddf69e20d 100644 --- a/docs/relnotes/6.4.html +++ b/docs/relnotes/6.4.html @@ -83,7 +83,7 @@ DRI drivers varies with the driver XMesa (Xlib) implements OpenGL 1.5 OSMesa (off-screen) implements OpenGL 1.5 Windows/Win32 implements OpenGL 1.5 -Glide (3dfx Voodoo1/2) requires updates +Glide (3dfx Voodoo1/2) requires updates SVGA requires updates DJGPP requires updates GGI requires updates diff --git a/docs/submittingpatches.html b/docs/submittingpatches.html index 81fa4cddea7..0cf7e85c3ab 100644 --- a/docs/submittingpatches.html +++ b/docs/submittingpatches.html @@ -68,7 +68,7 @@ with a module name. Examples: if needed. For example: <pre> i965: Remove end-of-thread SEND alignment code. - + This was present in Eric's initial implementation of the compaction code for Sandybridge (commit 077d01b6). There is no documentation saying this is necessary, and removing it causes no regressions in piglit on any @@ -89,11 +89,11 @@ noted in the patch comment. For example: process, they should be noted such as in this example: <pre> st/mesa: add ARB_texture_stencil8 support (v4) - + if we support stencil texturing, enable texture_stencil8 there is no requirement to support native S8 for this, the texture can be converted to x24s8 fine. - + v2: fold fixes from Marek in: a) put S8 last in the list b) fix renderable to always test for d/s renderable diff --git a/docs/viewperf.html b/docs/viewperf.html index 56328a40752..ae771ee6eff 100644 --- a/docs/viewperf.html +++ b/docs/viewperf.html @@ -186,17 +186,17 @@ glRotate(52, 52, 52, 1); These unusual values lead to invalid modelview matrices. For example, the last glRotate command above produces this matrix with Mesa: <pre> -1.08536e+24 2.55321e-23 -0.000160389 0 -5.96937e-25 1.08536e+24 103408 0 -103408 -0.000160389 1.74755e+09 0 -0 0 0 nan +1.08536e+24 2.55321e-23 -0.000160389 0 +5.96937e-25 1.08536e+24 103408 0 +103408 -0.000160389 1.74755e+09 0 +0 0 0 nan </pre> and with NVIDIA's OpenGL: <pre> -1.4013e-45 0 -nan 0 -0 1.4013e-45 1.4013e-45 0 -1.4013e-45 -nan 1.4013e-45 0 -0 0 0 1.4013e-45 +1.4013e-45 0 -nan 0 +0 1.4013e-45 1.4013e-45 0 +1.4013e-45 -nan 1.4013e-45 0 +0 0 0 1.4013e-45 </pre> <p> This causes the object in question to be drawn in a strange orientation |