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-rw-r--r-- | docs/MESA_shader_debug.spec | 194 |
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diff --git a/docs/MESA_shader_debug.spec b/docs/MESA_shader_debug.spec new file mode 100644 index 00000000000..0aef8f7df84 --- /dev/null +++ b/docs/MESA_shader_debug.spec @@ -0,0 +1,194 @@ +Name + + MESA_shader_debug + +Name Strings + + GL_MESA_shader_debug + +Contact + + Brian Paul (brian.paul 'at' tungstengraphics.com) + Michal Krol (mjkrol 'at' gmail.com) + +Status + + XXX - Not complete yet!!! + +Version + + Last Modified Date: May 29, 2006 + Author Revision: 0.1 + $Date: 2006/05/30 09:35:36 $ $Revision: 1.1 $ + +Number + + TBD + +Dependencies + + OpenGL 1.5 is required. + The extension is written against the OpenGL 1.5 specification. + ARB_shading_language_100 is required. + ARB_shader_objects is required. + The extension is written against the OpenGL Shading Language + 1.10 Specification. + +Overview + + TBD + +IP Status + + None + +Issues + + None + +New Procedures and Functions + + TBD + +New Types + + None + +New Tokens + + TBD + +Additions to Chapter 2 of the OpenGL 1.5 Specification +(OpenGL Operation) + + None + +Additions to Chapter 3 of the OpenGL 1.5 Specification (Rasterization) + + None + +Additions to Chapter 4 of the OpenGL 1.5 Specification (Per-Fragment +Operations and the Frame Buffer) + + None + +Additions to Chapter 5 of the OpenGL 1.5 Specification +(Special Functions) + + None + +Additions to Chapter 6 of the OpenGL 1.5 Specification (State and State +Requests) + + None + +Additions to Appendix A of the OpenGL 1.5 Specification (Invariance) + + None + +Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification +(Introduction) + + None + +Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification +(Overview of OpenGL Shading) + + None + +Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification +(Basics) + + None + +Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification +(Variables and Types) + + None + +Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification +(Operators and Expressions) + + None + +Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification +(Statements and Structure) + + None + +Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification +(Built-in Variables) + + None + +Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specification +(Built-in Functions) + + Add a new section 8.10 "Debug Functions": + + Debug functions are available to both fragment and vertex shaders. + They are used to track the execution of a shader by logging + passed-in arguments to the shader's info log. That values can be + retrieved and validated by the application after shader execution + is complete. + + void printMESA(const float value); + void printMESA(const int value); + void printMESA(const bool value); + void printMESA(const vec2 value); + void printMESA(const vec3 value); + void printMESA(const vec4 value); + void printMESA(const ivec2 value); + void printMESA(const ivec3 value); + void printMESA(const ivec4 value); + void printMESA(const bvec2 value); + void printMESA(const bvec3 value); + void printMESA(const bvec4 value); + void printMESA(const mat2 value); + void printMESA(const mat3 value); + void printMESA(const mat4 value); + void printMESA(const sampler1D value); + void printMESA(const sampler2D value); + void printMESA(const sampler3D value); + void printMESA(const samplerCube value); + void printMESA(const sampler1DShadow value); + void printMESA(const sampler2DShadow value); + +Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specification +(Shading Language Grammar) + + None + +Additions to Chapter 10 of the OpenGL Shading Language 1.10 +Specification (Issues) + + None + +Additions to the AGL/EGL/GLX/WGL Specifications + + None + +GLX Protocol + + None + +Errors + + TBD + +New State + + TBD + +New Implementation Dependent State + + TBD + +Sample Code + + TBD + +Revision History + + 29 May 2006 + Initial draft. (Michal Krol) |