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-rw-r--r--src/mesa/drivers/dri/common/xmlconfig.c6
-rw-r--r--src/mesa/drivers/x11/glxapi.c3
-rw-r--r--src/mesa/main/teximage.c2
-rw-r--r--src/mesa/shader/program.c6
-rw-r--r--src/mesa/swrast/s_alphabuf.c4
-rw-r--r--src/mesa/swrast/s_linetemp.h2
-rw-r--r--src/mesa/swrast/s_texture.c5
-rw-r--r--src/mesa/tnl/t_vb_lighttmp.h8
8 files changed, 14 insertions, 22 deletions
diff --git a/src/mesa/drivers/dri/common/xmlconfig.c b/src/mesa/drivers/dri/common/xmlconfig.c
index 8eb82a889a3..b635894fe53 100644
--- a/src/mesa/drivers/dri/common/xmlconfig.c
+++ b/src/mesa/drivers/dri/common/xmlconfig.c
@@ -49,6 +49,10 @@
#undef GET_PROGRAM_NAME
#if (defined(__GNU_LIBRARY__) || defined(__GLIBC__)) && !defined(__UCLIBC__)
+# if !defined(__GLIBC__) || (__GLIBC__ < 2)
+/* These aren't declared in any libc5 header */
+extern char *program_invocation_name, *program_invocation_short_name;
+# endif
# define GET_PROGRAM_NAME() program_invocation_short_name
#elif defined(__FreeBSD__) && (__FreeBSD__ >= 2)
# include <osreldate.h>
@@ -256,7 +260,7 @@ static GLfloat strToF (const XML_Char *string, const XML_Char **tail) {
string = numStart;
/* scale of the first digit */
- scale = sign * powf (10.0f, (GLfloat)(pointPos-1 + exponent));
+ scale = sign * (GLfloat)pow (10.0, (GLdouble)(pointPos-1 + exponent));
/* second pass: parse digits */
do {
diff --git a/src/mesa/drivers/x11/glxapi.c b/src/mesa/drivers/x11/glxapi.c
index ae221d1f30c..d33358739c1 100644
--- a/src/mesa/drivers/x11/glxapi.c
+++ b/src/mesa/drivers/x11/glxapi.c
@@ -162,9 +162,12 @@ XVisualInfo PUBLIC *
glXChooseVisual(Display *dpy, int screen, int *list)
{
struct _glxapi_table *t;
+printf("1\n");
GET_DISPATCH(dpy, t);
+printf("2\n");
if (!t)
return NULL;
+printf("3\n");
return (t->ChooseVisual)(dpy, screen, list);
}
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index f35b236508c..4dff27567e0 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -886,11 +886,9 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target)
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
return ctx->Const.MaxCubeTextureLevels;
- break;
case GL_TEXTURE_RECTANGLE_NV:
case GL_PROXY_TEXTURE_RECTANGLE_NV:
return 1;
- break;
default:
return 0; /* bad target */
}
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 88085f811ae..c2f4b146b6c 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -541,8 +541,7 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
_mesa_problem(ctx, "Invalid material state in fetch_state");
return;
}
- };
- return;
+ }
case STATE_LIGHT:
{
/* state[1] is the light number */
@@ -590,7 +589,6 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
return;
}
}
- return;
case STATE_LIGHTMODEL_AMBIENT:
COPY_4V(value, ctx->Light.Model.Ambient);
return;
@@ -650,7 +648,6 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
return;
}
}
- return;
case STATE_TEXGEN:
{
/* state[1] is the texture unit */
@@ -686,7 +683,6 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
return;
}
}
- return;
case STATE_TEXENV_COLOR:
{
/* state[1] is the texture unit */
diff --git a/src/mesa/swrast/s_alphabuf.c b/src/mesa/swrast/s_alphabuf.c
index 736ff2d7394..5d8107c2d6b 100644
--- a/src/mesa/swrast/s_alphabuf.c
+++ b/src/mesa/swrast/s_alphabuf.c
@@ -178,16 +178,12 @@ GLchan *get_alpha_buffer( GLcontext *ctx )
switch (swrast->CurrentBufferBit) {
case DD_FRONT_LEFT_BIT:
return ctx->DrawBuffer->FrontLeftAlpha;
- break;
case DD_BACK_LEFT_BIT:
return ctx->DrawBuffer->BackLeftAlpha;
- break;
case DD_FRONT_RIGHT_BIT:
return ctx->DrawBuffer->FrontRightAlpha;
- break;
case DD_BACK_RIGHT_BIT:
return ctx->DrawBuffer->BackRightAlpha;
- break;
default:
_mesa_problem(ctx, "Bad CurrentBuffer in get_alpha_buffer()");
return (GLchan *) ctx->DrawBuffer->FrontLeftAlpha;
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h
index 77c985455dc..5d9591d83ff 100644
--- a/src/mesa/swrast/s_linetemp.h
+++ b/src/mesa/swrast/s_linetemp.h
@@ -425,6 +425,8 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
RENDER_SPAN( span );
#endif
+ (void)span;
+
}
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 4cb84d12f5b..213971667ad 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -2727,7 +2727,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
ASSERT(t->MinFilter == GL_NEAREST);
return &sample_nearest_1d;
}
- break;
case GL_TEXTURE_2D:
if (format == GL_DEPTH_COMPONENT) {
return &sample_depth_texture;
@@ -2759,7 +2758,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
return &sample_nearest_2d;
}
}
- break;
case GL_TEXTURE_3D:
if (needLambda) {
return &sample_lambda_3d;
@@ -2771,7 +2769,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
ASSERT(t->MinFilter == GL_NEAREST);
return &sample_nearest_3d;
}
- break;
case GL_TEXTURE_CUBE_MAP:
if (needLambda) {
return &sample_lambda_cube;
@@ -2783,7 +2780,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
ASSERT(t->MinFilter == GL_NEAREST);
return &sample_nearest_cube;
}
- break;
case GL_TEXTURE_RECTANGLE_NV:
if (needLambda) {
return &sample_lambda_rect;
@@ -2795,7 +2791,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
ASSERT(t->MinFilter == GL_NEAREST);
return &sample_nearest_rect;
}
- break;
default:
_mesa_problem(ctx,
"invalid target in _swrast_choose_texture_sample_func");
diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h
index 2eaf61ff4d0..32265851cd2 100644
--- a/src/mesa/tnl/t_vb_lighttmp.h
+++ b/src/mesa/tnl/t_vb_lighttmp.h
@@ -36,7 +36,7 @@
/* define TRACE to trace lighting code */
-/* #define TRACE 1 */
+#define TRACE 1
/*
* ctx is the current context
@@ -253,8 +253,9 @@ static void TAG(light_rgba)( GLcontext *ctx,
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
+#if IDX & LIGHT_TWOSIDE
GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
- GLfloat (*color[2])[4];
+#endif
const GLuint nr = VB->Count;
@@ -265,9 +266,6 @@ static void TAG(light_rgba)( GLcontext *ctx,
(void) nstride;
(void) vstride;
- color[0] = Fcolor;
- color[1] = Bcolor;
-
VB->ColorPtr[0] = &store->LitColor[0];
sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];