diff options
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_layout.c | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c index 35030dfcb32..59d4bc319fe 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_layout.c +++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c @@ -77,7 +77,15 @@ intel_horizontal_texture_alignment_unit(struct intel_context *intel, if (format == MESA_FORMAT_S8) return 8; - if (intel->gen >= 7 && format == MESA_FORMAT_Z16) + /* The depth alignment requirements in the table above are for rendering to + * depth miplevels using the LOD control fields. We don't use LOD control + * fields, and instead use page offsets plus intra-tile x/y offsets, which + * require that the low 3 bits are zero. To reduce the number of x/y + * offset workaround blits we do, align the X to 8, which depth texturing + * can handle (sadly, it can't handle 8 in the Y direction). + */ + if (intel->gen >= 7 && + _mesa_get_format_base_format(format) == GL_DEPTH_COMPONENT) return 8; return 4; |