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-rw-r--r--docs/GL3.txt2
-rwxr-xr-xsrc/mesa/drivers/dri/intel/intel_extensions.c1
2 files changed, 2 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 246eb30a9df..c1e2da82b88 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -75,7 +75,7 @@ GL 3.3:
GLSL 3.30 new features in this version pretty much done
GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
-GL_ARB_occlusion_query2 DONE (r300, r600, swrast)
+GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)
GL_ARB_sampler_objects DONE (i965, r300, r600)
GL_ARB_shader_bit_encoding DONE
GL_ARB_texture_rgb10_a2ui DONE (i965, r600)
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
index 9065f3855ce..df7abff3d96 100755
--- a/src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -124,6 +124,7 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_fragment_shader = true;
ctx->Extensions.ARB_half_float_vertex = true;
ctx->Extensions.ARB_occlusion_query = true;
+ ctx->Extensions.ARB_occlusion_query2 = true;
ctx->Extensions.ARB_point_sprite = true;
ctx->Extensions.ARB_seamless_cube_map = true;
ctx->Extensions.ARB_shader_bit_encoding = true;