diff options
-rw-r--r-- | src/freedreno/vulkan/.clang-format | 2 | ||||
-rw-r--r-- | src/freedreno/vulkan/meson.build | 3 | ||||
-rw-r--r-- | src/freedreno/vulkan/tu_device.c | 15 | ||||
-rw-r--r-- | src/freedreno/vulkan/tu_private.h | 58 | ||||
-rw-r--r-- | src/freedreno/vulkan/tu_shader.c | 338 |
5 files changed, 411 insertions, 5 deletions
diff --git a/src/freedreno/vulkan/.clang-format b/src/freedreno/vulkan/.clang-format index 7ff44c54085..c6bf5df8e6e 100644 --- a/src/freedreno/vulkan/.clang-format +++ b/src/freedreno/vulkan/.clang-format @@ -16,7 +16,7 @@ IncludeBlocks: Regroup IncludeCategories: - Regex: '^"tu_private.h"$' Priority: 0 - - Regex: '^"(drm/|tu_)' + - Regex: '^"(drm/|ir3/|tu_)' Priority: 4 - Regex: '^"(c11/|compiler/|main/|nir/|spirv/|util/|vk_)' Priority: 3 diff --git a/src/freedreno/vulkan/meson.build b/src/freedreno/vulkan/meson.build index 3b2624e499e..6c0f7d91853 100644 --- a/src/freedreno/vulkan/meson.build +++ b/src/freedreno/vulkan/meson.build @@ -68,6 +68,7 @@ libtu_files = files( 'tu_pipeline_cache.c', 'tu_private.h', 'tu_query.c', + 'tu_shader.c', 'tu_util.c', 'tu_util.h', 'vk_format.h', @@ -88,6 +89,8 @@ libvulkan_freedreno = shared_library( link_with : [ libvulkan_util, libmesa_util, + libfreedreno_drm, # required by ir3_shader_get_variant, which we don't use + libfreedreno_ir3, ], dependencies : [ dep_dl, diff --git a/src/freedreno/vulkan/tu_device.c b/src/freedreno/vulkan/tu_device.c index 76d0f21f8cd..e58865e2ee4 100644 --- a/src/freedreno/vulkan/tu_device.c +++ b/src/freedreno/vulkan/tu_device.c @@ -344,7 +344,10 @@ static const VkAllocationCallbacks default_alloc = { }; static const struct debug_control tu_debug_options[] = { - { "startup", TU_DEBUG_STARTUP }, { NULL, 0 } + { "startup", TU_DEBUG_STARTUP }, + { "nir", TU_DEBUG_NIR }, + { "ir3", TU_DEBUG_IR3 }, + { NULL, 0 } }; const char * @@ -1078,6 +1081,10 @@ tu_CreateDevice(VkPhysicalDevice physicalDevice, } } + device->compiler = ir3_compiler_create(NULL, physical_device->gpu_id); + if (!device->compiler) + goto fail; + VkPipelineCacheCreateInfo ci; ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; ci.pNext = NULL; @@ -1103,6 +1110,9 @@ fail: vk_free(&device->alloc, device->queues[i]); } + if (device->compiler) + ralloc_free(device->compiler); + vk_free(&device->alloc, device); return result; } @@ -1122,6 +1132,9 @@ tu_DestroyDevice(VkDevice _device, const VkAllocationCallbacks *pAllocator) vk_free(&device->alloc, device->queues[i]); } + /* the compiler does not use pAllocator */ + ralloc_free(device->compiler); + VkPipelineCache pc = tu_pipeline_cache_to_handle(device->mem_cache); tu_DestroyPipelineCache(tu_device_to_handle(device), pc, NULL); diff --git a/src/freedreno/vulkan/tu_private.h b/src/freedreno/vulkan/tu_private.h index fa38a0f1e9a..57678e37196 100644 --- a/src/freedreno/vulkan/tu_private.h +++ b/src/freedreno/vulkan/tu_private.h @@ -52,6 +52,8 @@ #include "vk_debug_report.h" #include "drm/msm_drm.h" +#include "ir3/ir3_compiler.h" +#include "ir3/ir3_shader.h" #include "adreno_common.xml.h" #include "adreno_pm4.xml.h" @@ -315,6 +317,8 @@ struct tu_physical_device enum tu_debug_flags { TU_DEBUG_STARTUP = 1 << 0, + TU_DEBUG_NIR = 1 << 1, + TU_DEBUG_IR3 = 1 << 2, }; struct tu_instance @@ -447,6 +451,8 @@ struct tu_device struct tu_physical_device *physical_device; + struct ir3_compiler *compiler; + /* Backup in-memory cache to be used if the app doesn't provide one */ struct tu_pipeline_cache *mem_cache; @@ -969,12 +975,58 @@ mesa_to_vk_shader_stage(gl_shader_stage mesa_stage) struct tu_shader_module { - struct nir_shader *nir; unsigned char sha1[20]; - uint32_t size; - char data[0]; + + uint32_t code_size; + const uint32_t *code[0]; }; +struct tu_shader_compile_options +{ + struct ir3_shader_key key; + + bool optimize; + bool include_binning_pass; +}; + +struct tu_shader +{ + struct ir3_shader ir3_shader; + + /* This may be true for vertex shaders. When true, variants[1] is the + * binning variant and binning_binary is non-NULL. + */ + bool has_binning_pass; + + void *binary; + void *binning_binary; + + struct ir3_shader_variant variants[0]; +}; + +struct tu_shader * +tu_shader_create(struct tu_device *dev, + gl_shader_stage stage, + const VkPipelineShaderStageCreateInfo *stage_info, + const VkAllocationCallbacks *alloc); + +void +tu_shader_destroy(struct tu_device *dev, + struct tu_shader *shader, + const VkAllocationCallbacks *alloc); + +void +tu_shader_compile_options_init( + struct tu_shader_compile_options *options, + const VkGraphicsPipelineCreateInfo *pipeline_info); + +VkResult +tu_shader_compile(struct tu_device *dev, + struct tu_shader *shader, + const struct tu_shader *next_stage, + const struct tu_shader_compile_options *options, + const VkAllocationCallbacks *alloc); + struct tu_pipeline { struct tu_cs cs; diff --git a/src/freedreno/vulkan/tu_shader.c b/src/freedreno/vulkan/tu_shader.c new file mode 100644 index 00000000000..2a70136ba7f --- /dev/null +++ b/src/freedreno/vulkan/tu_shader.c @@ -0,0 +1,338 @@ +/* + * Copyright © 2019 Google LLC + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "tu_private.h" + +#include "spirv/nir_spirv.h" +#include "util/mesa-sha1.h" + +#include "ir3/ir3_nir.h" + +static nir_function * +tu_spirv_to_nir(struct ir3_compiler *compiler, + const uint32_t *words, + size_t word_count, + gl_shader_stage stage, + const char *entry_point_name, + const VkSpecializationInfo *spec_info) +{ + /* TODO these are made-up */ + const struct spirv_to_nir_options spirv_options = { + .lower_workgroup_access_to_offsets = true, + .lower_ubo_ssbo_access_to_offsets = true, + .caps = { false }, + }; + const nir_shader_compiler_options *nir_options = + ir3_get_compiler_options(compiler); + + /* convert VkSpecializationInfo */ + struct nir_spirv_specialization *spec = NULL; + uint32_t num_spec = 0; + if (spec_info && spec_info->mapEntryCount) { + spec = malloc(sizeof(*spec) * spec_info->mapEntryCount); + if (!spec) + return NULL; + + for (uint32_t i = 0; i < spec_info->mapEntryCount; i++) { + const VkSpecializationMapEntry *entry = &spec_info->pMapEntries[i]; + const void *data = spec_info->pData + entry->offset; + assert(data + entry->size <= spec_info->pData + spec_info->dataSize); + spec[i].id = entry->constantID; + if (entry->size == 8) + spec[i].data64 = *(const uint64_t *) data; + else + spec[i].data32 = *(const uint32_t *) data; + spec[i].defined_on_module = false; + } + + num_spec = spec_info->mapEntryCount; + } + + nir_function *entry_point = + spirv_to_nir(words, word_count, spec, num_spec, stage, entry_point_name, + &spirv_options, nir_options); + + free(spec); + + assert(entry_point->shader->info.stage == stage); + nir_validate_shader(entry_point->shader, "after spirv_to_nir"); + + return entry_point; +} + +static void +tu_sort_variables_by_location(struct exec_list *variables) +{ + struct exec_list sorted; + exec_list_make_empty(&sorted); + + nir_foreach_variable_safe(var, variables) + { + exec_node_remove(&var->node); + + /* insert the variable into the sorted list */ + nir_variable *next = NULL; + nir_foreach_variable(tmp, &sorted) + { + if (var->data.location < tmp->data.location) { + next = tmp; + break; + } + } + if (next) + exec_node_insert_node_before(&next->node, &var->node); + else + exec_list_push_tail(&sorted, &var->node); + } + + exec_list_move_nodes_to(&sorted, variables); +} + +struct tu_shader * +tu_shader_create(struct tu_device *dev, + gl_shader_stage stage, + const VkPipelineShaderStageCreateInfo *stage_info, + const VkAllocationCallbacks *alloc) +{ + const struct tu_shader_module *module = + tu_shader_module_from_handle(stage_info->module); + struct tu_shader *shader; + + const uint32_t max_variant_count = (stage == MESA_SHADER_VERTEX) ? 2 : 1; + shader = vk_zalloc2( + &dev->alloc, alloc, + sizeof(*shader) + sizeof(struct ir3_shader_variant) * max_variant_count, + 8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND); + if (!shader) + return NULL; + + /* translate SPIR-V to NIR */ + assert(module->code_size % 4 == 0); + nir_function *entry_point = tu_spirv_to_nir( + dev->compiler, (const uint32_t *) module->code, module->code_size / 4, + stage, stage_info->pName, stage_info->pSpecializationInfo); + if (!entry_point) { + vk_free2(&dev->alloc, alloc, shader); + return NULL; + } + + nir_shader *nir = entry_point->shader; + + if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_NIR)) { + fprintf(stderr, "translated nir:\n"); + nir_print_shader(nir, stderr); + } + + /* TODO what needs to happen? */ + + switch (stage) { + case MESA_SHADER_VERTEX: + tu_sort_variables_by_location(&nir->outputs); + break; + case MESA_SHADER_TESS_CTRL: + case MESA_SHADER_TESS_EVAL: + case MESA_SHADER_GEOMETRY: + tu_sort_variables_by_location(&nir->inputs); + tu_sort_variables_by_location(&nir->outputs); + break; + case MESA_SHADER_FRAGMENT: + tu_sort_variables_by_location(&nir->inputs); + break; + case MESA_SHADER_COMPUTE: + break; + default: + unreachable("invalid gl_shader_stage"); + break; + } + + nir_assign_var_locations(&nir->inputs, &nir->num_inputs, + ir3_glsl_type_size); + nir_assign_var_locations(&nir->outputs, &nir->num_outputs, + ir3_glsl_type_size); + nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms, + ir3_glsl_type_size); + + NIR_PASS_V(nir, nir_lower_system_values); + NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0); + + nir_shader_gather_info(nir, entry_point->impl); + + shader->ir3_shader.compiler = dev->compiler; + shader->ir3_shader.type = stage; + shader->ir3_shader.nir = nir; + + return shader; +} + +void +tu_shader_destroy(struct tu_device *dev, + struct tu_shader *shader, + const VkAllocationCallbacks *alloc) +{ + if (shader->ir3_shader.nir) + ralloc_free(shader->ir3_shader.nir); + + for (uint32_t i = 0; i < 1 + shader->has_binning_pass; i++) { + if (shader->variants[i].ir) + ir3_destroy(shader->variants[i].ir); + if (shader->variants[i].immediates) + free(shader->variants[i].immediates); + } + + if (shader->binary) + free(shader->binary); + if (shader->binning_binary) + free(shader->binning_binary); + + vk_free2(&dev->alloc, alloc, shader); +} + +void +tu_shader_compile_options_init( + struct tu_shader_compile_options *options, + const VkGraphicsPipelineCreateInfo *pipeline_info) +{ + *options = (struct tu_shader_compile_options) { + /* TODO ir3_key */ + + .optimize = !(pipeline_info->flags & + VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT), + .include_binning_pass = true, + }; +} + +static uint32_t * +tu_compile_shader_variant(struct ir3_shader *shader, + const struct ir3_shader_key *key, + bool binning_pass, + struct ir3_shader_variant *variant) +{ + variant->shader = shader; + variant->type = shader->type; + variant->key = *key; + variant->binning_pass = binning_pass; + + int ret = ir3_compile_shader_nir(shader->compiler, variant); + if (ret) + return NULL; + + /* when assemble fails, we rely on tu_shader_destroy to clean up the + * variant + */ + return ir3_shader_assemble(variant, shader->compiler->gpu_id); +} + +VkResult +tu_shader_compile(struct tu_device *dev, + struct tu_shader *shader, + const struct tu_shader *next_stage, + const struct tu_shader_compile_options *options, + const VkAllocationCallbacks *alloc) +{ + if (options->optimize) { + /* ignore the key for the first pass of optimization */ + ir3_optimize_nir(&shader->ir3_shader, shader->ir3_shader.nir, NULL); + + if (unlikely(dev->physical_device->instance->debug_flags & + TU_DEBUG_NIR)) { + fprintf(stderr, "optimized nir:\n"); + nir_print_shader(shader->ir3_shader.nir, stderr); + } + } + + shader->binary = tu_compile_shader_variant( + &shader->ir3_shader, &options->key, false, &shader->variants[0]); + if (!shader->binary) + return VK_ERROR_OUT_OF_HOST_MEMORY; + + /* compile another variant for the binning pass */ + if (options->include_binning_pass && + shader->ir3_shader.type == MESA_SHADER_VERTEX) { + shader->binning_binary = tu_compile_shader_variant( + &shader->ir3_shader, &options->key, true, &shader->variants[1]); + if (!shader->binning_binary) + return VK_ERROR_OUT_OF_HOST_MEMORY; + + shader->has_binning_pass = true; + } + + if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_IR3)) { + fprintf(stderr, "disassembled ir3:\n"); + fprintf(stderr, "shader: %s\n", + gl_shader_stage_name(shader->ir3_shader.type)); + ir3_shader_disasm(&shader->variants[0], shader->binary, stderr); + + if (shader->has_binning_pass) { + fprintf(stderr, "disassembled ir3:\n"); + fprintf(stderr, "shader: %s (binning)\n", + gl_shader_stage_name(shader->ir3_shader.type)); + ir3_shader_disasm(&shader->variants[1], shader->binning_binary, + stderr); + } + } + + return VK_SUCCESS; +} + +VkResult +tu_CreateShaderModule(VkDevice _device, + const VkShaderModuleCreateInfo *pCreateInfo, + const VkAllocationCallbacks *pAllocator, + VkShaderModule *pShaderModule) +{ + TU_FROM_HANDLE(tu_device, device, _device); + struct tu_shader_module *module; + + assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO); + assert(pCreateInfo->flags == 0); + assert(pCreateInfo->codeSize % 4 == 0); + + module = vk_alloc2(&device->alloc, pAllocator, + sizeof(*module) + pCreateInfo->codeSize, 8, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + if (module == NULL) + return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY); + + module->code_size = pCreateInfo->codeSize; + memcpy(module->code, pCreateInfo->pCode, pCreateInfo->codeSize); + + _mesa_sha1_compute(module->code, module->code_size, module->sha1); + + *pShaderModule = tu_shader_module_to_handle(module); + + return VK_SUCCESS; +} + +void +tu_DestroyShaderModule(VkDevice _device, + VkShaderModule _module, + const VkAllocationCallbacks *pAllocator) +{ + TU_FROM_HANDLE(tu_device, device, _device); + TU_FROM_HANDLE(tu_shader_module, module, _module); + + if (!module) + return; + + vk_free2(&device->alloc, pAllocator, module); +} |