diff options
-rw-r--r-- | src/mesa/state_tracker/st_atom_blend.c | 61 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_clip.c | 7 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_sampler.c | 19 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_scissor.c | 17 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_stipple.c | 11 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 30 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_draw.c | 4 |
7 files changed, 80 insertions, 69 deletions
diff --git a/src/mesa/state_tracker/st_atom_blend.c b/src/mesa/state_tracker/st_atom_blend.c index d1844e1066f..4c9a2b95ac3 100644 --- a/src/mesa/state_tracker/st_atom_blend.c +++ b/src/mesa/state_tracker/st_atom_blend.c @@ -156,7 +156,7 @@ translate_logicop(GLenum logicop) * Figure out if colormasks are different per rt. */ static GLboolean -colormask_per_rt(struct gl_context *ctx) +colormask_per_rt(const struct gl_context *ctx) { /* a bit suboptimal have to compare lots of values */ unsigned i; @@ -172,7 +172,7 @@ colormask_per_rt(struct gl_context *ctx) * Figure out if blend enables/state are different per rt. */ static GLboolean -blend_per_rt(struct gl_context *ctx) +blend_per_rt(const struct gl_context *ctx) { if (ctx->Color.BlendEnabled && (ctx->Color.BlendEnabled != ((1 << ctx->Const.MaxDrawBuffers) - 1))) { @@ -190,13 +190,14 @@ static void update_blend( struct st_context *st ) { struct pipe_blend_state *blend = &st->state.blend; + const struct gl_context *ctx = st->ctx; unsigned num_state = 1; unsigned i, j; memset(blend, 0, sizeof(*blend)); - if (blend_per_rt(st->ctx) || colormask_per_rt(st->ctx)) { - num_state = st->ctx->Const.MaxDrawBuffers; + if (blend_per_rt(ctx) || colormask_per_rt(ctx)) { + num_state = ctx->Const.MaxDrawBuffers; blend->independent_blend_enable = 1; } /* Note it is impossible to correctly deal with EXT_blend_logic_op and @@ -205,52 +206,52 @@ update_blend( struct st_context *st ) and separate alpha/rgb logicop/blend support respectively. Neither possible in gallium nor most hardware. Assume these combinations don't happen. */ - if (st->ctx->Color.ColorLogicOpEnabled || - (st->ctx->Color.BlendEnabled && - st->ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) { + if (ctx->Color.ColorLogicOpEnabled || + (ctx->Color.BlendEnabled && + ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) { /* logicop enabled */ blend->logicop_enable = 1; - blend->logicop_func = translate_logicop(st->ctx->Color.LogicOp); + blend->logicop_func = translate_logicop(ctx->Color.LogicOp); } - else if (st->ctx->Color.BlendEnabled) { + else if (ctx->Color.BlendEnabled) { /* blending enabled */ for (i = 0, j = 0; i < num_state; i++) { - blend->rt[i].blend_enable = (st->ctx->Color.BlendEnabled >> i) & 0x1; + blend->rt[i].blend_enable = (ctx->Color.BlendEnabled >> i) & 0x1; - if (st->ctx->Extensions.ARB_draw_buffers_blend) + if (ctx->Extensions.ARB_draw_buffers_blend) j = i; blend->rt[i].rgb_func = - translate_blend(st->ctx->Color.Blend[j].EquationRGB); + translate_blend(ctx->Color.Blend[j].EquationRGB); - if (st->ctx->Color.Blend[i].EquationRGB == GL_MIN || - st->ctx->Color.Blend[i].EquationRGB == GL_MAX) { + if (ctx->Color.Blend[i].EquationRGB == GL_MIN || + ctx->Color.Blend[i].EquationRGB == GL_MAX) { /* Min/max are special */ blend->rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ONE; blend->rt[i].rgb_dst_factor = PIPE_BLENDFACTOR_ONE; } else { blend->rt[i].rgb_src_factor = - translate_blend(st->ctx->Color.Blend[j].SrcRGB); + translate_blend(ctx->Color.Blend[j].SrcRGB); blend->rt[i].rgb_dst_factor = - translate_blend(st->ctx->Color.Blend[j].DstRGB); + translate_blend(ctx->Color.Blend[j].DstRGB); } blend->rt[i].alpha_func = - translate_blend(st->ctx->Color.Blend[j].EquationA); + translate_blend(ctx->Color.Blend[j].EquationA); - if (st->ctx->Color.Blend[i].EquationA == GL_MIN || - st->ctx->Color.Blend[i].EquationA == GL_MAX) { + if (ctx->Color.Blend[i].EquationA == GL_MIN || + ctx->Color.Blend[i].EquationA == GL_MAX) { /* Min/max are special */ blend->rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ONE; blend->rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; } else { blend->rt[i].alpha_src_factor = - translate_blend(st->ctx->Color.Blend[j].SrcA); + translate_blend(ctx->Color.Blend[j].SrcA); blend->rt[i].alpha_dst_factor = - translate_blend(st->ctx->Color.Blend[j].DstA); + translate_blend(ctx->Color.Blend[j].DstA); } } } @@ -260,25 +261,25 @@ update_blend( struct st_context *st ) /* Colormask - maybe reverse these bits? */ for (i = 0; i < num_state; i++) { - if (st->ctx->Color.ColorMask[i][0]) + if (ctx->Color.ColorMask[i][0]) blend->rt[i].colormask |= PIPE_MASK_R; - if (st->ctx->Color.ColorMask[i][1]) + if (ctx->Color.ColorMask[i][1]) blend->rt[i].colormask |= PIPE_MASK_G; - if (st->ctx->Color.ColorMask[i][2]) + if (ctx->Color.ColorMask[i][2]) blend->rt[i].colormask |= PIPE_MASK_B; - if (st->ctx->Color.ColorMask[i][3]) + if (ctx->Color.ColorMask[i][3]) blend->rt[i].colormask |= PIPE_MASK_A; } - if (st->ctx->Color.DitherFlag) + if (ctx->Color.DitherFlag) blend->dither = 1; - if (st->ctx->Multisample.Enabled) { + if (ctx->Multisample.Enabled) { /* unlike in gallium/d3d10 these operations are only performed if msaa is enabled */ - if (st->ctx->Multisample.SampleAlphaToCoverage) + if (ctx->Multisample.SampleAlphaToCoverage) blend->alpha_to_coverage = 1; - if (st->ctx->Multisample.SampleAlphaToOne) + if (ctx->Multisample.SampleAlphaToOne) blend->alpha_to_one = 1; } @@ -286,7 +287,7 @@ update_blend( struct st_context *st ) { struct pipe_blend_color bc; - COPY_4FV(bc.color, st->ctx->Color.BlendColorUnclamped); + COPY_4FV(bc.color, ctx->Color.BlendColorUnclamped); cso_set_blend_color(st->cso_context, &bc); } } diff --git a/src/mesa/state_tracker/st_atom_clip.c b/src/mesa/state_tracker/st_atom_clip.c index 16f7aaae6f4..1330db843a6 100644 --- a/src/mesa/state_tracker/st_atom_clip.c +++ b/src/mesa/state_tracker/st_atom_clip.c @@ -43,20 +43,21 @@ static void update_clip( struct st_context *st ) { struct pipe_clip_state clip; + const struct gl_context *ctx = st->ctx; GLuint i; memset(&clip, 0, sizeof(clip)); for (i = 0; i < PIPE_MAX_CLIP_PLANES; i++) { - if (st->ctx->Transform.ClipPlanesEnabled & (1 << i)) { + if (ctx->Transform.ClipPlanesEnabled & (1 << i)) { memcpy(clip.ucp[clip.nr], - st->ctx->Transform._ClipUserPlane[i], + ctx->Transform._ClipUserPlane[i], sizeof(clip.ucp[0])); clip.nr++; } } - clip.depth_clamp = st->ctx->Transform.DepthClamp != GL_FALSE; + clip.depth_clamp = ctx->Transform.DepthClamp != GL_FALSE; if (memcmp(&clip, &st->state.clip, sizeof(clip)) != 0) { st->state.clip = clip; diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index 06024ad2657..90a282528c8 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -125,14 +125,15 @@ static void convert_sampler(struct st_context *st, GLuint texUnit) { struct gl_texture_object *texobj; + struct gl_context *ctx = st->ctx; struct gl_sampler_object *msamp; - texobj = st->ctx->Texture.Unit[texUnit]._Current; + texobj = ctx->Texture.Unit[texUnit]._Current; if (!texobj) { texobj = st_get_default_texture(st); } - msamp = _mesa_get_samplerobj(st->ctx, texUnit); + msamp = _mesa_get_samplerobj(ctx, texUnit); memset(sampler, 0, sizeof(*sampler)); sampler->wrap_s = gl_wrap_xlate(msamp->WrapS); @@ -146,7 +147,7 @@ static void convert_sampler(struct st_context *st, if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB) sampler->normalized_coords = 1; - sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias + + sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias; sampler->min_lod = CLAMP(msamp->MinLod, @@ -188,19 +189,20 @@ static void convert_sampler(struct st_context *st, } sampler->seamless_cube_map = - st->ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless; + ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless; } static void update_vertex_samplers(struct st_context *st) { - struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; + const struct gl_context *ctx = st->ctx; + struct gl_vertex_program *vprog = ctx->VertexProgram._Current; GLuint su; st->state.num_vertex_samplers = 0; /* loop over sampler units (aka tex image units) */ - for (su = 0; su < st->ctx->Const.MaxVertexTextureImageUnits; su++) { + for (su = 0; su < ctx->Const.MaxVertexTextureImageUnits; su++) { struct pipe_sampler_state *sampler = st->state.vertex_samplers + su; if (vprog->Base.SamplersUsed & (1 << su)) { @@ -223,13 +225,14 @@ update_vertex_samplers(struct st_context *st) static void update_fragment_samplers(struct st_context *st) { - struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + const struct gl_context *ctx = st->ctx; + struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; GLuint su; st->state.num_samplers = 0; /* loop over sampler units (aka tex image units) */ - for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { + for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) { struct pipe_sampler_state *sampler = st->state.samplers + su; diff --git a/src/mesa/state_tracker/st_atom_scissor.c b/src/mesa/state_tracker/st_atom_scissor.c index 56b1383ae39..eb13877787b 100644 --- a/src/mesa/state_tracker/st_atom_scissor.c +++ b/src/mesa/state_tracker/st_atom_scissor.c @@ -44,7 +44,8 @@ static void update_scissor( struct st_context *st ) { struct pipe_scissor_state scissor; - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; + const struct gl_context *ctx = st->ctx; + const struct gl_framebuffer *fb = ctx->DrawBuffer; GLint miny, maxy; scissor.minx = 0; @@ -52,15 +53,15 @@ update_scissor( struct st_context *st ) scissor.maxx = fb->Width; scissor.maxy = fb->Height; - if (st->ctx->Scissor.Enabled) { + if (ctx->Scissor.Enabled) { /* need to be careful here with xmax or ymax < 0 */ - GLint xmax = MAX2(0, st->ctx->Scissor.X + st->ctx->Scissor.Width); - GLint ymax = MAX2(0, st->ctx->Scissor.Y + st->ctx->Scissor.Height); + GLint xmax = MAX2(0, ctx->Scissor.X + ctx->Scissor.Width); + GLint ymax = MAX2(0, ctx->Scissor.Y + ctx->Scissor.Height); - if (st->ctx->Scissor.X > (GLint)scissor.minx) - scissor.minx = st->ctx->Scissor.X; - if (st->ctx->Scissor.Y > (GLint)scissor.miny) - scissor.miny = st->ctx->Scissor.Y; + if (ctx->Scissor.X > (GLint)scissor.minx) + scissor.minx = ctx->Scissor.X; + if (ctx->Scissor.Y > (GLint)scissor.miny) + scissor.miny = ctx->Scissor.Y; if (xmax < (GLint) scissor.maxx) scissor.maxx = xmax; diff --git a/src/mesa/state_tracker/st_atom_stipple.c b/src/mesa/state_tracker/st_atom_stipple.c index ecdd9f06f6a..b3e0dc7f1b0 100644 --- a/src/mesa/state_tracker/st_atom_stipple.c +++ b/src/mesa/state_tracker/st_atom_stipple.c @@ -64,17 +64,18 @@ invert_stipple(GLuint dest[32], const GLuint src[32], GLuint winHeight) static void update_stipple( struct st_context *st ) { + const struct gl_context *ctx = st->ctx; const GLuint sz = sizeof(st->state.poly_stipple); - assert(sz == sizeof(st->ctx->PolygonStipple)); + assert(sz == sizeof(ctx->PolygonStipple)); - if (memcmp(st->state.poly_stipple, st->ctx->PolygonStipple, sz)) { + if (memcmp(st->state.poly_stipple, ctx->PolygonStipple, sz)) { /* state has changed */ struct pipe_poly_stipple newStipple; - memcpy(st->state.poly_stipple, st->ctx->PolygonStipple, sz); + memcpy(st->state.poly_stipple, ctx->PolygonStipple, sz); - invert_stipple(newStipple.stipple, st->ctx->PolygonStipple, - st->ctx->DrawBuffer->Height); + invert_stipple(newStipple.stipple, ctx->PolygonStipple, + ctx->DrawBuffer->Height); st->pipe->set_polygon_stipple(st->pipe, &newStipple); } diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index 072eb977ebb..800a9f1f0e0 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -187,15 +187,16 @@ update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_ GLuint texUnit) { struct pipe_context *pipe = st->pipe; + struct gl_context *ctx = st->ctx; const struct gl_sampler_object *samp; struct gl_texture_object *texObj; struct st_texture_object *stObj; enum pipe_format st_view_format; GLboolean retval; - samp = _mesa_get_samplerobj(st->ctx, texUnit); + samp = _mesa_get_samplerobj(ctx, texUnit); - texObj = st->ctx->Texture.Unit[texUnit]._Current; + texObj = ctx->Texture.Unit[texUnit]._Current; if (!texObj) { texObj = st_get_default_texture(st); @@ -203,7 +204,7 @@ update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_ } stObj = st_texture_object(texObj); - retval = st_finalize_texture(st->ctx, st->pipe, texObj); + retval = st_finalize_texture(ctx, st->pipe, texObj); if (!retval) { /* out of mem */ return GL_FALSE; @@ -253,13 +254,14 @@ update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_ static void update_vertex_textures(struct st_context *st) { - struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; + const struct gl_context *ctx = st->ctx; + struct gl_vertex_program *vprog = ctx->VertexProgram._Current; GLuint su; st->state.num_vertex_textures = 0; /* loop over sampler units (aka tex image units) */ - for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { + for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) { struct pipe_sampler_view *sampler_view = NULL; if (vprog->Base.SamplersUsed & (1 << su)) { GLboolean retval; @@ -277,9 +279,9 @@ update_vertex_textures(struct st_context *st) pipe_sampler_view_reference(&st->state.sampler_vertex_views[su], sampler_view); } - if (st->ctx->Const.MaxVertexTextureImageUnits > 0) { + if (ctx->Const.MaxVertexTextureImageUnits > 0) { GLuint numUnits = MIN2(st->state.num_vertex_textures, - st->ctx->Const.MaxVertexTextureImageUnits); + ctx->Const.MaxVertexTextureImageUnits); cso_set_vertex_sampler_views(st->cso_context, numUnits, st->state.sampler_vertex_views); @@ -289,13 +291,14 @@ update_vertex_textures(struct st_context *st) static void update_fragment_textures(struct st_context *st) { - struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + const struct gl_context *ctx = st->ctx; + struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; GLuint su; st->state.num_textures = 0; /* loop over sampler units (aka tex image units) */ - for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { + for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) { struct pipe_sampler_view *sampler_view = NULL; if (fprog->Base.SamplersUsed & (1 << su)) { GLboolean retval; @@ -338,22 +341,23 @@ const struct st_tracked_state st_update_vertex_texture = { static void finalize_textures(struct st_context *st) { - struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + struct gl_context *ctx = st->ctx; + struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; const GLboolean prev_missing_textures = st->missing_textures; GLuint su; st->missing_textures = GL_FALSE; - for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) { + for (su = 0; su < ctx->Const.MaxTextureCoordUnits; su++) { if (fprog->Base.SamplersUsed & (1 << su)) { const GLuint texUnit = fprog->Base.SamplerUnits[su]; struct gl_texture_object *texObj - = st->ctx->Texture.Unit[texUnit]._Current; + = ctx->Texture.Unit[texUnit]._Current; if (texObj) { GLboolean retval; - retval = st_finalize_texture(st->ctx, st->pipe, texObj); + retval = st_finalize_texture(ctx, st->pipe, texObj); if (!retval) { /* out of mem */ st->missing_textures = GL_TRUE; diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 7f74e78cede..fac0ab7a1f7 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -728,8 +728,8 @@ st_draw_vbo(struct gl_context *ctx, } } - info.primitive_restart = st->ctx->Array.PrimitiveRestart; - info.restart_index = st->ctx->Array.RestartIndex; + info.primitive_restart = ctx->Array.PrimitiveRestart; + info.restart_index = ctx->Array.RestartIndex; /* do actual drawing */ for (i = 0; i < nr_prims; i++) { |