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-rw-r--r--src/mesa/shader/slang/slang_codegen.c14
-rw-r--r--src/mesa/shader/slang/slang_compile.c3
-rw-r--r--src/mesa/shader/slang/slang_compile_operation.c2
-rw-r--r--src/mesa/shader/slang/slang_compile_operation.h1
-rw-r--r--src/mesa/shader/slang/slang_simplify.c30
-rw-r--r--src/mesa/shader/slang/slang_typeinfo.c45
6 files changed, 85 insertions, 10 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 4cb161a5b65..6b7df0597b6 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -1040,7 +1040,7 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun,
static slang_ir_node *
_slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun,
- slang_operation *oper, slang_operation *dest)
+ slang_operation *oper, slang_operation *dest)
{
slang_ir_node *n;
slang_operation *inlined;
@@ -1694,6 +1694,7 @@ _slang_gen_logical_and(slang_assemble_ctx *A, slang_operation *oper)
slang_operation_copy(&select->children[1], &oper->children[1]);
select->children[2].type = slang_oper_literal_bool;
ASSIGN_4V(select->children[2].literal, 0, 0, 0, 0);
+ select->children[2].literal_size = 2;
n = _slang_gen_select(A, select);
@@ -1724,6 +1725,7 @@ _slang_gen_logical_or(slang_assemble_ctx *A, slang_operation *oper)
select->children[1].type = slang_oper_literal_bool;
ASSIGN_4V(select->children[2].literal, 1, 1, 1, 1);
slang_operation_copy(&select->children[2], &oper->children[1]);
+ select->children[2].literal_size = 2;
n = _slang_gen_select(A, select);
@@ -1867,9 +1869,19 @@ _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper)
if (!var) {
RETURN_ERROR2("Undefined variable:", varName, 0);
}
+#if 0
/* XXX make copy of this initializer? */
+ {
+ slang_operation dup;
+ slang_operation_construct(&dup);
+ slang_operation_copy(&dup, v->initializer);
+ _slang_simplify(&dup, &A->space, A->atoms);
+ rhs = _slang_gen_operation(A, &dup);
+ }
+#else
_slang_simplify(v->initializer, &A->space, A->atoms);
rhs = _slang_gen_operation(A, v->initializer);
+#endif
assert(rhs);
init = new_node(IR_MOVE, var, rhs);
/*
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 619fe50ce53..199f96e441e 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -1029,6 +1029,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O,
op->literal[1] =
op->literal[2] =
op->literal[3] = (GLfloat) number;
+ op->literal_size = 1;
break;
case OP_PUSH_INT:
op->type = slang_oper_literal_int;
@@ -1038,6 +1039,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O,
op->literal[1] =
op->literal[2] =
op->literal[3] = (GLfloat) number;
+ op->literal_size = 1;
break;
case OP_PUSH_FLOAT:
op->type = slang_oper_literal_float;
@@ -1046,6 +1048,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O,
op->literal[1] =
op->literal[2] =
op->literal[3] = op->literal[0];
+ op->literal_size = 1;
break;
case OP_PUSH_IDENTIFIER:
op->type = slang_oper_identifier;
diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c
index c16ec7f8079..51a64ca30ba 100644
--- a/src/mesa/shader/slang/slang_compile_operation.c
+++ b/src/mesa/shader/slang/slang_compile_operation.c
@@ -60,6 +60,7 @@ slang_operation_destruct(slang_operation * oper)
for (i = 0; i < oper->num_children; i++)
slang_operation_destruct(oper->children + i);
slang_alloc_free(oper->children);
+ /*#define FREE_MEMORY*/
#ifdef FREE_MEMORY
/* XXX revisit and fix memory coruption here ! */
slang_variable_scope_destruct(oper->locals);
@@ -106,6 +107,7 @@ slang_operation_copy(slang_operation * x, const slang_operation * y)
z.literal[1] = y->literal[1];
z.literal[2] = y->literal[2];
z.literal[3] = y->literal[3];
+ z.literal_size = y->literal_size;
z.a_id = y->a_id;
if (y->locals) {
if (!slang_variable_scope_copy(z.locals, y->locals)) {
diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h
index 121b5832eff..3f5b1bb8f39 100644
--- a/src/mesa/shader/slang/slang_compile_operation.h
+++ b/src/mesa/shader/slang/slang_compile_operation.h
@@ -117,6 +117,7 @@ typedef struct slang_operation_
struct slang_operation_ *children;
GLuint num_children;
GLfloat literal[4]; /**< Used for float, int and bool values */
+ GLuint literal_size; /**< 1, 2, 3, or 4 */
slang_atom a_id; /**< type: asm, identifier, call, field */
slang_variable_scope *locals; /**< local vars for scope */
struct slang_function_ *fun; /**< If type == slang_oper_call */
diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c
index ef8b2fedd80..0e433281e8b 100644
--- a/src/mesa/shader/slang/slang_simplify.c
+++ b/src/mesa/shader/slang/slang_simplify.c
@@ -123,7 +123,7 @@ _slang_simplify(slang_operation *oper,
isBool[i] = (oper->children[i].type == slang_oper_literal_bool);
}
- if (n == 2 && isFloat[0] && isFloat[1]) {
+ if (oper->num_children == 2 && isFloat[0] && isFloat[1]) {
/* probably simple arithmetic */
switch (oper->type) {
case slang_oper_add:
@@ -131,6 +131,7 @@ _slang_simplify(slang_operation *oper,
oper->literal[i]
= oper->children[0].literal[i] + oper->children[1].literal[i];
}
+ oper->literal_size = oper->children[0].literal_size;
slang_operation_destruct(oper);
oper->type = slang_oper_literal_float;
return;
@@ -139,6 +140,7 @@ _slang_simplify(slang_operation *oper,
oper->literal[i]
= oper->children[0].literal[i] - oper->children[1].literal[i];
}
+ oper->literal_size = oper->children[0].literal_size;
slang_operation_destruct(oper);
oper->type = slang_oper_literal_float;
return;
@@ -147,6 +149,7 @@ _slang_simplify(slang_operation *oper,
oper->literal[i]
= oper->children[0].literal[i] * oper->children[1].literal[i];
}
+ oper->literal_size = oper->children[0].literal_size;
slang_operation_destruct(oper);
oper->type = slang_oper_literal_float;
return;
@@ -155,6 +158,7 @@ _slang_simplify(slang_operation *oper,
oper->literal[i]
= oper->children[0].literal[i] / oper->children[1].literal[i];
}
+ oper->literal_size = oper->children[0].literal_size;
slang_operation_destruct(oper);
oper->type = slang_oper_literal_float;
return;
@@ -163,17 +167,19 @@ _slang_simplify(slang_operation *oper,
}
}
- if (n == 1 && isFloat[0]) {
+ if (oper->num_children == 1 && isFloat[0]) {
switch (oper->type) {
case slang_oper_minus:
for (i = 0; i < 4; i++) {
oper->literal[i] = -oper->children[0].literal[i];
}
+ oper->literal_size = oper->children[0].literal_size;
slang_operation_destruct(oper);
oper->type = slang_oper_literal_float;
return;
case slang_oper_plus:
COPY_4V(oper->literal, oper->children[0].literal);
+ oper->literal_size = oper->children[0].literal_size;
slang_operation_destruct(oper);
oper->type = slang_oper_literal_float;
return;
@@ -182,7 +188,7 @@ _slang_simplify(slang_operation *oper,
}
}
- if (n == 2 && isBool[0] && isBool[1]) {
+ if (oper->num_children == 2 && isBool[0] && isBool[1]) {
/* simple boolean expression */
switch (oper->type) {
case slang_oper_logicaland:
@@ -191,6 +197,7 @@ _slang_simplify(slang_operation *oper,
const GLint b = oper->children[1].literal[i] ? 1 : 0;
oper->literal[i] = (GLfloat) (a && b);
}
+ oper->literal_size = oper->children[0].literal_size;
slang_operation_destruct(oper);
oper->type = slang_oper_literal_bool;
return;
@@ -200,6 +207,7 @@ _slang_simplify(slang_operation *oper,
const GLint b = oper->children[1].literal[i] ? 1 : 0;
oper->literal[i] = (GLfloat) (a || b);
}
+ oper->literal_size = oper->children[0].literal_size;
slang_operation_destruct(oper);
oper->type = slang_oper_literal_bool;
return;
@@ -209,6 +217,7 @@ _slang_simplify(slang_operation *oper,
const GLint b = oper->children[1].literal[i] ? 1 : 0;
oper->literal[i] = (GLfloat) (a ^ b);
}
+ oper->literal_size = oper->children[0].literal_size;
slang_operation_destruct(oper);
oper->type = slang_oper_literal_bool;
return;
@@ -217,7 +226,8 @@ _slang_simplify(slang_operation *oper,
}
}
- if (n == 4 && isFloat[0] && isFloat[1] && isFloat[2] && isFloat[3]) {
+ if (oper->num_children == 4
+ && isFloat[0] && isFloat[1] && isFloat[2] && isFloat[3]) {
/* vec4(flt, flt, flt, flt) constructor */
if (oper->type == slang_oper_call) {
if (strcmp((char *) oper->a_id, "vec4") == 0) {
@@ -225,6 +235,7 @@ _slang_simplify(slang_operation *oper,
oper->literal[1] = oper->children[1].literal[0];
oper->literal[2] = oper->children[2].literal[0];
oper->literal[3] = oper->children[3].literal[0];
+ oper->literal_size = 4;
slang_operation_destruct(oper);
oper->type = slang_oper_literal_float;
return;
@@ -232,7 +243,7 @@ _slang_simplify(slang_operation *oper,
}
}
- if (n == 3 && isFloat[0] && isFloat[1] && isFloat[2]) {
+ if (oper->num_children == 3 && isFloat[0] && isFloat[1] && isFloat[2]) {
/* vec3(flt, flt, flt) constructor */
if (oper->type == slang_oper_call) {
if (strcmp((char *) oper->a_id, "vec3") == 0) {
@@ -240,6 +251,7 @@ _slang_simplify(slang_operation *oper,
oper->literal[1] = oper->children[1].literal[0];
oper->literal[2] = oper->children[2].literal[0];
oper->literal[3] = oper->literal[2];
+ oper->literal_size = 3;
slang_operation_destruct(oper);
oper->type = slang_oper_literal_float;
return;
@@ -247,16 +259,20 @@ _slang_simplify(slang_operation *oper,
}
}
- if (n == 2 && isFloat[0] && isFloat[1]) {
- /* vec4(flt, flt) constructor */
+ if (oper->num_children == 2 && isFloat[0] && isFloat[1]) {
+ /* vec2(flt, flt) constructor */
if (oper->type == slang_oper_call) {
if (strcmp((char *) oper->a_id, "vec2") == 0) {
+ printf("SIMPLIFY vec2 constructor scope = %p\n",
+ (void*) oper->locals);
oper->literal[0] = oper->children[0].literal[0];
oper->literal[1] = oper->children[1].literal[0];
oper->literal[2] = oper->literal[1];
oper->literal[3] = oper->literal[1];
+ oper->literal_size = 2;
slang_operation_destruct(oper); /* XXX oper->locals goes NULL! */
oper->type = slang_oper_literal_float;
+ assert(oper->num_children == 0);
return;
}
}
diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c
index 5a3c2eac6b4..eef2cb96db4 100644
--- a/src/mesa/shader/slang/slang_typeinfo.c
+++ b/src/mesa/shader/slang/slang_typeinfo.c
@@ -341,6 +341,21 @@ _slang_typeof_operation_(const slang_operation * op,
return GL_FALSE;
break;
case slang_oper_literal_bool:
+ if (op->literal_size == 1)
+ ti->spec.type = slang_spec_bool;
+ else if (op->literal_size == 2)
+ ti->spec.type = slang_spec_bvec2;
+ else if (op->literal_size == 3)
+ ti->spec.type = slang_spec_bvec3;
+ else if (op->literal_size == 4)
+ ti->spec.type = slang_spec_bvec4;
+ else {
+ _mesa_problem(NULL,
+ "Unexpected bool literal_size %d in _slang_typeof_operation()",
+ op->literal_size);
+ ti->spec.type = slang_spec_bool;
+ }
+ break;
case slang_oper_logicalor:
case slang_oper_logicalxor:
case slang_oper_logicaland:
@@ -354,10 +369,36 @@ _slang_typeof_operation_(const slang_operation * op,
ti->spec.type = slang_spec_bool;
break;
case slang_oper_literal_int:
- ti->spec.type = slang_spec_int;
+ if (op->literal_size == 1)
+ ti->spec.type = slang_spec_int;
+ else if (op->literal_size == 2)
+ ti->spec.type = slang_spec_ivec2;
+ else if (op->literal_size == 3)
+ ti->spec.type = slang_spec_ivec3;
+ else if (op->literal_size == 4)
+ ti->spec.type = slang_spec_ivec4;
+ else {
+ _mesa_problem(NULL,
+ "Unexpected int literal_size %d in _slang_typeof_operation()",
+ op->literal_size);
+ ti->spec.type = slang_spec_int;
+ }
break;
case slang_oper_literal_float:
- ti->spec.type = slang_spec_float;
+ if (op->literal_size == 1)
+ ti->spec.type = slang_spec_float;
+ else if (op->literal_size == 2)
+ ti->spec.type = slang_spec_vec2;
+ else if (op->literal_size == 3)
+ ti->spec.type = slang_spec_vec3;
+ else if (op->literal_size == 4)
+ ti->spec.type = slang_spec_vec4;
+ else {
+ _mesa_problem(NULL,
+ "Unexpected float literal_size %d in _slang_typeof_operation()",
+ op->literal_size);
+ ti->spec.type = slang_spec_float;
+ }
break;
case slang_oper_identifier:
{