diff options
-rw-r--r-- | progs/tests/bufferobj.c | 28 |
1 files changed, 27 insertions, 1 deletions
diff --git a/progs/tests/bufferobj.c b/progs/tests/bufferobj.c index 4da8058ae7e..4fda352e8ff 100644 --- a/progs/tests/bufferobj.c +++ b/progs/tests/bufferobj.c @@ -18,9 +18,11 @@ struct object { GLuint BufferID; + GLuint ElementsBufferID; GLuint NumVerts; GLuint VertexOffset; GLuint ColorOffset; + GLuint NumElements; }; static struct object Objects[NUM_OBJECTS]; @@ -46,7 +48,16 @@ static void DrawObject( const struct object *obj ) glEnable(GL_VERTEX_ARRAY); glColorPointer(3, GL_FLOAT, 0, (void *) obj->ColorOffset); glEnable(GL_COLOR_ARRAY); - glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts); + if (obj->NumElements > 0) { + /* indexed arrays */ + glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); + glDrawElements(GL_LINE_LOOP, obj->NumElements, GL_UNSIGNED_INT, NULL); + } + else { + /* non-indexed arrays */ + glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts); + } } @@ -167,6 +178,7 @@ static void MakeObject1(struct object *obj) obj->NumVerts = 4; obj->VertexOffset = 0; obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts; + obj->NumElements = 0; glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); } @@ -192,6 +204,7 @@ static void MakeObject2(struct object *obj) obj->NumVerts = 3; obj->VertexOffset = 0; obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts; + obj->NumElements = 0; glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); } @@ -200,6 +213,7 @@ static void MakeObject2(struct object *obj) static void MakeObject3(struct object *obj) { GLfloat *v, *c; + GLuint *i; glGenBuffersARB(1, &obj->BufferID); glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->BufferID); @@ -221,6 +235,18 @@ static void MakeObject3(struct object *obj) obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts; glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); + + /* Setup a buffer of indices to test the ELEMENTS path */ + glGenBuffersARB(1, &obj->ElementsBufferID); + glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID); + glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 100, NULL, GL_STATIC_DRAW_ARB); + i = (GLuint *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB); + i[0] = 0; + i[1] = 1; + i[2] = 2; + i[3] = 3; + glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); + obj->NumElements = 4; } |